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Graphics Technology

Blender 2.66 Released 158

First time accepted submitter hochl writes "The Blender Foundation has announced a new release of the popular, free 3D design program Blender. From the release page: The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver."
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Blender 2.66 Released

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  • Re:Sweet! (Score:3, Insightful)

    by Anonymous Coward on Thursday February 21, 2013 @08:43PM (#42974411)

    Maya = Closed Source software from Autodesk
    Blender = Open Source software
    You are comparing orange to apple, two different things...

  • Re:Usability (Score:3, Insightful)

    by Anonymous Coward on Thursday February 21, 2013 @08:51PM (#42974455)

    No kidding. Blender's UI sucks ass. It's not an evolutionary thing, it has always sucked from the beginning. It's an idiotic design.

    Use Wings 3D [wings3d.com] or similar (Mirai, Nendo) for a usable interface.

  • Re:Usability (Score:4, Insightful)

    by nametaken ( 610866 ) on Thursday February 21, 2013 @08:57PM (#42974497)

    I don't know if you saw, but they completely gutted and redid the UI a while back. It's just my opinion, but I think it's fantastic now. One of the few cases where a project listened and made a good, major change.

    Of course you might disagree.

  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Thursday February 21, 2013 @10:57PM (#42975345)
    Comment removed based on user account deletion
  • Re:Sweet! (Score:2, Insightful)

    by postofreason ( 1305523 ) on Thursday February 21, 2013 @11:14PM (#42975493)
    Blender can make movies that look absolutely professional. Isn't that what it's all about at the end of the day?
  • Regarding the UI (Score:5, Insightful)

    by razorshark ( 2843829 ) on Friday February 22, 2013 @12:00AM (#42975785)

    There have already been several posts about Blender's UI, and the topic of its UI always seems to come up every time a story about Blender appears.

    The problem seems to be an assumption about modern software being easy enough to pick up and use without requiring a manual or even a basic tutorial. This might suffice for some software, maybe most, but for a complex 3D development package with thousands of different features and functions, there's a limit as to how far that "dive-in-and-use" approach works. I'm not suggesting there aren't ways the UI could be improved further; of course there are. It's just that sometimes you need to read and study in order to learn, and you can't just click buttons and expect to pick things up from a cursory approach.

    3D modelling and development is hard. There are a ton of different things that are expected in modern 3D packages and if Blender is to support them, then that means more buttons, more options, and more complexity. Some of it can be redesigned to provide novice users a less intimidating experience, but it's the nature of the beast, and it's unfair to harp on about it when it's been shown that you CAN use Blender to do good work.

  • by Anonymous Coward on Friday February 22, 2013 @12:58AM (#42976143)

    One is open source, which mean if you don't like it you can improve it.

    The Blender manual claims it has been usable since 1994. If it is still inferior after everyone has had the source code for nearly 20 years then your argument has failed.

    The other is close source, which mean if you don't like, tough luck, you lost your hard earned money.

    Which fails to address the specific point in this argument. That the closed source app is considered superior in numerous ways by its target audience. You are merely offering a straw man.

    So he is comparing apples to oranges.

    No. The two software products address the same audience and the same tasks. The method of organization and funding is irrelevant. It is an apples to apples comparison, merely the case where one apple is preferred over the other, admittedly the preferred product being unaffordable by hobbyists.

  • Re:Usability (Score:4, Insightful)

    by Mystery00 ( 1100379 ) on Friday February 22, 2013 @03:36AM (#42976843)

    Saying 's is not "discoverable" is the same as saying a jet plane's cockpit controls aren't "discoverable". This is a tool for PROFESSIONALS, the only thing they care about is speed, efficiency (time is money) and functionality. If it takes an hour to learn something but then takes 5 minutes to DO something, that is better for a professional than being able to learn something in 5 minutes but then take an hour to actually do your work.

    People complaining about Blender's UI are usually kids who jump on the "bad UI" bandwagon because they can't figure out how to make the next Pixar movie in half an hour.

    The UI of Blender is very well thought out, for the people that actually use it, and those people are more important than the ones that are still figuring it out. If you want to "discover" how to use it, read the manual, tutorials and learn how 3D production works.

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