Games

McDonald's Releases a New Game Boy Color Game (arstechnica.com) 23

Hmmmmmm writes: Fast food giant McDonald's has released a new retro-style game featuring Grimace, the purple milkshake blob. While it's clearly meant to be played in a browser on a phone or computer, it's also a fully working Game Boy Color game that you can download and play on the original hardware. Grimace's Birthday was developed by Krool Toys, a Brooklyn-based independent game studio and "creative engineering team" with a history of creating playable Game Boy games as unique PR for music artists and brands. The game assumes you're playing in an emulator via a browser window -- you can play that version of the game here -- but we also got it running on an Analogue Pocket thanks to a Game Boy Color FPGA core and a downloadable ROM hosted on the Internet Archive.

The game is so period-authentic that there's even a screen telling original monochrome Game Boy owners that the game "requires a color device to play." Even on Game Boy hardware, it still makes references to people "playing on mobile devices." The game involves simple 2D platforming and skateboarding, not unlike some sections of the Game Boy Color Tony Hawk games; Grimace needs to collect milkshakes and do sick stunts as he tries to track down other McDonaldland characters so he can party with them. It's short -- there are only four levels and one bonus round, plus score attack and free-skate modes -- but the pixel art is legitimately great, and the levels that are here are cleverly designed.

Youtube

Twitch, YouTube Influencers Are Becoming Video Game Publishers (bloomberg.com) 26

Influencers in the video-game industry are evolving from playing games to making them. From a report: Over the weekend, One True King, a media company focused on gaming content, launched Mad Mushroom, a new publishing division. "We have a unique competitive advantage in this space," said OTK co-founder Asmongold, a top streamer on Twitch, Amazon's live-streaming platform. "We can give games the push they need to actually go out to market, get eyes on the game and give [developers] insight." Moving forward, OTK's stable of gaming influencers will collaborate with lead adviser Mike Silbowitz, a gaming industry veteran who has previously worked at Square Enix, to publish, distribute, test and market games.

Currently, publishers pay top influencers tens of thousands of dollars to demo new games in front of their sizable audiences of live viewers on social media platforms, particularly Twitch and Google's YouTube. According to company executives, by reducing such marketing and user-acquisition costs, the organization can take a reduced cut of sales, say, 30% rather than the regular 40% or 50%, potentially benefiting the makers of independent games. "Twitch streamers have a large tool that is effectively a non-cost, which is their time and their audience," Asmongold said.

Influencers are increasingly diversifying their income streams beyond social media networks, which can be culturally and financially volatile. Popular gamers have said they anticipate that selling products directly to their audience will eventually form a larger fraction of their revenue. Top streamers, particularly those who have carved out a niche within a specific genre, are looking to publish and advise on both top tier and indie games that might appeal to the specific tastes of their fans.

Advertising

Twitch Walks Back Controversial Ad Rules Policy (theverge.com) 44

Twitch has reversed its recently announced rules regarding ad display on the platform after facing swift backlash from streamers and content creators. The Verge reports: On Tuesday, Twitch released new rules concerning the way streamers could display ads on the platform. The rules prohibited "burned in" video, display, and audio ads -- the first two of which were popular and common formats used throughout Twitch. Twitch apparently did not discuss the new rules with ambassadors or streamers beforehand, and many were furious about the new policies. [...] Twitch apologized for the rollout, explaining that it would rewrite the rules for greater clarity. Now it seems that rewrite has turned into a full rescinding of the rules totally.

From the company's Twitter thread: "Yesterday, we released new Branded Content Guidelines that impacted your ability to work with sponsors to increase your income from streaming. These guidelines are bad for you and bad for Twitch, and we are removing them immediately. Sponsorships are critical to streamers' growth and ability to earn income. We will not prevent your ability to enter into direct relationships with sponsors -- you will continue to own and control your sponsorship business. We want to work with our community to create the best experience on Twitch, and to do that we need to be clear about what we're doing and why we're doing it. We appreciate your feedback and help in making this change."

Twitch has updated the page outlining its ads policy with the section related to what kinds of ads are prohibited or allowed completely removed. Here's an archived version with the old rules and the new, updated page. The new rules would have been potentially devastating for creators, charities, esports broadcasts, and brands. Now, what seemed like another attempt to take a portion of streamer earnings has backfired.

Games

Minecraft Officially Launches for Chromebooks (theverge.com) 9

Minecraft: Bedrock Edition is now available for Chromebooks, Google announced on Wednesday, following the launch of an early access version in March. From a report: The official Chromebook release makes the game even more widely available -- and thanks to included crossplay functionality, you can play with your friends on other platforms. You can get the game now on the Play Store for ChromeOS. It costs $19.99 in a bundle that comes with the Android version, but if you already have the Android version, you can upgrade to the Chromebook version for $13. Google says Minecraft on Chromebooks will work with all Chromebooks released "in the last three years," and you can see minimum and recommended specs on a Minecraft support site.
Desktops (Apple)

Apple's New Proton-like Tool Can Run Windows Games on a Mac (theverge.com) 50

If you're hoping to see more Windows games on Mac then those dreams might finally come true soon. From a report: Apple has dropped some big news for game developers at its annual Worldwide Developers Conference (WWDC) this week, making it far easier and quicker to port Windows games to Mac thanks to a Proton-like environment that can translate and run the latest DirectX 12 Windows games on macOS. Apple has created a new Game Porting Toolkit that's similar to the work Valve has done with Proton and the Steam Deck.

It's powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS. Apple's tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game. Mac gaming has been a long running meme among the PC gaming community, despite Resident Evil Village and No Man's Sky ports being some rare recent exceptions to macOS gaming being largely ignored.

"The new Game Porting Toolkit provides an emulation environment to run your existing unmodified Windows game and you can use it to quickly understand the graphics feature usage and performance potential of your game when running on a Mac," explains Aiswariya Sreenivassan, an engineering project manager for GPUs and graphics at Apple, in a WWDC session earlier this week.

Microsoft

Microsoft To Pay $20 Million Settlement For Illegally Collecting Children's Personal Data (techcrunch.com) 15

Microsoft has agreed to pay $20 million to settle charges by the Federal Trade Commission (FTC) that it illegally collected personal information from children without parental consent and retained it for extended periods. TechCrunch reports: The federal consumer watchdog said Microsoft violated the Children's Online Privacy Protection Act (COPPA), the federal law that governs the online privacy protections for children under the age of 13, which requires companies notify parents about the data they collect, obtain parental consent and delete the data when it's no longer necessary. The FTC said children signing up to Microsoft's Xbox gaming service were asked to provide their personal information -- including their name, email address, phone number and date of birth -- which until 2019 included a pre-filled check box allowing Microsoft to share user information with advertisers. The FTC said Microsoft collected this data before asking for the parent to complete the account setup, but held onto children's data even if the parent abandoned the sign-up process.

"Only after gathering that raft of personal data from children did Microsoft get parents involved in the process," said FTC's Lesley Fair in a corresponding blog post. As a result, the FTC will require Microsoft to notify parents and obtain consent for accounts created before May 2021. Microsoft will also have to establish new systems to delete children's personal information if it hasn't obtained parental consent, and to ensure the data is deleted when it's no longer needed.

OS X

New DirectX 12-To-Metal Translation Could Bring a World of Windows Games To macOS (arstechnica.com) 32

An anonymous reader quotes a report from Ars Technica: Apple has made a tiny bit of progress in the last year when it comes to getting games running on Macs -- titles like Resident Evil Village and a recent No Man's Sky port don't exactly make the Mac a gaming destination, but they're bigger releases than Mac users are normally accustomed to. For getting the vast majority of PC gaming titles running, though, the most promising solution would be a Steam Deck-esque software layer that translates Microsoft's DirectX 12 API into something compatible with Apple's proprietary Metal API. Preliminary support for that kind of translation will be coming to CodeWeavers' CrossOver software this summer, the company announced in a blog post late last week.

CrossOver is a software package that promises to run Windows apps and games under macOS and Linux without requiring a full virtualized (or emulated) Windows installation. Its developers announced that they were working on DirectX 12 support in late 2021, and now they have a sample screenshot of Diablo II Resurrected running on an Apple M2 chip. This early DirectX12 support will ship with CrossOver version 23 "later this summer." The announcement is simultaneously promising and caveat-filled; getting this single game running required fixing multiple game-specific bugs in upstream software projects. Support will need to be added on a game-by-game basis, at least at first.

"Our team's investigations concluded that there was no single magic key that unlocked DirectX 12 support on macOS," CodeWeavers project manager Meredith Johnson wrote in the blog post. "To get just Diablo II Resurrected running, we had to fix a multitude of bugs involving MoltenVK and SPIRV-Cross. We anticipate that this will be the case for other DirectX 12 games: we will need to add support on a per-title basis, and each game will likely involve multiple bugs." In other words, don't expect Steam Deck-esque levels of compatibility with Windows games just yet. There are also still gameplay bugs even in Diablo II Resurrected, though "the fact that it's running at all is a huge win."

Books

Why Bill Gates Recommends This Novel About Videogames (gatesnotes.com) 74

Bill Gates wrote a blog post this week recommending a novel about videogame development. Gates calls Tomorrow, and Tomorrow, and Tomorrow. "one of the biggest books of last year," telling the story of "two friends who bond over Super Mario Bros. as kids and grow up to make video games together." Although there are plenty of video games mentioned in the book — Oregon Trail is a recurring theme — I'd describe it more as a story about partnership and collaboration. When Sam and Sadie are in college, they create a game called Ichigo that turns out to be a huge hit. Their company, Unfair Games, becomes successful, but the two start to butt heads. Sadie is upset that Sam got most of the credit for Ichigo. Sam is frustrated that Sadie cares more about creating art than about making their company viable...

Most of the book is about how a creative partnership can be equal parts remarkable and complicated. I couldn't help but be reminded of my relationship with Paul Allen while I was reading it. Sadie believes that "true collaborators in this life are rare." I agree, and I was lucky to have one in Paul. An early chapter describing how Sam and Sadie worked until sunrise in a dingy apartment in Cambridge, Massachusetts, could have just as easily been about Paul and me coming up with the idea for Microsoft. Like Sam and Sadie, we worked together every day for years.

Paul's vision and contributions to the company were absolutely critical to its success, and then he chose to move on. We had a great relationship, but not without some of the complexities that success brings. Zevin really captures what it feels like to start a company that takes off. It's thrilling to know your vision is now real, but success brings a lot of new questions. Once you make money, do you still have something to prove? How does your relationship with your partner change once a lot more people get involved? How do you make the next idea as good as the last?

You can't help but wonder whether you would've been as successful if you started up at a different time... Paul and I were very lucky in terms of our timing with Microsoft. We got in when chips were just starting to become powerful but before other people had created established companies... Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin's exploration of partnership and collaboration is worth reading no matter who you are. Even if you're skeptical about reading a book about video games, the subject is a terrific metaphor for human connection.

The book is now being adapted into a movie.
Games

CD Projekt is Not For Sale, CEO Clarifies (reuters.com) 20

Polish games developer CD Projekt is not for sale, its CEO reiterated on Monday, following weekend rumours that the maker of "Cyberpunk 2077" could be targeted by Sony. From a report: "Nothing has changed on our end. I can repeat what we've been saying throughout the years - CD Projekt is not for sale. We want to remain independent", Adam Kicinski said on a conference call following first-quarter results. "It's very exciting to follow our own path, so it's pure rumour."
Games

Tears of the Kingdom's Bridge Physics Have Game Developers Wowed 80

Nicole Carpenter, reporting for Polygon: There's a bridge to cross the lava pit in The Legend of Zelda: Tears of the Kingdom's Marakuguc Shrine, but it's broken. More than half of the bridge is piled on top of itself on one side of the pit, with one clipped-off segment on the other. The bridge is the obvious choice for crossing the lava, but how to fix it? A clip showing one potential solution went viral on Twitter shortly after Tears of the Kingdom's release: The player uses Link's Ultrahand ability to unfurl the stacked bridge by attaching it to a wheeled platform in the lava. When the wheeled platform -- now attached to the edge of the bridge -- activates and moves forward, it pulls the bridge taut, splashing lava as it goes, until the suspension bridge is actually suspended and can be crossed.

But it wasn't the solution itself that resonated with players; instead, the clip had game developers' jaws on the ground, in awe of how Nintendo's team wrangled the game's physics system to do that. To players, it's simply a bridge, but to game developers, it's a miracle. "The most complicated part of game development is when different systems and features start touching each other," said Shayna Moon, a technical producer who's worked on games like the 2018 God of War reboot and its sequel, God of War: Ragnarok, to Polygon. "It's really impressive. The amount of dynamic objects is why there are so many different kinds of solutions to this puzzle in particular. There are so many ways this could break."

Moon pointed toward the individual segments of the bridge that operate independently. Then there's the lava, the cart, and the fact you can use Link's Ultrahand ability to tie any of these things together -- even the bridge back onto itself. [...] Tears of the Kingdom was seemingly built on top of Breath of the Wild, reportedly with a large portion of the same team working on it. "There is a problem within the games industry where we don't value institutional knowledge," Moon said. "Companies will prioritize bringing someone from outside rather than keeping their junior or mid-level developers and training them up. We are shooting ourselves in the foot by not valuing that institutional knowledge. You can really see it in Tears of the Kingdom. It's an advancement of what made Breath of the Wild special."
Sony

Sony Confirms 'PlayStation Q,' a Handheld Device For Streaming PS5 Games (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica: Amid a plethora of game trailers, Sony dedicated a single minute of its more-than-an-hour-long PlayStation Showcase livestream on Wednesday to reveal two new hardware products. The most buzzworthy of these is surely Project Q -- that's the internal name, as the final name is still pending. Whatever it is called in the future, Project Q confirms a long-standing rumor: It's a new PlayStation handheld.

The device will be focused on streaming; Sony says it will allow users to stream any non-VR game from a local PlayStation 5 console using Remote Play over Wi-Fi. In fact, it won't be able to play games on its own; it's all about the streaming functionality. As for Project Q's specs, it has an 8-inch HD screen and "all the buttons and features of the DualSense wireless controller." Release dates and pricing for these haven't been announced [...].
Ars notes that Sony has been offering Remote Play for a while on other devices. "You can sync a DualSense controller with your macOS, Windows, iOS, or Android device and stream your games over Wi-Fi or the Internet, though the latter is laden with latency challenges."

In addition to Project Q, Sony also announced plans to launch Bluetooth earbuds that can simultaneously connect to a PlayStation console, mobile device, and PCs, similar to AirPods.
Nintendo

Nintendo Sued For 'Immoral' Mario Kart Loot Boxes (axios.com) 57

Nintendo is facing a potential class-action lawsuit filed by a young gamer and backed by his father, alleging that the microtransactions in the mobile game Mario Kart Tour are "immoral." Axios reports: The suit calls for refunds for all minors in the U.S. who paid to use Mario Kart Tour's "Spotlight Pipes," which delivered players in-game rewards using undisclosed odds. Until last year, Mario Kart Tour players could spend real money to repeatedly activate the pipes, in the hope they'd randomly produce useful upgrades. The suit alleges that Nintendo intentionally made the game difficult to proceed in without paying, using "dark patterns," an industry term for tricking consumers, to steer players toward spending more.

The suit was filed in March but emerged on the federal docket last week after it was moved out of state court. Its plaintiff, identified as N.A., spent more than $170 on Mario Kart Tour microtransactions, via his father's credit card, which was linked to their Nintendo user account. "Defendant's lootbox mechanism capitalized on and encouraged addictive behaviors akin to gambling," according to N.A.'s suit. It states that minors are particularly susceptible to systems that involve surprise rewards.
Axios notes that Nintendo "discontinued use of spotlight pipes in Mario Kart Tour last September, switching to a system that lets players directly purchase items offered in its in-game shop."
Games

Activision Shuts Down Popular Fan Servers for Legacy Call of Duty Games (arstechnica.com) 33

Activision has sent cease-and-desist letters to two makers of popular fan clients for legacy Call of Duty titles in recent weeks. From a report: The move cuts off access to the many gameplay and quality-of-life improvements brought by these clients and stops what fans say is the only safe way to play these older games without the threat of damaging hacking by opponents. The first victim of Activision's recent efforts was SM2, a major Modern Warfare 2 modding project whose development started over two years ago.

Since then, the modding group has been working on updating that seminal 2009 release with new weapons, in-game perks, a redesigned UI, new streak and progression systems, and even a recent move to a more modern game engine. Those efforts stopped last week, though, before the mod could even release its first version. The SM2 Twitter account reported that "a team member received a Cease & Desist letter on behalf of Activision Publishing in relation to the SM2 project. We are complying with this order and shutting down all operations permanently."

Games

Fighting Games, Hobbled by Pandemic, Come Back Swinging (bloomberg.com) 30

From Street Fighter 6 to Mortal Kombat 1, 2023 offers a robust slate of big, brawling attractions. From a report: The pandemic stole one of gaming's purest experiences: karate chopping your buddy in the stomach and laughing as their health meter falls to zero. The culture around fighting games -- side by side on a couch or in a whirring arcade -- doesn't translate so well to Zoom. It didn't help that a lot of the online play technology for these games has for years fallen short of expectations. Few mainstream fighting games were released over the last three years. But in 2023, fighting games are returning with a vengeance. The list includes Capcom's Street Fighter 6, Warner Bros Games' just-announced Mortal Kombat 1 and Cygames' Granblue Fantasy Versus: Rising. Fans are also hoping to get Project L from Tencent's Riot Games and Tekken 8 from Bandai Namco Studios sometime in the not too distant future. "Rather than trash talking online, it's a lot better to do in person," Street Fighter 6 producer Shuhei Matsumoto told me in an interview this week. We were talking about what his highly-anticipated game, launching June 2, and the broader fighting genre has learned from the pandemic disruptions.

The new Street Fighter aims to bring what people love about in-person gaming into the online arena. 2016's Street Fighter 5 famously didn't have the best online experience. "For 5, the team acknowledged there were some issues with the existing net code," Matsumoto said. "As a team, we all agreed that something had to be done for Street Fighter 6." Capcom put together a specialized team to improve the online experience for Street Fighter 6. The team also aimed to upload facets of the culture of Street Fighter. In previous Street Fighter games, the main thing online contenders had to size up their opponent was their gamer tag. Street Fighter 6 has a Battle Hub, which game director Takayuki Nakayama said "is like an extension of arcade culture." Players can now dress up their avatars and show off their outfits while congregating with friends -- a process that Nakayama said can "humanize" online competitors. The culture of fighting games has changed a lot since 2020. Arcades in Japan, where Capcom traditionally debuted its latest titles, shuttered at a rapid fire rate -- a trend that began pre-Covid but accelerated during the lockdowns. Meanwhile, money has bled out of the esports industry, which funded local, national and international tournaments. 2023 promises to reinvigorate fighting games. Capcom's Pro Tour has a $2 million prize pool. "I would say it's fully bounced back and then some," said Alec Polsley, who owns my local LAN cafe. On weekends, the place is teeming with competitors leaning over sweaty controllers.

Businesses

Sega CEO Hints at Raising Game Prices To $70 in Line With Other Platforms 43

An anonymous reader shares a report: CEO of Sega, Haruki Satomi, and CFO Koichi Fukuzawa have alluded to raising the price of specific titles to bring them in line with other AAA titles published by the likes of Xbox, PlayStation, and Nintendo. "In the global marketplace, AAA game titles for console have been sold at $59.99 for many years, but titles sold at $69.99 have appeared in the last year," Satomi and Fukuzawa said in a financial earnings call. "We would like to review the prices of titles that we believe are commensurate with price increases." Sega is slightly late to the price-raising party as multiple publishers have already shifted top AAA games to the heights of $70. PlayStation first advertised God of War Ragnarok for $70 on the PS5, and Xbox will also price Starfield at this amount for the Xbox Series X|S. It seems as if this is the new norm for the gaming industry.
Nintendo

The Legend of Zelda: Tears of the Kingdom Becomes Fastest-Selling Game For Any Nintendo System Ever (venturebeat.com) 25

An anonymous reader quotes a report from VentureBeat: Nintendo announced today that Tears of the Kingdom sold 10 million copies within the first three days of its launch. This makes it, according to the company, the fastest-selling title in The Legend of Zelda series. Market analysis company GfK revealed earlier this week that Tears of the Kingdom had the biggest physical release of any game in the UK in 2023, and the second-biggest launch in UK history by revenue. Link's latest adventure looks poised to break several more records within the next several months. "The Legend of Zelda: Tears of the Kingdom is the fastest-selling game in the Americas for any Nintendo system ever, and one of the hottest games worldwide for the Switch," adds Axios. "Tears of the Kingdom is on track to potentially become 2023's best-selling video game."
Games

Steam Now Offers 90-Minute Game Trials, Starting With Dead Space (gamespot.com) 22

Valve now offers Steam game trials, starting with 2023's Dead Space remake. GameSpot reports: Previously, players could buy a game on the platform and then return it within a two-hour window, but this new trial feature makes things a bit easier for consumers. It seems only Dead Space has a trial available on Steam right now, but the feature may come to other games later on. With Dead Space, you don't need to purchase the game to play during the 90-minute trial period. The Dead Space trial isn't restricted to a certain point in the game, allowing players to explore as much as they want within the 90-minute period. Valve and other publishers are likely watching this new feature closely to see if it's worth implementing across other games.
Games

Pinball is Booming in America, Thanks To Nostalgia and Canny Marketing 39

Twenty years ago, pinball seemed to be circling the drain. In the 1980s and 1990s video games stole market share from the mechanical sort, and home games-consoles stole market share from arcades. By 2000 WMS, the Chicago-based maker of the Bally and Williams brands of pinball machines, then the biggest manufacturer, closed its loss-making pinball division to focus on selling slot machines. Yet today, pinball is thriving again, both at places like Logan Arcade and in people's homes. Economist: Sales of new machines have risen by 15-20% every year since 2008, says Zach Sharpe, of Stern Pinball, which after WMS closed became the last remaining major maker. "We have not looked back," he says. Next year the firm is moving to a new factory, twice the size of its current one, in the north-west suburbs of Chicago. Sales of used machines are more buoyant still -- some favourites, such as Stern's Game of Thrones-themed game, can fetch prices well into five figures. Josh Sharpe, Zach's brother and president of the International Flipper Pinball Association, says that last year the IFPA approved 8,300 "official" tournaments, a four-fold increase on 2014.

What is driving the boom? Much of it is nostalgia. A generation raised on pinball in arcades in the 1980s and 1990s are now at an age where they have disposable income, and kids with whom they want to play the games they played as children. Marty Friedman, who runs an arcade in Manchester, a tourist town in southern Vermont, says that he and his wife opened their business after he realised it would allow him to indulge his hobby. "I compiled a list of the games I felt were essential to a collection you would deem museum-worthy," he said, and went about acquiring them. But canny marketing is also drawing in fresh blood. Newer Stern machines are now connected to the internet, so players can log in and have their scores uploaded to an online profile. Both Sharpes suggest that the mechanical nature of the games appeals to people bored with purely screen-based play.
The Internet

Gambling Firm Allegedly Paid Blogs To Link New Members To Its Online Games (theguardian.com) 12

An anonymous reader quotes a report from The Guardian: One of the UK's leading gambling brands allegedly paid blogs advising new mothers to recommend its online casino games and link to its website, in a tactic that has been condemned as "predatory" by leading mental health and addiction experts. Coral struck deals with parenting bloggers to embed links in posts offering tips, including on how to relieve the stress of caring for a new baby. One post, ostensibly about baby food recipes, said: "If as a mum you can't leave the house, then why not consider bingo online? "You can click here to play Bingo online at Coral -- this momentary break from childcare can prove beneficial."

The Advertising Standards Authority's (ASA) guidelines state that gambling adverts must not be "socially irresponsible," including presenting betting as a way to relieve loneliness or depression. Another parenting blog recommended "opulent games of online roulette that are easy to learn and can provide some handy winnings too." The ASA guidelines also state that gambling must not be presented as a "solution to financial concerns." A further three parenting blogs posted parenting articles that also contained segments recommending online casino or bingo and linking to the Coral website. A source familiar with the arrangements said Coral had paid the bloggers to include the links.

Entain, which owns Coral, said the articles including links to the Coral website had been posted between 2014 and 2016, before it bought Ladbrokes Coral in 2018. On Tuesday, the company said it would try to get them taken down as soon as possible, although they remained live on Sunday. The source, who used to work for a company that arranged such deals with bloggers, said Coral staff had read the articles and signed them off before publication. [...] Only one of the blog posts disclosed that links contained in the article were the result of a sponsorship or affiliate marketing arrangement. The Guardian has chosen not to name the blogs because the authors could not be reached for comment. The source said the practice was chiefly aimed at manipulating Google's search results by creating an association between women and online casino and bingo games.

Wine

Goodbye To Roblox On Linux With Their New Anti-Cheat and Wine Blocking (gamingonlinux.com) 97

Roblox's new anti-cheat software puts a stop to in-game exploits, but at what cost? According to Liam Dawe from Gaming On Linux, it's blocking the Wine application, meaning "you won't be able to play it on Linux any more, at all, unless you find some sort of special workaround." He adds: "Previously the roll-out of this update was being tested only with some users. Now though it's here for everyone giving a 64 bit client and introducing their Hyperion anti-cheat software which they are intentionally blocking Wine with." Here's what one of their staff had to say about this: Hi - thanks for the question. I definitely get where you're coming from, and as you point out, you deserve a clear, good-faith answer. Unfortunately that answer is essentially "no."

From a personal perspective, a lot of people at Roblox would love to support Linux (including me). Practically speaking, there's just no way for us to justify it. If we release a client, we have to support it, which means QA, CS, documentation, etc., all of which is much more difficult on a fragmented platform. We release weekly on a half-dozen platforms. Adding in the time to test, debug, and release a Linux client would be expensive, which means time taken away from improving Roblox on our current platforms.

Even Wine support is difficult because of anti-cheat. As wonderful as it would be to allow Roblox under Wine, the number of users who would take advantage of that is minuscule compared with our other platforms, and it's not worthwhile if it makes it easy for exploiters to cheat.

I'm sorry to be such a downer about this, but it's the reality. We have to spend our time porting to and supporting the platforms that will grow our community.

Again, I'm personally sorry to have to say this. Way back in 2000 I had a few patches accepted into the kernel, and I led the port of Roblox game servers from Windows to Linux several years ago. From a technical and philosophical perspective, it would be a wonderful thing to do. But our first responsibility is to our overall community, and the opportunity cost of supporting a Linux client is far, far too high to justify.

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