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Sony

Sony's New PlayStation Studios Mobile Team is Making Spinoff Games For Your Phone (theverge.com) 14

As part of Sony's push into mobile gaming, the company has formed a PlayStation Studios Mobile Division that will operate separately from console game development. According to a press release, the new team will create mobile games with "new and existing PlayStation IP." From a report: Sony's move to form a mobile gaming division aligns with the company's overall goal of extending its IP to PC and mobile games, as well as TV series and movies. Earlier this year, Sony announced that it wants half of its games to be on PC and mobile by 2025, with Sony Interactive Entertainment president Jim Ryan stating that it could result in a "significant growth in the number of people who play our games." The company's also looking to expand into live service games -- games like Fortnite, Rocket League, or Destiny 2 that are continually updated to keep players interested -- with its $3.6 billion acquisition of Bungie.

To help fill out its new mobile division, Sony has also acquired Savage Game Studios, whose co-founders previously worked at Zynga, Insomniac, and Wargaming. It doesn't look like the studio launched any games just yet, but it received $4.4 million in funding for a mobile shooter game last year. The press release expands on this a bit, noting that the studio is currently working on "an unannounced new AAA live service action game," but doesn't offer any additional details on what to expect. Hermen Hulst, the head of PlayStation Studios, said the company's "proud" of its "upcoming releases on PC," which should give gamers without a Playstation console a chance to experience games like Uncharted: Legacy of Thieves Collection and Marvel's Spider-Man. "Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content," he said, "and striving to reach new audiences unfamiliar with PlayStation and our games."

Role Playing (Games)

'Magic: the Gathering' Announces New Sets Based on Lord of the Rings, Doctor Who (polygon.com) 40

Polygon reports that during a streaming event, the publisher of the Magic: the Gathering card game promised a new themed set of cards commemorating Doctor Who's 60th anniversary. But that's not their only new set: The Lord of the Rings: Tales from Middle-earth is also releasing in Q3 of 2023, but it will be a fully draftable booster set and legal in modern format of competitive play....

Individual cards portray familiar heroes and villains including Frodo, Gandalf and the Balrog. In order to capture the scale of J.R.R. Tolkien's fantasy battles, the set will also feature new borderless scene cards. Each has a piece of art that can stand alone, but 18 of them will come together to produce a particularly epic scene from the trilogy — such as the Battle of the Pelennor Fields from The Return of the King. The art from Tyler Jacobson, who's provided illustrations for more than 100 Magic cards and for Dungeons & Dragons books including The Wild Beyond the Witchlight, is full of small details including the Dark Tower Barad-dûr in the background.

The article points out that the game publisher has previously published crossover decks for The Walking Dead and Fortnite.

This story is for long-time Slashdot reader tezbobobo, who argued earlier this week that Slashdot's been remiss in its coverage of Magic: the Gathering news: For years I've seen Dungeons & Dragons, Sony Playstation and Nethack show up occassionally on the front page of Slashdot. So where are the rest of the nerd games?

Magic: the Gathering has one of the most loyal and active fanbases, and the creators have been churning out new and interesting cards for decades. Even as it tops the trading card pile, it's made inroads into the digital sphere, with online version in Arena and Magic Online. It's available on PC, Mac, Ipad.

Sony

Sony Raises PlayStation 5 Prices Outside the US Citing Economic Challenges (techcrunch.com) 26

Sony has raised the price of PlayStation 5 in most major markets, citing "challenging economic conditions" such as high global inflation rates and adverse currency trends, the latest in a series of challenges engulfing the current generation gaming console. From a report: The new price, which largely varies between $30 to $80, goes immediately into effect in Europe, the UK, China, Australia, Mexico and Canada, the company said in a blog post. The revised price will hit Japan on September 15, said the Japanese conglomerate. The U.S. is not impacted by the price hike, the company confirmed. "While this price increase is a necessity given the current global economic environment and its impact on SIE's business, our top priority continues to be improving the PS5 supply situation so that as many players as possible can experience everything that PS5 offers and what's still to come," Sony said in the post.
DRM

Notorious DRM Company Takes Aim At Switch Piracy (kotaku.com) 27

Denuvo, the company best known for its heavily-criticized PC gaming DRM technology, has set its sights on a new scourge: Nintendo Switch piracy. Kotaku reports: The software maker announced during GamesCom 2022 on Wednesday that it will begin selling a new product called Nintendo Switch Emulator Protection to prevent Switch games from being pirated on PC. It doesn't appear to be partnering with Nintendo on the initiative, which instead seems aimed mostly at third-party publishers of multiplatform games. "As with all other Denuvo solutions, the technology integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators," the company wrote in a press release. In the past, however, Denuvo's "checks" have been accused of making some games run worse.

"Even if a game is protected against piracy on its PC version, the released version on Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version," Denuvo wrote. "The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy."

PlayStation (Games)

Sony Says the PlayStation VR2 Is Coming In Early 2023 (theverge.com) 49

Sony's PlayStation VR2 headset is coming in "early 2023," according to posts the company made on Twitter and Instagram. The Verge reports: While the company released details of the headset's design earlier this year, it still hasn't announced a price. It is, however, promising a lot for the PlayStation VR2 -- it'll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable. Sony has already announced it will have a lineup of about 20 "major" games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man's Sky and Resident Evil Village.

Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.

PlayStation (Games)

PlayStation Hit By $5.9 Billion Lawsuit For 'Ripping People Off' On Digital Games (kotaku.com) 65

A consumer rights advocacy group has filed a class action lawsuit against Sony, claiming they are "ripping people off" by charging a 30 percent commission fee on all digital purchases made through the UK PlayStation Store. Kotaku reports: "Sony dominates the digital distribution of PlayStation games and in-game content," said one of the lawyers leading the lawsuit. "It has deployed an anti-competitive strategy which has resulted in excessive prices to customers that are out of all proportion to the costs of Sony providing its services."

The argument here is that Sony has a "near-monopoly" on the sale of digital games, particularly PlayStation games, and so it shouldn't be using that power to enforce unreasonable prices on consumers. Sony is not the only platform that enforces a 30 percent take (most major storefronts do, with the notable exception of the Epic Games Store). We'll have to wait and see whether or not the courts uphold that the PlayStation ecosystem is a monopoly, and whether or not that will have an impact on other walled gardens like app stores or Steam. Kotaku reached out to the legal team about what it considers to be a reasonable commission fee, but did not get a comment by the time of publication.

The plaintiffs point out that gaming is the biggest entertainment industry in the UK, and Sony is hurting consumers who can't afford their games. "We're in the midst of a cost of living crisis and the consumer purse is being squeezed like never before," said Alex Neill, a consumer rights advocate who filed the lawsuit. While I'm sympathetic to how inflation makes it difficult for players to afford more games, I'm not sure if I would lump gaming together with a cost of living crisis. Paying rent is a necessity. Playing God of War Ragnarok on launch is not.

Games

Sega Genesis Mini 2's Full Game Lineup Revealed (arstechnica.com) 12

After revealing just 23 named titles back in July, Friday morning Sega announced the full lineup of 60 games that will be included on the limited supply of US Sega Genesis Mini 2 units starting on October 27. From a report: Beyond the usual retro suspects, though, that list includes a couple of games that have never been released in any form, as well as several fresh arcade ports and Genesis titles sporting brand-new features for their plug-and-play re-release. Those unreleased retro games include Devi & Pii, a title designed by Sonic 3 developer Takashi Iizuka. The "paddle-style game" looks like something of a cross between Arkanoid and Twinkle Star Sprites, with one or two players shifting back and forth to juggle angels and avoid bouncing devils. The Genesis Mini 2 will also see the worldwide premier of Star Mobile, a game completed in 1992 by little-known journeyman developer Mindware but never actually released. The puzzle-heavy gameplay involves stacking stars on a carefully balanced mobile in a way that reminds us of the tabletop game Topple.

Besides those two never-before-seen titles, the Genesis Mini 2 features a few Sega arcade games that are being "ported" to Genesis-level hardware for the first time. These include:
Fantasy Zone: The cute-and-cuddly side-scrolling shooter gets ported to the Genesis by the same team that ported Darius on the first Genesis Mini, with a brand-new Easy Mode that wasn't in the arcades.
Space Harrier and Space Harrier II: While the sequel was already technically native to the Genesis, these new ports use "modern technology" to provide a much smoother sprite scaling function than was previously possible on 16-bit hardware (it's unclear if these new ROMs could run on a standard Genesis).
Spatter: A little-known 1984 maze game featuring a clown on a bouncing tricycle.
Super Locomotive: A 1982 train game focused on switching tracks to avoid collisions.
VS Puyo Puyo Sun: A competitive two-player-exclusive "demake" of the third game in the popular color-matching puzzle series, with "new rules not found in the original version."

Intel

Intel Drops DirectX 9 Support On Xe, Arc GPUs, Switches To DirectX 12 Emulation (tomshardware.com) 45

An anonymous reader quotes a report from Ars Technica: Native DX9 hardware support is officially gone from Intel's Xe integrated graphics solutions on 12th Gen CPUs and A-Series Arc Alchemist discrete GPUs. To replace it, all DirectX 9 support will be transferred to DirectX 12 in the form of emulation. Emulation will run on an open-source conversion layer known as "D3D9On12" from Microsoft. Conversion works by sending 3D DirectX 9 graphics commands to the D3D9On12 layer instead of the D3D9 graphics driver directly. Once the D3D9On12 layer receives commands from the D3D9 API, it will convert all commands into D3D12 API calls. So basically, D3D9On12 will act as a GPU driver all on its own instead of the actual GPU driver from Intel. Microsoft says this emulation process has become a relatively performant implementation of DirectX 9. As a result, performance should be nearly as good, if not just as good, as native DirectX 9 hardware support.
Microsoft

Microsoft Finally Admits Xbox One Sales Were Less Than Half of the PS4 (theverge.com) 55

Official Xbox One sales have largely been a mystery, but now Microsoft is finally admitting the obvious: the PS4 outsold the Xbox One -- by a lot. From a report: Microsoft stopped reporting its Xbox One sales figures at the beginning of its 2016 financial year, focusing instead on Xbox Live numbers. The change meant we've never officially known how well Xbox One was holding up compared to the PS4 after the Xbox One's troubled launch. Analyst estimates have consistently put Microsoft in third place behind Sony and Nintendo, and now documents submitted to Brazil's national competition regulator finally shed some light on how the Xbox One generation went.

"Sony has surpassed Microsoft in terms of console sales and installed base, having sold more than twice as many Xbox in the last generation," admits Microsoft, as translated from Portuguese. Sony no longer report PS4 shipments, which means lifetime sales sit at 117.2 million as of March. While Microsoft hasn't provided a concrete sales number for Xbox One, its admission means the company must have sold less than approximately 58.5 million units. That lines up with market research from Ampere Analysis in 2020, which put the install base of Xbox One at 51 million units at the end of Q2 2020. Nintendo Switch currently sits at 111.08 million lifetime sales, and looks set to pass the PS4 later this year.

Google

Google Adds Instant Cloud-Streaming Button To Web Searches For Games (arstechnica.com) 12

An anonymous reader shares a report: The earliest sales pitch for Stadia, the Google streaming service that beams high-end video games to web browsers via the cloud, included the idea that it might work as simply as Googling your favorite game. You might search for a popular game to learn more about it, only to immediately see an option to start playing it inside your web browser, no additional hardware required -- and perhaps no payment, either. Nearly three years after Stadia's official launch -- and 18 months after the service's massive internal downgrade -- that scenario has finally begun to play out. What's more, the feature appears to be streamer-agnostic, as multiple Stadia-like streaming services have started appearing in search results.

This week, Google rolled out a limited launch of a "Play Now" tab that appears on searches for select video games on desktop browsers. (As of press time, out of three Google accounts tested, the search results shown in this article only appear on one of them.) This tab can be found in the right-hand "knowledge panel" that is otherwise automatically populated with user reviews, game details, and digital download purchase links. When a Google game search returns a Play Now tab, it will include as many compatible streaming services as possible, including Google Stadia, Microsoft Xbox Cloud Gaming, Amazon Luna, and Nvidia GeForce Now. Each entry shows what kind of fee may be required to play the game. Conveniently enough, many Google Stadia games can now be played for free for the first 30 minutes or as long as 120 minutes, and supported free-trial Stadia games get a bright-green flash of italicized text: "trial available." Other games and services that have appeared thus far have included tags like "premium subscription" or "free-to-play."

Microsoft

Microsoft Claims Sony Pays Developers 'Blocking Rights' To Keep Games Off Xbox Game Pass (eurogamer.net) 25

In a lengthy document submitted to the Brazilian government as part of its investigation into Microsoft's acquisition of Activision Blizzard, Microsoft has claimed Sony pays developers "blocking rights" to prevent games from appearing on Xbox Game Pass. From a report: The accusation appears in a 27-page rebuttal of Sony's recent objections to Microsoft's Activision Blizzard buyout, made to Brazil's Administrative Council for Economic Defense (CADE) as part of its investigation. Much of Sony's argument had focused on Call of Duty - which it claimed had "no rival" and was "so popular that it influences users' choice of console" -- with the PlayStation maker suggesting, among other things, that the inclusion of Call of Duty on Microsoft's Game Pass service would hamper its ability to compete.

Microsoft's response is as wide-ranging as Sony's initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard's titles -- suggesting Call of Duty mightn't be quite as "essential" as Sony claims -- to a reiteration of its assurances that it won't be making Call of Duty an Xbox console exclusive. It's here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, "the use of exclusive arrangements has been at the heart of Sony's strategy to strengthen its presence in the gaming industry." Microsoft says Sony's concerns are "incoherent", given that, by virtue of PlayStation's dominant market share, the company is a leader in the distribution of digital games - especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for "'blocking rights' to prevent developers from adding content to Game Pass and other competing subscription services."
Further reading: Microsoft Justifies Activision Blizzard's $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn't Release 'Unique' Games.
Games

Twitch Founder Justin Kan: Web3 Games Don't Need To Lure Players With Profit (techcrunch.com) 60

An anonymous reader quotes a report from TechCrunch: Top crypto VCs are constantly touting the potential of video games as one of the most compelling use cases for blockchain technology. [...] TechCrunch talked to Justin Kan, co-founder of Twitch and more recently, Solana-based gaming NFT marketplace Fractal, to get his thoughts on what it will take for this subsector of web3 to live up to the hype. Kan said that web3 gaming has a long way to go -- while there are about 3 billion gamers in the world, including those who play mobile games, he noted, far fewer have bought or interacted with any sort of blockchain-based gaming asset. Kan sees this gap as an opportunity for blockchain technology to fundamentally change how video game studios operate. "I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model," Kan said.

In some ways, web3 gaming was been built in response to the success of games such as Fortnite that were able to unlock a lucrative monetization path for gaming studios through micro-transactions from users buying custom items such as outfits and weapons. Web3 game developers hope to take that vision a step further by enabling players to take those custom digital assets between different games, turning gaming into an interoperable, immersive ecosystem, Kan explained. Kan has made around 10 angel investments in web3 gaming startups, including in the studio behind NFT-based shooter game BR1: Infinite Royale, he said. Still, he admitted that building this interoperable ecosystem, which he sees as the future of video games overall, doesn't technically require blockchain technology at all. "Blockchain is just the way that it's going to happen, I think, because there's a lot of cultural momentum around people equating blockchain with openness and trusting things that are decentralized on the blockchain."

[T]he appeal of an open gaming ecosystem is more about the principle of the matter than it is about making a living. "I actually think that people equate NFTs and games with this play-to-earn model where people are making money and doing their job [by gaming], and I think that's completely unnecessary," Kan said. "Having digital assets in your game can work and be valuable, even if nobody is making money and there's no speculative appreciation or price appreciation on your assets," he added. It's common for popular games to attract new development on top of their existing intellectual property. Kan shared the example of Counter-Strike: Global Offensive (CSGO), a video game in which custom "skins" have sold for as much as $150,000 each. "I funded a company that builds on top of the CSGO skins," he said. "CSGO changed the rules about what was allowed and actually confiscated over a million dollars just from this company -- so yeah, I don't want to build on top of these non-open platforms anymore."
"Kan sees blockchain-based games as just a 'more economically immersive' version of the marketplaces that already exist in video games," adds TechCrunch. "He doesn't think users will flock to blockchain gaming just to make money, though."

"I think that web3 games are just being more open and saying, instead of this being a black market, we're going to make this a real market and people's economic participation is going to vary to different levels. There's gonna be people who only play the game and never buy things with money. There's gonna be some people who are making some side money because they're really good at the game, and they're getting some things in the game they're selling [or trading]."

He added: "In order for this market to actually be big, it's going to require normal people who want to play games for fun to play these games. That doesn't exist yet. I think most of the market today is people who are crypto-native."
Nintendo

28 Years Later, Super Punch-Out!!'s 2-Player Mode Has Been Discovered (arstechnica.com) 25

Hmmmmmm shares a report from Ars Technica: While Punch-Out!! has been one of Nintendo's most beloved "fighting" series since its 1984 debut in arcades, it has rarely featured something common in the genre: a two-player mode. On Monday, however, that changed. The resulting discovery has been hiding in plain sight on the series' Super Nintendo edition for nearly 30 years. Should you own 1994's Super Punch-Out!! in any capacity -- an original SNES cartridge, a dumped ROM parsed by an emulator, on the Super Nintendo Classic Edition, or even as part of the paid Nintendo Switch Online collection of retro games -- you can immediately access the feature, no hacking or ROM editing required. All you need is a pair of gamepads.

[T]oday's Super Punch-Out!! discovery revolves around a simple series of button combinations, which require nothing more than a second controller. The two-player mode is hidden behind an additional, previously undiscovered menu, which lets solo players skip directly to any of the game's boxing combatants. It's essentially a "level select" menu, which many classic games featured for internal testing, and speedrunners could arguably use it to practice against specific opponents more quickly.

This menu can be accessed by holding the R and Y buttons on player two's controller at the "press start" screen, then pressing Start or A with player one's controller. Do this, and a new menu appears, displaying all 16 boxers' profile icons. Pick any of these icons to engage in a one-off fight; once it's over, you're dumped back to the same boxer-select menu. In this menu, friends can access a two-player fight if player two holds their B and Y buttons down until the match starts. You won't hear a sound effect or any other indication that it worked. Instead, the match will begin with the second player controlling the "boss" boxer at the top of the screen. Combine the "ABXY" array of buttons with "up" and "down" on the D-pad to pull off every single basic and advanced attack.
All credit goes to the coder responsible for the new @new_cheats_news account on Twitter, notes Ars.
Movies

Live-Action Pac-Man Movie In the Works (hollywoodreporter.com) 66

A live-action film based on PAC-MAN is in the works from Bandai Namco Entertainment -- the company behind PAC-MAN -- and Wayfarer Studios, the production company founded by Justin Baldoni and Steve Sarowitz. The Hollywood Reporter reports: First introduced in the U.S. in 1980 -- and originally called Puck Man in Japan -- PAC-MAN became a coin-operated staple. The game is set in mazes where Pac-Man has to eat pellets while being pursued by colorful ghosts as the mazes get progressively more difficult. The game begat merchandise, several sequel games like Ms. PAC-MAN, as well as two television series, including a Hanna-Barbera produced ABC series and a Disney XD take.

The project will be based on an original idea from Chuck Williams (Sonic the Hedgehog) of Lightbeam Entertainment. Baldoni, Manu Gargi and Andrew Calof will produce on behalf of Wayfarer Studios, with Tracy Ryerson developing; Williams and Tim Kwok will produce on behalf of Lightbeam.

Games

99 Percent of Netflix Subscribers Haven't Tried Its Games Yet (theverge.com) 103

As Netflix continues to build out its portfolio of games, the streamer's seeing less than 1 percent of its subscribers interact with them on a daily basis. From a report: According to data obtained by CNBC from app tracking group Apptopia, Netflix's games average 1.7 million users per day, a sliver of Netflix's 221 million subscribers globally. Apptopia found that Netflix's games have been downloaded a total of 23.3 million times since Netflix announced a push into mobile gaming in November 2021. The streamer started with just five games, a collection that it has since expanded to over two dozen titles, including a game based on the Exploding Kittens card game, the League of Legends spinoff Hextech Mayhem, and the strategy title Into the Breach. Netflix also plans on adding a game based on its original series The Queen's Gambit.
Businesses

Tencent Seeks Bigger Stake in 'Assassin's Creed' Maker Ubisoft (reuters.com) 7

Tencent plans to raise its stake in French video game group Ubisoft Entertainment as the Chinese gaming giant pivots to the global gaming market, Reuters reported Thursday, citing four sources with direct knowledge of the matter. From the report: China's largest social network and gaming firm, which bought a 5% stake in Ubisoft in 2018, has reached out to the French firm's founding Guillemot family and expressed interest in increasing its stake in the firm, the sources said. It is not clear how much more Tencent wants to own in Ubisoft, valued at $5.3 billion, but Tencent aims to become the single largest shareholder of the French company with an additional stake purchase, two of the sources said, speaking on condition of anonymity. Tencent is hoping to buy a part of the additional stake in Ubisoft, the maker of the blockbuster "Assassin's Creed" video game franchise, from the Guillemot family, which owns 15% of the firm, three of the sources said. Tencent could offer up to 100 euros ($101.84) per share to acquire the additional stake, two of the sources with knowledge of the internal discussions, said. It paid 66 euros per share for the 5% stake in 2018.
Microsoft

Microsoft Justifies Activision Blizzard's $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn't Release 'Unique' Games (80.lv) 91

Microsoft has recently tried to justify its $68.7 billion acquisition of Activision Blizzard by telling regulators that the deal with the Call of Duty publisher will not negatively impact the market and other platforms because it does not release "unique" or "must have" games. From a report: In a document presented to the New Zealand Business Acquisitions and Authorisations Commerce Commission, Microsoft claimed that no Activision Blizzard game has "unique" characteristics, so its rivals would do well without Activision Blizzard titles and would be able to compete in the gaming market. "With respect to Activision Blizzard video games, there is nothing unique about the video games developed and published by Activision Blizzard that is a "must have" for rival PC and console video game distributors that could give rise to a foreclosure concern," the company said.
Social Networks

'CSS Crimes' Turn Social Media Posts Into Games (theverge.com) 22

Alexis Ong writes via The Verge: It is a truth universally acknowledged that if you build something on the internet, people will find ways to creatively break it. This is exactly what happened with cohost, a new social media platform that allows posts with CSS. Digging through the #interactables hashtag on cohost reveals a bounty of clickable, CSS-enabled experiments that go far beyond GIFs -- there's a WarioWare mug-catching game, an interactive Habbo tribute, magnetic fridge poetry, this absolutely bananas cog machine, and even a "playable" Game Boy Color (which was, at one point, used for a "GIF plays Pokemon" event). Yes, there's also Doom. The cohost team embraced the madness. It was the beginning of a creative avalanche that simply isn't possible on other social media sites -- a phenomenon that the cohost community has since dubbed "CSS crimes."
The Courts

Judge Orders Waterloo Business To Name Customers Who Doxxed, Threatened Bungie Employees (therecord.com) 30

An innocent tweet about a wildly popular online multiplayer game led to a terrifying real-life campaign of doxxing and death threats against employees of game company Bungie. The Record reports: Two employees of Bungie, the American company behind "Destiny 2" -- a first-person shooter with 40 million users -- recently convinced an Ontario judge to order Waterloo-based TextNow to name its customers who made "racist and serious physical threats" against them. TextNow offers users anonymous phone service. [...] The two employees sought an "urgent and confidential" court order requiring TextNow to name the customers who made the threats. The judge agreed on June 15 but waited a month before releasing his reasons due to "the serious nature of the allegations of danger." TextNow collects information about each user, including email address, phone number, IP address, credit card number and logs of calls and texts.

The judge said the employees don't plan to sue the users in Ontario. "Whether they sue in the U.S. or just give the name to the police, I am satisfied that the exceptional equitable remedy ought to be available to identify people who harass others, with base racism, who dox, abuse personal information, and make overt threats of physical harm and death," he said.
"Our mission is to provide everyone with an affordable way to communicate, and we place a high value on the safety and privacy of our users," a TextNow spokesperson said in an email to The Record. "From time to time, we receive lawful requests for information. We comply with all valid requests as required by law."
Games

World of Warcraft Mobile Game Reportedly Cancelled by Blizzard After Finance Dispute (ign.com) 10

A World of Warcraft mobile game has reportedly been quietly canceled due to financing disputes. From a report: According to Bloomberg, the upcoming smartphone game had been in development for three years but has now been canceled due to a dispute between Activision Blizzard and NetEase. "The two companies disagreed over terms and ultimately called a halt to the project, which had been kept under wraps," said a source close to the deal. The project, referred to as "Neptune" by those working on it, was said to be a Warcraft spin-off, set during a different period to World of Warcraft. It's unknown whether it would have directly tied into either Warcraft, Warcraft II, or Warcraft III. The good news is that it's not Warcraft Arclight Rumble -- the upcoming mobile "tower offense" game due to release later this year. As far back as February this year, Activision Blizzard revealed that it was working on multiple mobile Warcraft titles, and this was thought to be one of the big reasons behind Microsoft's acquisition of the company for a reported $69 million earlier this year. Now, it looks as though those mobile games may be up in the air -- after all, the extent of Activision Blizzard's working relationship with NetEase following this high-profile cancellation is uncertain. Another of Activision Blizzard's mobile games, a Pokemon Go-style AR game, was also canceled.

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