Wolfenstein Ray Traced and Anti-Aliased, At 1080p 158
An anonymous reader writes "After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets, the latest progress at IDF focuses on high(est)-end gaming now running at 1080p. Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (and featuring 50+ cores), might be just around the corner."
Side affects of ray tracing (Score:5, Funny)
Intel is apparently running the ray tracing process on the same server their blog is on.
Re:Next - Ray-Traced Nethack (Score:5, Funny)
The ray bounces!
The ray hits you!
You die...
Re:first ray trace (Score:4, Funny)
That was like the ultimate combination of keywords on slashdot. That server had no chance.
Re:Side affects of ray tracing (Score:5, Funny)
Their blog is ray-traced.
Re:Hmm... (Score:4, Funny)