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DRM

DRM Could Come To 3D Printers 315

another random user sends this excerpt from TorrentFreak: "Downloading a car – or a pair of sneakers – will be entirely possible, although Ford and Nike won't be particularly happy if people use their designs to do so. A new patent, issued this week by the U.S. Patent & Trademark Office and titled 'Manufacturing control system', describes a system whereby 3D printer-like machines (the patent actually covers additive, subtractive, extrusion, melting, solidification, and other types of manufacturing) will have to obtain authorization before they are allowed to print items requested by the user. In a nutshell, a digital fingerprint of 'restricted items' will be held externally and printers will be required to compare the plans of the item they're being asked to print against those in a database. If there's a match, printing will be disallowed or restricted."
GNU is Not Unix

FSF Certifies First Device in "Respects Your Freedom" Program 79

Earlier this year, the Free Software Foundation announced a hardware endorsement campaign for hardware that respects the rights of its owner (no DRM, runs Free Software, support for open formats, no or freely licensed patents, etc.). Now, they've announced that the Lulzbot AO-100 3D Printer is the first device to pass certification and be endorsed by the FSF. Source code to both the hardware and software is available, naturally.
Books

Humble eBook Bundle Lets You Pay What You Want For eBooks 103

Following on the success of the various Humble Bundles for DRM-free video games, the organization has just launched its first Humble eBook Bundle. It includes Pirate Cinema by Cory Doctorow, Pump Six by Paolo Bacigalupi, Zoo City by Lauren Beukes, Invasion by Mercedes Lackey, Stranger Things Happen, and Magic for Beginners, both by Kelly Link. If you choose to pay more than the average (about $11 at this writing), you also get Old Man's War by John Scalzi, and Signal to Noise, by Neil Gaiman and Dave McKean. The books are available in PDF, MOBI, and ePub formats, without DRM. As with all the Humble Bundles, you can choose how much you'd like to pay, and how the proceeds are split between any of the authors and/or among three charities.
Slashdot.org

15 Years of Stuff That Matters 145

15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.
Image

Game Review: Torchlight 2 Screenshot-sm 221

CowboyNeal writes: "Last week was a big week for gamers, with the release of both Borderlands 2 as well as Torchlight 2. I already shared my thoughts on the former last week, so I got to playing the latter over the weekend. Torchlight 2 is the follow-up to Torchlight, the 2009 point-and-click ARPG created by Runic Games. What's new that the first game didn't have? And, the big question, how does it stack up against Diablo 3? Click the link below to learn my impressions of the game."
Businesses

Are Commercial Games Finally Going To Make It To Linux? 242

colinneagle writes "Those of us who actively promote Linux as a viable desktop alternative to Windows are often greeted with the following refrain: 'Nobody will use Linux because there are no good games.' The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true. So, then, the obvious course of action is to convince the video game publishers and developers of the world that Linux is a viable (if, perhaps, a bit niche) market. And by 'viable' I mean one thing and one thing only – 'profitable.'Luckily, there have been three high-profile recent examples of Linux users going absolutely nuts over video games, forking over their hard-earned cash in the process: the Humble Indie Bundle (drawing in huge numbers of sales — for a DRM-free product, no less — with sales numbers by Linux users consistently beating out sales to MacOS X users); Canonical's Ubuntu Software Center (where video games make up the top 10 paid software packages); Valve's announcement that it is bringing the Steam store, and community portal, to Linux desktop (specifically Ubuntu). Will the indie game developers (along with Valve) reap the bulk of the rewards that releasing games on Linux is offering...or will some of the big publishers realize what they're missing out on and join in the fun?"
Piracy

The Futility of the Ongoing Piracy War 232

CowboyNeal writes: "It seems like the news on everyone's favorite most resilient BitTorrent site never ends, as we approach its ninth birthday in just a couple days. Google has even recently wiped TPB results from auto-complete searches. Last month Nick Bilton wrote a rather insightful piece in the NYT (also covered on Slashdot), about 'Why Internet Pirates Always Win.' Read on, as I examine not only why he's right, but how piracy could be further curbed already."
DRM

Amazon Blocks Arch Linux Handbook Author From Releasing Kindle Version 242

An anonymous reader writes "We've all heard the horror stories of Amazon swindling the user out of their content on the Kindle, but this time they've managed to do it preemptively: by blocking the GFDL licensed Arch Linux Handbook from the Kindle Store." Reasons include: "We’ve reviewed the information you provided and have decided to block these books from being sold in the Kindle Store. The books closely match content that is freely available on the web and we are not confident that you hold exclusive publishing rights. This type of content can create a poor customer experience, and is not accepted. As a result, we have blocked the books listed below from being sold in the Kindle Store." The workaround: he uploaded a mobi copy to the Arch website.
Cloud

EA Exec Won't Green Light Any Single Player-Only Games 274

An anonymous reader sends this quote from Geek.com: "Frank Gibeau, the president of EA Labels, has shown that business truly does come before gameplay with comments he made as part of a preview document for the CloudGamingUSA event happening on September 11-12 in San Francisco. Gibeau is very proud of the fact he has never green lit a single project that consisted solely of a single-player experience. He insists that every game EA publishes has an online component to it. His reason for doing this? Apparently EA has 'evolved with consumers (PDF)' suggesting he thinks this is what consumers want in every game. ... Forcing online into every game makes little sense. While it works for a Battlefield, Medal of Honor, Fifa or Need for Speed title, there's just as many games that don't need it to succeed, or even work for online play. A good example of this would be the forthcoming SimCity, which has upset fans of the series because it will require an constant Internet connection to play. That isn't a DRM measure, it's due to the tight integration of multiplayer and how all players impact each others games."
DRM

Ubisoft Ditches Always-Online DRM Requirement From PC Games 218

RogueyWon writes "In an interview with gaming site Rock, Paper, Shotgun, Ubisoft has announced that it will no longer use always-online DRM for its PC games. The much-maligned DRM required players to be online and connected to its servers at all times, even when playing single-player content. This represents a reversal of Ubisoft's long-standing insistence that such DRM was essential if the company were to be profitable in the PC gaming market." The full interview has a number of interesting statements. Ubisoft representatives said the decision was made in June of last year. This was right around the time the internet was in an uproar over the DRM in Driver: San Francisco, which Ubisoft quickly scaled back. Ubisoft stopped short of telling RPS they regretted the always-online DRM, or that it only bothers legitimate customers. (However, in a different interview at Gamasutra, Ubisoft's Chris Early said, "The truth of it, they're more inconvenient to our paying customers, so in listening to our players, we removed them.") They maintain that piracy is a financial problem, and acknowledged that the lack of evidence from them and other publishers has only hurt their argument.
Books

LendInk EBook Lending Service Returns, Receives Fishy DMCA Notice 43

Ian Lamont writes "Remember LendInk, the legitimate ebook lending community that got knocked offline at the beginning of August by a mob of misguided authors? The site's owner, Dale Porter, received a lot of support after the story went viral and last week was able to reactivate the site and his affiliate accounts with Amazon and Barnes & Noble." The owner reportedly received a DMCA notice immediately, but a few folks dug and it appears that the "lawyer" who issued it is no lawyer at all, and probably an Internet troll (evidence includes not being listed as a lawyer in PA, using a home address, and sending the takedown from gmail). Or just a really bad lawyer.
DRM

New DRM-Free Label Announced 90

jrepin writes "Awareness has been spreading among individuals, businesses and other organizations that DRM is a completely unnecessary restriction of freedom, and it drives people away. As that awareness spreads, going 'DRM-Free' becomes more and more valuable for patrons. To really build upon that image and to provide a resource for people to learn about why being DRM-Free matters, a logo was created for suppliers to proudly advertise that their files all come unencumbered by restrictive technologies. Some among early adopters are O'Reilly Media, ClearBits, Momentum Books, and ccMixter."
SuSE

SUSE Slowly Shows UEFI Secure Boot Plan 190

itwbennett writes "One blog post at a time, SUSE is revealing its plan for getting SUSE Linux Enterprise Server (SLES) to boot on machines with UEFI Secure Boot. The short version: 'For now, it seems, SLES will implement an approach similar to that used by Fedora,' writes Brian Proffitt. '[Director of the SUSE Linux Enterprise Olaf] Kirch's first blog entry on Tuesday merely introduced the problem of UEFI Secure Boot. Today's blog only specified the use of the shim bootloader.' Just dying to know what's next? Tune in to the SUSE blog."
DRM

UEFI Secure Boot and Linux: Where Things Stand 521

itwbennett writes "Assuming that Microsoft doesn't choose to implement Secure Boot in the ways that the Linux Foundation says would work with Linux, there 'will be no easy way to run Linux on Windows 8 PCs,' writes Steven Vaughan-Nichols. Instead, we're faced with three different, highly imperfect approaches: Approach #1: Create UEFI Secure Boot keys for your particular distribution, like Canonical is doing with Ubuntu. Approach #2: work with Microsoft's key signing service to create a Windows 8 system compatible UEFI secure boot key, like Red Hat is doing with Fedora." itwbennet finishes with: "Approach #3: Use open hardware with open source software, an approach favored by ZaReason CEO Cathy Malmrose." When you can't even use a GPLv3 licensed bootloader to boot your system, you might have a problem. Why is everyone so quick to accept the corpse of TCPA in new clothes?
Security

Ubisoft Uplay DRM Found To Include a Rootkit 473

An anonymous reader writes "It has been discovered that the Uplay system Ubisoft uses to both check a game is legal and offer up gaming achievements, multiplayer, and additional content, actually contains a rootkit. The discovery was made by Tavis Ormandy, an information security engineer at Google, when he installed Assassin's Creed: Revelations on his laptop. He noticed that during the installation Uplay installed a browser plug-in that allows any website to gain access to your machine through a backdoor and take control of it.The plug-in can be classed as a rootkit because it is thought to allow continued privileged access to a machine without a user's consent."
Update: Ubisoft has released a statement saying it has issued a forced patch to correct the flaw in the browser plug-in for the Uplay PC application.
GNU is Not Unix

How Will Steam on GNU/Linux Affect Software Freedom? 580

rms has published his thoughts on Steam coming to GNU/Linux. He notes that the availability of proprietary games may very well help spread GNU/Linux (but the FSF prioritizes spreading software freedom). And, you're better off at least having a Free operating system instead of Windows: "My guess is that the direct good effect will be bigger than the direct harm. But there is also an indirect effect: what does the use of these games teach people in our community? Any GNU/Linux distro that comes with software to offer these games will teach users that the point is not freedom. Nonfree software in GNU/Linux distros already works against the goal of freedom. Adding these games to a distro would augment that effect." Or: How will the FOSS community affect Valve? Already they've contributed a bit to the graphics stack, hired a few folks from inside the community, etc. But Steam also makes use of DRM and distributes software in ways that are opposed to the ideals of many in the FOSS community (and even the wider Free Culture community). Given Gabe Newell's professed love for openness, might we see their company culture infiltrated?
Businesses

Latest Netflix Earnings Report Mixed 303

nmpost writes with one interpretation of Netflix's Q2 results (PDF). From the article: "The beginning of the end may be at hand for Netflix. On Tuesday, the movie rental company posted its second quarter results, and they were not promising. While the company returned to profitability following a first quarter loss, Netflix had a 91% drop in net income. The company's troubles began when it attempted to split its DVD-by-mail and streaming services, effectively doubling the price it was charging customers. External forces are now beginning to weigh on the company, and its doom appears to be within sight. The biggest challenges facing Netflix over the coming months are going to be competition and licensing fees. Three huge companies are competing against Netflix in the streaming arena, which has already surpassed its DVD-by-mail business. Amazon, Apple, and Google all offer streaming content as well. As movie and television studios began to demand higher licensing fees, Netflix will not be able to pay, while these tech giants will. Netflix will eventually be priced out of the market." Engadget, on the other hand, shines some positive light on the report: "The results are in from its Q2 2012 earnings report, and it's claiming 27.56 million streaming subscribers worldwide, up from 26 million last quarter. In the US alone that includes 23.94 million customers, after it reported 23.4 million in Q1, while DVD customers dropped by 850k to 9.24 million." So it appears that Netflix is either gaining new streaming customers, or converting those expensive DVD customers into more lucrative streaming-only customers.
DRM

Japan: Police Arrest Journalists For Selling DVD-Backup Tools 252

Modellismo writes "Last week four journalists from Sansai Books were arrested for selling, through the company website, a copy of a magazine published last year (with a free cover mounted disc) focused on how to backup/rip DVDs. They violated Japan's Unfair Competition Prevention Law that recently has been revised to make illegal the sale of any DRM circumvention device or software. It's interesting to note that Japanese cyber police could arrest the Amazon Japan CEO, too, as the online giant is selling a lot of magazines, books and software packages for DVD copy and ripping: exactly what put Sansai Books' staff in trouble."
Android

Why We Should Remain Skeptical of the Ouya Android Console 184

An anonymous reader writes "We recently talked about the 'Ouya' console — a conceptual Android-based gaming device that's had a massively successful Kickstarter campaign. While most people are excited about such a non-traditional console, editorials at 1Up and Eurogamer have expressed some more realistic skepticism about the claims being made and the company's ability to meet those claims. Quoting: 'Even if we set aside the issue of install base, one of Ouya's selling points could make developers wary of investing in it. Through the pitch video and on the Kickstarter page, Ouya emphasizes the ability to root the system and hack it without fear of voiding the warranty. With a standard USB port and Bluetooth support, it will be possible to use controllers and peripherals with it other than the one it comes with. What this also opens the door for is piracy and emulation. No doubt a chunk of the audience interested in Ouya are those intrigued by the idea of having a box that hooks up to a TV and can run Super Nintendo or Genesis emulators. Others will look at the system's open nature as an invitation to play its games for free; if it's as open as advertised, it should not be difficult to obtain and run illegally downloaded copies of Ouya games.' Ouya CEO Julia Uhrman has responded to the skepticism, saying, 'Ouya will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with Ouya's servers, we have an added layer of security. Hacking and openness are about getting what you want to do with the hardware. Rooting the device won't give you any more access to the software.'"

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