Catch up on stories from the past week (and beyond) at the Slashdot story archive


Forgot your password?
Slashdot Deals: Deal of the Day - Pay What You Want for the Learn to Code Bundle, includes AngularJS, Python, HTML5, Ruby, and more. ×
Graphics Open Source

Glyphy: High Quality Glyph Rendering Using OpenGL ES2 Shaders 59

Recently presented at was Glyphy, a text renderer implemented using OpenGL ES2 shaders. Current OpenGL applications rasterize text on the CPU using Freetype or a similar library, uploading glyphs to the GPU as textures. This inherently limits quality and flexibility (e.g. rotation, perspective transforms, etc. cause the font hinting to become incorrect and you cannot perform subpixel antialiasing). Glyphy, on the other hand, uploads typeface vectors to the GPU and renders text in real time, performing perspective correct antialiasing. The presentation can be watched or downloaded on Vimeo. The slide sources are in Python, and I generated a PDF of the slides (warning: 15M due to embedded images). Source code is at Google Code (including a demo application), under the Apache License.
This discussion has been archived. No new comments can be posted.

Glyphy: High Quality Glyph Rendering Using OpenGL ES2 Shaders

Comments Filter:

"People should have access to the data which you have about them. There should be a process for them to challenge any inaccuracies." -- Arthur Miller