Nvidia's RealityServer 3.0 Demonstrated 91
robotsrule writes "As we discussed last month, RealityServer 3.0 is Nvidia's attempt to bring photo-realistic 3D images to any Internet-connected device, including the likes of Android and iPhone. RealityServer 3.0 pushes the CPU-killing 3D rendering process to a high-power, GPU based, back-end server farm based on Nvidia's Tesla or Quadro architectures. The resulting images are then streamed back to the client device in seconds; such images would normally take hours to compute even on a high-end unassisted workstation. Extreme Tech has up an article containing an interview with product managers from Nvidia and Mental Images, whose iray application is employed in a two-minute video demonstration of near-real-time ray-traced rendering." Once you get to the Extreme Tech site, going to the printable version will help to preserve sanity.
Hours and hours (Score:3, Funny)
such images would normally take hours to compute even on a high-end unassisted workstation
Now, they take hours to download over your GSM network.
Re:Yay! (Score:4, Funny)
Don't forget the six minute ping time!
This is Old Technology (Score:5, Funny)
Re:Who cares (Score:3, Funny)
NVidia make shit, their drivers are horrible.
Since I don't live in an area where lots of NVidia employees are driving around, I don't care too much about their driving skills :-)
Re:Hours and hours (Score:4, Funny)
I'm thinking rendering a birds eye shot in LOTR would have taken a damn long time on a phone...
How come ? Did LOTR feature birds with unusually complex irises ? For, say, most eagles, a yellow disc, a black disk and you're done. Takes milliseconds.
Granted, the rest of the bird might take a bit longer.