Google Clamps Down On Spam, Intrusive Ads In Apps 122
An anonymous reader tips news that Google has sent out a letter to app developers explaining policy changes for any new apps published on the Google Play store. In-app purchases must now use Google Play's payment system unless it's for goods or services used outside the app itself. They've added language to dissuade developers from making their apps look like other apps, or like they come from other developers. But more significantly, Google has explained in detail what qualifies as spam: repetitive content, misleading product descriptions, gaming the rating system, affiliate traffic apps, or apps that send communications without user consent. Also, advertisements within apps must now follow the same rules as the app itself, and they can't be intrusive: Ads can't install things like shortcuts or icons without consent, they must notify the user of settings changes, they can't simulate notifications, and they can't request personal information to grant full app function.
Fuck you, Apple! (Score:5, Insightful)
In-app purchases must now use Google Play's payment system unless it's for goods or services used outside the app itself.
Goddamn money-grubbing, parasitic Apple always trying to take a take a cut from other people's hard work. Oh wait, this is Google doing it? Oh, never mind then.
A good start (Score:5, Insightful)
Now both Google and Apple need to add (and enforce membership of) a category for free apps that are just demos for their paid counterparts.
If the free version doesn't have enough functionality that a typical user would keep it around without buying addons or upgrading to the paid one, off to the "Demos" category it goes.
Good move, but beware the abuse (Score:5, Insightful)
I'm sure this will be welcomed by (most users and developers alike.
However, the more control they exercise, the more danger that they will abuse it (e.g. a carrier partner asks Google to get rid of an app that acts as an SMS gateway, so users don't need to pay for carriers' SMS package).
I believe that the key to keeping this sort of abuse under control (other then clear rules) is for Google to specify which rule was broken for every app that gets rejected.
CommonsGuy wrote a good post about this (no, I'm not him):
http://commonsware.com/blog/2012/02/23/think-about-principles.html [commonsware.com]
Another good idea for Android (Score:5, Insightful)
Let's take that further. In Settings, Manage Applications, how about letting me manage the actual permissions that an app gets?
So even if a Flashlight app declares in the manifest both Internet Access and Abuse My Personal Contacts permissions, I can simply deny the app any subset of those permissions. This would go a very long way toward eliminating the worst abuses we are seeing. After all, why does a Flashlight app need the Abuse My Personal Contacts permission?
Re:A good start (Score:4, Insightful)
If the free version doesn't have enough functionality that a typical user would keep it around
Thats going to be pretty arbitrary and require lots of human effort...
I know this might go over the edge of the creepy factor for some people but maybe if there was a way to track frequency of use of an app and show the percentage of time the app was uninstalled within a week or something. Those stats would be very useful in gauging an app's quality in addition to the star and download numbers we have now.