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E3

E3 Is Officially Over Forever (theverge.com) 48

An anonymous reader quotes a report from The Verge: While the video game industry had already largely given up on E3 -- once the largest video game trade show in the industry and the biggest video game showcase event of the year -- there was always the chance it would return after multiple years of cancellations. However, in a statement to The Washington Post today, E3's organizer confirmed that the show is permanently canceled.

"We know it's difficult to say goodbye to such a beloved event, but it's the right thing to do given the new opportunities our industry has to reach fans and partners," Stanley Pierre-Louis, the CEO of the Entertainment Software Association, the nonprofit trade organization that ran E3, told the Post. Pierre-Louis alluded to the biggest reason for E3's precipitous collapse and ultimate demise: game developers and publishers had increasingly moved away from the event in order to put on their own less costly showcases targeted directly to fans, rather than the industry insiders and journalists that E3 typically catered to.
The last E3 was held in 2019. The 2020 event was canceled due to the pandemic, only to return as a digital showcase in 2021. A virtual-only event was scheduled to take place the following year but was canceled, with promises that it would return in 2023. Then, that was canceled, with a possible 2024 return date. Now, it's been confirmed that E3 is never coming back.
XBox (Games)

Microsoft Experiments With Ad Views For Access To Xbox Game Pass (windowscentral.com) 20

During a Wells Fargo summit last month, Microsoft Gaming CFO Tim Stuart suggested Xbox is seeking to bring Xbox Game Pass to competing platforms, such as PlayStation and Nintendo Switch. One of the scenarios for Xbox Game Pass expansion may include offering access in exchange for viewing advertisements. Windows Central reports: "For models like Africa, or India, Southeast Asia, maybe places that aren't console-first, you can say, 'hey, do you want to watch 30 seconds of an ad and then get two hours of game streaming?'," Stuart continued. "Africa is, you know, 50% of the population is 23 years old or younger with a growing disposable income base, all with cell phones and mobile devices, not a lot of high-end disposable income, generally-speaking. So we can go in with our own business models and say -- there's millions of gamers we would never have been able to address, and now we can go in with our business models."

Microsoft has previously surveyed Xbox users on the Xbox Insider Program and via other avenues about the possibility of offering Xbox Game Pass time in exchange for viewing advertisements. And recently, security researcher Title_OS shared some code snippets from the Xbox OS that described systems that would provide access to Xbox Game Pass via on an "Earned Time" basis, complete in 15-minute blocks.

First Person Shooters (Games)

John Romero Releases New Doom Episode 'Sigil 2', Appears With John Carmack on Twitch 23

To celebrate the 30th anniversary of Doom, both John Romero and John Carmack are appearing now on a special 30th anniversary stream on Twitch. (Right now they're talking about people who got into professional networking careers because of what they'd learned from setting up multiplayer deathmatches...)

And earlier this morning, Romero shocked the gaming world by posting six words on X.

"Free WAD for SIGIL II is up"

The official page for the long-awaited new Doom episode promises a 2 megabyte file "packed with some hardcore classic DOOM punishment — beware of Ultra-Violence mode!" There's nine new maps with names like "Wrathful Reckoning" and "Vengeance Unleashed". And the site is also selling an upgrade with a THORR soundtrack — priced at €6.66 — along with t-shirts, boxed editions of the original game Sigil, and a "Megawad Beast Box" that's "individually numbered and signed personally by John Romero and featuring the artwork of Christopher Lovell" (including a signed art print).

Besides sundry extras including a t-shirt, stickers, and a Sigil-themed coin, it also comes with a pewter statue of John Romero's head on a spike...
First Person Shooters (Games)

'Doom' at 30: What It Means, By the People Who Made It (theguardian.com) 29

UPDATE: John Romero released a new 9-map episode of Doom.

But it was 30 years ago today that Doom "invented the modern PC games industry, as a place dominated by technologically advanced action shooters," remembers the Guardian: In late August 1993, a young programmer named Dave Taylor walked into an office block... The carpets, he discovered, were stained with spilled soda, the ceiling tiles yellowed by water leaks from above. But it was here that a team of five coders, artists and designers were working on arguably the most influential action video game ever made. This was id Software. This was Doom... [W]hen Taylor met id's charismatic designer and coder John Romero, he was shown their next project... "There were no critters in it yet," recalls Taylor of that first demo. "There was no gaming stuff at all. It was really just a 3D engine. But you could move around it really fluidly and you got such a sense of immersion it was shocking. The renderer was kick ass and the textures were so gritty and cool. I thought I was looking at an in-game cinematic. And Romero is just the consummate demo man: he really feeds off of your energy. So as my jaw hit the floor, he got more and more animated. Doom was amazing, but John was at least half of that demo's impact on me." [...]

In late 1992, it had become clear that the 3D engine John Carmack was planning for Doom would speed up real-time rendering while also allowing the use of texture maps to add detail to environments. As a result, Romero's ambition was to set Doom in architecturally complex worlds with multiple storeys, curved walls, moving platforms. A hellish Escher-esque mall of death... "Doom was the first to combine huge rooms, stairways, dark areas and bright areas," says Romero, "and lava and all that stuff, creating a really elaborate abstract world. That was never possible before...."

[T]he way Doom combined fast-paced 3D action with elaborate, highly staged level design would prove hugely influential in the years to come. It's there in every first-person action game we play today... But Doom wasn't just a single-player game. Carmack consumed an entire library of books on computer networking before working on the code that would allow players to connect their PCs via modem to a local area network (LAN) and play in the game together... Doom brought fast-paced, real-time action, both competitive and cooperative, into the gaming mainstream. Seeing your friends battling imps and zombie space marines beside you in a virtual world was an exhilarating experience...

When Doom was launched on 10 December 1993, it became immediately clear that the game was all-consuming — id Software had chosen to make the abbreviated shareware version available via the FTP site of the University of Wisconsin-Madison, but that crashed almost immediately, bringing the institution's network to its knees... "We changed the rules of design," says Romero. "Getting rid of lives, which was an arcade holdover that every game had; getting rid of score because it was not the goal of the game. We wanted to make it so that, if the player died, they'd just start that level over — we were constantly pushing them forward. The game's attitude was, I want you to keep playing. We wanted to get people to the point where they always needed more."

It was a unique moment in time. In the article designer Sandy Petersen remembers that "I would sometimes get old dungeons I'd done for D&D and use them as the basis for making a map in Doom." Cheat codes had been included for debugging purposes — but were left in the game rs to discover. The article even includes a link to a half-hour video of a 1993 visit to Id software filmed by BBS owner Dan Linton.

And today on X, John Romero shared a link to the Guardian's article, along with some appreciative words for anyone who's ever played the game. "DOOM is still remembered because of the community that plays and mods it 30 years on. I'm grateful to be a part of that community and fortunate to have been there at its beginning."

The Guardian's article notes that now Romero "is currently working on Sigil 2, a spiritual successor to the original Doom series."
The 2000 Beanies

Baldur's Gate 3 Wins Game of the Year (nytimes.com) 24

The role-playing adventure game Baldur's Gate 3 won game of the year last night at The Game Awards 2023 in Los Angeles. The New York Times reports: It was the crowning achievement for a game based on Dungeons & Dragons that largely stayed under the radar during its six years in development by the Belgian company Larian Studios. But its summer release -- 23 years after its predecessor -- captivated gamers, who celebrated a robust character creator, deep narrative and branching paths that made it seem as though anything was possible in its fictional universe of vampires and elves. Baldur's Gate 3, which is available on the PC, the PlayStation 5 and the Xbox Series X|S, also went home with several other awards, including those for best role-playing game, best performance and best multiplayer.

The other nominees for game of the year were Alan Wake 2, by Remedy Entertainment; Marvel's Spider-Man 2, by Insomniac Games; Resident Evil 4, by Capcom; Super Mario Bros. Wonder, by Nintendo; and The Legend of Zelda: Tears of the Kingdom, by Nintendo.

Games

Tencent Unveils Big-Budget Open-World Game (bloomberg.com) 19

Tencent revealed one of its most ambitious attempts at a big-budget console game on Friday, betting on a new franchise to fire up fans and help the global expansion of China's most valuable company. From a report: Last Sentinel is an open-world adventure game set in a dystopian future Tokyo, developed by Tencent's California-based Lightspeed LA studio. The 200-member creative team is headed up by Steve Martin, a quarter-century veteran of the games industry who has worked on marquee games in the genre like Grand Theft Auto and Red Dead Redemption.

The new title, four years in development, is testament to Tencent's long-term pursuit of foreign gaming assets and talent. The WeChat operator still relies heavily on domestic game sales in China, but in recent years it's amped up efforts to acquire slices of up-and-coming studios from Europe to Japan to complement its ownership of League of Legends creator Riot Games and large stake in Epic Games. Last Sentinel is part of its push to create new intellectual property from scratch. "We have a global gaming community that's screaming out that it wants something new. It wants new IPs, it wants new characters. We get to provide that," Martin, who left Rockstar Games to join Tencent in 2019, said in a video interview before unwrapping his work at The Game Awards in Los Angeles.

Nintendo

Nintendo Cancels Japanese Esports Events Following Threats to Staff and Spectators (ign.com) 14

Nintendo has cancelled Nintendo Live 2024 Tokyo and postponed other Japanese esports events after persistent threats were made to both staff and spectators. From a report: A Japanese press release, shared by reliable translator Genki on X/Twitter, revealed the "all ages celebration of Nintendo fun," which took place in the United States for the first time in 2023, has been cancelled and its main esports tournaments postponed.

Nintendo said its employees have received relentless threats which have also recently targeted spectators, attendees, and staff at Nintendo Live 2024, forcing the cancellation in the interest of safety. It was due to take place from January 20 to 21.

PlayStation (Games)

After Unexplained Bans, PlayStation Users Report Their Accounts Have Been Restored (theverge.com) 34

Many PlayStation Network users reported Monday that their accounts were unexpectedly permanently suspended. As of Tuesday morning, many of the people who had received the messages now say their accounts have been restored. From a report: Some of them contacted customer service while others did not, but nearly a day after the issues began, Sony hasn't commented publicly or responded to us about the wave of bans or the restorations that followed. A message to one user read: "This account is permanently suspended from PlayStation Network due to violations of the PlayStation Network Terms of Service and User Agreement."
PlayStation (Games)

PlayStation To Delete A Ton Of TV Shows Users Already Paid For (kotaku.com) 123

Sony is about to delete tons of Discovery shows from PlayStation users' libraries even if they already "purchased" them. Why? Because most users don't actually own the digital content they buy thanks to the mess of online DRM and license agreements. Some of the soon-to-be-deleted TV shows include Mythbusters and Naked and Afraid. Kotaku reports: The latest pothole in the road to an all-digital future was discovered via a warning Sony recently sent out to PlayStation users who purchased TV shows made by Discovery, the reality TV network that recently merged with Warner Bros. in one of the most brutal and idiotic corporate maneuvers of our time. "Due to our content licensing arrangements with content providers, you will no longer be able to watch any of your previously purchased Discovery content and the content will be removed from your video library," read a copy of the email that was shared with Kotaku.

It linked to a page on the PlayStation website listing all of the shows impacted. As you might imagine, given Discovery's penchant for pumping out seasons of relatively cheap to produce but popular reality TV and documentary-based shows, there are a lot of them. They include, but are not limited to, hits such as: Say Yes to the Dress, Shark Week, Cake Boss, Long Island Medium, Deadly Women, and many, many more. [...] Now, essentially anything you buy on PSN, whether a PS5 blockbuster or, uh, Police Women of Cincinnati, is essentially just on indefinite loan until such time as the PlayStation servers die or the original copyright owner decides to pull the content.

XBox (Games)

Xbox Talking To Partners for Mobile Store, CEO Spencer Says (bloomberg.com) 4

Microsoft is talking to partners to help launch a mobile gaming store that will take on Apple and Google's dominant position in the business, according to Phil Spencer, who leads the company's Xbox video-game division. From a report: "It's an important part of our strategy and something we are actively working on today not only alone, but talking to other partners who'd also like to see more choice for how they can monetize on the phone," Spencer said in an interview in Sao Paulo during the CCXP comics and entertainment convention.

The executive declined to give a specific date for a launch of the online store, which earlier reports suggested could be next year. "I don't think this is multiple years away, I think this is sooner than that," he said. Microsoft earlier this year expanded its Game Pass subscription service for players on personal computers to 11 new Latin American countries, leading to a 7% increase in customers. Peru and Costa Rica are the standouts in terms of customer interest, accounting for almost half of new signups, Spencer said. Globally Brazil is the second-biggest market for the PC Game Pass. "In many ways Brazil leads a lot of the trends that we see globally," Spencer said.

Games

Valve Launches Official Steam Link PC VR Streaming App On Quest (uploadvr.com) 25

An anonymous reader quotes a report from UploadVR: Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen.
OS X

Steam Drops macOS Mojave Support, Effectively Ending Life For Many 32-Bit Games (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Valve Software's Steam gaming marketplace and app will drop support for macOS 10.13 (High Sierra) and 10.14 (Mojave), according to a support page post. The change will go into effect on February 15, 2024. What will happen exactly? Valve writes: "After that date, existing Steam Client installations on these operating systems will no longer receive updates of any kind including security updates. Steam Support will be unable to offer users technical support for issues related to the old operating systems, and Steam will be unable to guarantee continued functionality of Steam on the unsupported operating system versions."

"The Steam store will stop considering games that offer only 32-bit macOS binaries to be Mac compatible at the end of 2023," Valve writes. The post also notes that fewer than two percent of current Mac users on Steam are running macOS 10.14 or earlier, so this only affects the small number who are holding on to those older versions that supported 32-bit apps. To be clear, lack of support for macOS 10.14 doesn't necessarily mean Steam won't run at all on machines running that OS. It just means Valve won't guarantee it'll work, and won't lift a finger to help if something breaks in the passage of time. It also means users who continue to use the older software could become vulnerable to security risks, disincentivizing continued use.

XBox (Games)

Microsoft In Talks To Launch Mobile Gaming Store, Rivaling Apple (bnnbloomberg.ca) 39

According to Microsoft Gaming CEO Phil Spencer, the company is talking to partners to help launch a mobile gaming store that will take on Apple and Google. "It's an important part of our strategy and something we are actively working on today not only alone, but talking to other partners who'd also like to see more choice for how they can monetize on the phone," Spencer said in an interview in Sao Paulo during the CCXP comics and entertainment convention. From the report: The executive declined to give a specific date for a launch of the online store, which earlier reports suggested could be next year. "I don't think this is multiple years away, I think this is sooner than that,'' he said. [...] Microsoft's mobile store would also enter a challenging regulatory climate around smartphone-based digital marketplaces. Fortnite-maker Epic Games has sued both Apple and Alphabet's Google over their iOS and Android store practices, alleging they are unnecessarily restrictive and unfair. Apple doesn't allow competing stores on its iPhone and iPad platforms, and collects a 30% cut of sales for most purchases. Game makers have taken issue with the fees.

Epic lost its battle with Apple but in September asked the US Supreme Court to weigh in. Apple is also petitioning that court to reverse an order that would force the company to let developers steer customers to other payment methods. Epic is still in court fighting its case against Google, which does allow third-party app stores on its devices.The European Union's Digital Markets Act, which is just beginning to take effect, could force Apple to open up its app store ecosystem. Apple is challenging the regulation.

Microsoft may be able to use long-standing resentment against the market leaders to martial support for its store offering. Xbox's cloud gaming technology already lets users stream blockbuster games to mobile phones. "We've talked about choice, and today on your mobile phones, you don't have choice,'' Spencer said. "To make sure that Xbox is not only relevant today but for the next 10, 20 years, we're going to have to be strong across many screens."
Earlier this week, Xbox CFO Tim Stuart said during the Wells Fargo TMT Summit that Microsoft wants to make first-party games and Game Pass available on "every screen that can play games," including rival consoles. "It's a bit of a change of strategy. Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games," Stuart said. "That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo."
Games

Over 75% of Web3 Games 'Failed' in Last Five Years (coingecko.com) 80

Web3 research and analytics firm CoinGecko: Around 2,127 web3 games have failed in the last five years since the GameFi niche emerged, representing 75.5% of the 2,817 web3 games launched. In other words, 3 out of every 4 web3 games have become inactive. The average annual failure rate for web3 games has been 80.8% from 2018 to 2023, based on the number of web3 games failed compared to launched.
Microsoft

Microsoft Wants Game Pass On PlayStation, Nintendo, And 'Every Screen' Possible 40

Microsoft wants to bring Xbox Game Pass to PlayStation and Nintendo. From a report: Xbox CFO Tim Stuart said during the Wells Fargo TMT Summit this week that the goal is to make first-party games and Game Pass available on "every screen that can play games," and this includes rival consoles. "It's a bit of a change of strategy. Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games," Stuart said. "That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo."

Stuart said Game Pass is a "high margin" business for Microsoft, along with first-party games and advertising. These are all areas that Microsoft plans to expand into significantly in the time ahead, Stuart said. The executive added that buying Activision Blizzard helps Microsoft get there faster than it might have been able to on its own. For the advertising part specifically, the Candy Crush mobile game series from King -- which is now owned by Microsoft -- is deeply embedded with ads and microtransactions.
Movies

Three 'Grand Theft Auto' Titles Are Coming To Netflix (ign.com) 11

On December 14, 2023, three Grand Theft Auto games will officially become available for Netflix members on the App Store, Google Play, and in the Netflix mobile app. IGN reports: Those who can't wait to jump into Grand Theft Auto III - The Definitive Edition, Grand Theft Auto: Vice City - The Definitive Edition, and Grand Theft Auto: San Andreas - The Definitive Edition can pre-register today to get ready for December 14 and play as soon as they are available. The addition of these three classic Grand Theft Auto games will bring Netflix's gaming library to over 80 titles, and all of these games are available to all Netflix subscribers without any ads, in-app purchases, or extra fees.
Youtube

YouTube Is Getting Into Games, Too (theverge.com) 22

An anonymous reader quotes a report from The Verge: YouTube is branching out into games -- at least for its paid subscribers. The platform is giving Premium users access to a set of online games that can be directly played on either the mobile app or desktop app. Known as "Playables," the company first debuted the experimental feature to select users in September. As noted by Droid-Life, YouTube sent a notification last week to Premium subscribers informing them of Playables and allowing them to try it out. Those who opt in will be able to play a total of 37 mini-games that effectively live inside YouTube -- there's no need to download or install them.

The selection of games isn't too challenging or "out there" -- they include crowd-pleasers like Angry Birds Showdown, Brain Out, Daily Solitaire, The Daily Crossword, and a number of arcade games. And they may not be here to stay. YouTube Premium's notification stated that the games would be available until March 28th, 2024. For now, Premium members can find the full library of games under the "Playables" section in the Explore tab.

Games

GameMaker Ditches Subscription Model For Indie Developers (theverge.com) 9

GameMaker announced that it will be free to use for noncommercial, non-console projects, breaking away from Unity and its massive pricing controversy that saw game developers boycotting the engine. The company is also "eliminating its indie / creator tier monthly subscription fee in favor of a one-time paid licensing fee of $99," reports The Verge. "Additionally, if you're currently enrolled at the indie / creator tier and wish to pay the licensing fee, the subscription fees you've paid will be discounted from the price." The Verge: Russell Kay, head of GameMaker, said that the changes were a way for the company to express its thanks to users, explaining that, since 2021, GameMaker has seen its user base triple in size. Kay also had some subtle but effective shade for GameMaker's competitors. "We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite, something that could actually be good for developers?" Kay wrote in the announcement.

Though customers currently enrolled in an enterprise-level subscription will see no changes to their plans, it seems like GameMaker is counting on the pricing update to draw more people to the software. "Our success is measured by the number of people making games!" Kay wrote.

Role Playing (Games)

Text Adventures are Still Thriving in Interactive Fiction Competition - and On Threads (threads.net) 21

Today saw the end of IFComp.org's 29th annual text adventure competition (now administered by the charitable non-profit IF Technology Foundation). 74 new and original text adventures competed for a share of the $7,523 prize pool, with the winners announced in a special online ceremony on Twitch this afternoon.

After all the votes were tabulated, the winning game was Dr Ludwig and the Devil, a 90-minute epic in which an esteemed mad scientist tries to double-cross Beelzebub himself — along with "the world's least effective torch and pitchfork-wielding mob!" Coming in second was LAKE Adventure. (Its premise? That it's a 13-year-old's 1993 game being revisited by its author 28 years later — complete with some gloriously retro artwork.) And finishing third was The Little Match Girl 4 (described as "a touching epic time travel fairy tale by Hans Christian Andersen.")

But also this week, the owner of the web site 80sNostalgia.com has created a text adventure using nothing but inter-linked posts on Threads.

"Think you can get under The Bridge?" its first post challenges. "Test your gaming skills with this Threads exclusive text-based game!

"And then try to get your head around got much work it took to make it..."
Role Playing (Games)

Source Code To Infocom's Text Adventure Interpreters Now Available 19

Slashdot reader Mononymous writes: Back in 2019, digital archivist Jason Scott released the source code to Infocom's classic text adventures. Now the other piece of the puzzle is available: the source code (mostly in assembly, with some C and Pascal) to their microcomputer interpreters.

Infocom, publisher of the best-selling Zork series, ported their text adventures to most of the diverse microcomputer platforms of the 1980s by using an early virtual machine, known as the Z-machine or ZIP. This enabled them to sell games simultaneously for everything from the TI-99/4A to the Commodore 128. Hobbyists reverse-engineered the technology in the 1990s to create modern implementations, but now the original source code can be studied directly.

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