×
XBox (Games)

Microsoft Accidentally Reveals New Disc-Less Xbox Series X Design With a Lift-To-Wake Controller (theverge.com) 24

Microsoft is planning to refresh its Xbox Series X console in 2024 with an all-new design and features. The Verge reports: Codenamed Brooklin, the unannounced console refresh has been accidentally revealed in new FTC v. Microsoft documents this week. The new Xbox Series X design looks a lot more cylindrical than the existing console and will ship without a disc drive. Internal confidential Microsoft documents reveal it has 2TB of storage (up from 1TB), a USB-C front port with power delivery, and an "all-new, more immersive controller."

The new controller, codenamed Sebile, is set to be announced early next year for $69.99 and will include an accelerometer which should let you merely lift it to wake the gamepad. It has a two-tone color scheme and will support a direct connection to cloud, Bluetooth 5.2, and a presumably updated âoeXbox Wireless 2â connection. Microsoft also lists "precision haptic feedback" and "VCA haptics double as speakers" as specs for the controller. It will also have quieter buttons and thumbsticks, a rechargeable and swappable battery, and modular thumbsticks.

Inside the new Xbox Series X design, Microsoft is also adding Wi-Fi 6E support, a Bluetooth 5.2 radio, and the company is shrinking the existing die to 6nm "for improve efficiency." The PSU power will be reduced by 15 percent, according to Microsoft's document. Microsoft is targeting the same $499 launch price of the Xbox Series X. Microsoft lists a roadmap for this new Xbox Series X console and controller, alongside a refreshed Xbox Series S with 1TB of storage. Microsoft just launched a refreshed Xbox Series S in black, but there could be another refresh on the way in 2024 with Wi-Fi 6E support and Bluetooth 5.2. It will also include this new Xbox controller. [...] Microsoft is tentatively planning to launch this new Xbox Series S refresh next September, with the Xbox Series X refresh in November.

XBox (Games)

Microsoft's Next Xbox, Coming 2028, Envisions Hybrid Computing (theverge.com) 42

The documents in the FTC v. Microsoft case also reveal Microsoft's far future plans for 2028 -- by which the company believed it could achieve "full convergence" of its cloud gaming platform and physical hardware to deliver "cloud hybrid games." From a report: "Our vision: develop a next generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." Those are the words on just one slide from a leaked presentation dubbed "The Next Generation of Gaming at Microsoft," which appears to be a May 2022 pitch document entirely around this idea. The company imagined you playing these games using the combined power of a sub-$99 gadget -- possibly a handheld -- and its xCloud platform simultaneously.
Nintendo

Microsoft's Phil Spencer Says Acquiring Nintendo Would Be 'a Career Moment' (theverge.com) 73

Microsoft Gaming CEO Phil Spencer would really like to buy Nintendo someday. From a report: In an August 2020 email to two top Microsoft marketing executives, Spencer wrote that "Nintendo is THE prime asset for us in Gaming" and that "getting Nintendo would be a career moment and I honestly believe a good move for both companies." The emails were revealed as part of a tranche of leaked documents from the FTC v. Microsoft lawsuit. One executive, Takeshi Numoto, asked Spencer and Chris Capossela in an email titled "random thought" about why Microsoft isn't finding acquisition targets like Nintendo a "more attractive" way to "increase our consumer exposure and relevance."
Facebook

Meta Is Killing Two Oculus Quest Games Without Explanation (theverge.com) 26

Meta is ending support for two first party original Oculus Quest launch titles next year without explanation. UploadVR reports: The company sent out emails to all owners of Bogo and Dead And Buried II on Friday to inform them that these apps will "end services" and "no longer be supported" after 15 March 2024, five years after they launched. The Meta Quest platform policies require developers to give customers at least 180 days notice before shutting down an app, so this appears to be Meta complying with its own policy.

Bogo was a free virtual pet app designed as a demo of Oculus Quest's wireless room scale tracking and hand controllers. It's one of the few VR apps that adapts to the size of your playspace, keeping the interactable area reachable for small rooms while encouraging physical walking for those with larger rooms. Bernie Yee, a former Meta manager who hired and led the 'Oculus REX' team that developed Bogo (as well as Dreamdeck, Toybox, First Contact, and First Steps), lamented the death of Bogo on X, tagging Meta's CTO Andrew Bosworth to ask that it be preserved on App Lab. Yee was let go in the first wave of layoffs in November last year, alongside multiple of the REX team. [...] While Meta hasn't commented on the decision, the use of now-obsolete SDKs and the lack of a team to update the app likely contributed to the decision to kill it, but it's not clear why it couldn't have been demoted to App Lab.

Dead and Buried II on the other hand was a $20 multiplayer shooter - one of the first FPS games available on the Oculus Quest. It launched with two game modes, a team vs team 'Shootout' and a free-for-all 'Deathmatch'. An update just under a year later added three new modes: a 1vs1 'Quickdraw' mode and two co-op modes, Survival and Horde. Given Dead and Buried II is a multiplayer title, Meta may be sunsetting so it no longer has to maintain the servers and related online services, as it also did with the much more popular Echo Arena back in August.

Games

Unity Overhauls Controversial Price Hike After Game Developers Revolt 61

Video-game tool maker Unity Software said Monday it's backtracking on major aspects of a controversial new price hike, telling staff in an all-hands meeting that it's now considering changes including a cap on potential fees. From a report: Unity, which operates and licenses a suite of video-game development tools called the Unity Engine, set off a firestorm last week when it announced plans to charge customers for every new installation of their game after a certain threshold. The decision triggered widespread protests, leading several video-game makers to say they would boycott Unity until the policy is changed. Under the tentative new plan, Unity will limit fees to 4% of a game's revenue for customers making over $1 million and said that installations counted toward reaching the threshold won't be retroactive, according to recording of the meeting reviewed by Bloomberg. Last week, Chief Executive Officer John Riccitiello delayed an all-hands meeting on the pricing changes and closed two offices after the company received what it said was a credible death threat.
Role Playing (Games)

It's the 40th Anniversary of 1983's 'Dungeons & Dragons' Cartoon (newsfromme.com) 66

71-year-old Mark Evanier is a legendary comic book/TV writer. Today he posted on his personal blog that "Forty years ago, I spent about six days (cumulative) of my life writing the pilot script and small-b bible for a Saturday morning cartoon series called Dungeons & Dragons...

"I feel like I have now spent more than six days (cumulative) being interviewed about this series." It went on CBS on September 17, 1983 and lasted three seasons. Do not believe those who claim it was driven from the airwaves by pressure groups who saw satanic subtext in the series. It went off for the same reason most shows go off: Because the ratings were declining and — rightly or wrongly — the brass at the network didn't think it would have enough viewers to sustain another season. Yes, there were protests about its content but not many and CBS, at least in those days, was pretty good about ignoring such outcries if — and this is always a Big If — the viewers seem to want whatever is being outcried about.
From Wikipedia: The level of violence was controversial for American children's television at the time, and the script of one episode, "The Dragon's Graveyard", was almost canceled because the characters contemplated killing their nemesis, Venger. In 1985, the National Coalition on Television Violence demanded that the FTC run a warning during each broadcast stating that Dungeons & Dragons had been linked to real-life violent deaths.
The show ultimately ran for a total of 27 episodes. The blog post continues: It was a good show because of good writers, good producers, good artists, good voice talent, good everything...and I was mostly a spectator to all that goodness, having opted not to stick with it. Still, thanks to the gent who was my agent at the time, my name was seen for a micro-second in the credits each week so I get more kudos than I probably earned...

Quite recently, I sat for this video podcast with a fine interviewer and a major fan of the series, Heath Holland. It's almost an hour and we talked about some other things but it's mostly about Dungeons & Dragons...

The podcaster notes that the cartoon's six adventurers even made a cameo in 2022's live-action Dungeons & Dragons movie, Honor Among Thieves — and several other companies are still celebrating the cartoon. Hasbro recently released a line of action figures based on the cartoon, while IDW has released a comic book mini-series called Dungeons & Dragons: Saturday Morning Adventures.

In the series six children are transported from an amusement park's Dungeon's & Dragons ride into the game's realm, where a kindly Dungeon Master helps them battle various villains and monsters as they search for a way home. More lore about the series from Wikipedia: A final unproduced episode would have served as both a conclusion to the story and as a re-imagining of the show, had it been picked up for a fourth season. However, it was canceled before the episode was made. The script has since been published online and was performed as an audio drama as a special feature for the BCI Eclipse DVD edition of the series... A fan-made animated version of the finale appeared online in 2020 [according to TheGamer.com].
Businesses

Unity Says 'We Apologize,' Promises Changes to Previously-Announced Pricing (ign.com) 127

"We have heard you," Unity posted on Twitter/X on Sunday afternoon. "We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused."

"We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."

Within 90 minutes Unity's tweet had been viewed over 1 million times. Pushback had built over the last five days to Unity's announcement that next year they'd charge developers per game installation (beyond certain thresholds). IGN reports: Unity tried to clarify the policy, saying it will only count "net new installs" on any devices starting January 1 and devs would not be paying fees on re-installations, "fraudulent" installs via botnets and the like, trial version, web and streaming games, and charity-related installs. Unity also claimed that "90 percent of customers will not be affected by this change."

The development community did not take kindly to these proposed changes and clarifications, and many teams across the globe, including Rust 2 developer Facepunch Studios, said they won't be making their games in Unity now. Others, like Massive Monster, threatened to delete its Unity-made game Cult of the Lamb on January 1 should these changes happen.

The pushback got so severe that Unity offices in San Francisco and Austin had to close due to what it called a credible death threat.

Displays

Amid Unity Pricing Controversy, Is Epic Games Eying 'Unreal Engine' Integration for Apple's Vision Pro? (substack.com) 19

The VR blog Nifty Sparks made an interesting discovery: In a strategic move that could reshape the gaming industry, Epic Games, the creator of the widely-used Unreal Engine, is reportedly considering native integration with Apple's forthcoming Vision Pro.

The mixed-reality headset, slated for a 2024 release, could greatly benefit from this integration, but the timing of this development is particularly noteworthy, as it comes amidst ongoing legal disputes between Apple and Epic Games and a recent controversy surrounding changes to Unity's pricing structure.

Victor Lerp, Unreal Engine XR Product Specialist at Epic Games, has indicated that the company is actively exploring native support for Apple Vision Pro.

In Unreal Engine's developer forums, Lerp turned up in a thread titled "Support for Apple Vision Pro in Unreal ??" Someone had posted "Please tell me there is support coming?" and in June Lerp had first responded "We don't have any information to share at the moment, but stay tuned for the future."

But four days ago, Lerp returned to the thread with an update. "Internally we're exploring native Unreal Engine support for Apple Vision Pro, but it's too early for us to share details on the extent of support or timeline. We have access to the public SDK's like everyone else, and there's nothing fundamentally stopping us, or you, from developing support, or shipping Apple Vision Pro applications with Unreal Engine."

The VR blog notes that this follows Unreal Engine 5.2's native support for Apple Silicon Macs. And "meanwhile, Unity's recent pricing changes have led some developers to consider alternatives like UE and Godot."

Thanks to Slashdot reader NiftySparks for sharing the article.
Businesses

Developers Respond To Unity's New Pricing Scheme (theverge.com) 107

Unity announced a new pricing model this week, charging developers per game install beyond certain thresholds. This move has faced severe backlash from developers, criticizing Unity's communication, clarity, trust issues, and perceived exploitation of indie teams. The Verge adds: Many developers and even publishers took to social media to register their anger and to call on Unity to reverse its decision. [...] "This decision puts studios in a position where we might not be able to justify using Unity for our future titles," read a post on X (formerly Twitter) from developer Aggro Crab. "If these changes aren't rolled back, we'll be heavily considering abandoning our Unity expertise." Many developers shared a similar sentiment, explaining they were considering abandoning Unity as a game engine.

Other game developers, like Massive Monster, were more drastic, which, via the official account for its game Cult of the Lamb, threatened to delist the game entirely. Though the post was a tongue-in-cheek joke, it's one being repeated by other developers. "[Please] buy our game," posted the official Viewfinder account. "But don't install it after January 1, 2024." Other game makers wondered how Unity could put forth such a statement without considering all the ways it could negatively impact its users. According to a post on the Unity forums from someone who claimed to be an employee, objections were raised internally. "Know also that all of the concerns that are understandably blowing up at the moment have been raised internally by many weeks before this announcement," the alleged employee wrote. "Why it was decided to rush this out anyway in this way I can only speculate about."

PlayStation (Games)

Sony's New PS5 Update Includes Dolby Atmos and the Ability To Mute the Startup Beep (theverge.com) 12

Sony is rolling out a big new PS5 update today, just over a month after it first started testing the changes in a beta. From a report: The update adds Dolby Atmos, lets you mute that annoying bootup beep, and even supports pairing a second controller as an assist one to let you help friends or family complete a game. Sony is also expanding its PS Remote Play app to Google's Chromecast with Google TV (4K), allowing you to stream games from a PS5 or PS4 to Android TV OS 12 devices. The Dolby Atmos support comes in the form of Sony's 3D Audio implementation (Tempest 3D AudioTech). It's compatible with Dolby Atmos devices like sound bars, TVs, or home theater systems. Media apps like Netflix can also update their apps on PS5 soon to support Dolby Atmos audio.

You can now mute the PS5 beep sound that chirps when you turn the console on or off, or even when it goes into rest mode after being idle. If you just want to adjust the volume of the beep there's now an option for that, too. One of the most useful additions is the ability to use a second DualSense controller for assistance. "You can now assign a second controller to one account as an assist controller, and use two controllers to operate your PS5 console as if you were using a single controller," explains Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "This feature introduces a new way for you to enjoy games collaboratively with others or help a friend or child navigate a particularly challenging section of a game."

Businesses

Unity Rushes To Clarify Price Increase Plan, as Game Developers Fume (axios.com) 71

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community. From a report: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make. Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter. But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything. With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue. Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees. The newfee system will begin at the start of 2024. [...] After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity's Whitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.) He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.

Games

Meet the Guy Preserving the New History of PC Games, One Linux Port At a Time (404media.co) 21

An anonymous reader quotes a report from 404 Media: Historically, video game preservation efforts usually cover two types of games. The most common are very old or "retro" games from the 16-bit era or earlier, which are trapped on cartridges until they're liberated via downloadable ROMs. The other are games that rely on a live service, like Enter the Matrix's now unplugged servers or whatever games you can only get by downloading them via Nintendo's Wii Shop Channel, which shut down in 2019. But time keeps marching on and a more recent era of games now needs to be attended to if we still want those games to be accessible: indies from the late aughts to mid twenty-teens. That's right. Fez, an icon of the era and indie games scene, is now more than a decade old. And while we don't think of this type of work until we need it, Fez, which most PC players booted on Windows 7 when it first came out, is not going to magically run on your Windows 11 machine today without some maintenance.

The person doing that maintenance, as well as making sure that about 70 of the best known indie games from the same era keep running, is Ethan Lee. He's not as well known as Fez's developer Phil Fish, who was also the subject of the documentary Indie Game: The Movie, but this week Lee started publicly marketing the service he's been quietly providing for over 11 years: maintenance of older games. "The way that I've been pitching it is more of like, the boring infrastructure," he said. "Let's make sure the current build works, whereas a lot of times, people feel like the only way to bring a game into a new generation is to do a big remaster. That's cool, but wouldn't have been cool if Quake II just continued to work between 1997 and now without all the weird stuff in between? That's sort of why I've been very particular about the word maintenance, because it's a continuous process that starts pretty much from the moment that you ship it."

As he explains in his pitch to game developers: "the PC catalog alone has grown very large within the last 15 years, and even small independent studios now have an extensive back catalog of titles that players can technically still buy and play today! This does come at a cost, however: The longer a studio exists, the larger their catalog grows, and as a result, the maintenance burden also grows." Just a few of the other indie games Lee ported include Super Hexagon, Proteus, Rogue Legacy, Dust: An Elysian Tail, TowerFall Ascension, VVVVVV, Transistor, Wizorb, Mercenary Kings, Hacknet, Shenzhen I/O, and Bastion. [...] With the PC, people assume that once a game is on Windows, it can live on forever with future versions of Windows. "In reality, what makes a PC so weird is that there's this big stack of stuff. You have an x86 processor, the current-ish era of like modern graphics processors, and then you have the operating system running on top of that and its various drivers," Lee said. A change to any one of those layers can make a game run badly, or not at all.

Nintendo

Nintendo Demoed Switch 2 To Developers at Gamescom (eurogamer.net) 27

An anonymous reader shares a report: In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves. Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.

One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.) Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.

Games

Starfield's Missing Nvidia DLSS Support Added By a Mod - With DRM (arstechnica.com) 48

tlhIngan writes: Starfield, a Bethesda space-based RPG that was recently released, was criticized for not having Nvidia DLSS support -- instead the game was primarily written to feature AMD's FSR support. This isn't too surprising since the major consoles all use AMD processors and GPUs. However, an enterprising modder created a mod that enables players with Nvidia cards to enable DLSS. This isn't the unusual bit -- the mod makes DLSS2 (ca. 2020) available for free, while the version enabling DLSS3 (which adds the ability to use AI to generate frames in-between) is behind a Patreon paywall. This has lead to several other people to crack the DRM protecting the mod itself (note: this is not the DRM on the game itself -- the game's Steam page doesn't seem to imply use of 3rd party DRM beyond Steam). Imagine that -- DRM on a game mod because it requires payment.
Youtube

YouTube's Latest Experiment is Playing Games (theverge.com) 21

YouTube is trying out games as its next experimental offering. The company is adding a new "Playables" section on the site that will include games that can be played on both the desktop website and mobile devices. From a report: Playables will only appear for "a limited number of users to start," and there was no list of game titles published at this time. 9to5Google reports that one of the games to grace the new YouTube Playables experiment includes Stack Bounce, which involves a 3D ball bouncing on top of rings you must smash through with well-timed clicks. If you've heard of the game before, it's because Google already offers it on its minigames service, GameSnacks.
Linux

Linux's Marketshare on Steam Still Higher Than Apple macOS (phoronix.com) 79

The (Arch Linux-powered) Steam Deck was released in February of 2022 — and Phoronix reports that's helping Linux's market share on Steam. "While July was at 1.96% for Linux, the August numbers [from SteamPowered.com] show a 0.14% dip to 1.82%. Interestingly, macOS dipped by 0.27% to 1.57% while Windows rose by 0.4% to 96.61%. For those wondering why the Steam Linux numbers dropped while the Steam Deck continues to be very popular, it's possibly again another month impacted by large swings in Chinese traffic... SteamOS Holo that powers the Steam Deck gained another 2% marketshare to now commanding around 44% of the reported Linux gamers.

Among Linux gamers, AMD CPUs power around 71% of the systems. In part due to the Steam Deck being powered by an AMD APU. Meanwhile Steam on Windows has the AMD CPU marketshare at around 33%.

Crime

'Starfield' Fan Banned From Subreddit For Narcing On Leaker To Cops (kotaku.com) 127

Kotaku reports that last week 29-year old Darin Harris "allegedly stole dozens of copies of the game from a warehouse and started selling them online," prompting lots of pre-release leaks for the game.

"One Reddit user immediately reported the leaks to Bethesda and Memphis police," adds Kotaku. "And he's now been banned from the r/GamingLeaksAndRumours subreddit after posting about it." I know this because the commenter in question, Jasper Adkins, emailed Kotaku to inform us it had happened. "It seems to me that the subreddit is running on 'bread and circuses' mode mixed with bystander syndrome," he wrote in his initial email. "They're perfectly willing to ignore a crime that hurts a developer they claim to support, in exchange for a few minutes of shaky gameplay filmed from a phone...."

Despite the criminal charges against him, Harris has become something of a folk hero within the community of fans hungry for Starfield leaks. As the Commercial Appeal reported, memes hail him as "Lord Tyrone" (his middle name) and one player even vowed to name their Starfield ship "Memphian" in his honor...

[Adkins] was banned from r/GamingLeaksAndRumours on August 24 shortly after posting about how he tried to help get Harris arrested. "An officer at the station told me so himself when I called him about it," he wrote in the middle of a long comment thread. Adkins soon received a notification that he had violated the subreddit's rules. He protested, but the r/GamingLeaksAndRumours admins weren't having it. "Just not interested in having someone here who takes action against the community like that," they wrote back.

I reached out to one of the subreddit's admins to confirm what had happened and the thinking behind the ban. "If he just did it I wouldn't think badly of him but to come on the sub and brag about calling the cops on the dude just rubbed me the wrong way," one of them told Kotaku in a DM. "Might unban him at some point but for now he's behind the bars of the internet."

Games

Saints Row Developer Volition Has Been Shut Down (gamedeveloper.com) 50

After 30 years of operations, the developer behind 2001's Red Faction and Saints Row, Volition, is being shut down. Its parent company Embracer broke the news on LinkedIn, attributing the decision to a "restructuring program." Game Developer reports: Founded in June 1993 by Mike Kulas and Matt Toschlog, Volition was originally known as Parallax Software. Its debut title was 1995's Descent, which was followed by a sequel the following year. Starting with 1998's Descent: Freespace -- The Great War, the studio would go by its current name.

Volition's "big break" game came in the form of 2001's Red Faction. That game spawned multiple sequels (ending with 2011's Red Faction: Armageddon) and a movie spinoff. Its other big franchise, Saints Row, began in 2006 and enjoyed the longer tenure: with several sequels, a soft reboot (2017's Agents of Mayhem), and 2022's full-on reboot, simply titled Saints Row. Other titles developed by the studio include 2002's Summoner 2 and The Punisher from 2004.

During the 2010s, Volition was a key developer from THQ that survived the transition over to Deep Silver. That company later rebranded to Plaion (formerly Koch Media) and itself had a "small restructure" as of 2022. Saints Row 2022, the final game from Volition, will be available on PlayStation Plus' Extra tier starting September 6.

XBox (Games)

Starfield's 1,000 Planets May Be One Giant Leap for Game Design 106

The stakes are high for Bethesda's newest role-playing game. Microsoft needs an Xbox hit, and players are hungry for an expansive and satisfying space adventure. From a report: Starfield almost immediately nudges its players to the edges of the cosmos. In the opening hours of the role-playing video game, it's possible to land your spaceship on Earth's moon or zip 16 light-years to Alpha Centauri. When you open your map and zoom out from a planet, you can behold its surrounding solar system; zoom out again, and you're scrolling past luminous stars and the mysterious worlds that orbit them. That sprawling celestial journey within Starfield, developed by Bethesda Game Studios, reveals both the tremendous potential and the monumental challenge of an open-world space adventure. Bethesda has hyped an expansive single-player campaign with 1,000 explorable planets. And expectations around the game, officially releasing on Sept. 6 after a 10-month delay, are nearly as vast.

It's the first new universe in 25 years for Bethesda, known for the Elder Scrolls and Fallout series. It's also a high-stakes moment for Microsoft, which makes the Xbox and has long faced criticism that it produces fewer hit games than its console rivals, Sony and Nintendo. To compete, Microsoft went on a spending spree, acquiring Bethesda's parent company in 2020 and agreeing to purchase Activision Blizzard in 2022, a $69 billion bet that is being challenged by regulators. Now Bethesda must deliver. Known for letting players navigate competing factions and undertake eccentric quests, the studio hopes Starfield will dazzle those clamoring for engaging encounters with alien life-forms or space mercenaries as well as a sense of boundless exploration.
AI

Call of Duty Will Use AI To Moderate Voice Chats 48

Activision has partnered with a company called Modulate to moderate voice chats using an AI technology called ToxMod. According to The Verge, the tool "will work to identify behaviors like hate speech, discrimination, and harassment in real time." From the report: ToxMod's initial beta rollout in North America begins today. It's active within Call of Duty: Modern Warfare II and Call of Duty: Warzone. A "full worldwide release" (it does not include Asia, the press release notes) will follow on November 10th with the release of Call of Duty: Modern Warfare III, this year's new entry in the franchise. Modulate's press release doesn't include too many details about how exactly ToxMod works. Its website notes that the tool "triages voice chat to flag bad behavior, analyzes the nuances of each conversation to determine toxicity, and enables moderators to quickly respond to each incident by supplying relevant and accurate context."

The company's CEO said in a recent interview that the tool aims to go beyond mere transcription; it takes factors like a player's emotions and volume into context as well in order to differentiate harmful statements from playful ones. It is noteworthy that the tool (for now, at least) will not actually take action against players based on its data but will merely submit reports to Activision's moderators.

Slashdot Top Deals