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Portables (Games)

Playdate, the Pocket-Sized Game Console With a Crank, Begins Shipping (oregonlive.com) 28

Playdate, the hotly anticipated video game system from Portland tech company Panic, began shipping Monday after a succession of manufacturing setbacks delayed the gadget by more than two years. OregonLive reports: Playdate is a throwback to the handheld video games of the 1980s. Designers eschewed the latest graphics technology in favor of a simple, black-and-white screen and an old-fashioned directional button pad. In a note of whimsey, the $179 Playdate also has a crank on the side. The crank provides various functions across the 24 games that come with purchase. (Games will be released online, two at a time, over the next 12 weeks.)

Panic is a software company, not an electronics manufacturer, and its first foray into computer hardware encountered a string of problems -- exacerbated by the pandemic and the resulting global shortage in computer chips. Most recently, Panic announced last November that many of its first 5,000 Playdates had faulty batteries. The company responded by sending them all back to its manufacturing contractor in Malaysia for replacement with new batteries from a different supplier.

Playdate fielded 20,000 orders in just 20 minutes when the first gadgets went on sale last July. And despite the delays, initial reviews Monday were very enthusiastic [...]. All the reviews noted, though, that Panic is a long way from untangling its production snarls. Only the first orders are going out now -- thousands more Playdates are coming sometime later, though Panic hasn't said just when.
There's also good news for DIYers: iFixit's teardown says the gaming system is relatively easy to fix if you ever need to replace its battery or buttons.
Classic Games (Games)

What Chinese Scientists Learned Teaching Two Monkeys to Play Pac-Man (msn.com) 23

"What can scientists learn by teaching two monkeys to play Pac-Man?" asks the South China Morning Post.

"Quite a lot it seems, according to researchers at the Chinese Academy of Sciences." A team of neuroscientists from the academy said they used the classic video game to look at the way the primates made decisions. The result was the first study of its kind to show that monkeys were capable of formulating strategies to simplify a sophisticated task, they said. "To our knowledge, this is the first quantitative study that shows animals develop and use strategies for problem solving," Yang Tianming, corresponding author of the study, said on Twitter. The results were published in the peer-reviewed scientific journal eLife last month.

The scientists used artificial intelligence to come up with a statistical model to find out whether the monkey's behaviour could be broken down into a set of strategies.... The monkeys were then trained to use a joystick to manoeuvre Pac-Man around a maze to collect snack pellets and avoid ghosts. The monkeys received fruit juice as a reward instead of earning points. Yang and his colleagues found the monkeys understood the basic elements of the game because they tended to choose the direction with the largest local reward and knew how to react to ghosts in different modes.... More importantly, the researchers found that the monkeys adopted a hierarchical solution for the Pac-Man game by using one dominant strategy and only focusing on a subset of game aspects at a time.

The researchers said the study was significant because it was quantitative and examined complex tasks.... The study said the findings paved the way for further understanding of the neural mechanisms underlying sophisticated cognitive functions.

Plus, teaching monkeys to play Pac-Man sounds like fun.

Though I wonder how they feel about Donkey Kong....
The Courts

Activision Cooperating With Federal Insider Trading Probes (usnews.com) 9

An anonymous reader quotes Reuters: Activision Blizzard is cooperating with federal investigations into trading by friends of its chief executive shortly before the gaming company disclosed its sale to Microsoft Corp, it said in a securities filing on Friday.

It received requests for information from the U.S. Securities and Exchange Commission and received a subpoena from a Department of Justice grand jury, the maker of "Call of Duty" said in an amended proxy filing.

The requests "appear to relate to their respective investigations into trading by third parties – including persons known to Activision Blizzard's CEO – in securities prior to the announcement of the proposed transaction," it said.

Microsoft

Microsoft Is Building An Ad Program That Will Let Brands Advertise In Xbox Games (businessinsider.com) 19

Microsoft wants to let advertisers place ads inside free-to-play Xbox games. According to Insider, the company "is currently identifying adtech companies who can create the in-game inventory and work with ad agencies to place the ads." From the report: This new program will boost Xbox's limited ad inventory by adding more games that brands can advertise in and by allowing more developers to sell ad space. Those sources said those ads would show up as, for instance, digitally rendered billboards in a car racing game. Insider was unable to learn if Xbox will also offer other types of in-game ad units, like avatar skins or video ads that play in gaming lobbies. Insider was also unable to determine if Microsoft has pitched the Xbox offering to advertisers yet. Insider's sources expect this capability to be live by the third quarter.

The two sources said the tech giant did not seem intent on taking a cut of ad revenue, and that it seemed more interested in building out the Xbox ad network. Ad revenue will be shared by the game developer and the adtech company that places the ad, those sources believe. One of the sources speculated Microsoft isn't currently interested in collecting a cut of ad revenue because it wants to provide more money-making opportunities to developers who make free-to-play games.

Microsoft started talks to build an Xbox in-game ad network around 2018 or 2019, but that process accelerated thanks to the 2020 release of the latest Xbox, and the boom in free-to-play titles, the two sources said. Microsoft is worried inserting ads into Xbox games could irritate people who don't expect to see ads when playing on consoles, so it's moving cautiously and intends to create a "private marketplace," where only select brands can insert ads into games in a way that doesn't disrupt the gameplay experience, the two sources said. They also said Microsoft is concerned about securing its customers' data, so other companies can't use it.

Windows

Why Gamers Are Adopting Windows 11 More Slowly Than Windows 10 (arstechnica.com) 150

Ars Technica's Andrew Cunningham combed through Steam Hardware & Software Survey data "to see how Windows 11 is fairing with enthusiasts." An anonymous reader shares an excerpt from the report: Steam users are migrating to Windows 11 about half as quickly as they moved to Windows 10. Six months after its release, Windows 10 ran on 31 percent of all Steam computers -- nearly one in three. As of March 2022, Windows 11 runs on just under 17 percent of Steam computers -- about one in six. Three-quarters of all Steam computers in 2022 are still running Windows 10. It's easy to interpret these results as an indictment of Windows 11, which generated some controversy with its relatively stringent (and often poorly explained) security-oriented system requirements. At least some of this slow adoption is caused by those system requirements -- many of the PCs surveyed by Steam probably can't install Windows 11. That could be because users have an older unsupported CPU or have one or more of the required security features disabled; Secure Boot and the firmware TPM module were often turned off by default on new motherboards for many years. But there are other compelling explanations. Windows 11's adoption looks slow compared to Windows 10, but Windows 10's adoption was also exceptionally good.

Windows 8 and 8.1 were not well-loved, to put it mildly, and Windows 10 was framed as a response to (and a fix for) most of Windows 8's user interface changes. And people who were still on Windows 7 were missing out on some of the nice quality-of-life additions and under-the-hood improvements that Windows 8 added. You can see that pent-up demand in the jump between July 2015 and September 2015. In the first two months of Windows 10's availability, Windows 8 hemorrhaged users, falling from around 35 percent usage to 19 percent. Virtually all of those users -- and a smaller but still notable chunk of Windows 7 users -- were moving to Windows 10. Windows 11 also got a decent early adopter bump in November 2021, but its gains every other month were much smaller.

In contrast, Windows 11 was announced with little run-up, and it was replacing what users had been told was the "last version of Windows." Where Windows 10 replaced one new, unloved OS and one well-liked but aging OS, Windows 11 replaced a modern OS that nobody really complained about (Windows 10 ran on over 90 percent of all Steam computers in September 2021 -- even Windows 7 in its heyday couldn't boast that kind of adoption). It's also worth noting that Microsoft didn't try to re-create that initial burst of adoption for Windows 11. Following some turbulence after early Windows 10 servicing updates, Microsoft began rolling updates out more methodically, starting with small numbers of PCs and then expanding availability gradually as problems were discovered and ironed out. Windows 11 only entered "its final phase of availability" in February, ensuring that anyone with a compatible PC could get Windows 11 through Windows Update if they wanted it.

China

Tencent To block Chinese Gamers' Access To Foreign, Unapproved Games (reuters.com) 2

Tencent said it will shut down a service that allowed Chinese gamers to access overseas platforms to play unapproved foreign games, in a sign of tightening compliance as Chinese regulators more closely scrutinize the industry. From a report: The country's largest social and gaming firm said late on Wednesday it will on May 31 update its games speed booster mobile and desktop apps to new versions that would only support games operating in China. The new versions will no longer allow users to access foreign games. Tencent first launched the apps in 2018. Such apps, which other companies like NetEase also offer, act as network acceleration tools that help users boost their internet speeds. Unlike most countries, gamers in China are only allowed to play titles approved by the government and are not allowed to play with foreigners on foreign servers.
The Courts

'Club Penguin Rewritten' Allegedly Shut Down By Disney, Website Seized By London Police (techcrunch.com) 62

"Club Penguin Rewritten," a popular remake of Club Penguin enjoyed by thousands of gamers, has been seized by the City of London Police, with three people in connection with the site's shuttering reportedly arrested for allegedly distributing copyrighted material. "Over 140,000 users were members of a Discord server for the game until today, when every message on the Discord disappeared," reports TechCrunch. From the report: In 2007, Disney purchased Club Penguin -- the children's RPG that served as my first introduction to online fandom -- for a whopping $700 million. Even then, as a child with little context about tech industry acquisitions, the purchase seemed foreboding (at least my friends thought so on the Miniclip forums, where I fraudulently claimed to be 13). But eventually, those of us who were dedicated fans of virtual sledding games and dance parties grew out of it, and after once boasting 200 million users, the game was shut down due to lack of interest in 2017. Disney tried to shuttle remaining players to a new mobile game called Club Penguin Island, but it only lasted for a year. But ever since the end of Club Penguin -- when the iceberg finally tipped in a strangely emotional moment -- there have always been remakes out there for nostalgic adults to relive their days of collecting puffles, dancing in the pizza shop and speed-running bans.

Only one message on the Discord remains, posted early this morning by an admin: "CPRewritten is shutting down effective immediately due to a full request by Disney," the admin said. "We have voluntarily given control over the website to the police for them to continue their copyright investigation." TechCrunch reached out to the City of London Police and Disney to verify these claims but did not hear back before publication.
In 2020, Disney shut down "Club Penguin Online," another copy of the game that acquired over a million new players during the pandemic.
Role Playing (Games)

Dungeons & Dragons Owner Hasbro Is Buying D&D Beyond (polygon.com) 50

An anonymous reader quotes a report from Polygon: The parent company of Dungeons & Dragons developer Wizards of the Coast, Hasbro, announced Wednesday it is acquiring D&D Beyond, one of the franchise's most popular officially licensed digital toolsets and online storefronts. Wizards said on its official website it has "no plans to stop supporting D&D Beyond," and all purchases made by consumers will be honored going forward.

D&D Beyond is the creation of Curse, and launched in 2017. The platform is, at its core, a web application and mobile app that provides players and Dungeon Masters (DMs) with the tools they need to play D&D in person or online. Features include a character builder, a character sheet, and a digital dice-rolling function. For DMs, it allows users to purchase official campaign books and other materials digitally for use inside the app. Prices for D&D books are traditionally more or less the same on D&D Beyond as they are on Amazon, Barnes & Noble, and at your local game store. D&D Beyond was purchased by Fandom in 2018 and, according to Hasbro, the relationship has been very lucrative since that time.

"Over the last three years, the royalty paid to Hasbro by D&D Beyond has represented a significant contribution to the fastest growing source of revenue for Dungeons & Dragons," Hasbro said. That is undoubtedly true, as financial disclosures show that Wizards -- and its attached digital properties, including Magic: The Gathering Arena -- earned more than $1 billion for the first time in 2021. [...] Wizards' new president, Cynthia Williams, has bigger goals in mind. "The strategic acquisition of D&D Beyond will deliver a direct relationship with fans, providing valuable, data-driven insights to unlock opportunities for growth in new product development, live services and tools, and regional expansions," Williams said in a news release. "As part of Wizards, the brand's leadership will soon be able to drive a unified, player-centric vision of the world's greatest role-playing game on all platforms."

PlayStation (Games)

Some Videogames Suddenly 'Expiring' on Classic PS3, Vita Consoles (kotaku.com) 70

"Digital purchases are mysteriously expiring on classic PlayStation consoles," Kotaku reports, "rendering a random assortment of games unplayable."

The glitch is "affecting users' ability to play games they ostensibly own." Upon re-downloading the PSOne Classic version of Chrono Cross, for instance, Twitter user Christopher Foose was told the purchase expired on December 31, 1969, preventing him from playing the game on both PlayStation 3 and PlayStation Vita. GamesHub editor Edmond Tran described a similar issue. Trying to boot up Chrono Cross on PlayStation 3, Tran said, gave him the same expiration date and time, only adjusted for his location in Australia. Tran did mention, however, that he was able to download the PSOne Classic from his library and play just fine on Vita despite the game's apparent delisting from the handheld's store.

While at first this felt like an attempt at encouraging Chrono Cross fans to purchase the new Radical Dreamers remaster, Kotaku quickly found evidence of this same problem occurring with different games. Chrono Cross worked just fine for content creator Words, but not its spiritual predecessor Chrono Trigger, the license for which somehow lapsed 40 years before the game was added to the PSOne Classic library.

Steve J over on Twitter asked PlayStation directly why the expiration date for his copy of Final Fantasy VI was changed to 1969, but never received a response....

The only potential explanation I've seen for this issue thus far involves what's known as the "Unix epoch," or the arbitrary date early engineers designated as the beginning of the operating system's lifespan. Some bug or glitch on Sony's backend may be defaulting PlayStation game license expiration dates to the Unix epoch, essentially telling them they can't be played after midnight UTC on January 1, 1970.

Movies

'Sonic the Hedgehog 2' Sets New Record: Biggest Opening Ever for a Videogame Movie (engadget.com) 27

Sonic the Hedgehog 2 "shattered early box office projections," reports the Los Angeles Times, bringing in $71 million in its opening weekend. That makes it the biggest first-weekend for a Paramount movie in at least four years — more than Terminator: Dark Fate ($29 million) and Mission: Impossible — Fallout ($61.2 million).

You can watch its trailer here — but here's how the Times summarizes its plot. "The titular furry blue protagonist (voiced by Ben Schwartz) faces an equally fluffy new threat, Knuckles the Echidna (Idris Elba), who has joined Dr. Robotnik's (Jim Carrey) ongoing quest conquer Earth."

Engadget calls this the best opening weekend ever for a videogame movie. The previous record-holder was Sonic the Hedgehog 1, a movie which Paramount+ now "plans to expand into a cinematic universe" — or at least, expand into a spin-off TV series. Before the pandemic shut down theaters throughout the U.S, and other parts of the world, the first Sonic film went on to gross $319 million globally. Sonic the Hedgehog 2 is currently on track to beat those earnings having grossed approximately $141 million globally.

As with the first movie, timing appears to have been a significant factor in Sonic 2's early success. Its main competitor at the box office was Sony's much-maligned Morbius, which saw a drastic 74 percent drop in ticket sales from its opening weekend last Friday. It only earned $10.2 million in additional domestic revenue after a $39 million debut.

Businesses

Activision Blizzard To Convert All US-based QA Workers To Full-time Positions (polygon.com) 48

Activision Blizzard will convert all its U.S.-based temporary and contingent quality assurance (QA) positions to full-time jobs, the company announced Thursday. Nearly 1,100 workers will become full-time Activision Blizzard employees, upping pay to at least $20 an hour and allowing QA workers access to bonuses and full benefits. From a report: Activision Publishing chief operating officer and Blizzard Entertainment head Mike Ybarra shared the news with staff Thursday. "Across Activision Blizzard, we are bringing more content to players across our franchises than ever before," an Activision Blizzard spokesperson said in an statement emailed to Polygon. "As a result, we are refining how our teams work together to develop our games and deliver the best possible experiences for our players. We have ambitious plans for the future and our Quality Assurance (QA) team members are a critical part of our development efforts." The conversion of all U.S.-based QA staff to full-time employment increases Activision Publishing's total full-time workforce by 25%.
Businesses

Ubisoft Says More of Its Games Will Be Getting NFTs, Despite the Initial Backlash 36

Ubisoft has promised that more of its games will feature NFTs in the future, despite the overall negativity its Quartz platform has been getting so far. From a report: Billed by Ubisoft as "the first platform for playable and energy-efficient NFTs in AAA games," Quartz was originally revealed in December 2021 and was quickly met with overwhelming backlash by players. Despite this, a statement on the Ubisoft Quartz website tells players that the publisher will continue to add 'Digits' -- its equivalent of NFTs -- to future games. Ghost Recon Breakpoint was the first game to get Digits, and the statement claims that even though it won't be getting any more, there will be more games in the future that support them.
Games

Epic's Unreal Engine 5 Has Officially Launched (axios.com) 60

Epic Games has officially launched Unreal Engine 5, its newest set of software tools for making video games. From a report: While Epic may be known to much of the public for its hit game Fortnite, its core business has long been Unreal. Epic's goal is to make Unreal Engine the definitive toolset for building games, virtual worlds and other digital entertainment. The engine is free to download, but Epic then takes a 5% cut of games that generate more than $1 million in revenue. During a kickoff video showcase today, the selling point wasn't just what the engine can do, but who is using it.

Epic workers demonstrated how the engine could be used to make and tweak modern games. Then came the key slide showing dozens of partners, including PlayStation, Xbox and Tencent followed by testimonials from recent Unreal Engine converts CD Projekt RED, which had previously used its own tech to make games in the Witcher and Cyberpunk franchises and ending with the kicker that Crystal Dynamics, another studio that long operated its own in-house engine, would use Unreal on its next Tomb Raider game.
More details at Kotaku.
Businesses

Axie Infinity Was Losing Gamers Even Before Record Crypto Hack (bloomberg.com) 7

The popular play-to-earn Axie Infinity game had been losing users even before the record cryptocurrency hack disclosed last week restricted the ability of players to move digital money out of the virtual world. From a report: The number of daily active users, or DAUs, has fallen 45% to 1.48 million from a peak in November, according to data compiled by Axie Infinity owner Sky Mavis. The latest tally is for the week ended March 28, or a day before the roughly $600 million hack was discovered. The decrease has been particularly noteworthy since December, when updates to the game were announced, and on March 23, when hackers stole the Ether and USD Coin cryptocurrencies from Axie's Ronin bridge, a sidechain built to facilitate faster and cheaper transactions for the game.
E3

E3 2022 Has Officially Been Canceled (ign.com) 22

After previously canceling its in-person E3 2022 event, the ESA has now informed its partners that there will be no digital event equivalent this year either - meaning E3 2022 has fully been canceled. IGN reports: The news broke via a tweet from Razer PR lead Will Powers, who said that an email had been sent out announcing the cancellation of a digital E3 event. IGN has independently verified the contents of the email as well. The ESA had initially planned for an in-person E3 event this year after having no event in 2020 due to COVID-19 and a digital one in 2021. "We will devote all our energy and resources to delivering a revitalized physical and digital E3 experience next summer," said the Entertainment Software Association in an official statement to IGN. "Whether enjoyed from the show floor or your favorite devices, the 2023 showcase will bring the community, media, and industry back together in an all-new format and interactive experience."

"We look forward to presenting E3 to fans around the world live from Los Angeles in 2023."
AI

Chess Broadcast To Include Players' Heart Rate Determined By AI 49

An anonymous reader quotes a report from ChessBase: The official broadcast of the final rounds of the FIDE Grand Prix Series, an important part of the World Chess Championship cycle, will feature players' heart rate indicator, according to World Chess, the Series organizer. This is the first time when the players' heart rate is measured and displayed in the broadcast of the World Chess Championship cycle event. It will allow spectators to better understand players' emotions and true feelings (as far as they are reflected in the heart rate) -- a rare insight into the psychology of the elite chess players who are trained and especially good at keeping a poker face. By adding a heart rate indicator, World Chess brings a new dimension into chess broadcasting and opens a new page of the way fans follow chess.

To accurately measure the heart rate without disturbing the players, World Chess is deploying a bespoke AI technology similar to that used by hospitals to track patients' vitals over video. It's the first time such technology is used in sports broadcasting. AI has been trained to read almost invisible changes in reflections of the skin color that change based on a person's heart rate. The official broadcast of the FIDE Grand Prix is available for free on worldchess.com worldchess.com and on World Chess Youtube and Twitch channels. [...] World Chess will continue developing and using the video heart rate reading technology in future events and broadcasting.
Piracy

Russian Game Dev Tells Players To 'Raise the Pirate Flag' To Get Around Sanctions (arstechnica.com) 76

An anonymous reader quotes a report from Ars Technica: With Russian gamers effectively cut off from purchases on most major gaming platforms due to corporate sanctions against the country, the Russian game developer behind indie darling Loop Hero is encouraging Russian customers to pirate the game. In a Sunday post on Russian social network VK (Google translated version), Loop Hero developer Four Quarters said, "In such difficult times, we can only help everyone to raise the pirate flag (together with vpn)" to get the game. The developer then included a link to a copy of Loop Hero on a popular Russian torrent tracker to aid in that process directly.

In a follow-up post the next day (Google translated version), Four Quarters insisted that "we didn't do anything special, there's nothing wrong with torrents." The company also notes that players wanting to offer the developer donations in lieu of buying the game should refrain. "The truth is that everything is fine with us, send this support to your family and friends at this difficult time," they wrote.

While players outside of Russia should still be able to purchase Loop Hero on Steam, Valve said earlier this month that banking issues prevented it from sending payments to developers in Russia, Belarus, and Ukraine (ironically enough). Valve recently told PC Gamer that developers in these countries will have to provide "intermediary banking information" in a foreign country to receive the payments they're due. "It's a very frustrating situation, and we hope to find the resolution soon," Valve wrote in a note to affected developers.
Russia is reportedly considering legalizing software piracy to combat the sanctions imposed on the country for its invasion of Ukraine.
Sony

Sony Launches New PlayStation Gaming Subscription Service (cnbc.com) 20

Sony is set to launch a new video game subscription service this summer, seeking to drive sales of its PlayStation consoles and compete with a similar offering from Microsoft. CNBC: The company said Tuesday it will bundle its existing PlayStation Plus and PlayStation Now services into one single subscription service called PlayStation Plus. The new PlayStation Plus will be available in June and comes in three tiers:

1. The basic package, PS Plus Essential, replaces the original PS Plus, which offers players two free games each month and access to online multiplayer. It costs $10 a month or $60 for an annual subscription.
2. A step above Essential is PS Plus Extra, which comes with all the same perks as Essential but includes a selection of 400 downloadable PlayStation 4 and PlayStation 5 titles. It's priced at $15 monthly or $100 a year.
3. The most expensive package is PS Plus Premium. This one includes 340 more games than Extra, and lets players stream a selection of PS, PS2, PSP, PS3, PS4 and PS5 games over the internet. PS Plus Premium costs $18 a month or $120 each year.

Data Storage

Warzone Dev Says Game Is Losing Players Over 'Insane' Download Sizes (arstechnica.com) 92

An anonymous reader quotes a report from Ars Technica: For years, players have complained that ballooning game download sizes are clogging up hard drives and Internet bandwidth. In a recent interview with streamer TeeP, Call of Duty: Warzone Live Operations Lead Josh Bridge admitted that the game's massive file size is also impacting the team's ability to release new maps. Asked about the possibility of adding the original Verdansk map to cycle alongside the game's current Caldera map, Bridge said, "We want that. We all want that," before addressing the "technical problem" that makes it difficult: "The install and re-install sizes are fucking insane, right? If we pulled out Caldera and say we're gonna drop in Verdansk, this could be essentially re-downloading, like, the size of Warzone," he said. "And every time we've done that, we lose players," Bridge continued. "Because you're kind of like, 'I don't want to re-download that,' [so you] uninstall. I think you can't fit anything else but Warzone on a base PS4."

Bridge is exaggerating, but only a little. Activision says you need a whopping 175GB of hard drive space on PC for a Warzone install. On Xbox, the base download is listed at nearly 92GB, similar to the size on PlayStation systems. Adding Modern Warfare onto the Warzone package increases the total size to about 250GB on PC and 150GB on consoles. About a year ago, Activision announced that the "larger than usual" Warzone "Season 2 Reloaded" patch would reduce the game's "overall footprint" on hard drives by 10-15GB (and 30-35GB when combined with Modern Warfare, depending on the platform). The "data optimization and streamlining" in that update would also ensure that "future patch sizes for Modern Warfare and Warzone [would] be smaller" than the 57GB update being offered at that point.

The results over the ensuing year have been mixed. A February Season 2 patch required only about 11GB of file downloads, for instance, while a December 7 update that introduced new maps required a 41-45 GB download on consoles. [...] In any case, Bridge was remarkably frank about Warzone's file size issues and said that "looking to the future, we're putting a lot more effort into how we sort that out on a technical level so that we can have that [map] rotation. We've been really looking at it, so we'll have more to talk about that, but that is ultimately a goal to ensure that there's a freshness and a variety of experiences."

Education

Kids Are Learning History From Video Games Now (theatlantic.com) 84

More students are being exposed to historical narratives through game play -- but what exactly are they being taught? From a report: Analyzing video games is particularly difficult for two reasons. First, their influence is hard to track: Teachers may not even notice that the student asking why the Ottomans didn't colonize America or what happened to Burgundy may have a view of history that was molded by Paradox games. "The student in your class that knows what Prussia is is the student that played Europa Universalis IV," Devereaux said. And second, unlike other cultural mediums, "games are about systems; they're about the mechanics," Devereaux told me. Those systems and mechanics are how video games can "teach" people history. The presence of such mechanics, though, does not mean that players will necessarily understand them. "The major challenge is getting players to recognize and think explicitly about these systems," Marion Kruse, an assistant professor of classics at the University of Cincinnati and a dedicated gamer, told me.

In my experience, Europa Universalis is particularly effective at teaching users about its systems. Playing in Spain in Europa Universalis, you'll learn the power of a good marriage when you see that Spain is actually the result of a personal union between the crowns of Castile and Aragon. If you're unlucky enough to choose a country in the Balkans, you will quickly understand the full force of the Ottoman invasions of Europe. Invade the Soviet Union in Hearts of Iron, Paradox's Second World War simulator, and you'll be reminded why Napoleon and Hitler both failed to subdue Russia: "General Frost." The processes the player engages with teach them claims about how the world works -- what The Atlantic's Ian Bogost has called "procedural rhetoric."

Paradox's titles don't take a single view of history, but each game does provide a framework for understanding a particular historical period, buoyed by a number of procedural claims. Take Europa Universalis. The game essentially simulates the story of Europe's rise from a relative backwater to a continent that dominated the world. That means that no matter what exact course the game takes, it usually results in the consolidation of large, powerful, centralized states in Europe and their rise to global primacy. The game uses a mechanic of "institutions," such as the printing press and the Enlightenment, which appear in a preset order at 50-year intervals, almost always in Europe, before slowly spreading around the world. Without these institutions, new technologies can be adopted only at much greater cost, meaning that over the centuries Europe slowly pulls ahead of the rest of the world technologically. The player is taught that what made Europe exceptional was the adoption of these institutions, which allowed technological growth to flourish and thereby gave European countries the advantage they used to dominate the world.

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