Classic Games (Games)

How a Mathematician-Magician Revealed a Casino Loophole (bbc.com) 102

It's the tale of a company manufacuring precision card-shuffling machines for casinos — and a gang of hustlers who used a hidden video camera to film the shuffler's insides. "The images, transmitted to an accomplice outside in the casino parking lot, were played back in slow motion to figure out the sequence of cards in the deck," remembers the BBC, "which was then communicated back to the gamblers inside. The casino lost millions of dollars before the gang were finally caught."

So the company turned for help to a mathematician/magician: The executives were determined not to be hacked again. They had developed a prototype of a sophisticated new shuffling machine, this time enclosed in an opaque box. Their engineers assured them that the machine would sufficiently randomise a deck of cards with one pass through the device, reducing the time between hands while also beating card-counters and crooked dealers. But they needed to be sure that their machine properly shuffled the deck. They needed Persi Diaconis.

Diaconis, a magician-turned-mathematician at Stanford University, is regarded as the world's foremost expert on the mathematics of card shuffling. Throughout the surprisingly large scholarly literature on the topic, his name keeps popping up like the ace of spades in a magician's sleight-of-hand trick. So, when the company executives contacted him and offered to let him see the inner workings of their machine — a literal "black box" — he couldn't believe his luck. With his collaborator Susan Holmes, a statistician at Stanford, Diaconis travelled to the company's Las Vegas showroom to examine a prototype of their new machine.

The pair soon discovered a flaw. Although the mechanical shuffling action appeared random, the mathematicians noticed that the resulting deck still had rising and falling sequences, which meant that they could make predictions about the card order. To prove this to the company executives, Diaconis and Holmes devised a simple technique for guessing which card would be turned over next. If the first card flipped was the five of hearts, say, they guessed that the next card was the six of hearts, on the assumption that the sequence was rising. If the next card was actually lower — a four of hearts, for instance — this meant they were in a falling sequence, and their next guess was the three of hearts. With this simple strategy, the mathematicians were able to correctly guess nine or 10 cards per deck — one-fifth of the total — enough to double or triple the advantage of a competent card-counter....

The executives were horrified. "We are not pleased with your conclusions," they wrote to Diaconis, "but we believe them and that's what we hired you for." The company quietly shelved the prototype and switched to a different machine.

The article also explains why seven shuffles "is just as close to random as can be" — rendering further shuffling largely ineffective.
The Courts

Chess Grandmaster Hans Niemann Sues Champion Magnus Carlsen, Others For $100 Million Over Cheating Claim (cnbc.com) 108

An anonymous reader quotes a report from CNBC: Chess grandmaster Hans Niemann filed a $100 million lawsuit against world champion Magnus Carlsen and others for alleged defamatory statements claiming that Niemann cheated in competition. The suit claims that the defendants, including Chess.com, inflicted "devastating damages" against Niemann by "egregiously defaming him" and "unlawfully colluding" to bar him from the professional chess world. "My lawsuit speaks for itself," Niemann said Thursday in a Twitter post.

Niemann, 19, has admitted to cheating on two occasions, once when he was 12 years old and a second time when he was 16. But he denied claims that he cheated in an over-the-board match against Magnus Carlsen this year. Carlsen withdrew from the Sinquefield Cup in September after losing to Niemann, and eventually came forward with concerns that Niemann had cheated in the match in which he defeated Carlsen. The suit claims that Carlsen's comments were a retaliatory attempt to keep Niemann from damaging his reputation. Chess.com subsequently banned Niemann after reporting that an internal investigation revealed evidence of more cheating than Niemann's public statements had expressed.

The report from Chess.com did not find evidence of cheating in Niemann's over-the-board matches, including the match against Carlsen, though the website notes that its cheating detection is primarily used for online matches. The report does, however, allege that Niemann likely cheated in over 100 online chess games, including several prize money events. It also shows that Niemann's Chess.com "Strength Score" sits in the range of over a dozen anonymous grandmasters who have admitted to cheating. The report also notes that Niemann is by far the fastest-rising player by yearly gain in classical over-the-board chess.
The lawsuit is available in full here (PDF).
Facebook

'I Tried the $1,500 Quest Pro and Saw the Best of the Metaverse' (nytimes.com) 54

"Good news, readers: After using nearly every virtual reality headset made in the last seven years, including the latest $1,500 goggles from Mark Zuckerberg's Meta, I've seen the best of what the metaverse could offer," writes the New York Times' Brian Chen. "Yes, the best is already here, and has been for quite some time. It's video games." An anonymous reader shares an excerpt from his report: At Meta's Burlingame office, I strapped on the Quest Pro to see what was new. Meta highlighted three features: the headset's higher-definition picture, which is receiving quadruple the number of pixels of its predecessor, the $400 Quest 2; the array of cameras embedded into the headset, which can now create a real-time rendering of your facial expressions and eye movements; and new motion controllers with improved pressure sensitivity so you can squeeze a virtual object gently or grab it aggressively.

Meta employees and app developers gave me an hourlong tour through software tailored for the headset. I created a digital avatar of my face that mimicked my grins and frowns as I raised a curious brow. I made 3-D drawings and tossed virtual darts. I found the improved graphics and controllers impressive (and my animated avatar a bit creepy), but after I removed the headset and returned to reality-reality, I could only imagine wanting to use these new features to play games. My favorite virtual-reality game, Blaston, which was released in 2020 and involves players shooting one another in a virtual arena, would probably benefit from the improved motion controllers to make trigger squeezes for the different guns more realistic.PokerStars VR, where gamers gather around a virtual card table to play Texas hold 'em, would be more fun if we could pick up tells through each player's facial expressions.

By the end of the demo, I was also doubtful that I would get any work done with this headset. In a promotional video for the product, Meta suggested that the Quest Pro could be a multitasking tool for workers juggling meetings while scrolling through emails and other tasks. But the device's battery lasts only one to two hours, according to Meta. (The headset can still be used while plugged in, but using a computer is less complicated.) This is the reality on which we should base our buying decisions. Not even Meta seems to believe many people will buy the Quest Pro. It said the device's target audience would be early adopters, designers and businesses. If you fall into any of those camps, I recommend a wait-and-see approach to gauge whether useful virtual-reality applications become available for your profession.

The company left a more obvious niche off its target list: hard-core gamers willing to spend lots of money on every piece of new gaming hardware. They are in for a treat. In addition to providing access to high-resolution virtual reality games made for the Quest Pro, the headset will work with hundreds of games already made for the Quest 2. Many of those older Quest 2 titles are quite good. Games that get your heart pumping and make you break a sweat, likeBeat Saber and FitXR, which both involve swinging your arms around to hit objects, are a boon in an era when people need to wear smartwatches to remind them to stand up. None of this -- a first impression that the Quest Pro will be great for playing games and primarily be used for entertainment -- is a bad thing. The fact that we can get visually stunning, immersive gaming in a lightweight, wireless headset means virtual reality has come a long way in less than a decade. For now, that's the only reason to buy one of these.

Microsoft

Microsoft is Building an Xbox Mobile Gaming Store To Take on Apple and Google (theverge.com) 16

Microsoft is building an Xbox mobile store to directly offer games on mobile devices, challenging Apple and Google. The software giant first hinted at a "next-generation" store it would "build for games" earlier this year but has now quietly revealed details of the plans in filings with the UK's Competition and Markets Authority (CMA). From a report: The CMA is currently investigating the $68.7 billion Activision Blizzard acquisition and has asked Microsoft for context. In its filings, Microsoft says a big motivation for the purchase is to help build out its mobile gaming presence. Its plans for this space apparently include creating an Xbox mobile gaming platform and store.

Here's what the company says in the filings: "The transaction will improve Microsoft's ability to create a next generation game store which operates across a range of devices, including mobile as a result of the addition of Activision Blizzard's content. Building on Activision Blizzard's existing communities of gamers, Xbox will seek to scale the Xbox Store to mobile, attracting gamers to a new Xbox Mobile Platform. Shifting consumers away from the Google Play Store and App Store on mobile devices will, however, require a major shift in consumer behavior. Microsoft hopes that by offering well-known and popular content, gamers will be more inclined to try something new."

Cloud

Netflix Confirms It's Looking To Launch a Cloud Gaming Service (protocol.com) 51

Netflix wants to extend its nascent gaming efforts to PCs and TVs, and it's looking to launch its own cloud gaming service to do so, VP of game development Mike Verdu confirmed at TechCrunch Disrupt on Tuesday. Protocol reports: "We're very seriously exploring a cloud gaming offering," Verdu said. "We'll approach this the same way as we did with mobile -- start small, be humble, be thoughtful -- but it is a step we think we should take," Verdu added. "The extension into the cloud is really about reaching the other devices where people experience Netflix."

Verdu didn't share many additional details, but suggested the company was looking to launch more than just casual games on TVs. He declined to say whether Netflix would build its own game controllers like Google has done for its failed Stadia service, but he said the titles wouldn't rely on TV remotes for input. [...] Verdu called Netflix's expansion into gaming a pivotal moment for the company, but admitted that it was a slow and deliberate multiyear effort. However, the company may already be seeing some rewards from those efforts. "We're seeing some encouraging signs of gameplay leading to higher retention," the company wrote in its letter to investors Tuesday.
The report notes that Netflix has released a total of 35 games for mobile devices thus far, with an additional 55 games in its pipeline. "Fourteen of those games are being built by Netflix's own studios, Verdu said, adding that the company was going to launch an additional studio in Southern California soon."

Further reading: Netflix Password-Sharing Crackdown Will Roll Out Globally In 'Early 2023'
Graphics

How 'Homestar Runner' Re-Emerged After the End of Flash (homestarrunner.com) 28

Wikipedia describes Homestar Runner as "a blend of surreal humour, self-parody, and references to popular culture, in particular video games, classic television, and popular music." But after launching in 2000, the web-based cartoon became a cultural phenomenon, co-creator Mike Chapman remembered in 2017: On the same day we received a demo of a song that John Linnell from They Might Be Giants recorded for a Strong Bad Email and a full-size working Tom Servo puppet from Jim Mallon from Mystery Science Theater 3000.... The Homestar references in the Buffy and Angel finales forever ago were huge. And there was this picture of Joss Whedon in a Strong Bad shirt from around that time that someone sent us that we couldn't believe. Years later, a photo of Geddy Lee from Rush wearing a Strong Bad hat on stage circulated which similarly freaked us out. We have no idea if he knew what Strong Bad was, but our dumb animal character was on his head while he probably shredded 'Working Man' so I'll take it!
After a mutli-year hiatus starting around 2009, the site has only been updating sporadically — and some worried that the end of Flash also meant the end of the Flash-based cartoon and its web site altogether. But on the day Flash Player was officially discontinued — December 31st, 2020 — a "post-Flash update" appeared at HomestarRunner.com: What happened our website? Flash is finally dead-dead-dead so something drastic had to be done so people could still watch their favorite cartoons and sbemails with super-compressed mp3 audio and hidden clicky-clicky easter eggs...!

[O]nce you click "come on in," you'll find yourself in familiar territory thanks to the Ruffle Project. It emulates Flash in such a way that all browsers and devices can finally play our cartoons and even some games.... Your favorite easter eggs are still hidden and now you can even choose to watch a YouTube version if there is one.

Keep in mind, Ruffle is still in development so not everything works perfectly. Games made after, say 2007, will probably be pretty janky but Ruffle plans on ulitmately supporting those too one day. And any cartoons with video elements in them (Puppet Jams, death metal) will just show you an empy box where the video should be. But hang in there and one day everything will be just like it was that summer when we got free cable somehow and Grandma still lived in the spare bedroom.

And since then, new content has quietly been appearing at HomestarRunner.com. (Most recently, Thursday the site added a teaser for an upcoming Halloween video.)

The Homestar Runner wiki is tracking this year's new content, which includes:

And past videos are now also being uploaded on the site's official YouTube channel.


Classic Games (Games)

Man Alleging Poker Cheating Demands Better Security in Livestreamed Games (msn.com) 102

Last week the Los Angeles Times published a sympathetic portrait of Robbi Jade Lew, the woman facing unproven allegations of cheating in a high-stakes poker match.

This week the newspaper profiled the man making those accusations — Garrett Adelstein, known "as an affable guy who is known for taking even big losses in stride." "Garrett would have reacted normally if his opponent made a good, even heroic, call that cost him $100,000," said Jennifer Shahade, a pro poker player and chess champion. "I think the initial hand, the call and the situation would be suspicious under any circumstances, any gender."
In the profile we learn that Adelstein has 14 years of experience as a professional poker, and is "one of the game's best and most profitable high-stakes cash players, known to viewers of popular casino broadcasts for his loose-aggressive style of no-limit hold 'em and his willingness to buy in for enormous sums of money, bringing as much as $1 million to the table....

"On Sept. 29, Adelstein made the biggest bet of his life: risking his well-respected reputation, and possibly his poker career, when he accused rookie player Robbi Jade Lew of cheating in a $269,000 hand against him on Hustler Casino Live..." Adelstein, 36, hasn't played poker since. Whereas he once spent much of his time studying optimal strategy, reviewing past hands and appearing on streams from Hustler Casino in Gardena and Bicycle Casino in Bell Gardens, he is now hyper-focused on conducting his own investigation to prove his case. In a more than four-hour interview from his Manhattan Beach home on Tuesday, Adelstein said he was "extremely confident" that he was the target of a cheating ring involving not just Lew but other players and at least one member of the show's production crew. Lew, 37, denied the allegation, which she called "defamatory."

The drama has left Adelstein uncertain when he'll return to the poker table.... Adelstein says he has been cheated before. When he was 26, he was invited to a home game where he bought in for $100,000.... Adelstein said, he laid out his suspicions about the intricacies of the operation to the host and a business partner, and said he would go public with what happened. "They offered me a deal where they would refund me my money in exchange for my silence," he said. "And then they paid me in six installments, once a month, for a six-month period."

The incident, which he relayed on a poker podcast last year, showed Adelstein the darker side of poker and left him cautious.

He never played in a high-stakes home game with strangers again, choosing to exclusively play in casinos, where he reasoned cheating would be less likely. Still, "I'm always looking out for it," he said. "I'm not the world's most trusting guy when it comes to poker."

The article notes how major poker sites were busted 15 years ago for "superuser" accounts with cheating privileges — and a 2019 lawsuit in which dozens of pros sued a player and gambling hall accused of leaking info from the RFID-tagged cards uesd in their livestreams. "When it comes to stream security and these types of games, as professionals we're obviously always on the lookout so it doesn't happen again," poker player Matt Berkey said of the aftermath. "Garrett's one of the biggest players who plays on stream, so he himself is more of a potential target."

"Hustler Casino Live," the streaming show that hosted the now-infamous Sept. 29 game, also uses RFID playing cards. Since its first show aired in August 2021, it has become the world's most-watched poker stream, combining the drama of the game with huge amounts of cash, poker's top players, celebrities and other colorful personalities. "Hustler Casino Live" now has more than 1 million monthly unique viewers and 185,000 subscribers.

The show's games are streamed five days a week on a delay of one to four hours to prevent information from being passed to players live. But now its stream security has been called into question, with players saying tighter protocols need to be implemented. They've raised concerns over the number of employees who had access to the control room where hole cards were being monitored, and a few have said the stream should temporarily shut down while the investigation is ongoing....

"I thought that streamed poker was, at least by comparison to the other options, one of the last safe havens," Adelstein said. "And at this point, I have so little faith in that...."

"Live at the Bike," on which Adelstein has played several times, has been hitting him up since Sept. 29 in the hopes that he will join its stream. But he says he's not in the right headspace for it.

"There's I guess a world in the next several weeks or months where maybe I'm able to process this and want to play a poker game. But at the moment, that's not how I feel," he said.

"I'm not playing poker on a stream again unless I see tangible, noticeable, measurable differences in livestream security," he continued. "That's for my own benefit and it's for the benefit of the poker community at large."

Windows

New Apple Services and Apps Are Rolling Out On Windows 11 and Xbox (arstechnica.com) 15

Today, Microsoft and Apple announced a number of deeper integrations of Apple services on both Windows PCs and Xbox game consoles, including Music and TV apps for both platforms and the ability to browse your iCloud Photo Library within the Windows 11 Photos app. Ars Technica reports: The Apple Music app for Xbox is already available. Existing users can download the app and start listening to their playlists and stations, while new users can sign up for a one-month trial. The user interface for Apple Music on the Xbox is almost exactly the same as the one we've used before on Apple TV hardware. It doesn't add any new features we haven't seen before, but it's nice to see parity between the platforms. The Music and TV apps for Windows aren't available yet, but the companies say they'll both be available next year.

The Windows iTunes app lets users listen to songs and watch TV and movies purchased through Apple's online store. Even though Apple Music will arrive on Windows, iTunes will continue to be available, and users will still be able to access Podcasts and Books there. While you'll have to wait until next year to download the Music and TV apps in Windows, the iCloud Photo Library integration is available right now. You'll have to download the iCloud Windows app (which is already used to sync a variety of things, like browser bookmarks) and opt into syncing your iCloud Photo Library. After that, both videos and photos should be available within the Windows 11 Photos app.

Medicine

Lab-Grown Brain Cells Play Video Game Pong (bbc.com) 44

An anonymous reader quotes a report from the BBC: Researchers have grown brain cells in a lab that have learned to play the 1970s tennis-like video game, Pong. They say their "mini-brain" can sense and respond to its environment. Writing in the journal Neuron, Dr Brett Kagan, of the company Cortical Labs, claims to have created the first ''sentient'' lab-grown brain in a dish. Other experts describe the work as ''exciting'' but say calling the brain cells sentient is going too far. "We could find no better term to describe the device,'' Dr Kagan says. ''It is able to take in information from an external source, process it and then respond to it in real time."

The research team: grew human brain cells grown from stem cells and some from mouse embryos to a collection of 800,000; connected this mini-brain to the video game via electrodes revealing which side the ball was on and how far from the paddle. In response, the cells produced electrical activity of their own. They expended less energy as the game continued. But when the ball passed a paddle and the game restarted with the ball at a random point, they expended more recalibrating to a new unpredictable situation. The mini-brain learned to play in five minutes. It often missed the ball -- but its success rate was well above random chance. Although, with no consciousness, it does not know it is playing Pong in the way a human player would, the researchers stress.

Dr Kagan hopes the technology might eventually be used to test treatments for neurodegenerative diseases such as Alzheimer's. "When people look at tissues in a dish, at the moment they are seeing if there is activity or no activity. But the purpose of brain cells is to process information in real time," he says. "Tapping into their true function unlocks so many more research areas that can be explored in a comprehensive way." Next, Dr Kagan plans to test the impact alcohol has on the mini-brain's ability to play Pong. If it reacts in a similar way to a human brain, this would underscore just how effective the system might be as an experimental stand-in.
As the "mini-brains" become more complex, Dr Kagan's team says they'll be working with bioethicists to ensure they do not accidentally create a conscious brain.

"We have to see this new technology very much like the nascent computer industry, when the first transistors were janky prototypes, not very reliable -- but after years of dedicated research, they led to huge technological marvels across the world," he says.
Cloud

Google Reveals 'First Laptops Built For Cloud Gaming' Just After Killing Stadia (forbes.com) 46

Google has announced what it's calling "the world's first laptops built for cloud gaming," less than two weeks after announcing plans to shut down Stadia. Forbes reports: Google says the Acer Chromebook 516 GE, ASUS Chromebook Vibe CX55 Flip and Lenovo Ideapad Gaming Chromebook all have refresh rates of at least 120Hz, displays with up to 1600p resolution, immersive audio and, critically for cloud gaming, WiFi 6 or 6E connectivity. Some models have RGB keyboards too. Subject to availability, you may get a SteelSeries Rival 3 gaming mouse at no extra cost if you pick up one of these Chromebooks. All three laptops were benchmarked by GameBench to ensure that they're capable of running games at 120 frames per second at 1080p resolution. You should get input latency of under 85 ms as well. Google notes that's "console-class" input latency.

[...] Google is bringing some neat cloud gaming features to these Chromebooks. For one thing, the devices will support Xbox Cloud Gaming, Amazon Luna and NVIDIA GeForce Now. In the latter case, Google worked with NVIDIA to ensure these Chromebooks support GeForce Now's highest RTX 3080 tier. That enables cloud gaming at 120 fps at a resolution of 1600p on these systems, which come with the GeForce Now app preinstalled. You'll also be able to install Xbox Cloud Gaming as a web app on your Chromebook. Additionally, these Chromebooks will come with three-month trials for both the GeForce Now RTX 3080 tier and Amazon Luna. Meanwhile, it could be pretty easy for you to find and start playing games on these services through ChromeOS. If you search for a game in the launcher (i.e. through the Everything Button), you'll see where it is available. You'll then be able to load up the game with a single click. To begin with, this feature will be compatible with GeForce Now and the Play Store.
"It's good to see that Google hasn't entirely given up on cloud gaming," adds Forbes. "Still, the timing of this announcement comes at a very odd time."
First Person Shooters (Games)

Doom Runs At 60 FPS In Notepad (tomshardware.com) 52

Game developer Sam Chiet has found another use for Microsoft Notepad. The ingenious creator has gotten Doom (1993) to run at 60 FPS through the boring text editor in Windows. Tom's Hardware reports: Chiet highlighted that he didn't have to modify the Notepad application. Dubbed "NotepadDOOM," the project is fully playable. Although Chiet didn't explain how the mod works, has committed to launching NotepadDOOM for other Doom fans to try out. Chiet said in a subsequent tweet that "it'll take some work to polish NotepadDOOM into something releasable, but it'll almost certainly happen over the next couple days." John Romero, one of Doom's creators, was impressed and replied to Chiet in a tweet that the mod was "incredible."

You can see the iconic 1993 shooter running in its full glory on Chiet's YouTube channel. It's Notepad, so obviously, Chiet replaced the graphics with characters and numbers. The gameplay looks pretty smooth, although we did catch some screen tearing. However, that could be because Notepad can't write the text fast enough on screen.

Games

Upcoming Call of Duty Has Annoying Phone Number Verification Requirement (theverge.com) 167

Call of Duty: Modern Warfare II will require players to register with a phone number on Battle.net to play the game, in order to make players responsible for their actions. The game is set for release later this month on October 28th. The Verge reports: It's a repeat of the practice that caused issues for Overwatch 2 players last week, PCGamer reports. A Battle.net support page lists the upcoming CoD shooter as one of its three games that "require that you add a phone number to your Battle.net account" to play, alongside Overwatch 2 and 2019's Modern Warfare. The phone verification system, which Activision Blizzard calls SMS Protect, is meant to cut down on toxic behavior from players, preventing them from creating endless new accounts to evade bans or to cheat. "Limiting the number of free accounts that a single person can create helps keep players accountable for their actions and, in turn, reduces toxicity and cheating and ensures a positive community experience for all players," Activision Blizzard's support page reads.

The problem is that SMS Protect is designed for text-enabled mobile phones, and doesn't treat all phone numbers equally. A separate Battle.net support page notes that "mobile phones with prepaid plans may not work with the phone notification service." It also doesn't work with VoIP numbers. That restricts the service to players with postpaid cellular plans, which may not be affordable or easily accessible to many players around the world.

Requiring players to provide a phone number isn't new (Dota 2 and Rainbow Six Siege both require them for ranked play) but there haven't been widespread reports of problems with prepaid phone plans with these previous implementations. One player we spoke to was blocked from playing Overwatch 2 when they entered the same number they'd used to successfully play Dota 2 for years. It's unclear whether Activision Blizzard's phone number requirements will apply equally for Modern Warfare II players across both Battle.net and Steam, given the game is available across both PC digital stores.

Windows

Windows 95 Went the Extra Mile To Ensure Compatibility of SimCity, Other Games (arstechnica.com) 77

An anonymous reader quotes a report from Ars Technica: It's still possible to learn a lot of interesting things about old operating systems. Sometimes, those things are already documented (on a blog post) that miraculously still exist. One such quirk showed up recently when someone noticed how Microsoft made sure that SimCity and other popular apps worked on Windows 95. A recent tweet by @Kalyoshika highlights an excerpt from a blog post by Fog Creek Software co-founder, Stack Overflow co-creator, and longtime software blogger Joel Spolsky. The larger post is about chicken-and-egg OS/software appeal and demand. The part that caught the eye of a Hardcore Gaming 101 podcast co-host is how the Windows 3.1 version of SimCity worked on the Windows 95 system. Windows 95 merged MS-DOS and Windows apps, upgraded APIs from 16 to 32-bit, and was hyper-marketed. A popular app like SimCity, which sold more than 5 million copies, needed to work without a hitch.

Spolsky's post summarizes how SimCity became Windows 95-ready, as he heard it, without input from Maxis or user workarounds: "Jon Ross, who wrote the original version of SimCity for Windows 3.x, told me that he accidentally left a bug in SimCity where he read memory that he had just freed. Yep. It worked fine on Windows 3.x, because the memory never went anywhere. Here's the amazing part: On beta versions of Windows 95, SimCity wasn't working in testing. Microsoft tracked down the bug and added specific code to Windows 95 that looks for SimCity. If it finds SimCity running, it runs the memory allocator in a special mode that doesn't free memory right away. That's the kind of obsession with backward compatibility that made people willing to upgrade to Windows 95."

Spolsky (in 2000) considers this a credit to Microsoft and an example of how to break the chicken-and-egg problem: "provide a backwards compatibility mode which either delivers a truckload of chickens, or a truckload of eggs, depending on how you look at it, and sit back and rake in the bucks." Windows developers may have deserved some sit-back time, seeing the extent of the tweaks they often have to make for individual games and apps in Windows 95. Further in @Kalyoshika's replies, you can find another example, pulled from the Compatibility Administrator in Windows' Assessment and Deployment Kit (ADK). A screenshot from @code_and_beer shows how Windows NT, upon detecting files typically installed with Final Fantasy VII, will implement a fittingly titled compatibility fix: "Win95VersionLie." Simply telling the game that it's on Windows 95 seems to fix a major issue with its operation, along with a few other emulation and virtualization tweaks.
"Mike Perry, former creative director at Sim empire Maxis (and later EA), noted later that there was, technically, a 32-bit Windows 95 version of Sim City available, as shown by the 'Deluxe Edition' bundle of the game," adds Ars. "He also states that Ross worked for Microsoft after leaving Maxis, which would further explain why Microsoft was so keen to ensure people could keep building parks in the perfect grid position to improve resident happiness."
Education

A Minecraft Player Set Out To Build the Known Universe, Block by Block (nytimes.com) 29

Christopher Slayton spent two months exploring black holes, identifying the colors of Saturn's rings and looking at his home planet from outer space. Mr. Slayton, 18, didn't have to leave his desk to do so. He set out to build the entire observable universe, block by block, in Minecraft, a video game where users build and explore worlds. From a report: By the end, he felt as if he had traveled to every corner of the universe. "Everyone freaks out about the power and expansiveness of the universe, which I never really got that much," he said. But after working for a month and 15 days to build it and additional two weeks to create a YouTube video unveiling it, "I realized even more how beautiful it is." Mr. Slayton, known as ChrisDaCow on his Minecraft-focused YouTube, Reddit, Twitter, Instagram and TikTok accounts, has been playing the game for almost a decade, and he's not a user of any other games, he said. He started posting videos of his "builds," which are landscapes he creates inside the game, on YouTube in 2019. This channel has become his main priority since he graduated high school this spring.

[...] Exploring and learning concepts via Minecraft can be seen as a generational shift, said Ken Thompson, an assistant professor of digital game design at the University of Connecticut. About two-thirds of Americans play video games, according to a 2022 industry report. Professor Thompson said young people, such as Mr. Slayton, could apply problem solving and critical thinking when tackling projects such as the universe creation. "There are very serious applications," he said, adding, "then there's also this wonderful science side of it where we're experimenting with systems that are otherwise really hard to conceptualize." In 2022, some students at his university held a commencement ceremony in Minecraft, organized by the gaming club, after the in-person event was canceled because of the coronavirus pandemic. They created the campus and avatars representing students and even faculty to stage the virtual gathering.

Classic Games (Games)

Alleged Poker-Cheating Scandal Gets Weirder: Employee Stole $15,000 In Chips (nypost.com) 66

An experienced poker player lost to a relative newcomer. But then, "Somehow, the Robbi Jade Lew-Garrett Adelstein scandal diving the poker world just got weirder," reports the New York Post: An internal investigation conducted by Hustler Casino Live — which streamed the game from Los Angeles — has shown that one of their High Stakes Poker Productions employees stole three $5,000 chips from Lew's stack after the broadcast concluded on September 29. The employee, Bryan Sagbigsal, was terminated from his position after he admitted to taking $15,000 in chips from Lew's stack...

The $15,000 worth of chips taken by Sagbigsal was seen as some as him taking his cut of a cheating scam.

"There is zero evidence that I cheated," Lew posted on Twitter, "simply because I did not. I have been thrust into a bizarre situation where I am being asked to prove my innocence continually, and as of yet, there is not a single thread of direct evidence illustrating my guilt. My accusers, now having exhausted buzzing seats, camera rings, microphone water bottles, and other spy paraphernalia, have now moved on to me having an alleged conspiring relationship with someone I do not know... who, in fact, stole from me."

As a precaution the casino's technology and security protocols are now being audited — but the publicity seems good for business. Hustler Casino Live is now calling the hand "The most insane hero call in poker history," and it's already racked up over half a million views on YouTube.

Here's what I see. (Am I missing something?)

After three of the five "community" cards were dealt face up, Garrett Adelstein had four of the five cards needed for a straight flush — leaving nine clubs in the deck left to draw for a flush, and an additional six that would've at least given him a straight. But with no help from the fourth "community" card, Garrett had just a 53% chance of winning. He bet $10,000, but instead of backing down Robbi raised him by $10,000. Garrett then tried an even larger bet, daring Robbi to go all-in with her $109,000 in chips — or fold. Did she sense that this suddenly-higher bet was a bluff? With nothing but a high-card jack, Robbi refused to fold — and won the hand when the fifth card failed to help either her or Garrett.
EU

EU Wants To Know If Microsoft Will Block Rivals After Activision Deal (reuters.com) 38

EU antitrust regulators are asking games developers whether Microsoft will be incentivized to block rivals' access to "Call of Duty" maker Activision Blizzard's best-selling games, according to an EU document seen by Reuters. From the report: EU antitrust regulators are due to make a preliminary decision by Nov. 8 on whether to clear Microsoft's proposed $69 billion acquisition of Activision. The EU competition enforcer also asked if Activision's trove of user data would give the U.S. software giant a competitive advantage in the development, publishing and distribution of computer and console games, the EU document shows. The planned acquisition, the biggest in the gaming industry, will help Microsoft better compete with leaders Tencent and Sony. After its decision next month the European Commission is expected to open a four-month long investigation, underscoring regulatory concerns about Big Tech acquisitions.

Games developers, publishers and distributors were asked whether the deal would affect their bargaining power regarding the terms for selling console and PC games via Microsoft's Xbox and its cloud game streaming service Game Pass. Regulators also wanted to know if there would be sufficient alternative suppliers in the market following the deal and also in the event Microsoft decides to make Activision's games exclusively available on its Xbox, its Games Pass and its cloud game streaming services. They asked if such exclusivity clauses would reinforce Microsoft's Windows operating system versus rivals, and whether the addition of Activision to its PC operating system, cloud computing services and game-related software tools gives it an advantage in the video gaming industry. They asked how important the Call of Duty franchise is for distributors of console games, third-party multi-game subscription services on computers and providers of cloud game streaming services.

Games

Magic: the Gathering Celebrates 30 Year Anniversary By Selling $1,000 Boosters (vice.com) 70

An anonymous reader quotes a report from Motherboard: Popular collectible card game Magic: The Gathering is celebrating its 30th anniversary by releasing packs of cards that cost $999. It's called Magic: The Gathering 30th Anniversary Edition and will contain some cards that haven't been reprinted in decades, all with their original art. Nine hundred ninety-nine dollars will buy a collector four sealed booster packs. "Each pack contains 15 cards, 13 cards in the modern frame -- 1 rare, 3 uncommons, 7 commons, and 2 basic lands -- plus one basic land in the retro frame, one additional retro frame card, and a token," according to Magic's website.

These cards are purely collector's items. They're not tournament legal and have different backing than the original cards. It's also a limited edition print run. Magic publisher Wizards of the Coast hasn't said how big that run will be, just that it's limited and that card shops will receive a limited supply with the bulk of the cards being sold online. The set includes reprints of cards, some of which haven't been reprinted in decades, including the Power Nine, nine powerful cards from the early sets that include the iconic Black Lotus and Ancestral Recall. These were some of the earliest cards to be restricted from tournament play because they were overpowered; they were eventually discontinued. A Black Lotus sold at auction in 2021 for $511,000. This new limited edition Black Lotus won't likely reach those lofty pricing heights. Again, these cards can't be used in tournament play and are only meant to be a collector's item. Customers will be buying packs in sets of four for $999, so they're paying $250 for a booster pack they can only ever display and never play with. The community is upset.

Games

Blizzard Axes Controversial Overwatch 2 Phone Number Requirement (techradar.com) 41

Overwatch 2 will no longer require existing Overwatch players to cough up a phone number, as Blizzard rolls back the controversial anti-cheat system. TechRadar reports: All Overwatch 2 players were originally required to link an active phone number to their Battle.net account to play the hero shooter. Blizzard hoped the SMS Protect authentication system would help users verify their accounts, and prevent disruptive and abusive players from returning to the game after being banned. [...] Overwatch's phone number authentication system has proven controversial among the game's community. Several types of phone numbers, including those linked to pre-paid SIM cards and VOIP phones, can't be used for authentication, locking many would-be players out of the sequel. Even those who'd purchased the original Overwatch -- which was replaced by the free-to-play sequel and is no longer accessible -- originally found themselves unable to play Overwatch 2 if they didn't have a phone number of the right type. Similarly, many who'd bought the game's Watchpoint Pack ahead of its launch found they couldn't access the game to enjoy the $39.99 starter bundle.

"We have made the decision to remove phone number requirements for a majority of existing Overwatch players," Blizzard said in a forum post announcing the end of the system. "Any Overwatch player with a connected Battle.net account, which includes all players who have played since June 9, 2021, will not have to provide a phone number to play. We are working to make this change and expect it to go live on Friday, October 7." But the policy change won't benefit everyone. Blizzard says: "Accounts that were not connected to Battle.net, as well as new accounts, will still have to meet SMS Protect requirements."

Games

Chess Grandmaster 'Likely Cheated' In More Than 100 Matches, Report Finds (thedailybeast.com) 209

An investigation into the career of Hans Niemann, the chess grandmaster embroiled in an alleged cheating scandal, has found a disturbingly widespread pattern of suspicious behavior far beyond what the 19-year-old had previously publicly admitted to. The Daily Beast reports: The 72-page report, compiled by online platform Chess.com and reviewed by The Wall Street Journal, alleges that Niemann had "likely cheated" in more than 100 online matches, including several played for prize money. The Chess.com report noted the "many remarkable signals and unusual patterns in Hans' path" as an in-person chess competitor, but did not accuse him of cheating in any classical over-the-board matches, instead suggesting that "further investigation" was merited.

The chess world's governing body, FIDE, is conducting its own inquiry into Niemann's playing after Magnus Carlsen, the Norwegian world champion, all but directly accused Niemann of cheating in a game last month. Following the scandal, the younger American player confessed to having cheated -- but only twice, in instances he chalked up to his age, having been 12 and 16 years old when the incidents supposedly occurred.

Games

Cyberpunk 2077 Sequel Project Orion Confirmed By CD Projekt Red (polygon.com) 48

CD Projekt Red just announced a Cyberpunk 2077 sequel, currently codenamed Project Orion. The developer tweeted its long-term development plan Tuesday, sharing that Project Orion will "take the Cyberpunk franchise further and continue harnessing the potential of this dark future universe." From a report: Adam Kicinski, CD Projket's president and CEO, said in a video published to YouTube that the next three games in the developer's pipeline are based in The Witcher franchise, meaning that Cyberpunk 2077's sequel is well off in the future. He called the sequel an ambitious title that will require expanding CD Projekt's more than 1,200 person studio even further; the studio will open a new hub in Boston, which will focus on Project Orion alongside its Vancouver location as CD Projekt Red North America.

Slashdot Top Deals