OpenGL 4.0 Spec Released 166
tbcpp writes "The Khronos Group has announced the release of the OpenGL 4.0 specification. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit, double-precision, floating-point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous-generation GPU hardware."
Re:Hardware support (Score:4, Funny)
IMO OpenGL is always going to be better unless DirectX becomes more cross-platform friendly
Direct3D is already cross-platform: Windows, Xbox 360, Zune, Windows Phone 7 Series. Among these is the only video game console open to indie development.
Only 4.0! (Score:4, Funny)
DirectX goes all the way to 11.