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NVIDIA's $10K Tesla GPU-Based Personal Supercomputer

Posted by timothy on Sun Nov 23, 2008 05:25 AM
from the plugs-into-standard-power-strip dept.
gupg writes "NVIDIA announced a new category of supercomputers — the Tesla Personal Supercomputer — a 4 TeraFLOPS desktop for under $10,000. This desktop machine has 4 of the Tesla C1060 computing processors. These GPUs have no graphics out and are used only for computing. Each Tesla GPU has 240 cores and delivers about 1 TeraFLOPS single precision and about 80 GigaFLOPS double-precision floating point performance. The CPU + GPU is programmed using C with added keywords using a parallel programming model called CUDA. The CUDA C compiler/development toolchain is free to download. There are tons of applications ported to CUDA including Mathematica, LabView, ANSYS Mechanical, and tons of scientific codes from molecular dynamics, quantum chemistry, and electromagnetics; they're listed on CUDA Zone."
supercomputing hardware hardhack cuda binaryonly
tech supercomputing
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  • Graphics (Score:5, Funny)

    by Anonymous Coward on Sunday November 23, @05:34AM (#25863373)

    Wow, that's some serious computing power! I wonder if anyone has thought of using these for graphics or rendering? I imagine they could make some killer games, especially with advanced technology like Direct 3D.

  • 4 TFLOPS? (Score:5, Insightful)

    by Anonymous Coward on Sunday November 23, @05:38AM (#25863385)

    A single Radeon 4870x2 is 2.4 TFLOPS. Some supercomputer, that.

    Seriously, why is this even news? nVidia makes a product, which is OK, but nothing revolutionary. The devaluation of the "supercomputer" term is appalling.

    Also, how much of that 4 TFLOPS you can get on actual applications? How's FFT? Or LINPACK?

    • Re:4 TFLOPS? (Score:5, Informative)

      by GigaplexNZ (1233886) on Sunday November 23, @06:30AM (#25863599)

      A single Radeon 4870x2 is 2.4 TFLOPS.

      A single Radeon 4870x2 uses two chips. This Tesla thing uses 4 chips that are comparable to the Radeon ones. It should be obvious that they would be in a similar ballpark.

      Seriously, why is this even news?

      It isn't. Tesla was released a while ago, this is just a slashvertisement.

    • Re:4 TFLOPS? (Score:4, Interesting)

      by hairyfeet (841228) <bassbeast1968.gmail@com> on Sunday November 23, @11:41AM (#25864667)
      The problem is how do you actually define supercomputer. I mean, does only machines released in the past month count? Or do you still count the original bad boys like the Cray? After all, when first built most Crays were multi million dollar number crunching beasts. Does the fact that you can get the same performance in a desktop now mean the Cray no longer counts? The power of computers is still growing at such a pace that the machine that costs millions a decade ago can probably be beaten by a cluster that would cost you less than 25K today, so how exactly would you suggest they define supercomputer?
  • by dgun (1056422) on Sunday November 23, @05:48AM (#25863409) Homepage
    What a rip.
  • by Anonymous Coward on Sunday November 23, @05:50AM (#25863421)

    The toolchain is binary only and has an EULA that prohibits reverse engineering.

  • by rdnetto (955205) on Sunday November 23, @06:08AM (#25863503)

    4 Terraflops should be more than enough for anybody...

  • weak DP performance (Score:5, Informative)

    by Henriok (6762) on Sunday November 23, @06:53AM (#25863655)
    I supercomputing circles (i.e. Top500.org) double precision floating point operations seems to be what is desired. 4 TFLOPS single precision, while impressive, is overshadowed by the equally weak 80 GFLOPS double precision, beaten by a single PowerXCell 8i (successor to the Cell in PS3) or the latest crop of Xeons. I'm sure tesla will find its users but we won't see them on the Top500 list anytime soon.
  • there were a lot of early efforts trying to implement realtime rayracing engines for games (e.g. at Intel recently [intel.com]), let's port that stuff and have some fun.
  • by bsDaemon (87307) on Sunday November 23, @07:58AM (#25863841)

    ... AMD has annouced today it new Edison Personal Supercomputer technology.

    The game is on.

    • Weird options (Score:4, Insightful)

      by mangu (126918) on Sunday November 23, @07:03AM (#25863691) Homepage

      I went to the site and tried to configure one. The disk partition options are: "General Purpose, Internet Server, Developer's Workstation, File Server". I wonder, who needs three Tesla cards in a file server or an internet server?

      • Re:Heartening... (Score:5, Interesting)

        by mangu (126918) on Sunday November 23, @07:10AM (#25863719) Homepage

        Can you imagine a Beowulf cluster of these?

        Yes, I can. My first thought when I saw the article was to calculate how many of them one would need to simulate a human brain in real time. The answer is: with 2500 of these machines one could simulate a hundred billion neurons with a thousand synapses each, firing a hundred times per second, which is the approximate capacity of a human brain.

        People have paid $20 million to visit the space station, now who will be the first millionaire hobbyist to pay $25 million to have his own simulated human brain?

        • Re:Heartening... (Score:5, Interesting)

          by smallfries (601545) on Sunday November 23, @08:38AM (#25863971) Homepage

          Your figures are off by several orders of magnitude. 2500 of these is roughly 10,000T/flops. As a Tflop is 10^12 operations, and we have 10^11 neurons that leaves 10^5 floating point operations per neuron. If each has 1000 synapses to process then we are down to 100 operations per connection, per second.

          At this point it seems obvious that you've assumed a really simplistic model of a neuron that can compute a synaptic value in a single floating point operation. These simple neuron models don't behave like a real brain, and scaling up simulations of them doesn't produce anything interesting. Real neurons are capable of computing much more complex functions than these models. The throughput on the interconnect is going to be a major factor, and simulating each neuron will require from 10s to 1000000s of operations depending on the level of biological realism that is required. The Blue Brain project has a lot of interesting material on different models of the neuron and the tradeoff between performance and realism.

          Their end goal is to dedicate a large IBM Blue Gene to simulating an entire column within the brain (roughly 1,000,000 neurons) using a biologically-realistic model.

          • Re:Heartening... (Score:5, Informative)

            by LeDopore (898286) on Sunday November 23, @11:13AM (#25864527) Homepage Journal

            You're right unless there's a computational way to take advantage of the fact that most neurons in cortex pretty much never fire (1), and that a small minority of synapses are responsible for nearly all of the excitation in a slab of cortical tissue (2). If not active == not important == not necessary to simulate with a 100% duty cycle (these are big "ifs"), then we could be literally about 3-5 orders of magnitude closer to being able to simulate whole brains than anyone realizes.

            (1) How silent is the brain: is there a "dark matter" problem in neuroscience? Shy Shoham, Daniel H. O'Connor, Ronen Segev. J Comp Physiol A (2006)

            (2) Highly Nonrandom Features of Synaptic Connectivity in Local Cortical Circuits. Sen Song, Per Jesper Sjostro, Markus Reigl, Sacha Nelson, Dmitri B. Chklovskii. PLOS biology March 2005

    • It also runs Python (Score:4, Informative)

      by mangu (126918) on Sunday November 23, @07:15AM (#25863729) Homepage

      Look, there's Python here [nvidia.com]. You can do the low-level high-performance core routines in C, and use Python to do all the OO programming. This is how God intended us to program.

      • by xororand (860319) on Sunday November 23, @07:26AM (#25863765) Journal

        OO is very good for graphical interfaces, but it isn't particularly well suited for algorithms and other maths oriented stuff.

        The term OO is too general to make a statement about its usefulness for mathematics oriented problems. The powerful templating features of modern C++ are indeed very useful for numerical simulations:

        It's called C++ Expression Templates, an excellent tool for numerical simulations. ETs can get you very close to the performance of hand optimized C code while they're much more comfortable to use than plain C. Parallelization is also relatively easy to achieve with expression templates.

        A research team at my university actually uses expression templates to build some sort of meta compiler which translates C++ ETs into CUDA code. They use it to numerically simulate laser diodes.

        Search for papers by David Vandevoorde & Todd Veldhuizen if you want to know more about this. They both developed the technique independently.

        Vandevoorde also explains ETs to some degree in his excellent book "C++ Templates - The Complete Guide".

    • People are always coming out of the wood work to claim supercomputer performance with such and such a solution, go back and look at GRAPE (which is really cool.) http://arstechnica.com/news.ars/post/20061212-8408.html [arstechnica.com] or a lot of other supercomputer clusters. When you want something flexible, you look for "balance" that means a good relationship between memory capacity, latency & bandwidth, as well as computer power. in terms of memory capacity, the number people talk about is: 1 byte/flop... that is 1 Tbyte of memory is about right to keep 1 TFLOP flexibly useful. this thing has 4 G of memory for 4 TF... in other words: 1 byte / 1000 flops. it's going to be hard to use in a general purpose way.
        • by SpinyNorman (33776) on Sunday November 23, @10:44AM (#25864379)

          From NVidia's CUDA site, most of their regular display cards support CUDA, just with less cores (hence less performance) than the Tesla card. The cores that CUDA uses are what used to be called the vertex shaders on your (NVidia) card. The CUDA API is designed so that your code doesn't know/specify how many cores are going to be used - you just code to the CUDA architecture and at runtime it distrubutes the workload to the available cores... so you can develop for a low end card (or they even have an emulator) then later pay for th hardware/performance you need.