Pixar Demos Newly Open-Sourced OpenSubdiv Graphics Tech 140
An anonymous reader writes "Last week at SIGGRAPH, Pixar Animation Studios announced OpenSubdiv, an open source implementation of the Renderman subdivision surface technology, thus releasing the patents to the long standing Pixar 'secret sauce.' In addition to the offline subdivision scheme, it also includes a GPU implementation. This video demonstrates a realtime deforming subdivision surface running at 50 FPS in Maya (though it is freely available to use anywhere). The source code is available on Pixar's GitHub account."
Says the project's site: "OpenSubdiv is covered by the Microsoft Public License, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production."
Over my dead body (Score:5, Funny)
Apparently they open sourced it over Steve Job's dead body.
Re:Over my dead body (Score:5, Funny)
Re:Opensource and MPL? (Score:5, Funny)
My faith in humanity is restored. No, wait....
Re:Opensource and MPL? (Score:5, Funny)
Let me explain the license in simple slashdot terms:
1. The license was penned by Microsoft, therefore it is evil.
2. Pixar is releasing the code. Pixar was financed by Steve Jobs into a multi-billion dollar corporation. Corporations and Steve Jobs are evil, therefore the only logical thing to conclude about Pixar's intentions is that they are evil.
3. The license is not GPL, or some similar Google license, so it is patent encumbered. Patents are evil, so the code is evil.
4. Any open source code should be GPLv3 because RMS says so, therefore the everything about this code dump is designed to embrace, extend, and extinguish s some already existing but half done FOSS alternative. That is evil.
How could this code and its license be any more evil? I've just proved to you that this whole thing is like the spawn of Satan––or Blizzard entertainment, 'cause they can't fix Diablo III.
Discuss below.