Businesses

Unity Rushes To Clarify Price Increase Plan, as Game Developers Fume (axios.com) 71

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community. From a report: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make. Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter. But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything. With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue. Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees. The newfee system will begin at the start of 2024. [...] After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity's Whitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.) He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.

Games

Meet the Guy Preserving the New History of PC Games, One Linux Port At a Time (404media.co) 21

An anonymous reader quotes a report from 404 Media: Historically, video game preservation efforts usually cover two types of games. The most common are very old or "retro" games from the 16-bit era or earlier, which are trapped on cartridges until they're liberated via downloadable ROMs. The other are games that rely on a live service, like Enter the Matrix's now unplugged servers or whatever games you can only get by downloading them via Nintendo's Wii Shop Channel, which shut down in 2019. But time keeps marching on and a more recent era of games now needs to be attended to if we still want those games to be accessible: indies from the late aughts to mid twenty-teens. That's right. Fez, an icon of the era and indie games scene, is now more than a decade old. And while we don't think of this type of work until we need it, Fez, which most PC players booted on Windows 7 when it first came out, is not going to magically run on your Windows 11 machine today without some maintenance.

The person doing that maintenance, as well as making sure that about 70 of the best known indie games from the same era keep running, is Ethan Lee. He's not as well known as Fez's developer Phil Fish, who was also the subject of the documentary Indie Game: The Movie, but this week Lee started publicly marketing the service he's been quietly providing for over 11 years: maintenance of older games. "The way that I've been pitching it is more of like, the boring infrastructure," he said. "Let's make sure the current build works, whereas a lot of times, people feel like the only way to bring a game into a new generation is to do a big remaster. That's cool, but wouldn't have been cool if Quake II just continued to work between 1997 and now without all the weird stuff in between? That's sort of why I've been very particular about the word maintenance, because it's a continuous process that starts pretty much from the moment that you ship it."

As he explains in his pitch to game developers: "the PC catalog alone has grown very large within the last 15 years, and even small independent studios now have an extensive back catalog of titles that players can technically still buy and play today! This does come at a cost, however: The longer a studio exists, the larger their catalog grows, and as a result, the maintenance burden also grows." Just a few of the other indie games Lee ported include Super Hexagon, Proteus, Rogue Legacy, Dust: An Elysian Tail, TowerFall Ascension, VVVVVV, Transistor, Wizorb, Mercenary Kings, Hacknet, Shenzhen I/O, and Bastion. [...] With the PC, people assume that once a game is on Windows, it can live on forever with future versions of Windows. "In reality, what makes a PC so weird is that there's this big stack of stuff. You have an x86 processor, the current-ish era of like modern graphics processors, and then you have the operating system running on top of that and its various drivers," Lee said. A change to any one of those layers can make a game run badly, or not at all.

Nintendo

Nintendo Demoed Switch 2 To Developers at Gamescom (eurogamer.net) 27

An anonymous reader shares a report: In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves. Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.

One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.) Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.

Games

Starfield's Missing Nvidia DLSS Support Added By a Mod - With DRM (arstechnica.com) 48

tlhIngan writes: Starfield, a Bethesda space-based RPG that was recently released, was criticized for not having Nvidia DLSS support -- instead the game was primarily written to feature AMD's FSR support. This isn't too surprising since the major consoles all use AMD processors and GPUs. However, an enterprising modder created a mod that enables players with Nvidia cards to enable DLSS. This isn't the unusual bit -- the mod makes DLSS2 (ca. 2020) available for free, while the version enabling DLSS3 (which adds the ability to use AI to generate frames in-between) is behind a Patreon paywall. This has lead to several other people to crack the DRM protecting the mod itself (note: this is not the DRM on the game itself -- the game's Steam page doesn't seem to imply use of 3rd party DRM beyond Steam). Imagine that -- DRM on a game mod because it requires payment.
Youtube

YouTube's Latest Experiment is Playing Games (theverge.com) 21

YouTube is trying out games as its next experimental offering. The company is adding a new "Playables" section on the site that will include games that can be played on both the desktop website and mobile devices. From a report: Playables will only appear for "a limited number of users to start," and there was no list of game titles published at this time. 9to5Google reports that one of the games to grace the new YouTube Playables experiment includes Stack Bounce, which involves a 3D ball bouncing on top of rings you must smash through with well-timed clicks. If you've heard of the game before, it's because Google already offers it on its minigames service, GameSnacks.
Linux

Linux's Marketshare on Steam Still Higher Than Apple macOS (phoronix.com) 79

The (Arch Linux-powered) Steam Deck was released in February of 2022 — and Phoronix reports that's helping Linux's market share on Steam. "While July was at 1.96% for Linux, the August numbers [from SteamPowered.com] show a 0.14% dip to 1.82%. Interestingly, macOS dipped by 0.27% to 1.57% while Windows rose by 0.4% to 96.61%. For those wondering why the Steam Linux numbers dropped while the Steam Deck continues to be very popular, it's possibly again another month impacted by large swings in Chinese traffic... SteamOS Holo that powers the Steam Deck gained another 2% marketshare to now commanding around 44% of the reported Linux gamers.

Among Linux gamers, AMD CPUs power around 71% of the systems. In part due to the Steam Deck being powered by an AMD APU. Meanwhile Steam on Windows has the AMD CPU marketshare at around 33%.

Crime

'Starfield' Fan Banned From Subreddit For Narcing On Leaker To Cops (kotaku.com) 127

Kotaku reports that last week 29-year old Darin Harris "allegedly stole dozens of copies of the game from a warehouse and started selling them online," prompting lots of pre-release leaks for the game.

"One Reddit user immediately reported the leaks to Bethesda and Memphis police," adds Kotaku. "And he's now been banned from the r/GamingLeaksAndRumours subreddit after posting about it." I know this because the commenter in question, Jasper Adkins, emailed Kotaku to inform us it had happened. "It seems to me that the subreddit is running on 'bread and circuses' mode mixed with bystander syndrome," he wrote in his initial email. "They're perfectly willing to ignore a crime that hurts a developer they claim to support, in exchange for a few minutes of shaky gameplay filmed from a phone...."

Despite the criminal charges against him, Harris has become something of a folk hero within the community of fans hungry for Starfield leaks. As the Commercial Appeal reported, memes hail him as "Lord Tyrone" (his middle name) and one player even vowed to name their Starfield ship "Memphian" in his honor...

[Adkins] was banned from r/GamingLeaksAndRumours on August 24 shortly after posting about how he tried to help get Harris arrested. "An officer at the station told me so himself when I called him about it," he wrote in the middle of a long comment thread. Adkins soon received a notification that he had violated the subreddit's rules. He protested, but the r/GamingLeaksAndRumours admins weren't having it. "Just not interested in having someone here who takes action against the community like that," they wrote back.

I reached out to one of the subreddit's admins to confirm what had happened and the thinking behind the ban. "If he just did it I wouldn't think badly of him but to come on the sub and brag about calling the cops on the dude just rubbed me the wrong way," one of them told Kotaku in a DM. "Might unban him at some point but for now he's behind the bars of the internet."

Games

Saints Row Developer Volition Has Been Shut Down (gamedeveloper.com) 50

After 30 years of operations, the developer behind 2001's Red Faction and Saints Row, Volition, is being shut down. Its parent company Embracer broke the news on LinkedIn, attributing the decision to a "restructuring program." Game Developer reports: Founded in June 1993 by Mike Kulas and Matt Toschlog, Volition was originally known as Parallax Software. Its debut title was 1995's Descent, which was followed by a sequel the following year. Starting with 1998's Descent: Freespace -- The Great War, the studio would go by its current name.

Volition's "big break" game came in the form of 2001's Red Faction. That game spawned multiple sequels (ending with 2011's Red Faction: Armageddon) and a movie spinoff. Its other big franchise, Saints Row, began in 2006 and enjoyed the longer tenure: with several sequels, a soft reboot (2017's Agents of Mayhem), and 2022's full-on reboot, simply titled Saints Row. Other titles developed by the studio include 2002's Summoner 2 and The Punisher from 2004.

During the 2010s, Volition was a key developer from THQ that survived the transition over to Deep Silver. That company later rebranded to Plaion (formerly Koch Media) and itself had a "small restructure" as of 2022. Saints Row 2022, the final game from Volition, will be available on PlayStation Plus' Extra tier starting September 6.

XBox (Games)

Starfield's 1,000 Planets May Be One Giant Leap for Game Design 106

The stakes are high for Bethesda's newest role-playing game. Microsoft needs an Xbox hit, and players are hungry for an expansive and satisfying space adventure. From a report: Starfield almost immediately nudges its players to the edges of the cosmos. In the opening hours of the role-playing video game, it's possible to land your spaceship on Earth's moon or zip 16 light-years to Alpha Centauri. When you open your map and zoom out from a planet, you can behold its surrounding solar system; zoom out again, and you're scrolling past luminous stars and the mysterious worlds that orbit them. That sprawling celestial journey within Starfield, developed by Bethesda Game Studios, reveals both the tremendous potential and the monumental challenge of an open-world space adventure. Bethesda has hyped an expansive single-player campaign with 1,000 explorable planets. And expectations around the game, officially releasing on Sept. 6 after a 10-month delay, are nearly as vast.

It's the first new universe in 25 years for Bethesda, known for the Elder Scrolls and Fallout series. It's also a high-stakes moment for Microsoft, which makes the Xbox and has long faced criticism that it produces fewer hit games than its console rivals, Sony and Nintendo. To compete, Microsoft went on a spending spree, acquiring Bethesda's parent company in 2020 and agreeing to purchase Activision Blizzard in 2022, a $69 billion bet that is being challenged by regulators. Now Bethesda must deliver. Known for letting players navigate competing factions and undertake eccentric quests, the studio hopes Starfield will dazzle those clamoring for engaging encounters with alien life-forms or space mercenaries as well as a sense of boundless exploration.
AI

Call of Duty Will Use AI To Moderate Voice Chats 48

Activision has partnered with a company called Modulate to moderate voice chats using an AI technology called ToxMod. According to The Verge, the tool "will work to identify behaviors like hate speech, discrimination, and harassment in real time." From the report: ToxMod's initial beta rollout in North America begins today. It's active within Call of Duty: Modern Warfare II and Call of Duty: Warzone. A "full worldwide release" (it does not include Asia, the press release notes) will follow on November 10th with the release of Call of Duty: Modern Warfare III, this year's new entry in the franchise. Modulate's press release doesn't include too many details about how exactly ToxMod works. Its website notes that the tool "triages voice chat to flag bad behavior, analyzes the nuances of each conversation to determine toxicity, and enables moderators to quickly respond to each incident by supplying relevant and accurate context."

The company's CEO said in a recent interview that the tool aims to go beyond mere transcription; it takes factors like a player's emotions and volume into context as well in order to differentiate harmful statements from playful ones. It is noteworthy that the tool (for now, at least) will not actually take action against players based on its data but will merely submit reports to Activision's moderators.
PlayStation (Games)

Sony Jacking Up Annual PlayStation Plus Plans By as Much as $40 (engadget.com) 20

A couple months after Microsoft revealed plans to increase Game Pass subscription prices, Sony is getting in on the act. From a report: The company is bumping up the annual prices of all three PlayStation Plus plans on September 6th. An annual Essential subscription will soon cost $80 per year, up from $60. The Extra plan is going up by $35 to $135 per year, while an annual Premium plan will soon cost $40 more at $160. The price changes won't take effect for current PS Plus users on an annual plan until their next renewal date that's on or after November 6th. If you make any changes to your plan between September 6th and then (such as changing tiers), the new pricing will apply. Sony has not announced changes to the monthly ($10 for Essential, $15 for Extra and $18 for Premium) or quarterly ($25 for Essential, $40 for Extra and $50 for Premium) for the time being. It notes that the annual plan is still less expensive than a monthly or quarterly subscription in the long run.
DRM

Denuvo Security Is Now On Switch, Including New Tech To Block PC Switch Emulation (videogameschronicle.com) 57

Denuvo has become the first security partner to be added to the Nintendo Developer Portal. According to Video Games Chronicle, Switch developers can use Denuvo's tools for their games to block users from playing them on PC emulators. From the report: "Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version," the company says. "This can happen with any of the numerous games available on Nintendo Switch. "By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy. As with all other Denuvo solutions, the technology integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators."
PlayStation (Games)

Leaked Wipeout Source Code Leads To Near-Total Rewrite and Remaster (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: There have been a lot of Wipeout games released since the 1995 original, including Wipeout HD and the Omega Collection, but only the original has the distinction of having its Windows port source code leaked by (since defunct) archive Forest of Illusion. Dominic Szablewski grabbed that code before it disappeared and set about creating a version that's not just a port. He rewrote the game's rendering, physics, sound, and generally "everything everywhere." He documented the project, put his code on GitHub, and has some version of a justification. "So let's just pretend that the leak was intentional, a rewrite of the source falls under fair use and the whole thing is abandonware anyway," Szablewski writes.

As he digs into the specifics of his work, Szablewski takes the reader on a tour of PSX dev kits and how they handled Z-levels, how to translate yesterday's triangles to today's OpenGL, breaking the 30 FPS cap on a game that explicitly forbade that, and more. He takes the code from 40,699 lines to 7,731 and notably loved an excuse to work in C. "I had an absolute blast cleaning up this mess!" Szablewski's Wipeout rewrite can be compiled for Windows, Linux, Mac, and WASM (Web Assembly). You can even play it in your browser on his server (please be gentle). I spent some time in it this morning, and let me tell you: I am not ready for anti-gravity racing in the year 2052. It was a struggle to even get to fourth place, but those struggles were due entirely to skill, not system. The web version feels buttery smooth, even when you're continually clunking into walls. I had misremembered this game as having a lot more to it, but it's all feel: the trance/prog music, the physics, the controls, and the sense that you're always just slightly out of control.

Sony

Sony is Buying Gaming Headphone Maker, Audeze (techcrunch.com) 15

Sony Interactive Entertainment (basically the PlayStation wing) today announced plans to acquire Audeze. From a report: The Orange Country, CA-based firm is best known for its high-end headphones, targeted at gamers and audio producers. The hardware is often priced into four-figures, but the company earns consistently high marks from reviewers and users alike. In a release announcing the news, the companies are quick to note that operating under the Sony banner won't mean platform exclusivity (at least not at first). Audeze will continue to produce gaming headphones for competitors, including -- presumably -- the Xbox. Playstation branded products, however, are almost certain to follow.
Sony

Sony's Portable PlayStation Portal Launches Later This Year For $200 (theverge.com) 50

Sony is officially launching its portable PlayStation later this year, the PlayStation Portal remote player. The handheld device will stream PS5 games over Wi-Fi and features an eight-inch LCD screen running at 1080p resolution at 60fps. Sony says the PlayStation Portal will be available later this year priced at $199.99. From a report: "PlayStation Portal will connect remotely to your PS5 over Wi-Fi, so you'll be able to swiftly jump from playing on your PS5 to your PlayStation Portal," says Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller." The PlayStation Portal features prominent controllers on each side that look very much like Sony's PS5 DualSense controllers. They support adaptive triggers and haptic feedback, so PS5 games will feel similar to using a dedicated DualSense controller. The PlayStation Portal will also be capable of playing media, as the homescreen has a dedicated section for it as it's mirroring your PS5. You won't be able to run anything locally though, so if you don't have Wi-Fi then you're out of luck.
Nintendo

After Three Decades, Charles Martinet Is 'Stepping Back' From Voicing Mario (gamespot.com) 16

An anonymous reader quotes a report from GameSpot: For decades, Charles Martinet voiced the iconic video game character Mario in Nintendo's popular series, but those days are now over. Nintendo has announced that Martinet, who rose to a new level of fame with 1996's Super Mario 64, is transitioning into the role of "Mario Ambassador." The company also confirmed with GameSpot that Martinet will not voice the character in the upcoming Super Mario Bros. Wonder. In its initial statement, Nintendo said Martinet will be "stepping back from recording character voices for our games." However, Martinet will "continue to travel the world sharing the joy of Mario and interacting with you all." Notably absent from that statement was any indication about Martinet's involvement with this year's big new Mario game.

When asked about whether Martinet would voice Mario in the upcoming Mario Wonder, Nintendo told GameSpot, "While Charles is not involved in the game, we're excited to honor his legacy and contributions, including looking ahead to what he'll be doing as a Mario Ambassador." This had previously been a topic of some discussion, as the game's reveal led some fans to wonder if Martinet had been replaced, due to subtle changes in the performance. As for who will now voice Mario (or the many others typically voiced by Martinet), Nintendo said, "Character voice actors will be credited in the game credits, so please wait for the game to be released." Nintendo also stated that it will have a "special video message" to share from Mario creator Shigeru Miyamoto and Martinet to come "at a future date." It added, "It has been an honor working with Charles to help bring Mario to life for so many years and we want to thank and celebrate him."
In addition to Mario, GameSpot notes that Martinet also voices Wario, Luigi, Waluigi, Baby Mario, and Baby Luigi, among others.
PlayStation (Games)

Fan-Made Game Reimagines 'Twin Peaks' with PS1-Style Graphics (engadget.com) 17

An anonymous reader shared this report from IGN: A demo for the unofficial fan game Twin Peaks: Into the Night has been released, allowing players to explore the weird and wonderful world of David Lynch and Mark Frost's '90s TV show in a PS1-style adaptation... developed by Jean Manzoni and Lucas Guibert of the Blue Rose Team. The game is now available to download on PC via itch.io, with its creators welcoming feedback on the gameplay experience... "We hope you'll enjoy playing it. As a quick reminder, this is a free fan game made by a very small team of two on our free time. Please take this into consideration... The demo is intended to show you the direction we're taking, and we've put our hearts at it. We're already working on the next release."

Although the game shares no affiliation with the show or its creators, it promises an "experience that will immerse you directly into the unique atmosphere of the show" by offering players the opportunity to step into the shoes of Cooper to solve the mystery while enjoying a slice of cherry pie and a damn fine cup of coffee.

More details from Engadget: The graphics are retro and decidedly PS1-flavored, which makes sense given how the show premiered in 1990. The gameplay looks to be full of exploration, complete with conversations with the town's many oddball residents, though there's a survival horror element reminiscent of the original Resident Evil titles. This is also an appropriate design choice, as the show pits Agent Cooper against foes both physical and supernatural...

The creators have announced that the game will be free when it launches, so that should clear up any potential legal hurdles moving forward.

Classic Games (Games)

World Chess Body Bans Transgender Women From Competing In Women's Events (bbc.com) 364

The International Chess Federation (FIDE) says it is temporarily banning transgender women from competing in its women's events. The BBC reports: The FIDE said individual cases would require "further analysis" and that a decision could take up to two years. "The transgender legislation is rapidly developing in many countries and many sport bodies are adopting their own policies," it said. "FIDE will be monitoring these developments and see how we can apply them to the world of chess. Two years is a scope of sight that seemed reasonable for the thorough analyses of such developments." It added that transgender players could still compete in the open section of its tournaments. In its policy decision, FIDE also said that trans men who had won women's titles before transitioning would see their titles abolished. Woman Grandmaster and two-time US Women's Champion Jennifer Shahade said the policy was "ridiculous and dangerous."

"It's obvious they didn't consult with any transgender players in constructing it... I strongly urge FIDE to reverse course on this and start from scratch with better consultants," Ms Shahade said.

UK MP Angela Eagle, who was a joint winner of the 1976 British Girls' Under-18 chess championship, said: "There is no physical advantage in chess unless you believe men are inherently more able to play than women -- I spent my chess career being told women's brains were smaller than men's and we shouldn't even be playing." She added: "This ban is ridiculous and offensive to women."
XBox (Games)

Xbox 360 Digital Store Will Close Next July (eurogamer.net) 14

Microsoft will close its Xbox 360 digital store next July, though anything purchased will still be accessible. From a report: On 29th July 2024, Xbox 360 users will no longer be able to purchase new games, DLC, or other entertainment content from either the console store or the web-based marketplace. In addition, the Microsoft Movies & TV app on the Xbox 360 will no longer function. Of course, the store will continue as normal until that date next July. After that time, any games purchased will still remain playable and deleted purchases can still be re-downloaded. Online multiplayer will also remain accessible for games already purchased (digitally or physically), as long as the publisher supports the servers. Further, users will still be able to play Xbox 360 games on Xbox One and Xbox Series X/S consoles via backward compatibility, and hundreds of games will remain available to purchase on those consoles.
Patents

Nintendo Is Trying To Patent Some Really Broad Tears of the Kingdom Mechanics (kotaku.com) 32

Loading screen maps and movement physics are just some of the elements from The Legend of Zelda: Tears of the Kingdom that Nintendo is trying to patent. Kotaku reports: Automaton, a gaming website that focuses on Japanese games like Zelda, has a roundup of the 32 patents Nintendo put forth. Some of them are specific to Link's latest adventure, including things like Riju's lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands. The weirder ones are related to baseline game design and coding that applies to plenty of other video games on the market. One of the hopeful patents relates to the physics of a character riding on top of a moving vehicle and reacting dynamically to it in a realistic manner.

The distinction, according to Automaton's translation of Japanese site Hatena Blog user nayoa2k's post on the matter, is down to how Tears of the Kingdom codes these interactions. Link and the objects he rides on move together at the same speed, rather than Link being technically stationary on top of a moving object as is common in the physics of other games. The two are functionally the same, but given that plenty of video games displayed characters who can walk around on top of moving vehicles, it's highly unlikely this kind of approach hasn't been utilized before.

On top of trying to patent the tech, Nintendo seeks to patent the loading screen that shows up when the player is fast-traveling across Hyrule. This specifically refers to the screen that shows the map transition from the player's starting point to their destination. Sure, that's pretty specific and not something every game utilizes, but it's still such a general concept that it feels almost petty to patent it when it's hardly an iconic draw of Tears of the Kingdom.

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