Role Playing (Games)

Why BioWare's Star Wars MMO May Already Be Too Late 328

Since the announcement of Star Wars: The Old Republic, many gamers have been hopeful that its high budget, respected development team and rich universe will be enough to provide a real challenge to the WoW juggernaut. An opinion piece at 1Up makes the case that BioWare's opportunity to do so may have already passed. Quoting: "While EA and BioWare Austin have the horsepower needed to at least draw even with World of Warcraft though, what we've seen so far has been worryingly conventional — even generic — given the millions being poured into development. Take the opening areas around Tython, which Mike Nelson describes in his most recent preview as being 'rudimentary,' owing to their somewhat generic, grind-driven quest design. Running around killing a set number of 'Flesh Raiders' in a relatively quiet village doesn't seem particularly epic, but that's the route BioWare Austin seems to be taking with the opening areas for the Jedi — what will surely be the most popular classes when The Old Republic is released. ... the real concern, though, is not so much in the quest design as in BioWare Austin's apparent willingness to play follow the leader. Whenever something becomes a big hit — be it a movie, game or book — there's always a mad scramble to replicate the formula; in World of Warcraft's case, that mad scramble has been going for six years now. "
Input Devices

OnLive To Be Built Into Vizio Devices 73

Gamasutra reports that cloud gaming service OnLive has reached an agreement with Vizio to integrate OnLive directly into the hardware manufacturer's TVs and Blu-ray players. "Vizio also announced that it will introduce ... tablets and smartphones based on Google's Android operating system that integrate the gaming service through its Via Plus ecosystem. OnLive is already publicly available for Apple's iPad, but that app is exclusively for spectating other people who are playing Onlive through PCs or the MicroConsole. Perlman said Onlive is coming to Vizio's mobile devices with playable games. ... Perlman also said that thanks to the open nature of the Android platform, manufacturers are creating more traditional game controllers for Android tablets. Some resemble a gamepad cut in half, where one half snaps on either side of the table screen, Perlman said. Certain Android tablets will also potentially work with Onlive's official controller, if the mobile device supports the appropriate RF interface."
Games

How To Make a Good Gaming Sequel 150

Kantor48 writes "In today's world of unimproved gaming sequels and saturated franchises, Arthur Kabrick looks at the best and worst sequels in recent history, and compares the changes they've made to the formulae of their franchises. By doing this, he comes up with a list of lessons that any game developer creating a sequel should follow, if at all possible, to ensure that the new game is a step up, rather than a step sideways or, as in some cases, a step down. The criteria include ensuring the game does not spend too much time in development, updating technology, and trying not to change the development team, as well as being wary of changing the basic formula so much that fans of the franchise are alienated."
Input Devices

Kinect Creators To Make PC Controller 96

Hugh Pickens writes "PrimeSense, the privately held Israeli company that licensed core Kinect technology to Microsoft, is teaming up with PC and peripheral maker Asus to create a similar device for the PC that can be used for browsing multimedia content and accessing the Internet and social networks — basically, the main things consumers use their PCs for. Last month, a Korean game developer claimed that Microsoft was working on a version of Kinect for the PC, but Microsoft hasn't confirmed any such plans."
Encryption

PS3 Root Key Found 380

An anonymous reader writes "The PlayStation 3 'root key' used for code signing has been found by GeoHot. This enables running homebrew without the need for psjailbreak-style USB-devices, and also provides hope for those at firmware version 3.55 that currently cannot be downgraded. The key also cannot be changed without hardware modifications. Oops."
Classic Games (Games)

Super Mario Bros. 3 Level Design Lessons 95

An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial: "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."
Microsoft

Microsoft Research Takes On Go 175

mikejuk writes "Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement. They have used an interesting approach to the problem of playing the game, which is a pragmatic cross between tree search with pruning and machine learning to spot moves with a 'good shape.' The whole lot has been packaged into an XNA-based game with a story."
Piracy

Seller of Counterfeit Video Games Gets 30 Months 165

wiredmikey writes "The FBI reported this week that Qiang 'Michael' Bi, of Powell, Ohio was sentenced to 30 months in prison for selling more than 35,000 illegally copied computer games over the Internet between 2005 and 2009. According to a statement of facts read during Bi's plea hearing, agents executed a search warrant at Bi's house and found multiple CD duplicators and more than 1,000 printed counterfeit CDs. Some of the CDs were still in the duplicator. During their investigation, agents learned that Bi would buy a single copy of a game, illegally duplicate it and sell the copies on eBay.com and Amazon.com. He also set up a website for customers to download the games they bought. Bi accepted payment through eBay and PayPal accounts in his name and in others' names."
PC Games (Games)

PC Gamers Crush Console Brethren 387

l_bratch writes "Since December 22nd DICE have been running a competition between each target platform of their latest Battlefield expansion — Bad Company 2: Vietnam. Players were required to complete a large number of 'team actions' in game, in order to unlock a hidden, remastered version of the Operation Hastings map from the original Battlefield: Vietnam. PC gamers have completed the task, whereas gamers on both console platforms are only about halfway there."
Piracy

Call of Duty: Black Ops the Most Pirated Game of the Year 5

Torrentfreak reports that after calculating download frequency for pirated copies of popular video games, Call of Duty: Black Ops has won the dubious honor of being the most pirated game of 2010. The PC version of the game was torrented roughly 4,270,000 times, and the Xbox 360 version was downloaded an additional 930,000 times. (The most pirated Wii game was Super Mario Galaxy 2, and Dante's Inferno somehow managed to accrue the most downloads of Xbox 360 games.) Fortunately for Activision, the game has still made over $1 billion in sales, and its 20,000,000+ players have racked up over 600,000,000 man-hours of play time since the game's launch in early November.
Image

Real-Life Frogger Ends In Hospital Visit Screenshot-sm 314

BigSes writes "A 23-year old man has been hospitalized after police in South Carolina say he was hit by an SUV while playing a real-life version of the video game Frogger. Authorities said the 23-year-old man was taken to a hospital in Anderson after he was struck Monday evening. Before he was hit, police say the man had been discussing the game with his friends. Chief Jimmy Dixon says the man yelled 'go' and darted into oncoming traffic in the four-lane highway. Has it come time to ban some of the classics before someone else goes out and breaks a few bricks with their heads after eating a large mushroom?"
Medicine

Nintendo Warns 3D Games Can Ruin Children's Eyes 229

Hugh Pickens writes "Fox News reports that Nintendo has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.' The notice went to say that Nintendo recommends that all viewers take regular breaks while watching 3D video or playing stereoscopic 3D games (google translation). Dr. Michael Ehrenhaus, an ophthalmologist with New York Cornea Consultants, thinks Nintendo and Sony may be getting ahead of themselves with these disclaimers. 'It's hard to say that it'll ruin development,' says Ehrenhaus."
Sony

Playstation 3 Code Signing Cracked For Good 534

ReportedlyWorking writes "It appears that Sony's PS3 has been fatally compromised. At the Chaos Communication Congress in Berlin, a team named 'fail0verflow' revealed that they had calculated the Private Keys, which would let them or anyone else generate signed software for the PS3. Additionally, they also claim to have a method of jailbreaking the PS3 without the use of a Dongle, which is the current method. If all these statements are true, this opens the door to custom firmware, and homebrew software. Assuming that Sony doesn't take radical action and invalidate their private keys, this could mean that Jailbreaking is viable on all PS3, regardless of their firmware! From the article: 'Approximately a half hour in, the team revealed their new PS3 secrets, the moment we all were waiting for. One of the major highlights here was, dongle-less jailbreaking by overflowing the bootup NOR flash, giving complete control over the system. The other major feat, was calculating the public private keys (due to botched security), giving users the ability to sign their own SELFs. Following this, the team declared Sony's security to be EPIC FAIL!'"
Facebook

How Zynga's CityVille Drew 70 Million Players In Less Than a Month 101

An article at Gamasutra takes an in-depth look at how Zynga's new browser-based social game CityVille managed to accumulate tens of millions of players in the relatively short time since its launch early this month. Quoting: "The Facebook interface induces a high degree of user blindness. It does not do a great job of exposing new games and applications, and lacks a directory or a 'Featured in the App Store' style of editorial (as Apple does for the iPhone), which means that for most developers there are huge problems in getting their games in front of users' eyeballs. With all of the free advertising channels on the platform now constrained or dead, this has meant that the Facebook economy has been acquiring an increasingly Darwinian shape. Where it used to be an egalitarian environment in which any developer could strike it big, over the last year it has become top-heavy with larger developers accruing exponential success, and cutting off oxygen to smaller companies by default."
Input Devices

Microsoft Kinect With World of Warcraft Screenshot-sm 80

An anonymous reader writes "Researchers at the University of Southern California Institute for Creative Technologies have developed software that enables control of PC video games using the Microsoft Kinect sensor. Their toolkit, known as the Flexible Action and Articulated Skeleton Toolkit (FAAST), emulates custom-configured keyboard controls triggered by body posture and specific gestures. This video shows a user playing the online game World of Warcraft using the Kinect. Potential applications of this technology include video games for motor rehabilitation after stroke and reducing childhood obesity through healthy gaming."
Classic Games (Games)

Record Set For World's Youngest Chess Champion 214

Pickens writes "Hou Yifan, a 16-year-old chess player from China, became the youngest world chess champion on Friday, in the final of the Women's World Chess Championship held in Antakya, Turkey, toppling a record held since 1978. Currently, the top-ranked woman is Judit Polgar of Hungary, who is thought to be the best female player in history but Polgar, once ranked No. 8 in the world among all players, men and women combined, does not compete in women's tournaments and did not play. No one really knows why the best female players are typically not as good at chess as the best men. One theory, common among some top male players, is that men are usually more aggressive by nature than women, and are therefore better suited to a game that simulates warfare. Another, cited in at least one university study, is that the talent pool among women has not been big enough to produce many great players."
Businesses

Pay What You Want — a Sustainable Business Model? 133

revealingheart writes "As 2010 comes to a close, it could be remembered as the year pay-what-you-want pricing reached the mainstream. Along with the two Humble Indie Bundles, YAWMA offer a game and music bundle, and Rock, Paper and Shotgun reports on the curiously named Bundle of Wrong, made to help fund a developer who contracted pneumonia. More examples include when Reddit briefly let their users donate an amount of their choosing for upgraded accounts when they were having financial difficulties; the Indie Music Cancer Drive launched Songs for the Cure for cancer research; and Mavaru launched an online store where users can buy albums for any amount. Can pay-what-you-want become a sustainable mainstream business model? Or is it destined to be a continued experiment for smaller groups?"
The Courts

Court Upholds Blizzard's Anti-Bot DMCA Claim, Denies Copyright Infringement 143

An anonymous reader writes "The Ninth Circuit reversed a $6.5 million judgment for Blizzard against MDY Industries, saying that making bots is not copyright infringement. The bad news for MDY? The court found that they did violate DMCA Section 1201(a)(2) (PDF), which prohibits trafficking in products that circumvent technologies designed to control access to copyright-protected works."
Businesses

Examining Indie Game Pricing 188

As the second Humble Indie Bundle flourishes, having taken in over $1.5 million in pay-what-you-want sales, the Opposable Thumbs blog has taken a look at indie game pricing in general, trying to determine how low price points and frequent sales affect their popularity in an ocean of $60 blockbusters. Quoting: "... in the short term these sales are a good thing. They bring in more sales, more revenue, and expand the reach of games that frequently have very little marketing support behind them, if any. For those games, getting on the front page of Steam is a huge boost, putting it in front of a huge audience of gamers. But what are the long-term effects? If most players are buying these games at a severely reduced price, how does that influence the perception of indie games at large? It's not an easy question to answer, especially considering how relatively new these sales are, making it difficult to judge their long-term effects. But it's clear they're somewhat of a double-edged sword. Exposure is good, but price erosion isn't. 'When it comes to perception, a deep discount gets people playing the game that [they] wouldn't play otherwise, and I think that has both positive and negative effects,' [2D Boy co-founder Ron Carmel] told Ars. 'The negative is that if I'm willing to pay $5 but not $20, I probably don't want to play that game very much, so maybe I'm not as excited about it after I play it and maybe I drive down the average appreciation of the game.'"

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