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Microsoft Reaches Out To Blender
Posted by
kdawson
on Tuesday May 13, @01:55PM
from the first-we-embrace dept.
from the first-we-embrace dept.
dmbasso writes "Continuing its strategy to support FOSS application on the Windows platform, Microsoft mailed the Blender developers asking how they could help improve the experience of Blender users on Windows. Groklaw puts it in perspective using Steve Ballmer's own words."
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How to improve the user experience on Windows? (Score:5, Insightful)
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For once, this is actually on-topic (Score:5, Funny)
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I'm gonna fucking... (Score:5, Funny)
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My first thought .... (Score:5, Funny)
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Irony, much? (Score:5, Insightful)
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Re:Irony, much? (Score:5, Insightful)
Thanks for your battle plan, MS! It's too bad the Blender folks didn't pull a reverse-409 style scam and draw out a new round of Halloween-style Documents.
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And he tells Microsoft... (Score:5, Funny)
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FOSS on Windows (Score:5, Insightful)
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Interesting example (Score:5, Interesting)
And OOXML.. seriously! Like how about they just release the stndards of OOXML to begin with!
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And so it begins (Score:5, Insightful)
So you're moving towards bribery and pollution of international standards bodies and open mockery of the idea of open and standard formats?
Sorry, but after that I would have told him where he could shove it.
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It is not going to happen. (Score:5, Insightful)
From what I have read of the original posts on the Blender site, it looks like the Blender project will tell Microsoft to go away.
After the OOXML fiasco — Microsoft must truly be deluded to think this is a good example of their openness policy — it is only right that the Blender project, knowing what would happen to them in the end, should reject Microsoft.
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Natural progression (Score:5, Funny)
2. Get other companies to use your standard
3. ????
4. Profit
But in all seriousness, this is the next logical progression for the OOXML beast. They wouldn't have gone to the trouble of ramrodding OOXML through the standards process if they weren't going to try and leverage it somehow outside of being able to say they have an open standard. Using OOXML would cripple a multi-platform application, but that's not their problem. They've -always- tried to force people into their rut and they've been quite successful at it in the past. I just don't think they "get" that developers aren't going to shoot themselves in the foot by using OOXML.
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Have about opening the MS formats (Score:5, Insightful)
What, it's ok for MS to charge people to use their software, but it's not ok to expect MS to shell out some money for other people's software? MS wants the software for free?!?!
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mod parent up (Score:5, Insightful)
Exactly so. If Microsoft really wants to improve the software... then commit your own programmers to the project and put your improvements back into the community.
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Does MS understand what Blender is? (Score:5, Interesting)
Based on the snip that Ton posted, I get the impression that MS doesn't comprehend what Blender is, or how it works. File formats? That's low on the list of Blender's issues with Windows. Never mind that OOXML's status as an ISO standard is debatable.
If MS wants to support Blender (and lots of other FOSS software) on Windows, they need to put real effort into supporting OpenGL. FOSS developers don't generally bother with supporting DirectX and OpenGL, and most of the time supporting Windows at all is an afterthought.
But, MS won't do it because that would make it easier for games to be developed for Windows and anything else.
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how i look at it (Score:5, Funny)
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Re:Message to people who gripe about interfaces (Score:5, Insightful)
here's the thing:
If you can't figure out what stuff does without a video tutorial, then it is *by definition* not intuitive.
I've used 3D application since the late 80's (started with Sculpt-Animate 4D, and have used *many* applications since), and Blender's interface is one of the worst I've ever seen. I'd say it's worse than ever Caligari (the first version) in that at least with Caligari I could actually navigate.
I tried learning Blender recently, and downloaded a video tutorial. The guy presenting it repeatedly used the word "intuitive" - even going so far as to say something like this:
"The buttons don't work the way you'd expect, but once you get used to it, it's really intuitive."
If you don't get how hilarious this is, then you don't know the meaning of the word "intuitive".
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Re:Message to people who gripe about interfaces (Score:5, Interesting)
So don't use the word intuitive then because its probably the wrong word to use when talking about 3d software. Let's say this instead, once you've really spent some time learning Blender's interface, you will start to think that a lot of other 3d user interfaces have it wrong. At least I did. I used Imagine for years and I thought Imagine made a lot of sense, but after using Blender for 3 months and actually spending time to learn it, I'm so much faster at creating objects in Blender than I ever was in Imagine.
I think what has happened, is that the myth that it is hard to use has preceded the application. Blender is not the only software with this problem.
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Re:Message to people who gripe about interfaces (Score:5, Insightful)
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Re:Message to people who gripe about interfaces (Score:5, Insightful)
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Re:Message to people who gripe about interfaces (Score:5, Insightful)
This is a message directed towards all people who are not familiar with 3d applications. Most 3d applications have historically had interfaces that deviate from the standard application interface. Get over it.
As someone who has been toying with various 3d applications since 1990 and having taken some time to learn Blender recently I can say this. Blender's interface is actually quite intuitive and effcient.
Keyboard shortcuts often make for a more efficient workflow, but *having* to use them makes for a much steeper learning curve.
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Re:"support FOSS application"????? (Score:5, Insightful)
Back in the day when 3d applications were on Digital, Mac, and Irix machines microsoft focused on getting them ported to NT. This did a good job of killing Digital, Irix, and Apple. Getting Blender, IMHO the 3d tool with the most rapidly growing community, to run "best" on Windows would help thwart adoption of Linux. Not just adoption by users but adoption by hardware makers. If you can keep hardware makers focused on building for your platform, users will not leave.
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Re:"support FOSS application"????? (Score:5, Insightful)
The problem is that, once people start using OO, Firefox, etc., they will eventually realize that they can run that exact same software on a free OS.
The shock of changing the OS and the office suite is a lot. However, if you can transition one little piece at a time, Windows is in trouble.
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Re:Dumb corporation directive (Score:5, Insightful)
Result: people might have better experience working with those formats when they use Blender on Windows. -> That would make it more attractive to use Windows as underlying platform (if support for those file formats matter to you).
In other words: give a competitive advantage to using Windows, make it less attractive to move to a FOSS operating system.
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MS philosophy towards "openess" in a nutshell (Score:5, Interesting)
http://antitrust.slated.org/www.iowaconsumercase.org/011607/3000/PX03020.pdf [slated.org]
That's MS's philosopy about "open" standards in 1999, and it's their philosphy in 2008.
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