AMD

AMD and NVIDIA Trade Allegations, Denials Over Shady Tactics 69

crookedvulture writes "In an article published by Forbes earlier this week, AMD lashed out at NVIDIA's GameWorks program, which includes Watch Dogs and other popular titles, such as Call of Duty: Ghosts, Assassin's Creed IV, and Batman: Arkham Origins. Technical communications lead for PC graphics Robert Hallock alleged that GameWorks deliberately cripples performance on AMD hardware. He also claimed that developers are prevented from working with AMD on game optimizations. The Forbes piece was fairly incriminating, but it didn't include any commentary from the other side of the fence. NVIDIA has now responded to the allegations, and as one might expect, it denies them outright. Director of engineering for developer technology Cem Cebenoyan says NVIDIA has never barred developers from working with AMD. In fact, he claims that AMD's own developer relations efforts have prevented NVIDIA from getting its hands on early builds of some games. AMD has said in the past that it makes no effort to prevent developers from working with NVIDIA. So, we have another round of he said, she said, with gamers caught in the middle and performance in newer titles hanging in the balance."
Graphics

Mesa 10.2 Will Feature Better Adreno Driver, OpenMAX, Cherryview Support 21

Via Phoronix comes news that Mesa 10.2 will be released in a few days with several interesting new features. Highlights include OpenGL 2.1 support for Freedreno (the driver for the Qualcomm graphics chips), video encoding and decoding on GCN Radeons using the new OpenMAX state tracker, and initial support for Intel's upcoming Cherryview Atom SoC. Progress is being made toward OpenGL 4 support, and the llvmpipe software rasterizer finally supports OpenGL 3.2. The release won't feature a few things: the Intel Sandybridge driver still does not support OpenGL 3.3, the R9 290 Radeons are still not working (despite claims by AMD a couple of years ago that cards starting with the Radeon 8000 series would be supported by the Free Software driver at hardware release time), and OpenCL support is still experimental.
Graphics

Haiku Gains Support For Current Radeon HD Cards 70

As reported by Phoronix, the Haiku operating system "has added (untested) support for the newest AMD Radeon graphics cards to its open-source driver for the BeOS-compatible operating system." (Specifically, that support is for the "Mullins" and "Hawaii" graphics processors.) Impressive that this project keeps the BeOS flag raised and continues to modernize; Haiku has been around since 2001 — years longer than Be, Inc. itself lasted.
AMD

AMD Preparing To Give Intel a Run For Its Money 345

jfruh writes: "AMD has never been able to match Intel for profits or scale, but a decade ago it was in front on innovation — the first to 1GHz, the first to 64-bit, the first to dual core. A lack of capital has kept the company barely holding on with cheap mid-range chips since; but now AMD is flush with cash from its profitable business with gaming consoles, and is preparing an ambitious new architecture for 2016, one that's distinct from the x86/ARM hybrid already announced."
Displays

Standards Group Adds Adaptive-Sync To DisplayPort 82

MojoKid (1002251) writes "Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then AMD demoed its own free standard, dubbed FreeSync, that showed a similar technology. Now, VESA (Video Electronics Standard Association) has announced support for "Adaptive Sync," as an addition to DisplayPort. The new capability will debut with DisplayPort 1.2a. The goal of these technologies is to synchronize output from the GPU and the display to ensure smooth output. When this doesn't happen, the display will either stutter due to a mismatch of frames (if V-Sync is enabled) or may visibly tear if V-Sync is disabled. Adaptive Sync is the capability that will allow a DisplayPort 1.2a-compatible monitor and video card to perform FreeSync without needing the expensive ASIC that characterizes G-Sync. You'll still need a DP1.2a cable, monitor, and video card (DP1.2a monitors are expected to ship year end). Unlike G-Sync, a DP1.2a monitor shouldn't cost any additional money, however. The updated ASICs being developed by various vendors will bake the capability in by default."
Graphics

The Truth About OpenGL Driver Quality 158

rcht148 (2872453) writes "Rich Geldreich (game/graphics programmer) has made a blog post on the quality of different OpenGL Drivers. Using anonymous titles (Vendor A: Nvidia; Vendor B: AMD; Vendor C: Intel), he plots the landscape of game development using OpenGL. Vendor A, jovially known as 'Graphics Mafia' concentrates heavily on performance but won't share its specifications, thus blocking any open source driver implementations as much as possible. Vendor B has the most flaky drivers. They have good technical know-how on OpenGL but due to an extremely small team (money woes), they have shoddy drivers. Vendor C is extremely rich. It had not taken graphics seriously until a few years ago. They support open source specifications/drivers wholeheartedly but it will be few years before their drivers come to par with market standards. He concludes that using OpenGL is extremely difficult and without the blessings of these vendors, it's nearly impossible to ship a major gaming title."
AMD

AMD Designing All-New CPU Cores For ARMv8, X86 181

crookedvulture (1866146) writes "AMD just revealed that it has two all-new CPU cores in the works. One will be compatible with the 64-bit ARMv8 instruction set, while the other is meant as an x86 replacement for the Bulldozer architecture and its descendants. Both cores have been designed from the ground up by a team led by Jim Keller, the lead architect behind AMD's K8 architecture. Keller worked at Apple on the A4 and A4 before returning to AMD in 2012. The first chips based on the new AMD cores are due in 2016."
AMD

Mini Gaming PCs — Promising, But Not Ready 83

An anonymous reader writes "Ars has reviewed an AMD-powered mini gaming rig made by Gigabyte. The box itself is small and solid, and it runs a pretty beefy video card for its size. The manufacturer even claims Linux support, though the device ships with Windows 8.1. Unfortunately, reality lags a bit behind their plans — Ubuntu boots OK, but driver support is a mess. SteamOS won't run at all. The box is also limited by a mediocre CPU, which is itself limited by heat and power constraints. The review says the machine was 'intriguing and frustrating in equal measure' because 'its ambition is rarely matched by its execution.' It concludes: 'With some time and some different components, a little desktop that can deliver a great gaming experience will surely follow.'"
AMD

AMD Beema and Mullins Low Power 2014 APUs Tested, Faster Than Bay Trail 66

MojoKid (1002251) writes "AMD has just announced their upcoming mainstream, low-power APUs (Accelerated Processing Units), codenames Beema and Mullins. These APUs are the successors to last year's Temash and Kabini APUs, which powered an array of small form factor and mobile platforms. Beema and Mullins are based on the same piece of silicon, but will target different market segments. Beema is the mainstream part that will find its way into affordable notebook, small form factor systems, and mobile devices. Mullins, however, is a much lower-power derivative, designed for tablets and convertible systems. They are full SoCs with on-die memory controllers, PCI Express, SATA, and USB connectivity, and a host of other IO blocks. AMD is announcing four Beema-based mainstream APUs today, with TDPs ranging from 10W – 15W. There are three Mullins-based products being announced, two quad-cores and a dual-core. The top of the line-up is the A10 Micro-6700T. It's a quad-core chip, with a max clock speed of 2.2GHz, 2MB of L2, and a TDP of only 4.5W. In the benchmarks, the A10-6700T quad core is actually able to surpass Intel's Bay Trail Atom platform pretty easily across a number of tests, especially gaming and graphics."
AMD

AMD Not Trying To Get Its Chips Into Low-Cost Tablets 87

jfruh (300774) writes "While Intel is going after low-end Android tablets in a big way chipmaking x86 rival AMD is taking a more judicious approach, looking to focus on the high end. 'This idea of contra revenue is foreign to us,' said AMD's CEO, referring to Intel's strategy of selling chips at a loss to boost market share. But will Intel's vast resources keep AMD in its niche?"
AMD

AMD Unveils the Liquid-Cooled, Dual-GPU Radeon R9 295X2 At $1,500 146

wesbascas (2475022) writes "This morning, AMD unveiled its latest flagship graphics board: the $1,500, liquid-cooled, dual-GPU Radeon R9 295X2. With a pair of Hawaii GPUs that power the company's top-end single-GPU Radeon R9 290X, the new board is sure to make waves at price points that Nvidia currently dominates. In gaming benchmarks, the R9 295X2 performs pretty much in line with a pair of R9 290X cards in CrossFire. However, the R9 295X2 uses specially-binned GPUs which enable the card to run with less power than a duo of the single-GPU cards. Plus, thanks to the closed-loop liquid cooler, the R9 295X doesn't succumb to the nasty throttling issues present on the R9 290X, nor its noisy solution."
AMD

AMD Develops New Linux Open-Source Driver Model 142

An anonymous reader writes "AMD privately shared with Phoronix during GDC2014 that they're developing a new Linux driver model. While there will still be an open (Gallium3D) and closed-source (Catalyst) driver, the Catalyst driver will be much smaller. AMD developers are trying to isolate the closed-source portion of the driver to just user-space while the kernel driver that's in the mainline Linux kernel would also be used by Catalyst. It's not clear if this will ultimately work but they hope it will for reducing code duplication, eliminating fragmentation with different kernels, and allowing open and closed-source driver developers to better collaborate over the AMD Radeon Linux kernel driver."
Graphics

DirectX 12 Promises Lower-level Hardware Access On Multiple Platforms 107

crookedvulture writes "Microsoft formally introduced its DirectX 12 API at the Game Developers Conference yesterday. This next-gen programming interface will extend across multiple platforms, from PCs to consoles to mobile devices. Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware. Intel, AMD, Nvidia, and Qualcomm have all pledged to support the API, which will apparently work on a lot of existing systems. Intel's Haswell CPUs are compatible with DirectX 12, as are multiple generations of existing AMD and Nvidia GPUs. A DirectX 12 update is also coming to the Xbox One. The first games to support the API won't arrive until the holiday season of 2015, though. A preview release is scheduled for this year." Reader edxwelch adds that OpenGL 4.4 already has functionality similar to the improvements brought by DirectX 12 and Mantle: "The announcement of DirectX 12 was a big focus of attention at GDC yesterday. The new API will bring Mantle-like low level access to the hardware, reducing the CPU overhead. The OpenGL talk 'Approaching Zero Driver Overhead in OpenGL,' on the other hand, received considerably less media attention. The OpenGL camp maintains that the features to reduce CPU overhead are already present in the current version. They suggest using the extensions such as, multidraw indirect combined with bindless graphics and sparse textures, OpenGL can get the similar 'close to the metal' performance as Mantle and DirectX 12."
Graphics

Microsoft Confirms DirectX 12 Is Alive and Well, Demo Coming At GDC 127

MojoKid writes "Buzz has been building for the last week that Microsoft would soon unveil the next version of DirectX at the upcoming Games Developer Conference (GDC). Microsoft has now confirmed that its discussion forums at the show won't just be to discuss updates to DX11, but that the company is putting a full court press behind DirectX 12. The company responded sharply over a year ago, when an AMD executive claimed that future versions of the API were essentially dead, but it has been over four years since DX11 debuted. To date, Microsoft has only revealed a few details of the next-generation API. Like AMD's Mantle, it will focus on giving developers "close-to-metal" GPU resource access and reducing CPU overhead. Like Mantle, the goal of DirectX 12 is to give programmers more control over performance tuning, with an eye towards better multi-threading and multi-GPU scaling. Unlike Mantle, DirectX 12 will undoubtedly support a full range of GPUs from AMD, Intel, Nvidia and Qualcomm. Qualcomm's presence is interesting. With Windows RT all but moribund, Qualcomm's interest in that market may have seemed incidental. However, the fact that the company is involved with the DX12 standard could mean that the handset and tablet developer is serious about the Windows market in the long term."
Graphics

NVIDIA Launches GTX 750 Ti With New Maxwell Architecture 110

Vigile writes "NVIDIA is launching the GeForce GTX 750 Ti today, which would normally just be a passing mention for a new $150 mainstream graphics card. But company is using this as the starting point for its Maxwell architecture, which is actually pretty interesting. With a new GPU design that reorganizes the compute structure into smaller blocks, Maxwell is able to provide 66% more CUDA cores with a die size that is just 25% bigger than the previous generation all while continuing to use the same 28nm process technology we have today. Power and area efficiency were the target design points for Maxwell as it will eventually be integrated into NVIDIA's Tegra line, too. As a result the GeForce GTX 750 Ti is able to outperform AMD's Radeon R7 260X by 5-10% while using 35 watts less power at the same time."
Open Source

AMD Open-Sources Video Encode Engine 34

An anonymous reader writes "AMD's latest feature added to their open-source Radeon DRM graphics driver is VCE video encoding via a large code drop that happened this morning. A patched kernel and Mesa will now allow the Radeon driver with their latest-generation hardware to provide low-latency H.264 video encoding on the GPU rather than CPU. The support is still being tuned and it only supports the VCE2 engine but the patches can be found on the mailing list until they land in the trunk in the coming months."
Open Source

LibreOffice 4.2 Busts Out GPU Mantle Support and Corporate IT Integration 192

Billly Gates points to this basic summary of the features of the recently released LibreOffice 2.4, writing: "In catching up with MS Office, the new LibreOffice 4.2 now has full Windows 7/8 integration including Aero peek, thumbnails, jumplists, and recent documents all from the taskbar. In addition, one weak area for LibreOffice has been enterprise network support and the lack of active directory tools: LibreOffice now has GPO and active directory support for system administrators to deploy and manage LibreOffice over corporate networks. LibreOffice also includes an expert configuration Window to assist power users and system administrators when deploying to hundreds of workstation at a time." Read on for some more details about the release, including some information about support for AMD's Mantle CPU acceleration support.
Upgrades

AMD Catalyst Driver To Enable Mantle, Fix Frame Pacing, Support HSA For Kaveri 71

MojoKid writes "AMD has a new set of drivers coming in a couple of days that are poised to resolve a number of longstanding issues and enable a handful of new features as well, most notably support for Mantle. AMD's new Catalyst 14.1 beta driver is going to be the first publicly available driver from AMD that will support Mantle, AMD's "close to the metal" API that will let developers wring additional performance from GCN-based GPUs. However, the new drivers will also add support for the HSA-related features introduced with the recently released Kaveri APU, and will reportedly fix the frame pacing issues associated with Radeon HD 7000 series CrossFire configurations. A patch for Battlefield 4 is due to arrive soon as well and AMD is claiming performance gains in excess of 40 percent in CPU limited scenarios but smaller gains in GPU-limited conditions, with average gains of 11 — 13 percent over all." First time accepted submitter Spottywot adds some details about the Battlefield 4 improvements, writing that Johan Andersson, one of the Technical Directors in the Frostbite team, says that the best performance gains are observed when a game is bottlenecked by the CPU, "which can be quite common even on high-end machines." "With an AMD A10-7850K 'Kaveri' APU Mantle provides a 14 per cent improvement, on a system with an AMD FX-8350 and Radeon 7970 Mantle provides a 25 per cent boost, while on an Intel Core i7-3970x Extreme system with 2x AMD Radeon R9 290x cards a huge 58 per cent performance increase was observed."
AMD

AMD Announces First ARM Processor 168

MojoKid writes "AMD's Andrew Feldman announced today that the company is preparing to sample its new eight-core ARM SoC (codename: Seattle). Feldman gave a keynote presentation at the fifth annual Open Compute Summit. The Open Compute Project (OCP) is Facebook's effort to decentralize and unpack the datacenter, breaking the replication of resources and low volume, high-margin parts that have traditionally been Intel's bread-and-butter. AMD is claiming that the eight ARM cores offer 2-4x the compute performance of the Opteron X1250 — which isn't terribly surprising, considering that the X1250 is a four-core chip based on the Jaguar CPU, with a relatively low clock speed of 1.1 — 1.9GHz. We still don't know the target clock speeds for the Seattle cores, but the embedded roadmaps AMD has released show the ARM embedded part actually targeting a higher level of CPU performance (and a higher TDP) than the Jaguar core itself."
AMD

Open Source AMD Driver Now Supports OpenGL 3.3 — and It's Getting Faster 100

An anonymous reader writes "With the latest open source Linux code published today the AMD RadeonSI Gallium3D driver supports OpenGL 3.3 and GLSL 1.50; this is the open source Linux graphics driver used for Radeon HD 7000 series and newer, including the new Hawaii GPUs. The OpenGL 3.3 support appeared in patches spread across Mesa and LLVM that should appear in their next releases. It was also found that the RadeonSI driver is becoming a lot faster and starting to compete with Catalyst, AMD's notorious Linux binary driver."

Slashdot Top Deals