Security

Major Spike in Security Threats To Online Games 48

Gamasutra reports on data from security software firm ESET, which shows a major increase in the number of gaming-related security threats over the last year. They attribute the rise in attacks to the amount of money involved in the games industry these days. ESET's full report (PDF) is also available. "[ESET's research director, Jeff Debrosse] explains: 'It's a two-phase attack. If someone's account was compromised, then someone else can actually [using their avatar] during a chat session, or through in-game communication... they could leverage that people trust this person and point them at various URLs, and those URLs will either have drive-by malware or a specific [malware] executable. What ends up happening is that folks may end up downloading and using it. This is just one methodology.' These attackers also target gamers in external community sites, says Debrosse, through 'banners on websites or URLs in chat rooms or forums' — which can lead to unsafe URLs. 'If [users] don't have adequate protection, they could very well be downloading malware without their knowledge.'"
Intel

Intel To Design PlayStation 4 GPU 288

madhatter256 writes "According to the Inquirer it looks like Intel will be designing Sony's next gen console GPU. It will most likely be an off-shoot of the Larrabee GPU architecture. It is also unknown as of yet if Intel will also take part in the CPU design of the console. Due to current economic times it was a no brainer for Sony to go with Intel. " The article also mentions rumors of ATI getting the Xbox3 GPU and, if history is any judge, the Wii2 as well.
Games

EA Unveils Two New Battlefield Games 54

Electronic Arts announced at New York Comic Con that the Battlefield series would be getting two more titles. Battlefield 1943 will be focused on multiplayer, and it's due out for download this summer. It will be available through the PlayStation Network and Xbox Live, and there will be a PC version as well. A website has been launched for the game, and it contains a trailer. Battlefield: Bad Company 2 is scheduled for winter, and it will be available for the PC, PS3, and Xbox 360 also. Details for Bad Company 2 are sparse, though one exec said, "... it takes everything that players liked in the original and ups the ante — more vehicles, more destruction and more team play."
PC Games (Games)

Massive EVE Online Alliance Disbanded 352

tnt001 writes "In the world of EVE Online, the infamous Band of Brothers alliance has been disbanded. It seems that rival alliance Goonswarm had a spy in the holding corporation, and he stole money as well as capital ships and other assets. The spy then disbanded the alliance. 'One of GoonSwarm's stated motivations from their early days as an alliance was to punish what they viewed as the arrogance of Band of Brothers. If they've held true to that ideal, stealing the alliance out from under BoB effectively means GoonSwarm has accomplished what they set out to do years ago.' As of 11:00 GMT, BoB lost all its sovereignty (its outposts are conquerable now, cyno-jammers are offline, jump bridges are inoperable)."
PC Games (Games)

Left 4 Dead DLC, SDK Announced 66

Today Valve announced plans for Left 4 Dead's first DLC, called The L4D Survival Pack. It will include a new game mode and two campaigns for Versus mode. The new content is coming to both the PC and Xbox 360 versions of the game (a PS3 port to the base game still seems unlikely). The press release goes on to say, "In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D's matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC." The Opposable Thumbs blog also reports on a way to play Left 4 Dead in 3D.
First Person Shooters (Games)

First-Person Shooter Modified For Fire Drill Simulation 158

Hugh Pickens writes "Researchers at Durham University have modified a video game and turned it into a fire drill simulator using the Source engine (the 3D game engine used to drive Half-Life 2), and created a virtual model of one of the university's departments. Dr. Shamus Smith said that although 3D modeling software was available, modifying a video game was faster, more cost effective, and had better special effects. 'We were interested in using game technology over a customized application and the Source Engine, from Half-Life, is very versatile,' said Smith. 'We used the simulation to see how people behaved in an actual fire situation and to train people in "good practice" in a fire.' The team says the virtual environment helped familiarize people with evacuation routines and could also help identify problems with a building's layout. One problem, however, was that while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith." This makes me wonder to what extent entertainment software will fill the role of non-entertainment software as the tools and engines become more and more powerful. Ars mentions related news that the US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts." It's unclear whether this is related to the US Army's similar program.
First Person Shooters (Games)

An Early Look at Killzone 2's Multiplayer 47

Giant Bomb takes us through the multiplayer mode of upcoming first-person shooter Killzone 2 from Guerrilla Games. They explain how you gradually unlock more ranks, weapons, and classes as you find success. They also say you should expect different modes of play to be thrown at you after every victory: "The big thing to 'get' about Killzone 2's multiplayer is that the game isn't really broken down by game types, like team deathmatch or capture the flag. Those styles of gameplay are instead integrated at a higher level. Each map and each match is capable of serving up five different objectives. And the game serves these objectives to you on the fly. So you might join a game and get thrown into a Body Count mission, which is the game's take on team deathmatch. If one side hits the kill count or if time expires with one side ahead of the other, the leading side wins that mission and earns one point. After a brief respite from mission-based activity, the game launches into the next thing."
Role Playing (Games)

Warhammer Team Hit By Layoffs 89

Zonk notes that Mythic Entertainment, developer of Warhammer Online, is being hit by another round of layoffs. The report estimates that between 60 and 130 staff were let go as part of Electronic Arts' reduction of its workforce. This comes alongside news that the number of Warhammer subscribers has settled to around 300,000. Mythic's Mark Jacobs was quick to affirm that while they were "resizing the team," their plans and schedule are unchanged, citing lower demands on QA now that the launch period has passed. Hopefully this means that their upcoming "live expansion," A Call to Arms, will not be affected by the layoffs.
The Courts

Legal Trouble For MMOs In Australia 207

Zonk tips a story at Massively that has uncovered a potential legal controversy in Australia where some MMOs are concerned. Under Australian law, all games require a formal rating to be sold. Due to an oversight, many MMOs do not carry such a rating, yet they have been sold since release without anyone realizing the problem. "According to the Act, selling a single copy of an unclassified game attracts a penalty of AU$27,220.80 or two years. Selling unclassified games in commercial quantities (50 or more) can have a much steeper schedule of penalties, and additional penalties apply to advertising unclassified material, or simply omitting the correct ratings labels on the merchandise. ... publishers and distributors at some point misunderstood their obligations with respect to MMOG classifications in Australia, and operated under the belief that no such rating was required here." Reader Clomer points out that this has been brought to the attention of the Australian media, so hopefully the issue will be resolved soon.
Businesses

Amazon Enters Gaming Market 52

eldavojohn writes "Ars brings us news of Amazon's entrance into the casual gaming market after purchasing Reflexive last year. Amazon identifies this sort of gaming as a good start for its demographic of customers and is certainly making competitors in the field nervous. There is a lot of evidence that Amazon is testing the waters to see how these small time games go as a prerequisite to something bigger, although they aren't talking. From Ars, 'For the first week, visitors will even be able to grab three games for free: Jewel Quest 2, Build a Lot, and The Scruffs. That, along with the ability to try every game before you buy, should be enough to entice fans of casual gaming to check out Amazon's offerings. It also looks like this could be Amazon's first step into the world of digital distribution for video games.' Do you think this trial will go well for Amazon?"
Government

Jack Thompson Attacks DoD, ESA, GTA With Utah Bill 235

eldavojohn writes "Delusional disbarred Miami attorney Jack Thompson claims to have a bill in the state of Utah that targets retailers and entire industries with the Truth in Advertising Law. The best part of his rant: 'Our military appropriately uses violent video games a) to suppress the inhibition to kill of new recruits, and b) to teach killing scenarios. Games have the same effect on civilian teens.' While GamePolitics couldn't find the bill on Utah's state site, they did receive a response from him claiming 'I have a sponsor and a bill, and [the video game] industry is in trouble.' For 2009 bills, there seems to be merely a bill enhancing the Truth in Advertising Law but does not contain any of Thompson's verbiage. Good 'ole Jack — always good for some laughs, but really he needs to give it up one of these days."
Portables

Ion Platform For Atom Tested With Games, HD Video 115

J. Dzhugashvili writes "Nvidia has already pulled the curtain off its Ion platform, which couples GeForce 9400 integrated graphics with Intel's Atom processor. But how does it perform? The Tech Report has taken the tiny Ion reference system for a spin in games and video decoding to see if the GeForce GPU really helps. The verdict? 1080p playback is actually smooth, and the whole system only draws 25W during playback. Fast-paced action games are another story—Half-Life 2, Quake Wars, and Call of Duty 4 are all choppy with a single Atom core and single-channel RAM, although they do run. TR concludes that Ion is nevertheless a clear improvement over Intel's 945G chipset, especially since Nvidia doesn't expect Ion-based Atom systems to cost significantly more than all-Intel ones." Update: 02/04 09:14 GMT by T : HotHardware is one of the several other sites offering some performance benchmark numbers on the new chipset.
Games

Video Game Use Linked To Breast Feeding 94

In order to demonstrate the ridiculousness of some recent studies which grabbed media headlines by claiming "links" between video games and all sorts of negative behavior (such as violence and the lower-quality relationships), Ars Technica's Ben Kuchera did an experiment of his own: "I started calling people I knew, and I asked if they had one or more video games in the house. Then I asked if they breast-fed their children. To my great shock, most answered 'yes' to both. One couple I contacted switched to formula after their child's birth, and told me that they didn't play video games. The data, based on my first round of calls, was conclusive: if you play video games, you are much more likely to breast-feed your children. You're probably ready to shoot five thousand holes in my argument. ... I did my job though, and you clicked on the headline." He goes on point out flaws in media reports and legislation involving such claims.
Networking

Console Download Speeds Tested 81

MTV's Multiplayer blog tested and compared the download speeds of games on the Wii, the Xbox 360, and the PS3. They tested a variety of scenarios, with the PS3 most often coming out on top. The Xbox 360 took first in one test, but in that situation it was using a wired connection while the other two were not. The Wii consistently came in on the slower side, taking last place in all but one test. The PS3 ranged from .44 to .79 MB/sec, the Xbox 360 from .26 to .86 MB/sec, and the Wii from .30 to .55 MB/sec. What have your experiences been with console download times?
Games

Will the FTC Target EULAs Next? 116

A few weeks ago, we discussed news that the Federal Trade Commission was planning to look into DRM and the way its characteristics are communicated to customers. Now, Joystiq's Law of the Game column speculates that EULAs could be on the FTC's list to review as well. "I would be willing to guess that within the next few years, the often maligned End User License Agreement ('EULA') may fall into the realm of being regulated as further 'consumer protection.' Is it necessary? ... The first and most common method [of consumer protection] is what is known as a 'plain language requirement.' The idea is that contracts written by lawyers are full of legal terms and are written in such a way that it takes a lawyer to decipher the actual meaning of all of the clauses. ... on the complete opposite end of the spectrum, it could be required that companies abandon EULA contracts all together in favor of a collection of FTC approved bullet points. The development and legal communities would, I assume, vehemently oppose this idea, but it is possible. Basically, the FTC would come up with a list of things all EULAs include, then a list of optional provisions that the licensor (the game company) could include."
Classic Games (Games)

Setting Up Ubuntu On a PS3 For Emulation 81

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: "It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3's XMB; Ubuntu gets installed on an entirely separate partition of your PS3's hard disk, so your default system doesn't get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3's Cell Processor is PowerPC based, you won't be able to use any Linux software that's compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth."
Television

NFL's IT Chief Gears Up For His 25th Super Bowl 82

BobB-nw writes with this excerpt from NetworkWorld: "NFL IT guru David Port claims he doesn't have a favorite football team, but on Sunday he'll be working his 25th Super Bowl. As the league's vice president of information technology, Port and his IT staff are responsible for building a temporary network to support NFL staff and thousands of journalists during Super Bowl week. Port starts preparing for each Super Bowl two years in advance, working with the city and venues where IT operations and media professionals will be based. More intensive planning starts about 11 months before the big game. Port explained that the NFL essentially built a small data center with IBM blade servers at the temporary headquarters in a local Marriott near the Super Bowl site. 'We built out an infrastructure with approximately 300 computers, PCs and laptops, and wired and wireless networks that are used for NFL core operations, for game production and business operations. Much of it is also for media,' Port said." CNet is running a related story about the technology behind the Super Bowl, focusing on some of the visual effects viewers will see, as well as the hardware that makes everything happen.
Education

Involving Kids In Free Software Through Games 33

SynrG writes "Platinum Arts Sandbox puts into childrens' hands the ability to role play in a 3D world and edit that world using simplified controls. The expressions on the faces of our kids as they played were priceless; both the ups and the downs. I wanted to capture this on video and share it. After having established a rapport with upstream, we took a 20 minute clip of one of our play sessions and gave a copy to them to use to help further their work. Here is the edited result. They were very pleased to have that kind of feedback and found the video valuable for determining where the software still needed improvement and to notice which aspects particularly pleased the children."
Real Time Strategy (Games)

Hands-On With Halo Wars 52

The Opposable Thumbs blog got some hands-on time with Halo Wars, the upcoming RTS from Ensemble Studios. The early look is promising; concerns about the controls and the game's adherence to Halo's style have effectively been laid to rest. Now that work on the game is complete, Ensemble is shutting down, its employees splitting amongst at least two new game studios. "Thanks in large part to the game's control and Ensemble's clear consideration for the limitations of a controller when playing an RTS, Halo Wars manages to achieve a level of playability and accessibility that truly is fitting of the Halo dynasty. As Halo brought console FPS games to the masses in a way that Goldeneye couldn't, so too will Halo Wars introduce RTS games to a whole new league of gamers. ... Ensemble has done a great job at emulating what made Bungie's titles so great; from the orchestral themes to the massive battles and the ongoing drama of the Covenant war, Halo Wars is a Halo title through and through."
Music

DJ Hero Planned For Later This Year 54

Activision Blizzard CEO Bobby Kotick spilled the news that the DJ Hero game currently being developed by FreeStyleGames will be released sometime this year. He described it as a "turntable that you actually can play competitively and spin discs and mix songs." In an interview at the World Economic Forum, Kotick also explained why the games industry is in a good position to survive the recent economic troubles, saying that the amount of time people are playing games is on the rise, in part due to their low cost-to-time ratio.

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