Role Playing (Games)

The City of Heroes Expansion & the Issues of User-Created Content 150

eldavojohn writes "Wired has a piece on the new City of Heroes content that is created by players — or rather the severe abuse of it. Namely, creating missions for the characters. The problem is that gamers game this system, even though Paragon City has tried to maintain a good risk/reward ratio for experience in these missions. Making the situation even worse is that people who architect highly-rated missions get architect awards, which are redeemable for prizes — almost ensuring experience farming missions. Eric Heimburg (lead engineer and producer of Asheron's Call and the upcoming Star Trek MMO) comments on this: 'It may seem sad that giving the players what they want is detrimental to the player's overall length of enjoyment of the game, but that's the truth. Once you reached that top of the hill, if there's nothing left to do or see, players are likely to move on. Length of enjoyment (equals) amount of money earned, so developers have a strong incentive to keep players from gaining power and levels too quickly.' Matt Miller (lead designer of CoH), addressed the community on this very topic. This is resulting in an unexplained ban/loss of experience if you are determined to be abusing the mission architect, causing an uproar in the community. Is user-generated content a dead end for an MMORPG?" Update: 05/20 20:27 GMT by T : Rather than lead engineer of Asheron's Call or the Star Trek MMO, a correction at Wired says rather that "Heimburg worked as Star Trek Online's systems designer at Perpetual Entertainment, prior to the game's transfer to Cryptic Studio."
Google

Google Earth As a Game Engine For Ship Simulation 84

dinther writes "Yesterday the program Ships was released. Ships is significant because it is the first serious application that uses Google Earth as a game engine. In Ships, you take control of a selection of ships and drive them around the world (if you have that much time). Building games around Google Earth is now viable, thanks to its ever-increasing level of detail. From a technical standpoint, the Google Earth browser plugin has proven to be quite a capable platform to work with. Further tech details about the application are available as well."
PC Games (Games)

Age of Conan, One Year On 119

One year after its rocky launch, Age of Conan has stabilized and seen a growth in its player base, reports FunCom. What's more, they say, is that players seem to be playing for longer periods of time as well. Game Director Craig Morrison said in his May letter that work on the next major update, 1.05, is nearing completion, and provided some more details about the new features. This is the same patch which, due to the sweeping stat and equipment changes, will allow players who have a character at level 50 or higher to create a brand new character already at level 50. Reader Kheldon points out a two-part interview with Morrison in which he discusses the laundry list of changes they've made in the past year to improve the game, as well as some broader thoughts about storytelling in the MMO genre. FunCom also released some early details yesterday on two new, free-to-play MMOs they're working on, one of which is browser-based and one of which is Java-based.
Businesses

Wal-Mart Enters the Used Game Fray 129

eldavojohn writes "It's a simple model — you buy used games for a third of the price of a new one from patrons. Then you turn around and sell the game for two-thirds the normal price to other patrons that have not yet enjoyed the title. Such has been the model for stores like GameStop. The great part about that business is a recession can sometimes help their market, as gamers look to save a few bucks any way possible. Well, today Wal-Mart launched kiosks in 77 of its stores that vend used video games. Looking like a RedBox DVD kiosk, these automated machines are full of bugs, but spell trouble for businesses like GameStop. This should also pique the interest of used-game opponents and provide a bigger target for them to go after if they get the politicians on their side."
XBox (Games)

Microsoft Trying To Patent a 'Magic Wand' 157

theodp writes "Newly-disclosed USPTO documents show that Microsoft is seeking patent protection for a 'Magic Wand,' a device with various gizmos and sensors that can manipulate and interact with its environment, including video and holographic images, while using biometrics to connect with the user. 'Even the most pragmatic individual,' explains Microsoft, 'would have trouble arguing against the merits or utility of, say, a magic wand that actually worked to control or communicate with objects or components in an associated nearby environment.' No doubt. The inventors include CXO/CTO J Allard, and Sr. Researcher Andy Wilson."
Games

Extrapolating the Near Future of Gaming 196

Sci-fi author Charlie Stross gave a keynote address at the recent LOGIN 2009 conference about what we can reasonably expect from games and game-related technology over the next 10 to 20 years. He takes a realistic look at the limitations we'll face with regard to processing power and bandwidth, and goes on to talk about how augmented reality software and aging gamers will affect future titles. Quoting: "But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners."
Role Playing (Games)

Champions Online Delayed Until September 12

Erik J writes "Cryptic Studios has announced that their upcoming superhero MMORPG, Champions Online, has suffered a delay. The title, originally slated to arrive for PC and Xbox 360 on July 14th, has been pushed back to September 1st of this year. The studio claims the postponement stems from the need to make the game as polished as possible. 'It is critically important for an MMO to be as good as it possibly can be at launch,' said executive producer Bill Roper. 'Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time.'" Roper also spoke recently about the lessons he's taken from his years in the MMO industry, commenting on why big-budget games are such a gamble, and why it's ridiculous to measure success by comparing a new game to World of Warcraft.
Software

Computer Chess Programs Vie "Live" For World Championship 73

Alex Laburu writes "The 17th World Computer Chess Championship is taking place in Pamplona through the 18th of May. As of this writing, Rybka (winner of the last two editions) is ahead of the pack and playing Shredder to consolidate its lead over Junior. You can watch the games live or otherwise follow the tournament asynchronously on the standings page, where you'll also find information about the hardware used by various teams."
Games

Left 4 Dead SDK Beta Released 75

Valve has released a beta version of their authoring tools for Left 4 Dead. The tools will allow you to "create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game." The kit includes a level editor and command-line compiling utilities, as well as example maps, props, infected, and explosives. It also brings plugins for a 3D modeling program called SketchUp. Valve has updated their development wiki to go along with the release.
First Person Shooters (Games)

Team Fortress 2 Update To Bring Maps, Sniper and Spy Upgrades 88

Over the past several days, Valve has been releasing details on an update to Team Fortress 2. They first revealed that the Sniper was taking its turn in a series of class upgrades, getting a bow and arrow that's capable of pinning an enemy to a wall. Next, they showed off a pair of new maps — a sawmill arena map that's in the midst of heavy rainfall and a circular map built around a doomsday weapon. Valve also mentioned a new game mode called Payload Race — it's similar to a regular Payload match, but both teams have a cart to push. The next day brought about an electrified shield for the Sniper, and hinted that the Spy would be getting an update as well. The following announcement confirmed it, introducing a device that would allow the Spy to feign death, and another that lets the Spy remain invisible permanently, only draining their power while in motion.
The Military

When Does It Become OK To Make Games About a War? 295

The cancellation of Six Days in Fallujah seems to have stirred up almost as much debate as its original announcement. Given the popularity of World War II games, it seems clear that the main concern about a game focusing on modern war events relates to how recently they happened. Kotaku takes a look at some of the obstacles such a game would need to overcome to achieve broad acceptance. "When approaching a game that realistically depicts a modern combat situation, one criticism that often arises is the subject of fun. Can a realistic military shooter be fun? According to Ian Bogost, that's the wrong question to ask. 'We use the word fun as a placeholder, when we don't even really know what we mean when we look for some sort of enjoyment in a serious experience,' he said. Fun and entertainment aren't mutually exclusive, especially when it comes to entertainment based on real-world military conflicts. As Bogost explains, fun isn't the key word in this situation. 'It may not be possible to make a realistic war game that is fun — war is not fun — but it is possible to create an experience that is informative, appealing, and startling in a positive way.'"
Music

Guitar Hero 5 To Allow Duplicate Instruments, Easy Switching 43

Activision confirmed the existence of Guitar Hero 5 last week, and now they've released details about some of the game's new features. Quoting 1Up: "... the new Party Play mode allows players to swap instruments and difficulties on the fly — even in the middle of a performance. You'll also be able to play Guitar Hero 5 with any combination of instruments, be it four drum kits, two microphones and two guitars, or any other possible configuration of four players." They also listed a few of the songs, which include "All Along the Watchtower" by Bob Dylan and "Ring of Fire" by Johnny Cash. Meanwhile, their music-game rival Harmonix has revealed the full set list for Rock Band Unplugged, coming out early next month for the PSP.
The Courts

3D Realms Sued Over Failed Duke Nukem Forever Plans 180

Take-Two Interactive has now sued 3D Realms over the cancellation of Duke Nukem Forever . Take-Two did not provide continuous funding for the game, but they did pay $12 million for the publishing rights to the game. A Bloomberg report quotes Take-Two's complaint as saying that 3D Realms "continually delayed the completion date" and "repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version" of the game. (The complaint refers to 3D Realms as part of Apogee Software, Ltd., not to be confused with Apogee Software, LLC, the publisher behind the still-forthcoming Duke Nukem Trilogy.)
Games

On the Feasibility of Single-Server MMOs 316

GameSetWatch takes a look at the issues involved in creating an MMO that does not split its users among many different servers. They suggest that running a single "shard" is the next step in the evolution of MMOs, since it better allows player choices to have a meaningful impact on the game world; supporting different outcomes across multiple shards is a technical nightmare. They estimate, from the hip, that the cost to develop the technology required to support a massive amount of players (i.e. far more than EVE Online) on a single server to be roughly $100 million. Another recommendation is the strong reliance on procedural and user-generated content creation to fill a necessarily enormous game world.
Games

The Best Achievements 107

Like them or not, achievements have become a staple of modern gaming, giving players goals to strive for and a measuring stick with which they can compare themselves to random strangers on the internet. Eurogamer discusses why they've become so popular, and takes a look at some of the most entertaining examples. Quoting: "... we mock Achievement points because they spell out in large numbers what is so pathetic about video games. But we also celebrate them, because, when used in funny, creative or interesting ways, they also spell out what is so compelling and wonderful about video games. Because for every Achievement in which you have to do nothing more than play through a tutorial there's another that subverts convention, rewarding you for skipping it instead. For every fetch quest that has you collecting dogtags for the millionth time, there's another that makes you fight the baddy with your arms tied behind your back. And for every Achievement you earn in jest for pressing the start button, there's another that only rewards the single best player in the world."
Portables (Games)

Gamepark Releases the GP2X Wiz 145

Craig writes "Gamepark have officially released the follow-up to its successful Linux handheld, the GP2X. The GP2X Wiz is a 533Mhz Linux-based handheld that's a similar size to the GBA Micro, with a touchscreen and 12 games preloaded into memory, many of which are demos of commercial games. The system comes with 1GB of flash memory, which can be expanded with SD cards. The Homebrew Community have already released ports of games such as Quake, Wolfenstein 3D, Warcraft and emulators for SNES, Genesis, Commodore 64 and the arcade emulator Mame."
Books

Video Game Adaptation In the Works For A Song of Fire and Ice 183

On Wednesday, French game development studio Cyanide announced that they will be working with George R. R. Martin to bring his popular fantasy series, A Song of Fire and Ice, to the realm of video games. The press release implies that there will be more than one game, and the games will come out for PCs and "next-gen consoles." Apparently an HBO television series is in the works as well, in addition to board and card games related to the books.
Java

Java Program Uses Neural Networks To Monitor Games 100

tr0p writes "Java developers have used the open source Neuroph neural network framework to monitor video game players while they play and then provide helpful situational awareness, such as audio queues when a power-up is ready or on-the-fly macros for combo attacks. The developers have published an article describing many of the technical details of their implementation. 'There are two different types of neural networks used by DotA AutoScript. The first type is a simple binary image classifier. It uses Neuroph's "Multi-Layer Perceptron" class to model a neural network with an input neurons layer, one hidden neurons layer, and an output neurons layer. Exposing an image to the input layer neurons causes the output layer neurons to produce the probability of a match for each of the images it has been trained to identify; one trained image per output neuron.'"
Games

Why Bother With DRM? 376

Brad Wardell of Stardock and Ron Carmel of 2D Boy recently spoke with Gamasutra about their efforts to move the games industry away from restrictive DRM. Despite the fact that both have had their own troubles with piracy, they contend that overall piracy rates aren't significantly affected by DRM — and that most companies know it. Instead, the two suggest that most DRM solutions are still around to hamper a few more specific situations. Quoting: "'Publishers aren't stupid. They know that DRM doesn't work against piracy,' Carmel explains. 'What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold.' ... 'I believe their argument is that while DRM doesn't work perfectly,' says Wardell, 'it does make it more difficult for someone to get the game for free in the first five or six days of its release. That's when a lot of the sales take place and that's when the royalties from the retailers are determined. Publishers would be very happy for a first week without "warez" copies circulating on the Web.'"
Input Devices

Microsoft Working On Motion-Sensing Camera For the Xbox 360 68

The Wall Street Journal reports on the motion-capture technology Microsoft is rumored to be working on for the Xbox 360. "Unlike the Wii, the Microsoft camera won't require users to hold any hardware to control on-screen action, the people familiar with the matter said. The camera would sit near the television and capture when players move their hands, legs or head." The Guardian Games Blog points out that we've gotten a look at this technology before, from a company called 3DV, which was reported to be talking with Microsoft earlier this year. Many expect the specifics of this technology to be revealed at E3 early next month.

Slashdot Top Deals