Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Ray Tracing To Debut in DirectX 11

Posted by CmdrTaco on Monday March 31, @11:01AM
from the directx-11-is-confusing-to-my-brain dept.
crazyeyes writes "This is breaking news. Microsoft has not only decided to support ray tracing in DirectX 11, but they will also be basing it on Intel's x86 ray-tracing technology and get this ... it will be out by the end of the year! In this article, we will examine what ray tracing is all about and why it would be superior to the current raster-based technology. As for performance, well, let Intel dazzle you with some numbers. Here's a quote from the article: 'You need not worry about your old raster-based DirectX 10 or older games or graphics cards. DirectX 11 will continue to support rasterization. It just includes support for ray-tracing as well. There will be two DirectX 11 modes, based on support by the application and the hardware.'"

Related Stories

The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.

Ray Tracing To Debut in DirectX 11 25 Comments More | Login | Reply /

 Full
 Abbreviated
 Hidden
More | Login | Reply
Keybindings Beta
Q W E
A S D
Loading ... Please wait.
  • Call me old and grumpy (Score:5, Funny)

    But I am really annoyed that April Fool's has now become a multi-day event.
  • Poster is really excited (Score:5, Insightful)

    by pembo13 (770295) on Monday March 31, @11:04AM (#22921234) Homepage
    If one's thing sure. Pity DirectX11 will work on so few platforms.
      • Re:OpenGL (Score:5, Informative)

        by Yetihehe (971185) on Monday March 31, @11:41AM (#22921678)
        There is now only OpenRT which have Open only fro similarity with OpenGL (it is fully proprietary implementation, but has API similar to that of OpenGL).
  • by Froze (398171) on Monday March 31, @11:05AM (#22921236) Homepage
    Or maybe just obvious to anyone in the industry. Since clock speeds are bounded and not getting any faster and you can only lower voltages so much before signals get lost in the noise, the only way forward is in parallelism and ray tracing is wondrously parallelifyable (is that a real word?).
  • Looks like a shun to current GPUs (Score:4, Interesting)

    by LiquidCoooled (634315) on Monday March 31, @11:12AM (#22921322)
    It says nvidia will be locked out because DirectX11 raytracing will be based on x86.
    Wasn't DirectX meant to be a generic middleman to allow developers to abstract away from the specific implementations?

    Isn't this a backwards step that basically cuts anyone developing for it out of using the code on other systems (and I am meaning even the xbox 360).
  • An interesting read on this very subject here [pcper.com]. Quote:

    "I have my own personal hobby horse in this race and have some fairly firm opinions on the way things are going right now. I think that ray tracing in the classical sense, of analytically intersecting rays with conventionally defined geometry, whether they be triangle meshes or higher order primitives, I'm not really bullish on that taking over for primary rendering tasks which is essentially what Intel is pushing."

    Carmack admits he has his own personal preference, but generally he's pretty sensible about these things. He's usually called it correctly in the past when people have pushed various technologies that were supposed to take over the world, and they've fallen by the wayside.

    Hopefully he'll chime into this latest article with some further thoughts.

  • More from David Kirk? (Score:4, Interesting)

    "I'll be interested in discussing a bigger question, though: 'When will hardware graphics pipelines become sufficiently programmable to efficiently implement ray tracing and other global illumination techniques?'. I believe that the answer is now, and more so from now on! As GPUs become increasingly programmable, the variety of algorithms that can be mapped onto the computing substrate of a GPU becomes ever broader.

    As part of this quest, I routinely ask artists and programmers at movie and special effects studios what features and flexibility they will need to do their rendering on GPUs, and they say that they could never render on hardware! What do they use now: crayons? Actually, they use hardware now, in the form of programmable general-purpose CPUs. I believe that the future convergence of realistic and real-time rendering lies in highly programmable special-purpose GPUs."
    Very interesting. A couple of years later he was arguing against special purpose GPUs for ray tracing, and for the use of "General Purpose GPUs", and the new nVidia 8xxx series seem to be following that path... away from dedicated rendering pipelines and towards a GPU that's more like a highly parallel CPU.

    More comments from David Kirk. [scarydevil.com]

    I would be very interested in what he learned between 2002 and 2004 that led him to argue so eloquently against Phillip Slusallek. I'd also like to know what Professor Slusallek is doing at nVidia, where he's "working with the research group on the future of realtime ray tracing" [linkedin.com].
  • Some less breathless articles (Score:5, Interesting)

    by jmichaelg (148257) on Monday March 31, @11:23AM (#22921478)
    Intel has this article [intel.com] about the hardware needed to run at 50fps at 1920x1080p. They're claiming you need 8 cores. In a couple of years, that could well be within reach for most gamers.

    There's also this John Carmack Interview [pcper.com]. Carmack isn't too optimistic about ray tracing replacing rasterized graphics.
  • by Thanshin (1188877) on Monday March 31, @11:32AM (#22921584)
    Raytracing allows the implementation of mirrors in 3d environments.

    Finally all business software will have the feature of showing the cause of most problems. (See also "Error Id: 10T" and PEBKAC)
  • Thankyou GOD! (Score:5, Funny)

    by Cathoderoytube (1088737) on Monday March 31, @12:39PM (#22922356)
    I thought PC gaming was in the throes of death. Fortunately now PC game developers will be able to use Ray Tracing instead of implementing the much ballyhooed 'fun' that graphically inferior console games seem to be touting.
    • Re:To Tech ARP... (Score:4, Funny)

      by F-3582 (996772) on Monday March 31, @11:20AM (#22921432)
      Yep, like Microsoft's:

      Who told you this? We have been monitoring your articles based on leaked Microsoft information and like this one, they are ALL incorrect. Please let us know who your source is so we can correct him. (Editor : Or fire him???) Note that we have notified our legal department and the FBI as all Microsoft internal documents are not meant to be taken out of the building. They will be in touch shortly. Please extend all courtesies in cooperating with their investigation. (Editor : Good luck! We are in Malaysia!)


      By the way: It is already April 1st over there.
    • Re:Only available with Windows 7 (Score:5, Insightful)

      by Vigile (99919) * on Monday March 31, @11:45AM (#22921736)
      This is very obviously a lie or joke for early April fools. I didn't know Slashdot fell for them. Did anyone actually read the last page?
      • Re:Only available with Windows 7 (Score:5, Insightful)

        by Shade of Pyrrhus (992978) on Monday March 31, @12:08PM (#22922052) Homepage
        Yeah, for anyone who reads up to the last page, it seems pretty clear that it's not true. Something like this would be more likely announced by Microsoft PR a good while before release, in order to grow some hype.

        TFA states

        "As DirectX 11 is a work in progress, Microsoft does not have an exact timeline. But the source claims that DirectX 11 could be part of Windows Vista by late 2008."
        I don't know where these guys get their information, but even Microsoft does planning ahead of time for products they create - especially if it's to be released the same year! The absurdity climaxes at the third page...do yourself a favor and read it for a little laugh.

        "They also plan to have DirectX 11 ready in time to debut with Windows Vista Service Pack 2"
        Service Pack 2? Sure, SP1 wasn't an improvement and SP2 might be needed - but, again, plans for this would have been more well announced or planned by Microsoft.

        Sorry guys, article is simply BS.
    • That's a lie. (Score:5, Funny)

      by pavon (30274) on Monday March 31, @01:42PM (#22923064)
      This can't be Windows 7 only - Linux has had Direct X11 [wikipedia.org] for years. This is yet another case of Microsoft playing catchup.