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Testing AI Methods With FlightGear 66

mikejuk writes "The open source flight simulator Flight Gear is great fun but it can also be used for serious research. Suppose you want to develop a drone that can roam the seas and spot debris so that ships can be directed to it and pick it up. It's a good idea, but how do you test your methods? The obvious way is to take to the sea and fly a drone over real debris and see what happens. It uses a lot of fuel and generates a lot of sea sickness. Why not just fly a simulated drone over a simulated sea and save the sea sickness? This is what Curtis Olson, project manager at FlightGear and he explains how to get OpenCV to use the simulator as if it was a camera."
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Testing AI Methods With FlightGear

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  • Re:What debris? (Score:5, Insightful)

    by Nyder ( 754090 ) on Tuesday April 03, 2012 @12:49PM (#39561685) Journal

    ...

    Also, if there's something *continually* spitting out debris or something similar, tracking it down to stop it would be important.

    That "something" is called man.

  • by clolson ( 2609805 ) on Tuesday April 03, 2012 @01:38PM (#39562285)
    There are really really expensive drones that can fly for days on end, but the folks that typically are interested in environmental issues and searching for marine debris (even NOAA.gov) have trouble affording to buy them. From a practical and economic standpoint it makes much more sense to focus on smaller, less expensive drones that operate near the ship (and there for would be launched from the ship and recovered back to the ship.) Also consider a ship that travels at most about 10 kts. If you fly more than 20 nm from the ship and spot something, that's two hours of ship time to drive over and check it out.
  • Re:Excellent! (Score:3, Insightful)

    by clolson ( 2609805 ) on Tuesday April 03, 2012 @01:52PM (#39562481)
    Ultimately the point of robotics and AI is to accomplish some useful real world task. The question to ask is what is the best, fastest, most economical way to build a system? A UAV mishap could set a small program back by months and 10's of thousands or 100's of thousands of $$$ (or a whole lot more if you look at the flag ship military drones.) The point of the original flightgear.org article is to show an example of how it is possible to construct a simulated environment and then leverage that to accelerate the development of a complicated and tricky collection of software.

It is easier to write an incorrect program than understand a correct one.

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