Games

Most Parents Don't Game With Their Kids 130

A recent study, reported on by MSNBC, has found that a sizeable percentage of parents don't play games with their kids. Of those that do, many only play for a small portion of the time their kids are gaming, or have no real understanding of what their kids are playing. "Besides those who simply don't play the games with their children, another 30 percent say they spend less than an hour a week doing so. All told, about three in four parents of young gamers never or hardly ever touch the stuff. 'I don't think it's good for them, the violence, the obsession,' said Karen Kimball, 55, of Hale, Minn., another nonplayer who estimates her 17-year-old son plays 25 hours weekly. 'No longer is it, Let's go out and throw a football.'" I wonder how many parents object to their kids watching 20-25 hours a week of television. Is this a sign of current popular attitudes towards games, or honest parental concern over the 'dangers' of gaming?
XBox (Games)

Microsoft To Offer Xbox 1 Games For Download, Celebrates Live Anniversary 127

Joystiq is reporting that Microsoft's Xbox Live service will be offering some great party favors soon, as the company celebrates the service's second birthday. Starting at 12:01 a.m. EST on November 15th, and lasting for 48 hours, users will be able to download the most-excellent board game Carcassonne for free. They've also announced their intent to allow us to download original Xbox titles to the 360 console. "In its press release, Microsoft explicitly named Halo, Psychonauts, Crimson Skies and Fable as titles for the Xbox Originals initiative, but did not confirm exactly which games will serve as the jumpoff: 'This new service will launch with an array of blockbuster titles spanning the most popular genres from action-adventure to classic role-playing games.' Third-party reports claim the preliminary lineup will also include ... Indigo Prophecy ... Crash Bandicoot: The Wrath Of Cortex and Burnout 3."
Games

The Duel Between Gaming Magazines and Websites 84

The New York Times has up a piece looking at the ongoing battle between websites and magazines in the world of games journalism. With magazine subscriptions falling every year and a non-stop churn of news online, the article examines the ways that mags try to stay competitive, and the views of the gamers that read them. "The circulation for PC Gamer, a leading magazine from Future US, shrank to 210,369 this year from 300,271 in 2003, according to the Audit Bureau of Circulations. Magazine publishers say that readers want longer features and in-depth articles as a counterpoint to the short, bloglike pieces they find online. But Kyle Orland, a freelance journalist who writes a media coverage column for Gamedaily.com, wondered if that strategy was working, saying that when a large feature is published, it doesn't get read. 'Attention spans are just getting so small that readers don't know what they want,' Mr. Orland said."
XBox (Games)

PS3 Gets DivX Support, Coming Soon to Xbox 360 117

Mpegged writes "The popular DivX video codec will soon be supported on the PlayStation 3 via a future firmware update. DivX CEO Kevin Hell also hinted that support is coming to the 360 as well. 'During the SMid Cap conference call with investment firm JP Morgan, Hell was asked if the recent deal that will see DivX codecs shipped with new versions of Microsoft's standalone Media Center Extenders means that such support will also be arriving on the Xbox 360. "Yes!" was his immediate reply, although he quickly qualified that confirmation with a disclaimer that the deal was still in the negotiation process and had not yet been finalized.'"
Businesses

NPD Reverses Console Numbers Decision 23

The wailing and gnashing of teeth from the game-playing media seems to have gotten through to the NPD group. Despite earlier statements to the contrary, it looks like for the time being they plan to continue to release console sales figures to the press at large. Next Generation reports: "NPD Group's David Riley admitted in an e-mail Monday, 'Honestly, it was terribly naive of me to think that we could simply stop providing these after giving them freely for a year ... Nothing is going to change. All will remain the same ... The 'Big Three' [Microsoft, Nintendo and Sony] are on board, so we'll be providing these figures indefinitely.'"
Games

The Crafting of Half-Life 2 - Episode Two 39

Now that they have some time to stop and think, the folks behind Half-Life 2: Episode Two are making the interview rounds. Halflife2.net has up a discussion with HL2 scribe Marc Laidlaw. They discuss some of the world-shaking events in this latest chapter of the game, with plenty of spoilers. (So be forewarned.) RPS, meanwhile, has an interview with project lead David Speyrer. The developer talks John Walker through the process of playtesting at Valve, what it's like to work at such a creative company, and the decisions they made regarding DX9 vs. DX10 tradeoffs during the dev process. "RPS: You chose to not use DX10 for the new games. Why was that? DS: For this set of products we decided to use some DX10 features, but not through the API itself. It's because we didn't want to be Vista only. We didn't feel there was an enough of an install base for the Orange Box launch. I'm sure we will use it - it's pretty much inevitable. But this time, things like the hardware face morphing is implemented via a back-door API. RPS: DX9 can do what DX10 offers then? DS: Yeah, but through driver-back doors. And I'm sure we'll rethink it at some point. For this roll out it was fine to do it as we did."
Businesses

Former EA Chicago Employee Speaks Out 48

The closing of EA Chicago came as a bit of a surprise to everyone, including EA Chicago employees. Still dealing with the layoff, an anonymous EA Chicago employee laid out what it was like in the last days to 1up. He touched on the cold reaction to the closure from online readers, and the reality of EA expectations: "In Gibeau's memo, he cited the low chance of short term profitability as an overarching reason for shutting down EA Chicago. Our source claims the company simply had impractical expectations. 'I believe we were never given a fair shake. Fight Night was a huge success,' he said, but 'Def Jam was another story. The estimates for Def Jam's sales were extremely unrealistic for the game. Even if it had done well it would have never hit the unrealistic goals and projections that the marketing department made.'" Update: 11/12 21:31 GMT by Z : Corrected link. Additionally, the folks at Infinity Ward have now offered ex-EA Chicagoans the chance to work with them.
Hardware Hacking

Multitouch Without Touch Using Wiimote 94

owlgorithm writes to mention that Gizmodo has a neat hack for the multitouch Holy Grail — multitouch without the touch. This hack turns the Wiimote into a receiver for IR light reflected from an emitter off of your fingers using reflective tape.
Games

US Sees Blockbuster Games Release Week 79

If you've been looking forward to a game's release, odds are that it's coming out this week. Gamasutra has the full list of titles hitting stores in the next few days, and it's a tsunami of gaming goodness. Assassin's Creed, Mario Galaxy, and Crysis are probably the three headlining titles, but no console is spared the deluge. PC Highlights: EverQuest: Secrets of Faydwer, EverQuest II: Rise of Kunark, Kane and Lynch, SimCity Societies. PS3 Highlights: Assassin's Creed, Uncharted: Drake's Fortune, Kane and Lynch, Beowulf. 360 Highlights: America's Army: True Soldiers, Assassin's Creed, Beowulf, BlackSite: Area 51, Kane & Lynch. Wii Highlights: Mario Galaxy, Resident Evil: Umbrella Chronicles, Geometry Wars: Galaxies.
Role Playing (Games)

AR Facade Moves Beyond the Lab 39

Renata writes "Researchers from Georgia Tech's GVU Center have installed AR Façade at the Grand Auto Text exhibition at the Beall Center for Art and Technology in Irvine, CA. The AR Façade installation presents an augmented reality version of desktop-based game Façade. The exhibit marks the first time this elaborate augmented reality interactive drama has been seen outside the GVU lab. The AR Façade immersive drama presents the virtual characters of Façade inside a real, physical apartment. Players play the role of an old friend invited over for drinks at a make-or-break moment in the collapsing marriage of the reactive characters, Grace and Trip. While some players attempt to pacify the characters, others break the ice with comic relief, performing for friends who can observe the unfolding drama from outside the exhibit. The uneasy social situation becomes all too real as players are able to move freely throughout a physical apartment and use gestures and speech to interact with the autonomous characters who appear graphically imposed in the space using a video-mix head-mounted AR display. The three month long exhibition will be open to public until December 15th."
Businesses

The Horrible Things That Could Happen To EA 58

A recent Gamasutra story noted something interesting in Electronic Arts' financials filing. The company is extremely reliant on brick and mortar retailers like Wal-mart (which made up 12% of its net revenue) and Gamestop (about 15%). Simon Carless, writing at the GameSetWatch blog, takes that analysis one step further and postulates some of the horrible things that could happen to the software giant if the conditions were right. It's all meant tongue-in-cheek, of course, but it's an interesting discussion of how even large companies can be vulnerable to simple issues: "5. Wrong System, Wrong Time! 'Our business is highly dependent on the success and availability of video game hardware systems manufactured by third parties, as well as our ability to develop commercially successful products for these systems.' More specifically, as EA explains, this is the Wii/DS effect in action: 'A platform for which we are developing products may not succeed or may have a shorter life cycle than anticipated.'"
Games

The Value of Your Saved Game 161

N'Gai and the LevelUp blog take on an interesting thought experiment: which is more valuable, the $60 game you bought at the store, or the save-game file sitting on your console's hard drive? The article explores the various ways save-games can be backed up, and calculates how much the average saved game is worth based on your age and income. "Our back of the envelope calculations clearly demonstrate that in all but one of the categories, the save file is more valuable than the game itself, and ought to be backed up regularly in recognition of that value. And that's without even attempting to figure out the worth of any intangibles: the frustration of having to replay familiar levels and challenges just to get back to the halfway mark; the attachment that you may have built up to the character; any customization and personalization you did the first time through; the loss of unlocks, user-generated content and other valuable elements." I have a massive save-game file for Oblivion that I would be very distraught to lose. Any saved-games you've been carting around or protecting over the months/years?
Movies

Sony Calls Current Blu-ray/HD DVD Format War a 'Stalemate 547

unger814 writes "Sony CEO Howard Stringer says that Blu-ray and HD DVD are currently in a 'stalemate' and is 'playing down the importance of the battle.' Stringer addressed a crowd at Manhattan's 92nd Street Y cultural center Thursday, where he said that 'it was a matter of prestige' which format wins. Stringer pointed to the switch by Paramount from producing movies in both formats to only HD DVD as a turning point. 'We were trying to win on the merits, which we were doing for a while, until Paramount changed sides,' Stringer said."
Windows

AntiPiracy Macrovision Bug is Actually Six Years Old 177

twitter writes "A recently reported Macrovision bug has actually been around for six years, according to Computerworld. 'Flawed antipiracy software now being exploited by attackers has been bundled with Windows for the last six years to protect game publishers, Macrovision Corp. said today. The "secdrv.sys" driver has shipped with all versions of Windows XP, Windows Server 2003 and Windows Vista ... users do not have to play a SafeDisc-protected game to be vulnerable.' The article goes on to play down danger and claim that Vista is safe, but ZDNet notes: 'Malware authors are actively exploiting a zero-day privilege escalation vulnerability ... [which] can be exploited overwrite arbitrary kernel memory and execute arbitrary code with SYSTEM privileges. This facilitates the complete compromise of affected computers.'"
The Courts

Take Two Settles Hot Coffee Suit For Millions 46

Amidst the furor over the various Manhunt 2 controversies, Take Two has announced that it just dealt with its last big scandal, Hot Coffee. Kotaku has the release from the publisher, in which it states that the class action suit leveled against it some two years ago has ended in a settlement that may end up costing the company as much as $2.75 million dollars. "The lawsuit against Take-Two is still pending, but should the United States District Court for the Southern District of New York agree to the settlement, claims against the company will be dismissed 'without any admission of liability or wrongdoing by Take-Two or Rockstar.' The publisher says that it will pay out between $1.025 million and $2.75 million in settlement benefits, which range from an edited copy of GTA: San Andreas to a cash payment up to $35 for those who can provide proof of purchase of the game from before July 20, 2005."
Wii

Miyamoto Says He's Solved Co-op Issue In Mario Galaxy 60

In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario. That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing. "Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs).'" Via Kotaku.
Games

Nice Game! No Credit For You, Though 58

In an interview with GameDaily earlier this week, IGDA's Jason Della Rocca expressed his extreme frustration over Rockstar's handling of the credits on Manhunt 2. You may recall that the core group that initially made the game at Rockstar Vienna were completely left off of the final credits . One of the producers has taken the step of speaking out about the poor treatment he received from the company. Producer Jurie Horneman initially expressed his displeasure on his blog, but followed that up with comments made to the site Next Generation. "I get the impression that Rockstar New York tried to close the Vienna branch as quickly and quietly as possible. The offices were closed down during E3 2006, making it likely that the news would be buried ... As I recall there was never an official press release stating we were closed - it even took some time before it was officially acknowledged we'd been closed down."
Sony

Sony Still Not Happy With 'Home' 92

1up is reporting on comments made by Sony's Kaz Hirai to the Japanese magazine Famitsu. Hirai states that he personally is still not completely satisfied with the way Sony's ambitious Home project is shaping up. He also talks about the loss of the Monster Hunter franchise to the Wii, the lack of backwards compatibility in the newest version of the PS3, and other weighty holiday issues. "If anything, we believe the delay would have a positive effect. I personally am not satisfied with the current version of Home. This is a very big project for the PS3 and we want to make sure that we deliver to our hearts content. We hope everyone will look forward to its spring release next year."
Role Playing (Games)

World of Warcraft Patch 2.3 Coming Next Week 198

Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."
Games

A Report From the Heart of the Board Games Industry 81

Ward Batty, writing for Gamasutra, attended the recent Essen International Game Days event in Germany. The beating heart of German board games culture, it's equivalent to Origins or Gen Con here in the US. Batty got to see firsthand what the future will bring for tabletop gaming - and how that might impact the videogames of tomorrow. He also offers up a few words looking back at the history of boardgames in the EU: "What distinguishes a Eurogame from a typical American board game? Unlike many American games which are net sum (you gain by taking directly from other players) in Eurogames players are generally competing against the game itself. They may compete for limited resources or the best action, but rarely do the spoils come directly from an opponent, but instead from the game itself -- usually in the form of victory points. German games are generally shorter to play, ranging from 20-90 minutes. There is usually a good social aspect to the game as well. Players are almost never eliminated from the game, for example."

Slashdot Top Deals