×
Games

After 16 Years of Freeware, 'Dwarf Fortress' Creators Get $7M Payday (arstechnica.com) 57

An anonymous reader shares a report from Ars Technica: The month before Dwarf Fortress was released on Steam (and Itch.io), the brothers Zach and Tarn Adams made $15,635 in revenue, mostly from donations for their 16-year freeware project. The month after the game's commercial debut, they made $7,230,123, or 462 times that amount....

Tarn Adams noted that "a little less than half will go to taxes," and that other people and expenses must be paid. But enough of it will reach the brothers themselves that "we've solved the main issues of health/retirement that are troubling for independent people." It also means that Putnam, a longtime modder and scripter and community member, can continue their work on the Dwarf Fortress code base, having been hired in December.

The "issues of health/retirement" became very real to the brothers in 2019 when Zach had to seek treatment for skin cancer. The $10,000 cost, mostly covered through his wife's employer-provided insurance, made them realize the need for more robust sustainability. "You're not just going to run GoFundMes until you can't and then die when you're 50," Tarn told The Guardian in late 2022. "That is not cool." This realization pushed them toward a (relatively) more accessible commercial release with traditional graphics, music, and tutorials.

Classic Games (Games)

Did 'Donkey Kong' Champ Use a Banned Joystick for His 2007 World Record? (arstechnica.com) 87

An anonymous reader shares a report from Ars Technica: Over the years, King of Kong star Billy Mitchell has seen his world-record Donkey Kong scores stripped, partially reinstated, and endlessly litigated, both in actual court and the court of public opinion. Through it all, Mitchell has insisted that every one of his records was set on unmodified Donkey Kong arcade hardware, despite some convincing technical evidence to the contrary.

Now, new photos from a 2007 performance by Mitchell seem to show obvious modifications to the machine used to earn at least one of those scores, a fascinating new piece of evidence in the long, contentious battle over Mitchell's place in Donkey Kong score-chasing history.

The photos in question were taken at the Florida Association of Mortgage Brokers (FAMB) Convention, which hosted Mitchell as part of its "80s Arcade Night" promotion in July 2007. Mitchell claims to have achieved a score of 1,050,200 points at that event, a performance that was recognized by adjudicator Twin Galaxies as a world record at the time (but which by now would barely crack the top 30). In his defamation case against Twin Galaxies, Mitchell includes testimony from several purported witnesses to his FAMB performance. That includes former Twin Galaxies referee Todd Rogers (who was later also banned from Twin Galaxies), who testified that the machine used at the event was "an original Nintendo Donkey Kong Arcade machine as I have known since 1981."

But the pictures from the FAMB convention, made public by fellow high-score-chaser David Race last month, raise additional questions about that claim, thanks to what Race calls a "glaringly non-original joystick" seen in the machine shown in those photos.

Linux

Ubisoft's Launcher Broke Its Own Games on Linux and Steam Deck (pcgamer.com) 44

Earlier this week NME reported: With an update to Ubisoft Connect, Ubisoft has broken Steam Deck and Linux compatibility for a number of its biggest games including The Division 2 and Assassin's Creed Valhalla. As reported by GamingOnLinux, the compatibility issues were caused by Ubisoft issuing an update for its Ubisoft Connect launcher. Even if Ubisoft's titles are bought through Steam, they still launch with Ubisoft Connect and require a connection with the third-party launcher to run.
"Thankfully, Steam Deck users have already figured out that updating the device's Proton Experimental version and switching all Ubisoft games to use it resolves the issue," added GameRant.

But Gaming on Linux described the incident as third-party launchers on Steam "once again being a massive nuisance." Why do developers and publishers keep forcing these absolutely useless third-party launchers on us? Never once have I, or anyone I've spoken to, actually wanted them. They only ever cause problems and solve basically nothing that Steam cannot already do directly.
And PC Gamer agrees: This is yet another example of frustrating third-party launchers only making everyone's lives more difficult. I don't even want to know Ubisoft Connect exists, let alone have it flash up in my face and not be able to play my games because it's not working properly. I understand these companies want my data but you're supposed to be sneakier and better at getting it than this by now.
Nintendo

'Legend of Zelda: A Link to the Past' Reverse-Engineered for Linux, Switch, Mac, and Windows (neowin.net) 41

More than 30 years ago Nintendo released the third game in its Legend of Zelda series — appropriately titled, "A Link to the Past."

This week Neowin called it "one of the most beloved video games of all time," reporting that it's now been reverse-engineered by a GitHub user named Snesrev, "opening up the possibility of Link to the Past on other platforms, like Sega's 32X or the Sony Playstation." This reimplementation of Link to the Past is written in C and contains an astonishing 80,000 lines of code. This version is also content complete, with all the same levels, enemies, and puzzles that fans of the original game will remember.

In its current state, the game requires the PPU and DSP libraries from LakeSNES, a fast SNES emulator with a number of speed optimizations that make the game run faster and smoother than ever before. Breaking from the LakeSNES dependency, which allows for compatibility on modern operating systems, would allow the code to be built for retro hardware. It also offers one of the craziest features I have seen in a long time; the game can run the original machine code alongside the reverse-engineered C implementation. This works by creating a save-state on both versions of the game after every frame of gameplay, comparing their state and proving that the reimplementation works.... Snesrev now works alongside 19 other contributors.

Despite the immense amount of work that went into this project, the result is brilliant. Not only does the game play just like the original, it also includes a number of new features that were not present in the original. For example, the game now supports pixel shaders, which allow for even more stunning visuals. It also supports widescreen aspect-ratios, giving players a wider field of view, making the game even more immersive on modern displays. Another new feature of this reimplementation is the higher quality world map. The new map is much more detailed and gives players a better sense of the world they are exploring....

The amount of time, effort, and talent that went into creating this is simply astonishing.

Thanks to Slashdot reader segaboy81 for sharing the article.
Businesses

EA Cancels Mobile Apex Legends and Battlefield Games, Shutters Industrial Toys Studio (venturebeat.com) 6

Electronic Arts announced it is canceling its Apex Legends Mobile and Battlefield Mobile games. And as a result, it is shutting down its Industrial Toys game studio. From a report: Apex Legends Mobile debuted last year, bringing Respawn Entertainment's hot Apex Legends shooter game to mobile devices. It won Apple's Game of the Year for 2022 as well as the same for Google Play. Now the game will shut down in 90 days. Battlefield Mobile was in soft launch, but it will also end. In a blog post, Respawn Entertainment cited slipping quality for Apex Legends Mobile's updates as a reason for shutting down the title. EA made the announcement as it released earnings for the third fiscal quarter ended December 31.
PlayStation (Games)

Sony Halves Reported Sales Expectations For Coming PSVR2 Headset (arstechnica.com) 79

Sony is drastically scaling back its sales expectations for next month's launch of the PlayStation VR2 headset, according to a Bloomberg report citing "people familiar with [Sony's] deliberations." Ars Technica reports: The PlayStation 5 maker now expects to sell just 1 million PSVR2 units by the end of March, down from sales expectations of 2 million units in that period, as reported last October. Sony expects to sell about 1.5 million more headsets in the following fiscal year, which ends in March 2024, according to the report. The scaled-back sales expectations would put the PSVR2 slightly ahead of the pace set by the original PSVR headset, which sold just under a million units in its first four months and 2 million units in just over a year. But that kind of sales pace looks less impressive today, when a headset like the Meta Quest 2 can sell a reported 2.8 million units in its first quarter, on its way to total sales of over 15 million, according to market analysis firm IDC.

The Quest 2 has a few key advantages in the competition with Sony's upcoming headset, including an asking price that's $150 less, even after a recent price hike. The self-contained Quest 2 also doesn't need to be tethered to any external hardware, contrasting with the PSVR2's reliance on a hookup to a $499 PlayStation 5. Despite the Quest 2's success at its relatively low price, though, the VR industry at large seems to be moving toward the higher end of the pricing spectrum these days. Meta's Quest Pro launched last October at a bafflingly high $1,499, though a one-week sale has slashed that price by $400 for the moment. And next month's standalone Vive XR Elite will cost $1,099.

Open Source

PikaOS Is a Next-Gen Linux Distribution Aimed Specifically Towards Gamers (zdnet.com) 48

An anonymous reader quotes a report from ZDNet, written by Jack Wallen: PikaOS is very similar to that of Nobara Linux, which opts for a Fedora base. But what are these two Linux distributions? Simply put, they are Linux for gamers. [...] So, what does PikaOS do that so many other distributions do not? The most obvious thing is that it makes it considerably easier to install the tools needed to play games. Upon first logging in, you're greeted with a Welcome app. In the First Steps tab, you have quick access to tools for updating the system, installing patented codecs and libraries, installing propriety Nvidia drivers, installing apps from the Software Manager, and installing WebApps.

Next comes the Recommended Additions, where you can install the likes of: PikaOS Game Utilities is a meta package that installs Steam, Lutris, GOverlay, MangoHud, Wine, Winetricks, vkBasalt, and other gaming-centric tools; Microsoft TrueType fonts for better Windows font emulation; Blender for creating 3D images; OBS Studio for streaming; Kdenlive for non-linear video editing; Krita for painting; and LibreOffice for productivity. In the Optional Steps tab, you can add AMD proprietary drivers, ROCm drivers, Xone drivers, and Proton GE (for Steam and Wine compatibility). Finally, the Look And Feel tab allows you to customize themes, layouts, and extensions. The layouts section is pretty nifty, as it allows you to configure the GNOME desktop to look and feel like a more traditional desktop, a MacOS-like desktop, a Windows 11 layout, a throwback GNOME 2 desktop, and even a Ubuntu Unity-like desktop.

As far as pre-installed software goes, it's pretty bare bones (until you start adding titles from the Recommended Additions tab in the Welcome App). You'll find Firefox (web browser), Geary (email), Pidgin (messaging), Weather, Calculator, Cheese (web camera software), Rhythmbox, Contacts, a few utilities, and basic games. However, installing new apps is quite simple via the Software Manager app. Of course, the focus of PikaOS is games. When you install the PikaOS Game Utilities, you'll get Steam installed, which makes it easy to play an endless array of games on the Linux desktop. One thing to keep in mind, however, is that when you launch the PikaOS Game Utilities installation, it opens a terminal window to run the installation. Give this plenty of time to complete and, in the end, you can launch Steam, log in to your Steam account, and start playing. Just remember, the first time you launch the Steam app, it will take a moment to update and configure. But once it's up and running... let the games begin.

XBox (Games)

Classic Videogame 'Goldeneye 007' Finally Comes to Nintendo Switch and Xbox (cnn.com) 54

The classic 1997 vidoegame GoldenEye 007 "has finally landed on Xbox and Nintendo Switch," writes the Verge: On Xbox, the remaster includes 4K resolution, smoother frame rates, and split-screen local multiplayer, similar to a 2008-era bound-for-Xbox 360 version that was canceled amid licensing and rights issues but leaked out in 2021.
Meanwhile CNET describes the Switch version: You'll need to be subscribed to Switch Online's $50-a-year Expansion Pack tier to access GoldenEye and other N64 games. Online multiplayer is exclusive to the Switch release, the official 007 website noted, but this version is otherwise the same as the N64 original.
But "No high-def for them," adds Esquire: GoldenEye 007 marks a rare case in gaming history, where the title never left the gamer zeitgeist. It has been talked about, wished over, remade, and totally Frankensteined in the modding and emulation community....

Rare, a favorite game studio of mine — its crew is responsible for many of my childhood memories, making Banjo Kazzoie, Donkey Kong Country, Perfect Dark, Conker's Bad Fur Day, and so many more — was always a Nintendo sweetheart. Until it was acquired back in 2002 by Microsoft. While Rare didn't pump out as many massive hits after the acquisition, the studio is responsible for one of my favorite games, Sea of Thieves. But arguably no game from those folks made more of a splash than Goldeneye.

CNN reports: Based on the 1995 film "GoldenEye," the game follows a block-like version of Pierce Brosnan's 007 as he shoots his way through various locales, all while a synthy version of the signature Bond theme plays....

The return of "GoldenEye 007," often referred to as one of the greatest video games of all time, has been years in the making. The Verge reported last year that rights issues blocked developers from releasing it on newer consoles, including Xbox, since at least 2008. Undeterred N64 fans even attempted to remake the game themselves on several occasions, though the original rights holders usually shut them down.

Modern players "may not realise how many of the features we now take for granted in shooters were inspired by this one game," writes the Guardian. "The game that would introduce a lot of players to the concept of using an analogue stick to look around in a 3D game — it's difficult to overstate how important that was." But it was the multiplayer mode that really counted. Four players, one screen, an array of locations and weapons, and all the characters from the single-player campaign.... We would usually play in Normal mode, but as the hours dragged on and the sunlight began to creep in behind the blinds, we'd switch to Slaps Only, in which players could only get kills by slapping each other to death....

It is interesting how fables around the game and its development have survived — and still intrigue. The fact that it is officially cheating to play as Oddjob in multiplayer mode; the brilliance of the pause music, which has been heavily memed on TikTok, and how it was written in just 20 minutes by Rare newcomer Grant Kirkhope. The fact that Nintendo legend and Mario creator Shigeru Miyamoto was so concerned by the death in the game that he suggested a post-credit sequence where James Bond went to a hospital to meet all the enemy soldiers he "injured". I think the sign of a truly great game — like any work of art — is how many legends become attached to its making.

It is lovely now, to see the game getting a release on Nintendo Switch and Xbox Game Pass.

Role Playing (Games)

D&D Won't Change Its Original 1.0 OGL License, Reference Document Enters Creative Commons (pcgamer.com) 37

An anonymous reader shares a report from PC Gamer: In a blog post published Friday, Wizards of the Coast announced that it is fully putting the kibosh on the proposed Open Gaming License (OGL) 1.2 that threw the tabletop RPG community into disarray at the beginning of this month.

Instead, Wizards will leave the previously enshrined OGL 1.0 in place, while also putting the latest D&D Systems Reference Document (SRD 5.1) under a Creative Commons License (thanks to GamesRadar for the spot).

The original OGL was put in place with the third edition of D&D in 2000, and allowed other companies and creators to base their work off D&D and the d20 system without payment to or oversight from Wizards. A draft of a revised OGL 1.1 leaked early in January, which proposed royalty payments and creative control by Wizards over derivative works. This immediately incited a backlash from fans. Wizards backpedaled, introducing a softer OGL 1.2 that would still replace the original, and opened the community survey cited in today's announcement.

With 15,000 respondents in, the results of the survey were pretty damning. 88% didn't "want to publish TTRPG content under OGL 1.2," while 89% were "dissatisfied with deauthorizing OGL 1.0a." 62% were happy that Wizards would put prior SRD versions under Creative Commons, with most of the dissenters wanting more Creative Commons-protected content.

In response, Wizards of the Coast caved.

"We welcome today's news from Wizards of the Coast regarding their intention not to de-authorize OGL 1.0a," tweeted Pathfinder publisher Paizo, who'd launched an effort to move the industry away from WotC's OGL. But "We still believe there is a powerful need for an irrevocable, perpetual independent system-neutral open license that will serve the tabletop community via nonprofit stewardship.

"Work on the ORC license will continue, with an expected first draft to release for comment to participating publishers in February."
Television

Amazon Is Reportedly Making a Tomb Raider TV Series (hollywoodreporter.com) 43

Amazon is developing a TV series based on the Tomb Raider video game franchise with scripts written by Phoebe Waller-Bridge, according to The Hollywood Reporter. The Verge reports: Details are light on this new Tomb Raider series, but THR says that while Waller-Bridge will serve as a writer and executive producer, she won't be starring in the show. The show is apparently still in the development stages, so we probably shouldn't expect to see it anytime soon. This new series could be another potentially big video game franchise adaptation for Amazon, which announced in December that it would be making a God of War TV show. But it also marks a further investment from Amazon into the Tomb Raider franchise, as the company will also be publishing the next Tomb Raider game from Crystal Dynamics. Amazon didn't immediately reply to a request for comment.
Games

Hackers Demand $10M From Riot Games To Stop Leak of 'League of Legends' Source Code (vice.com) 53

An anonymous reader quotes a report from Motherboard: Hackers stole the source code for League of Legends, and now they're asking for $10 million from developer Riot Games. Motherboard has obtained a copy of a ransom email the hackers sent to Riot Games. "Dear Riot Games," it begins. "We have obtained your valuable data, including the precious anti-cheat source code and the entire game code for League of Legends and its tools, as well as Packman, your usermode anti-cheat. We understand the significance of these artifacts and the impact their release to the public would have on your major titles, Valorant and League of Legends. In light of this, we are making a small request for an exchange of $10,000,000."

As evidence, the hackers provided Riot Games with two large PDFs they said would prove they had access to Packman and the League of Legends source code. Motherboard also obtained these files; they appear to show directories related to the game's code. If paid, the hackers promised to scrub the code from their servers and "provide insight into how the breach occurred and offer advice on preventing future breaches," according to the ransom note. In the message, the hackers included a link to a Telegram chat where they said Riot Games could speak with them. Motherboard joined this channel. Its members included usernames that matched those of names of Riot Games employees. "We do not wish to harm your reputation or cause public disturbance. Our sole motivation is financial gain," the ransom note said. The message has a deadline of 12 hours. "Failure to do so will result in the hack being made public and the extent of the breach being known to more individuals."

Riot Games first announced news of a compromise last week in a series of tweets. The exact nature of the hack isn't known, but Riot Games referred to it as a "social engineering attack". It also said it had no indication that user data had been affected. On Tuesday, Riot Games said in a tweet it had confirmed hackers stole the source code for League of Legends, Teamfight Tactics, and its "legacy" anticheat platform. Another tweet said that on Tuesday "we received a ransom email. Needless to say, we won't pay." "We also want to remind you that it would be a shame to see your company publicly exposed, especially when you take great pride in your security measures," the hackers said in their ransom note. "It is alarming to know that you can be hacked within a matter of hours by an amateur-level hack." In response to a request for comment from Motherboard, Riot declined to add anything further beyond the already published tweets.

XBox (Games)

GameCube and Wii Games Are Now Easier To Play On Xbox Consoles (windowscentral.com) 16

The new standalone Dolphin emulator will let you play almost any GameCube or Wii game on your Xbox console. Windows Central reports: Dolphin Emulator for UWP first rolled out in beta on December 6, 2022. It has since received a couple of updates, bringing it to version 1.02. The standalone Dolphin emulator is capable of upscaling games to up to 1440p. You can also play titles at their original resolution if you prefer. With mods, you can use HD texture packs to make games look more modern and have higher resolution. The emulator also supports a broadband adapter, but the usefulness of that varies greatly depending on the game you want to play online. For example, Mario Kart Double Dash would require tunnelling software to access online play.

Of course, you can't just download the Dolphin emulator through the Microsoft Store. The easiest way to install the emulator is by enabling Developer Mode on your Xbox console. It's also possible to set up by using retail mode. A computer is needed to configure your Xbox controller and other parts of your system. You should also have a USB drive handy. Modern Vintage Gamer walks through the entire process in their video. It's possible to run Dolphin Emulator for UWP on older Xbox consoles, such as the Xbox One X, but performance will see a significant drop compared to playing on the Series X or Series S.
Modern Vintage Gamer walks through the setup, testing, and "other neat things" on YouTube.
Role Playing (Games)

Blizzard Will Suspend World of Warcraft In China Because of Licensing Dispute (theverge.com) 27

Blizzard will suspend games in China because it can't reach an agreement with its licensing and publishing partner NetEase, it said in a press release. World of Warcraft, Hearthstone, Overwatch 2, Starcraft, Heroes of the Storm, Diablo III, and Warcraft III: Reforged won't be available in China after January 23, 2023. The Verge reports: Blizzard will suspend the sale of games and offer guidance to Chinese players "in the coming days," according to the press release, which did not offer a specific timeline. Development of Diablo Immortal is in a separate agreement and will continue, NetEase said in a statement. Upcoming releases, including the latest World of Warcraft expansion, Dragonflight, and the second season of Overwatch 2, "will proceed later this year," according to Blizzard. "We're immensely grateful for the passion our Chinese community has shown throughout the nearly 20 years we've been bringing our games to China," said Blizzard Entertainment president Mike Ybarra in the press release. "We are looking for alternatives to bring our games back to players in the future."
Classic Games (Games)

Chess.com Visits Spike with New Cat-Themed AI Bot Named 'Mittens' (deseret.com) 29

On New Year's Day, Chess.com launched five chess-playing bots — each with a cat persona. But the Deseret News reports that something unexpected happened with "Mittens"... Interest generated by Mittens is outpacing the surge that came on the heels of the wildly popular, chess-centric Netflix miniseries from 2020, "The Queen's Gambit". Chess.com has averaged 27.5 million games played per day in January and is on track for more than 850 million games this month — 40% more than any month in the company's history, per the Wall Street Journal.
A Chess.com team developed a special passive-aggressive personality for Mittens, according to the article. The team "thought it would be 'way more demoralizing and funny' if, instead of simply smashing opponents, Mittens ground down opposing players through painstaking positional battles, similar to the tactics Russian grandmaster Anatoly Karpov used to become world champion, per the Journal."

The Journal adds: "This bot is a psycho," the streamer and International Master Levy Rozman tweeted after a vicious checkmate this month. A day later, he added, "The chess world has to unite against Mittens." He was joking, mostly.

Mittens is a meme, a piece of artificial intelligence and a super grandmaster who also happens to reflect the broader evolution in modern chess. The game is no longer old, stuffy and dominated by theoretical conversations about different lines of a d5 opening. It's young, buzzy and proof that cats still rule the internet....

"I am inevitable. I am forever. Meow. Hehehehe," Mittens tells her opponents in the chat function of games....

Getting absolutely creamed by Mittens might get old. But her surprising popularity speaks to an underlying current in the chess world as freshly minted fans flow in: people are endlessly curious about new ways to engage with the ancient game. Facing novelty bots is just one of them. There has also been a new wave of interest in previously obscure chess variants. Chess960, for instance, is a version of the game where all the non-pawn pieces are lined up in random order on the back rank.... Other variants include: "Fog of War," where players have a limited view of their opponents' pieces; "Bughouse Chess," which is played across two boards with captured pieces potentially moving from one to the other; and "Three Check," where the objective is simply to put the opposing king in check three times.

The wackiest of all is the chess variant known as Duck Chess. It looks mostly like regular chess — 64 squares and 32 pieces. But it also has one rubber ducky on the board. After every move in Duck Chess, the player moves the titular object to a new square of the board where it blocks pieces in its path. Good luck moving your bishop when there's a duck squatting on its diagonal.

Games

From Halo to the Simpsons, Would Fictional Mad Scientists Pass Ethical Review? (science.org) 46

From Science magazine: Cave Johnson is almost ready to start a new study in his secret underground facility. The founder of the Michigan-based technology company Aperture Science, he's invented a portal gun that allows people to teleport to various locations. Now, he and his colleagues want to see whether they can make portals appear on previously unfit surfaces with a new "conversion gel" containing moon dust. "It may be toxic. We are unsure," he wrote in a recent research proposal.

To test the gel, Johnson plans to recruit orphans, homeless people, and the elderly. They'll get 60 bucks — compensation he feels is well worth the risk of their skin potentially peeling off, death due to an artificial intelligence guide becoming sentient, or worse.

None of this is real, of course — Johnson is the villain of the popular video game Portal — but the makeshift ethical review board that evaluated his study was. At a Public Responsibility in Medicine and Research conference conducted online last month, attendees of the session "Mad Science on Trial: The Real Ethical Problems With Fictional Scientists" had some serious concerns with Johnson's research. Would the participants' data be secure and anonymized? Would the team of henchmen include some henchwomen as well? And, most importantly, would there be cake?

The moderators of the session didn't just target Johnson. They asked their audience of 450 virtual attendees to evaluate other fictional mad scientists as well, voting on whether an institutional review board (IRB) — a body of experts that a research institution uses to evaluate whether proposals are ethically sound — should approve their protocols.

Another example used was the scientist in the first-person shooter game Halo who proposed surgically enhancing 6-year-old children with armor, neural interfaces, and other technology to give them combat advantages against a theoretical alien attack.

Science interviewed two of the panelists, one noting "this format is good for making the Instituational Review Board ethics world fun and doing it in a way that kind of stretches people's minds."

Thanks to Slashdot reader sciencehabit for submitting the article.
Puzzle Games (Games)

Merriam-Webster Acquires Wordle Clone Quordle (techcrunch.com) 12

Merriam-Webster, the Encyclopaedia Britannica subsidiary best known for its online dictionary, has acquired a popular Wordle clone called Quordle. Terms of the deal have not been disclosed. TechCrunch reports: Little fanfare has been made around the acquisition, but the Quordle website now redirects to its own space on the Merriam-Webster website, while Quordle creator Freddie Meyer quietly issued this statement at the top of the Quordle tutorial section: "I'm delighted to announce that Quordle was acquired by Merriam-Webster! I can't think of a better home for this game. Lots of new features and fun to come, so stay tuned!"

Quordle is one of a number of knock-offs that emerged in the wake of Wordle's rise to world fame. Wordle, for the uninitiated, is a simple web-based game that gives users six attempts to guess a five-letter word, with color-coded clues served as feedback if they get any of the letters correct. [...] Quordle, for its part, builds on the basic Wordle concept, except there are four five-letter words to guess at once, with just nine tries. Each guess must be a genuine word, and each guess applies to each of the four words -- the tiles change color to tell the user which guesses are correct, and whether a letter exists in that word but in a different position.

Games

The First 'Bored Ape' NFT Game Costs $2,300+ For Three Weeks of Play (arstechnica.com) 52

An anonymous reader quotes a report from Ars Technica: Owners of Yuga Labs' infamous "Bored Ape" non-fungible tokens (and related crypto tokens) get free access to a simple endless runner/tunnel racing game called Dookey Dash today. But some members of the "exclusive" Bored Ape Yacht Club (BAYC) are already selling a chance to play the time-limited game for thousands of dollars on the secondary market. Listings on the OpenSea exchange show a current floor price of 1.49 ETH (about $2,293) for a "Sewer Pass" NFT that grants access to Dookey Dash until February 8. In less than 24 hours, the exchange has seen 8,394 ETH (about $12.8 million) in Sewer Pass transactions, with some passes selling for as much as 5.75 ETH (about $8,770).

While wash trading and/or crypto laundering could be driving some of those those Sewer Pass transactions, some players are clearly clamoring for access to Dookey Dash and are willing to spend to get it. But that demand isn't being driven by any sort of novel or transcendent gameplay experience that Yuga Labs is offering. Instead, NFT speculators are trying to use the game to get in on the ground floor of what they hope will be the next artificially scarce, high-demand digital asset.

In an extensive FAQ, Yuga Labs describes Dookey Dash as a "skill-based mint." That means a player's highest score in Dookey Dash is tied to the player's Sewer Pass NFT (one Sewer Pass allows as many attempts as a player can tolerate before the February 8 deadline arrives). Sewer Pass holders will then be able to trade their pass for a mysterious "Power Source" NFT during "The Summoning," which starts on February 15. The quality of those Power Sources will apparently be tied to each Sewer Pass' relative position on the game's final leaderboard, with rarer "traits" being associated with higher scores. The player at the very top of the leaderboard will be the only one to get the "Ultimate Power Source," whatever that means. [...]

Role Playing (Games)

D&D Will Move To a Creative Commons License, Requests Feedback On a New OGL (polygon.com) 158

A new draft of the Dungeons & Dragons Open Gaming License, dubbed OGL 1.2 by publisher Wizards of the Coast, is now available for download. Polygon reports: The announcement was made Thursday by Kyle Brink, executive producer of D&D, on the D&D Beyond website. According to Wizards, this draft could place the OGL outside of the publisher's control -- which should sound good to fans enraged by recent events. Time will tell, but public comment will be accepted beginning Jan. 20 and will continue through Feb. 3. [...] Creative Commons is a nonprofit organization that, by its own description, "helps overcome legal obstacles to the sharing of knowledge and creativity to address the world's most pressing challenges." As such, a Creative Commons license once enacted could ultimately put the OGL 1.2 outside of Wizards' control in perpetuity.

"We're giving the core D&D mechanics to the community through a Creative Commons license, which means that they are fully in your hands," Brink said in the blog post. "If you want to use quintessentially D&D content from the SRD such as owlbears and magic missile, OGL 1.2 will provide you a perpetual, irrevocable license to do so." So much trust has been lost over the last several weeks that it will no doubt take a while for legal experts -- armchair and otherwise -- to pour over the details of the new OGL.
These are the bullet points that Wizards is promoting in this official statement: - Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls under the OGL. You'll see that OGL 1.2 lets us act when offensive or hurtful content is published using the covered D&D stuff. We want an inclusive, safe play experience for everyone. This is deeply important to us, and OGL 1.0a didn't give us any ability to ensure it

- TTRPGs and VTTs. OGL 1.2 will only apply to TTRPG content, whether published as books, as electronic publications, or on virtual tabletops (VTTs). Nobody needs to wonder or worry if it applies to anything else. It doesn't.

- Deauthorizing OGL 1.0a. We know this is a big concern. The Creative Commons license and the open terms of 1.2 are intended to help with that. One key reason why we have to deauthorize: We can't use the protective options in 1.2 if someone can just choose to publish harmful, discriminatory, or illegal content under 1.0a. And again, any content you have already published under OGL 1.0a will still always be licensed under OGL 1.0a.

- Very limited license changes allowed. Only two sections can be changed once OGL 1.2 is live: how you cite Wizards in your work and how we can contact each other. We don't know what the future holds or what technologies we will use to communicate with each other, so we thought these two sections needed to be future-proofed.
A revised version of this draft will be presented to the community again "on or before February 17."

"The process will extend as long as it needs to," Brink said. "We'll keep iterating and getting your feedback until we get it right."
Games

Ubisoft Devs Grill Boss On Shifting Blame And Chasing Trends (kotaku.com) 32

Ubisoft CEO Yves Guillemot faced tough questions from some exhausted and fed-up staff about recent missteps and future plans in a company-wide Q&A session on Wednesday. The meeting comes just a week after the Assassin's Creed publisher announced new cancellations, delays, and cost-cutting measures, and told employees "the ball is in your court" to help get the $3 billion company back on track. From a report: "The ball is now in our court -- for years it has been in your court so why did you mishandle the ball so badly so we, the workers, have to fix it for you?" read one upvoted question on a list submitted in advance through corporate communication channels and viewed by Kotaku. It was a reference to a now infamous email Guillemot sent to staff last week that appeared to shift blame for the publisher's recent mistakes and hold lower-level employees accountable for fixing the situation.

Guillemot opened the meeting by apologizing. "I heard your feedback and I'm sorry this was perceived that way," Guillemot said, according to sources present who were not authorized to speak to press. "When saying 'the ball is in your court' to deliver our lineup on time and at the expected level of quality, I wanted to convey the idea that more than ever I need your talent and energy to make it happen. This is a collective journey that starts of course with myself and with the leadership team to create the conditions for all of us to succeed together." While that clarification resonated with some developers, others who spoke with Kotaku still feel management is out of touch and found little in the meeting to reassure them.

Cloud

Google's Stadia Cloud Gaming Platform Shuts Down Today (macrumors.com) 26

Google is officially shutting down its Stadia cloud gaming service today, Wednesday, January 18, after having failed to gain the traction that the company was expecting. Google servers that host the service are due to shut down at 11:59 p.m. Pacific Time. MacRumors reports: Launched in November 2019, the service was designed to allow for cloud-based gaming across a range of devices, including PCs, Chromebooks, Macs, iPhones, and iPads. Reports began emerging in early 2021 of Stadia's underwhelming uptake among gamers, shortly after Google's decision to kill its only in-house Stadia game development studio, Stadia Games and Entertainment (SG&E), only two years into its life. Since announcing the shutdown in September 2022, Google has promised to refund any and all Stadia purchases. They've also recently offered a tool to make Stadia controller capable of using Bluetooth, allowing them to be used with other gaming platforms.

Slashdot Top Deals