Television

Nintendo May Pull Wii Ads To Avoid Hype 168

Due to the lack of product on store shelves and overwhelming demand, Nintendo is considering plans to pull marketing campaigns for the Wii during the holiday season. "The company recently dismissed suggestions that it intentionally engineered shortages to build up hype for the Wii. It claims to be producing 1.8 million of the consoles each month at full capacity. 'The issue of supply management has to be questioned, not least because 2008 is going to be the crunch year for the Wii. It's then that we'll discover whether it's a fad or something with legs,' Screen Digest analyst Piers Harding-Rolls told The Times."
Government

Rockstar Forces Reconsideration of Manhunt 2 in UK 31

boot1973 writes "Rockstar has won an appeal which forces the BBFC to look again at the ban that it issued against Manhunt 2. The BBC reports: 'The game could now go on sale, if the BBFC, which is "considering the judgement", takes no further action. In a statement, Rockstar said: "We are committed to making great interactive entertainment, while also marketing our products responsibly and supporting an effective rating system.'"
Portables (Games)

Using Wireless Signals in Games 93

MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from the wlan-waves. The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset. Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog."
Role Playing (Games)

Final Fantasy Turns 20 88

1up has a massive quartet of features up this week, celebrating the 20th anniversary of the Final Fantasy series. Starting with 'Origins', the site looks at the beginning of the series, an event that was supposed to spell 'the end' for Square. The company lived on, of course, and in 'Everyone's Fantasies' series author Nadia Oxford looks at the rise of the Final Fantasy dynasty going from 8-bit obscurity to the 'mega-fame' of FFVII. Her final piece in the set 'Fertile Fantasy', examines how Square/Enix is now franchising the heck out of the name. To wrap up with 'Future Fantasy', Jeremy Parish looks at the staggering fifteen games with the FF brand due out in the next year. "Even if all of Fabula Nova Crystalis slips to 2009, that's still one title per month -- and we haven't even seen what's on the roster in the way of announcements for the new year. Clearly, Final Fantasy is going strong, but Square Enix's franchising efforts may be doing as much harm as good; of those 15 titles, only one is a new 'true' Final Fantasy game. True, the series has always supported its share of spin-offs -- even blatant name-whoring back in the Game Boy days. Still, we can't help but worry that the Final Fantasy name is being spread a bit too thin; if Square Enix really hopes to keep the series alive for another 20 years or more, they'll need to reconsider what the name Final Fantasy really means."
Games

Shadowrun Finds a New Home 72

After the disastrous Xbox Shadowrun title and the closing of FASA Studios, it's not surprising to see Microsoft pushing the rights to videogames made in the Shadowrun IP off to greener pastures. Their new place of residence, though, is a bit of a pleasant shock: a new company founded by Jordan 'Zapper' Weisman. Gamasutra reports: "FASA, WizKids and 42 Entertainment founder Jordan Weisman has announced, via the website of his newest venture-backed startup Smith & Tinker, that he has licensed the 'electronic entertainment' rights to his MechWarrior, Shadowrun and Crimson Skies properties back from Microsoft ... It is unclear as of yet what form Weisman's plans for these franchises might take. But given the transmedia nature of his recent ventures, and job advertisements asking for experts with Web 2.0 and online game expertise, online world/MMO elements to the company's projects seem likely." Simon Carless has a few extra comments on the news over at GameSetWatch.
Biotech

Brain Changes When Viewing Violent Media 448

Ponca City, We Love You writes "Scientists at Columbia University have used Magnetic Resonance Imaging (fMRI) to show that a brain network responsible for suppressing inappropriate or unwarranted aggressive behaviors became less active after study subjects watched several short clips from popular movies depicting acts of violence. These changes could render people less able to control their own aggressive behavior. Although research has shown some correlation between exposure to media violence and real-life violent behavior, there has been little direct neuroscientific support for this theory until now. 'Depictions of violent acts have become very common in the popular media,' said researcher Christopher Kelly. 'Our findings demonstrate for the first time that watching media depictions of violence does influence processing in parts of the brain that control behaviors like aggression.' The full research paper is published on the The Public Library of Science, a peer-reviewed, open-access, online publication, that publishes all its articles under a Creative Commons Attribution License."
XBox (Games)

Xbox Live Silver Accounts Now Wait a Week For Demos 108

1up notes a change in the way that Xbox Live Silver-level (free) memberships work. Now folks that don't pay will have to wait an additional week to get game demos. Microsoft's Xbox representative Major Nelson assures us it's not meant to 'annoy' users of the service, but to provide additional value to Gold subscribers. "When people talk about features they'd like to see added to an Xbox Live Gold subscription, dedicated servers, expanded buddy lists or separate bandwidth pipes for popular downloads are first to mind. Instead of adding features to the Gold experience, however, they're "enhancing" Gold subscriptions by continuing a practice started last summer of stripping Silver members of features and making them Gold-only."
The Media

The Contempt of Publishers for Game Reviewers 56

Newsweek's LevelUp blog is, without a doubt, one of the smartest voices in games writing today. For a great example of that, look no further than N'Gai's recent discussion of 'Gerstmann-gate', which focuses not on the particulars of the incident but what it means in a larger context. "The Gerstmann-C|Net incident, therefore, suggests that having successfully stage-managed the first two parts of the [game coverage] process for years, thanks to the generous spirit in which previews and features have long been written, certain publishers may now be flexing their muscles more forcefully when it comes to the third: reviews. This publisher-editorial tension, as one journalist from an enthusiast outlet informed us, is at its most contentious during the run-up to Christmas, because the pre-holiday period is the time of year when stakes are highest for some companies. That's even more true during this holiday season, which despite the absence of Grand Theft Auto IV will go down as one of the most competitive on record, loaded as it is with AAA hopefuls all seeking their place in the sun." And indeed, perhaps some portions of the games market have 'transcended' these petty squabbles. Certainly EA Casual doesn't care about reviews, and who really needs a game reviewer to tell you whether Brain Age 3 is any good? To revisit the reason this article was written, we turn again to Joystiq, who has been following it closely.
Games

BioShock Backlash 163

Via Rock, Paper, Shotgun, a Kieron Gillen piece at Eurogamer about the heavy backlash from PC gamers against BioShock . Gillen tackles all of the most common complaints, including favorites like 'it's too easy,' and 'the ending stinks.' "BioShock is both a more accessible and easier game than System Shock 2. But 'easier' doesn't have anything to with it being 'dumber,' and hating 'more accessible' is just petty elitism from people who'd actually like videogames to be a ghetto consisting of them — especially when some of the things to make the game more accessible can be turned off. As long as point two's not true, then the former really doesn't matter."
PC Games (Games)

EVE-Online Patch Makes XP Unbootable 572

Nobo writes "CCP's latest major patch to the EVE-Online client, Trinity, comes with an optional DX9-enhanced graphics patch that dramatically improves the visual quality of the in-game graphics through remade models, textures, and HDR. It also has an unfortunate bug: the incredibly stupid choice of boot.ini as a game configuration file, coupled with an errant extra backslash in the installer configuration. The result is that anyone who installs the enhanced graphics patch overwrites the windows XP c:\boot.ini file with the EVE client configuration file, bricking the machine on the next boot. Discussion in a couple of forums threads is becoming understandably heated."
Role Playing (Games)

Academic Games Are No Fun 159

Ponca City, We Love You writes "Academics have been flocking to use virtual worlds and multiplayer games as ways to research everything from economics to epidemiology and turn these environments into educational tools. A game called Arden, the World of Shakespeare, funded with a $250,000 MacArthur Foundation grant and developed at Indiana University was supposed to test economic theories by manipulating the rules of the game. There's only one problem. "It's no fun, " says Edward Castronova, Arden's creator and an associate professor of telecommunications at the university. "You need puzzles and monsters," he says, "or people won't want to play ... Since what I really need is a world with lots of players in it for me to run experiments on, I decided I needed a completely different approach." Part of the problem is it costs a lot to build a new multiplayer game. While his grant was large for the field of humanities, it was a drop in the bucket compared with the roughly $75 million that goes into developing something on the scale of World of Warcraft. Castronova is releasing Arden to the public as is and says his experience should serve as a warning for other academics. "What we've really learned is, you've got to start with a game first," Castronova says. "You just have to." The new version is titled Arden II: London Burning."
Nintendo

Sneaking Stories Past Miyamoto 83

Chris Kohler, editor over at Game|Life, has up a great interview with Super Mario Galaxy director Yoshiaki Koizumi. They discuss the development of the Mario and Zelda games, clarifying Shigeru Miyamoto's tense relationship with stories (and sentences), and discussing the lineage of the Mario titles: "In terms of spiritual successors, I've never found that to be the case. Whereas with the Zelda series, each game seems to follow pretty closely from the last with a few stylistic deviations. But Galaxy really feels like it went back to earlier roots with Super Mario Bros., in terms of trying to find that same tempo, that same feel. But for me, it's a matter of thinking what to do with each next step. There's nothing you really throw away. You think about these ideas and refine them constantly with every iteration of a game series. So for all the camera problems that you may have found in Mario 64 and Sunshine, even though we didn't realize how to fix those problems then, those solutions presented themselves over time and found their way into this game. I feel like you really can't have Galaxy without all of the things we learned from Sunshine."
Games

Family Group Releases Annual Games Report Card 72

The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play.
Games

New BioShock Content, BioShock 2 Rumors 55

Take Two notes that there's new downloadable content on the Xbox Live service for 2K Boston/Australia's BioShock. The ability to turn off the vita-chambers, as well as new plasmids and a brand-new achievement, will be included in the free update. The update will also fix the 'widescreen issue' that caused some consternation just after the title's release. There are also some rumours going around about the future of the series, in the form of a post to the Rock, Paper, Shotgun blog. That post is in turn based on comments from games industry rumor-blog Surfer Girl Reviews Star Wars. "A good chunk of the BioShock team did not want to work with Ken [Levine] ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X. A good chunk of the other senior 2K Boston people who were sick of Ken but didn't move to San Francisco ended up scattering to other AAA developers instead. In Quincy, they're essentially rebuilding a team from almost scratch again."
Games

Independent Games Festival Finalists Announced 20

GameSetWatch notes that the 2007 finalists for the Independent Games Festival have been announced. The IGF is an annual event meant to highlight and praise the work of independent game designers of all stripes; it's run by Slashdot Games editor alumni Simon Carless. Simon puts the spotlight on the Seamus McNally Grand Prize finalists, the 'best of the best' at this year's IGF. My vote goes to World of Goo: "Building off the concepts from Tower Of Goo, one of Kyle Gabler's projects from the Experimental Gameplay Project at CMU, the first game from Bay Area duo 2D Boy uses the hitherto unexplored structural ability of blobs to make an addictive construction-based puzzle action title. There's no release date or demo for the game yet (aside from Tower Of Goo, a kind of 'prequel'), but there's screenshots and a trailer on the official site."
XBox (Games)

Xbox Live Fall Update Drops Tomorrow 78

Game|Life has a rundown on the Fall Update for Xbox Live. In addition to the Friend of a Friend feature we discussed last week, you'll also be seeing the first of the Xbox Originals download titles, a few Arcade games will be a bit lower cost, and a new 'family timer' option will let parents put caps on service use time. "You'll also be able to expand your bio, providing more detailed information about yourself to the Xbox Live community ... apparently I wasn't the only one going blind trying to watch those itty-bitty move previews, because now you'll be able to see them full-screen. The update also comes with "enhanced video codec support," which means that your DivX and Xvid files will play on your 360." Remember, if you don't want everyone seeing the folks on your Friends List you need to change your settings now. Plus, everybody should snag Psychonauts; make Tim Schafer a happy man for Christmas.
Businesses

Blizzard and Activision Announce $18.8bn Merger 298

Ebon Praetor writes "The BBC reports that Blizzard and Activision have announced an $18.8bn merger. Activision's CEO, Bobby Kotick, will become the head of the joint company, while Vivendi, Blizzard's current parent company, will become the largest single investor in the new group. Even with the size of the merger, the combined company will still be smaller than the industry giant EA. 'As part of the merger plan, Blizzard will invest $2bn in the new company, while Activision is putting up $1bn. The merged business will be called Activision Blizzard ... Vivendi will be the biggest shareholder in the group.'"
Role Playing (Games)

Crime Wave Thwarted in Second Life 183

Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
Games

On the Moral Consequences of Gaming 170

N'Gai Croal and the LevelUp blog are collaborating with the popular UK games magazine Edge, and late last month we discussed the emotional impact of games. Or, more realistically, the lack thereof. This week N'Gai has been exploring what could be done to reinforce that emotional impact, and perhaps take those choices to a moral level. "What if developers attempted to bring social sanction into the experience? What if your Gamertag were designated 'Child Killer' for having murdered [Bioshock's] Little Sisters--or 'Good Samaritan' for having saved them? Microsoft recently announced its plans to add the Facebook and MySpace-inspired feature of allowing you to browse your friends' Friends Lists; what if everyone on your Friends List were notified each time you killed a Little Sister--or every time you rescued one--like the Status Updates on Facebook?"
Games

Greenpeace Down on Games Industry, Logic Flawed? 138

Earlier this week Greenpeace went after the games industry a bit, coming down on hardware manufacturers for poor environmental practices. Nintendo and Microsoft in particular got poor scores from the organization. Ars Technica's Opposable Thumbs blog notes, though, that their methodology is a bit odd. It's not so much that Nintendo's environmental policies (say) are all that bad - they're just not readily available on a website. "The research in general appears lazy. Nintendo's failing grade appears to be based entirely on this entry in the corporate FAQ, which briefly summarizes some of the steps the company has taken to protect the environment. Anything that's not covered there is simply rated "No Information." Similarly, all of the information on Microsoft originates from press materials and corporate statements on the company's web site. Clearly, Greenpeace did not perform an exhaustive evaluation of chemical use through the manufacturing pipeline."

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