KDE SC 4.7 May Use OpenGL 3 For Compositing 187
Posted
by
timothy
from the that's-software-compilation-to-you dept.
from the that's-software-compilation-to-you dept.
An anonymous reader writes "KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers."
Great (Score:4, Funny)
OpenGL on Linux (Score:3, Funny)
Good luck with that.
People will be blaming KDE for the following issues until they abandon the idea:
1. Half the Intel users will blame KDE for the kernel panics you get when using a Hello World shader with some of the Intel drivers..
2. The other half of the Intel users will blame KDE that they can't use any of the items listed (frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers) because they still only support OpenGL 1.5 from 1865..
3. Then there will be the Linux people complaining about it running very slowly because some software driver is used by X11 due to distribution issues with distros and proprietary drivers.
4. The AMD users will probably be using some old buggy version of their driver that has buggy implementation of frame buffer objects or whatever.
5. See #4 but replace AMD with Nvidia.
6. Then there's the army of Linux users that do have a Nvidia or AMD card, but their card is from 1765 and therefore doesn't support OpenGL 3.0.
But besides all that OpenGL 3+ is pretty neat and you can do some fun shaders for your compositing. I wish them the best of luck!
Re:Someone please explain (Score:5, Funny)
Aerated plastic tubs and earthworms.
Re:At some point you have to update (Score:3, Funny)
Funny, I don't recall you ever having paid me anything
Re:Great (Score:3, Funny)
Re:Great (Score:3, Funny)