Designing a Practical UI For a Gesture-Based Interface 44
An anonymous reader writes with a link to an intriguing account of the challenge of designing a close-range, hand and finger-based gesture recognition interface using 3D cameras. Things like this look good in science-fiction, but it's hard to create a gesture-based system that makes sense to the user and rejects gestures not meant for the computer.
Test it on Italians (Score:5, Funny)
You're going to have to test it on Italians for gesture rejection. I can't imagine what kind of havoc could be created if the interface over-saw even the most mundane of conversations.