OpenGL Version 4.3 Released 477
An anonymous reader writes "The Khronos Group has released the specification for OpenGL 4.3 at the SIGGRAPH 2012 conference in Los Angeles. New functionality includes: compute shaders that harness GPU parallelism for advanced computation, shader storage buffers, improved debug message output, high quality ETC2 / EAC texture compression as a standard feature, memory security improvements, robustness improvements, texture parameter queries, and more."
The Khronos Group also released the OpenGL for Embedded Systems 3.0 specification, which is backwards-compatible with version 2.0. The new specification includes enhancements to the rendering pipeline, "a new version of the GLSL ES shading language with full support for integer and 32-bit floating point operations," and improved texturing functionality, among other things.
Re:Progress (Score:3, Insightful)
Yes, if you do graphics/animation work (Blender and the like) or 3D CAD, or any of a number of other applications that need accelerated 3D graphics. Particularly if you'd like those apps to be cross-platform, not just on the desktops but on tablets, smartphones and the like.
Re:Apple and OpenGL (Score:3, Insightful)
Translation; I'm an Apple fanboy and frequently string bunches of words together in shallow and lame attempts to defend Apple's retarded and idiotic positions.
Re:Apple and OpenGL (Score:2, Insightful)
Games don't generally require the latest hardware and software. Developers usually want to support anything sold in the last few years.
Ah, I see somebody has decided to begin talking out of his asshole.
Mesa (Score:2, Insightful)
Great.. :-( one more version for Mesa to be behind of..
Re:Direct3D vs OpenGL (Score:5, Insightful)
Re:Progress (Score:2, Insightful)
A new version of OpenGL isn't particularly relevant just yet. There was also an announcement of a new version of OpenGL ES
lets be clear about the hardware.... (Score:5, Insightful)