MojoKid writes "During SIGGRAPH 2008 in Los Angeles NVIDIA is demonstrating
a fully interactive GPU-based ray tracer. The demo is based purely on NVIDIA GPU technology, and according to NVIDIA the ray tracer shows linear scaling during rendering of a complex, two-million polygon, anti-aliased automotive styling application.
Screenshots from the actual demo are shown here. At three bounces (rays being traced as they bounce
three times through a scene), performance is demonstrated at up to 30fps at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS)." Link to Original Source
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