cecom writes "At NVIDIA's recent NVISION conference, Sweeney sat down with ArsTechnica's Jon Stokes for a wide-ranging conversation about the rise and impending fall of the fixed-function GPU, a fall that he maintains will also sound the death knell for graphics APIs like Microsoft's DirectX and the venerable, SGI-authored OpenGL. Game engine writers will, Sweeney explains, be faced with a C compiler, a blank text editor, and a stifling array of possibilities for bending a new generation of general-purpose, data-parallel hardware toward the task of putting pixels on a screen." Link to Original Source
This discussion was created for logged-in users only, but now has been archived.
No new comments can be posted.
Twilight of the GPU: an epic interview with Tim Sw 0 Comments More Login /
Get More Comments