The Military

How Will Contemporary War Games Affect Veterans? 288

An anonymous reader writes "Recently, video game developers have begun to make games about current conflicts the world over. Many veterans and current military personnel now take an active role in the video game community. Are game companies running the risk of walking into a public relations disaster when making games about current wars? More importantly, how will veterans react to playing games about a conflict in which they have participated? From the article: 'To portray conflict in a way that not only accurately depicts the acts of war, but does so in a manner that takes into account the sacrifices of soldiers within some sort of moral framing is a complicated matter. Now add to this the idea that such depictions are essentially created as entertainment and to make money. It is certainly mind numbing when looked at from a social perspective. ... Now try and apply this dynamic to a more recent conflict such as the Vietnam War or the current conflicts in both Afghanistan and Iraq. Considering that the latter wars are still in progress, the ability for a game developer to accurately gauge the morality of such a conflict is limited at best. To make a game that takes these factors into account while trying to create something that is both entertaining and capable of mass appeal among the gaming community is near impossible.'" We caught a glimpse of this last year with the reactions to Six Days In Fallujah.
Security

Attacking Game Consoles On Corporate Networks 79

A pair of security researchers speaking at DefCon demonstrated how video game consoles, which are becoming increasingly common break room or team-building toys, can open vulnerabilities in corporate networks. "[They] found that many companies install Nintendo Wii devices in their work places, even though they don’t let you walk into the company with smartphones or laptops. (Factories and other sensitive work locations don’t allow any devices with cameras). By poisoning the Wii, they could spread a virus over the corporate network. People have a false sense of security about the safety of these game devices, but they can log into computer networks like most other computer devices now. In the demos, the researchers showed they could take compromised code and inject it into the main game file that runs on either a DS or a game console. They could take over the network and pretty much spread malware across it and thereby compromise an entire corporation. The researchers said they can do this with just about any embedded device, from iPhones to internet TVs."
It's funny.  Laugh.

Tracking the Harm Games Do 118

Every so often, video games are accused of causing all sorts of negative behavior in children, teens, and adults. These accusations are typically predicated on statistics that sound much more damning than they actually are. In that vein, gaming website Rock, Paper, Shotgun did their own tongue-in-cheek statistical analysis, complete with pretty charts and graphs. Quoting: "As part of my research I thought to compare the sales of each GTA game with what the divorce rate must have been when each came out. As you can see each new GTA game has been directly correlated with an increase in divorces. ... An often ignored statistic (and you have to ask why it’s being ignored by the games media, don’t you?) is the sheer volume of PC games being released. We’ve all noticed the British population is abandoning the church, turning instead toward shopping, DVDs and knife crime. But few have thought to check for a connection between PC sales and the numbers of people attending their local Church Of England church on a Sunday. When you look at the data there’s little doubt left that as the publishers continue to release more and more PC games each year, our nation’s faith is being increasingly eroded. And at what cost? If only a graph could tell us that."
Businesses

Xfire Purchased, Team Leaving 161

phorce phed and several other readers sent news that a system notification was sent out this evening through the Xfire IM client, to wit: "Xfire was bought by new owners today. Most of the team that has built Xfire over the last six years is leaving. We enjoyed working for you for the last 127 releases and wish we could stay to create the next 127. Good bye, good luck, and game on. — The Xfire Team." According to Wikipedia, the new owner is 3D Realms.
Education

NAMCO Takes Down Student Pac-man Project 218

An anonymous reader writes "The core of how people first learn to do stuff — programming, music, writing, etc. — is to imitate others. It's one of the best ways to learn. Apparently a bunch of students using MIT's educational Scratch programming language understand this. But not everyone else does. NAMCO Bandai sent a takedown notice to MIT because some kids had recreated Pac-man with Scratch. The NAMCO letter is pretty condescending as well, noting that it understands the educational purpose of Scratch, but 'part of their education should include concern for the intellectual property of others.'"
Microsoft

The Great Operating System Games 145

harrymcc writes "For decades, the simple little games that come with operating systems have been some of the most-used software on the planet. Legendary geeks such as Bill Gates, Steve Wozniak, and Andy Herzfeld have tried their hands at writing them. And yet they get no respect — or, actually, attention of any kind. Technologizer's Benj Edwards aimed to rectify that with a look at forty years' worth of bundled OS games, from 1971 Unix text-based ones to Woz's Little Brick Out to such Windows mainstays as Solitaire, Minesweeper, and Reversi." Article is an annoyingly long slide show (would it kill people to put a reasonable amount of content on pages?) but there's some fun stuff in there.
Graphics

Is StarCraft II Killing Graphics Cards? 422

An anonymous reader writes "One of the more curious trends emerging from last week's StarCraft II launch is people alleging that the game kills graphics cards.The between-mission scenes onboard Jim Raynor's ship aren't framerate capped. These are fairly static scenes, and don't take much work for the graphics card to display them. Because of this, the card renders the scene as quickly as possible, which then taxes your graphics card as it works to its full potential. As the pipelines within your graphics card work overtime, the card will heat up and if it can't cope with that heat it will crash."
Privacy

China Pushes Real Name System For Online Games 115

oxide7 writes "Starting from August 1, Chinese Internet users will have to register using their real names for playing online games, China Daily reported on Saturday. The regulation, issued by the Ministry of Culture on June 22, is said to be part of a nationwide campaign to improve management of the virtual gaming industry and protect minors from unwholesome content. It applies to all multiplayer role-playing and social networking games."
Data Storage

New PS3 Firmware Causing HDD Upgrade Problems? 82

Channard writes "While there have been occasional reports of previous PS3 firmware upgrades causing system crashes and so forth, Sony's new firmware upgrade for the system, 3.41, is apparently stopping PS3 owners from upgrading their hard disks. This problem has been encountered by many users on Sony's forums and occurs when you try to put a new hard disk into a PS3 that already has the firmware upgrade installed. The general course of action for upgrading a PS3's drive is that you download the latest PS3 firmware onto a memory stick and, after swapping the hard drive in the PS3, plug the stick in, allowing the PS3 to properly prepare the disk for use. But as of upgrade 3.41, the PS3 fails to recognize the firmware on the stick, complaining that it can't proceed until you insert the correct firmware. Repeating the process and re-downloading the firmware does not fix the problem, as I can confirm, having encountered the problem myself. Users can put the old hard disk back in, provided they've not reformatted it for some other purpose, so all is not lost. Sony have apparently told gaming website CVG that 'The information available to our Consumer Services Department does not suggest that this is a problem PlayStation owners are likely to experience when upgrading the HDD with 3.41 update.' This seems to fly in the face of the currently available information — although whether or not this statement was issued by Kevin Butler is unclear. Either way, PS3 owners encountering this problem will likely have to wait a few days for a fix and use their old HDDs for now."
Piracy

Sometimes It's OK To Steal My Games 438

spidweb writes "One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."
Games

Thermoelectrics Could Let You Feel the Heat In Games 102

myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals — namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"
PC Games (Games)

Valve Apologizes For 12,000 Erroneous Anti-Cheating Bans 202

Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve's Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve's software wasn't operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. "The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game." Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.
Nintendo

UK Courts Rule Nintendo DS R4 Cards Illegal 254

CheShACat writes "A UK high court ruled today that R4 cards for the Nintendo DS are illegal, finding two vendors guilty of selling 'game copiers.' The ruling by Justice Floyd is quoted as saying, 'The economic effect on Nintendo of the trade in these devices is substantial as each accused device can store and play copies of many Nintendo DS games [...] The mere fact that the device can be used for a non-infringing purpose is not a defence.' No word in the article as to what law in particular they were found to have broken, nor of the penalty the vendors are facing, but this looks like bad news for all kinds of hardware mod, on any platform, that would enable homebrew users to bypass vendor locks." Nintendo won a related lawsuit in the Netherlands recently, in addition to the one in Australia earlier this year.
Security

DefCon Ninja Badges Let Hackers Do Battle 77

eecue writes "The folks at DefCon, the world's largest hacker convention [previously on Slashdot], have been making awesome badges for years. Last year along with the convention badge, a group of hackers known as the Ninjas created an electronic badge for their exclusive party. This year the Ninjas have taken the whole electronic badge thing to the next level with an interactive, wireless, encrypted ninja battle video game badge. I convinced the Ninjas to give Wired.com an exclusive sneak peek, and let me tell you, this thing is awesome."
Games

Our Video Game Heritage Is Rotting Away 492

eldavojohn writes "There's been a movement to preserve virtual worlds but MIT's Tech Review paints a dire picture of our video game memories rotting away in the attic of history. From the article: 'Entire libraries face extinction the moment the last remaining working console of its kind — a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F — bites the dust.' Published in The International Journal of Digital Curation, a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage. The paper also breaks down popular SNES emulators to illustrate the growing problem with emulators and their varying quality. Do you remember any video consoles like the Magnavox Odyssey that are forever lost to the ages?"
Games

Too Much Multiplayer In Today's Games? 362

hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy."
Businesses

Electronic Arts, THQ Look To Microtransactions 83

An anonymous reader writes with this excerpt from Forbes: "Electronic Arts, one of the world's largest games publishers, on Monday partnered with microtransactions platform Live Gamer to bolster its online game efforts. ... THQ also announced a partnership with Live Gamer last week to facilitate microtransactions of its online PC and mobile games in North America. ... Worldwide sales of virtual items are expected to reach $7 billion by 2015, according to online games research firm DFC Intelligence. Fast-growing social games companies like Zynga, the maker of FarmVille, are leading the charge. The company is estimated to be pulling in around $600 million in revenue annually, largely from the sale of virtual goods. Americans are also growing comfortable with the microtransactions model. Game companies point to the music industry, where consumers buy 99-cent digital tracks instead of full albums on CDs."
Games

Study of MMOG Proves Human Interaction Theory 119

An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."
Businesses

Frustration and Unhappiness In the Games Industry 422

Gamasutra's Leigh Alexander recently wrote an editorial about the atmosphere of irritation and dissatisfaction that pervades all aspects of the video game industry. Developers are often overworked and unfulfilled, gamers have no qualms about voicing their disapproval (sometimes quite warranted, sometimes not), and the media, in trying to please both groups, often fails to satisfy either. Why is there so much strife in an industry ostensibly focused on having fun? From the article: "More and more developer sources I talked to suggested that fatigue, hostility, being at odds with one's employer and questioning one's career course is frighteningly common in the game industry. That being the case, it seems natural that elements like emotional detachment, anxiety and a lack of fulfillment make their way, even subtly, into the products the industry creates and into the ecosystem around the industry and its audience. 'Because of the secrecy and competition, a lot of development teams end up having a siege mentality — batten down the hatches and refuse to come up for air until the game's done,' says [an] anonymous developer. 'Game development has a way of taking over your life, because there's always more that can be done to improve perceived quality. I've seen a lot of divorces in my time in the game industry. I feel like it's much greater than average, but I have no statistical evidence.'"
Hardware Hacking

The Chipophone — an 8-Bit Chiptune Organ 84

adunk writes "Linus Åkesson has built an 8-bit synthesizer inside an old electric organ case. 'All the original tone-generating parts have been disconnected, and the keys, pedals, knobs and switches rerouted to a microcontroller which transforms them into MIDI signals. Those are then parsed by a second microcontroller, which acts as a synthesizer.' The Chipophone is perfect for playing classics such as the Super Mario Bros in-game music or Rob Hubbard's Spellbound. A description of the build process, with photos, is available."

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