IE11 To Support WebGL 111
mikejuk writes "The biggest problem with IE10 as far as modern web apps go is its lack of WebGL support. Now we have strong evidence that IE11 will support WebGL. A leaked build of Windows 'Blue,' aka Windows 8.1, also contained an early version of IE11. Web developer François Remy decided to see what it was hiding and found that there were WebGL APIs, but they were non-functional. Rafael Rivera, who writes the Within Windows blog, dug a little deeper and discovered the registry keys that have to be changed to enable WebGL support. Apparently the API works so well that you can take existing WebGL programs (with OpenGL shaders) and just run them. As the implementation also supports DirectX HLSL shaders, it seems reasonable to guess that the implementation maps OpenGL to DirectX, thus avoiding Microsoft having to endorse OpenGL use."
Re:What a silly statement (Score:5, Informative)
Even Firefox uses Google's ANGLE to translate WebGL to Direct3D.
From the ANGLE site [google.com]: "The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES 2.0 content by translating OpenGL ES 2.0 API calls to DirectX 9 API calls. "
Win2k, WinXP, Vista, Win7 all got major IE upgrade (Score:4, Informative)