Education

Forty Years of LOGO 162

SoyChemist writes "Forty years ago, LOGO, a derivative of LISP, was born. Several years later, it became the cornerstone of educational software that simultaneously taught geometry and how to think like a coder. With a plethora of high-end educational software packages to choose from, each with flashy multimedia and trademarked characters, parents and teachers may find the humble turtle a bit outdated. Thankfully, several LOGO programs are available for free through a variety of websites, but perhaps 3D programming environments like Alice will be the wave of the future."
Games

Inside the ESRB Ratings System 35

Gamasutra has a lengthy piece up today looking at the ins and outs of ESRB ratings. There are a lot of misconceptions about the process, and ESRB president Patricia Vance took some time to set the record straight: "Q: What do raters receive or know about a game before the video arrives? Do raters receive information on the game along with the video? For example, could a publisher send along promotional or explanatory material for the rater? A: Along with the video, the only other information that might be provided to raters is a script or lyric sheet provided by the publisher for the game being evaluated. Capturing language and dialogue on the video submission, particularly in context, can be tricky. So sometimes, instead of having a video with a montage of several instances of foul language (including the most extreme), the raters review the scripts and lyric sheets to gain a better understanding of the dialogue and frequency with which profanity and other potentially offensive language occur."
PC Games (Games)

The Importance of Portal 222

Team Fortress 2 and Episode Two may have been more anticipated elements of Valve's Orange Box offering, but it's the charmingly small Portal that's been getting a lot of attention in the last few days. MTV's Multiplayer blog thinks the game has the move of the year, and the Gamers with Jobs site offers up a convincing argument why Portal represents a significant step forward for storytelling in games: "Portal is an object lesson in interactive storytelling. We in the media are so fond of shaking our heads, scratching our beards and looking for the "art" in videogames. Well it's time for us all to shut the hell up. This is it. It's in this finely crafted, lovingly rendered piece of short-story literature. Honestly, I'd be surprised if the authors themselves see it as the accomplishment it is. It's a simple set of mechanics, a few pages of sound-booth dialog, a handful of textures and repetitive level designs. But then, a novel is only made up of 26 letters, black ink and white paper. And most artists of lasting brilliance don't recognize the importance of their own work. And how many now-revered musicians and painters died unknown and broke?" If you still haven't heard it, Jonathan Coulton's 'Still Alive' (the ending theme to Portal) has been in my head for over a week now. Just try to get it out of yours.
Games

Bionic Commando Returns 74

One of the most-wanted game remakes is now a realty: Capcom has revealed that they'll be bringing back Bionic Commando for the current generation of consoles. "Where the original Bionic Commando followed players on a mission to rescue a fellow agent named Super Joe, the new game's storyline appears to carry a more cynical edge. After serving his country honorably in conflict with the Imperials, technologically enhanced agent Nathan Spencer is framed for a number of crimes by his superiors and sentenced for execution. Fate intervenes, as an experimental terrorist weapon is detonated in Ascension City on the day Spencer is to be executed. With the city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails, and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help."
Role Playing (Games)

First Look at World of Warcraft Comic 47

The MTV Multiplayer blog has a first look at the World of Warcraft comic book slated to start its run next month. Set to be published by the Wildstorm imprint, and written by "Thor" and "Orion" veteran Walter Simonson, the comic will focus on the exploits of an amnesiac human washed up on the shores of the continent of Kalimdor. "Simonson said the comic will be 'very much tied to the lore and to the Warcraft history.' 'If you're a longtime player, I think the comic is a revelation about some of the mysteries,' he explained. 'There are mysteries from the past that have never been totally addressed within the game, or at least we're able to address them in the comic in a way that the game hasn't been able to.' He also said that he tried to write the comic so that it appeases Warcraft fans as well as newcomers." For a taste of the art from the first issue (done by Ludo Lullabi and inker Sandra Hope), the site has the first five pages available for viewing.
Games

Halo In Church Points Out ESRB Flaws 185

The recent controversy over church groups making use of Halo 3 to attract young men to their services continues to be a subject of debate outside of the fan press. GamePolitics notes that the debate is indicative of flaws in the ESRB's system, and in mainstream culture's understanding of those ratings. "When you look at it like that, it's hard to blame those who criticize bringing Halo into sacred space. For the most part the critics are not gamers and have no concept of the vast difference between Halo and GTA. All they know is that the games share a common M rating, a designation assigned by the game industry itself, theoretically for the protection of impressionable youth. For the uninitiated it's only logical to assume the content must be of a similar character as well. As someone who has played both, I'd argue that there is a world of difference between Halo and GTA."
XBox (Games)

Game Studio Flight From Microsoft A Sign of Troubles? 122

Newsweek's LevelUp blog continues to produce some highly interesting material. Today they have up a look at the 'flight' of game studios from Microsoft's corporate umbrella. BioWare's purchase by EA distances it a bit from their cosy relationship with Microsoft, as does Bizarre's purchase by Activision. Bungie's departure from the company itself goes without saying. So what does all this mean? Is this a sign of troubles in Redmond, or just more fallout from the huge undertaking required to get the Xbox 360 to the position it has today? "For us, the flight of the Killer B's is a clear indication that Microsoft as a whole is still shell shocked not only by the massive losses in the Xbox division, but also more importantly by the poor showing of Rare, which has to rank as not only one of the Microsoft's least successful purchases, but as quite possibly the worst acquisition in the history of gaming. Microsoft paid $375 million in cash for Rare, and based on the modest revenues from its ensuing titles--a Conker's Bad Fur Day remake, Grabbed by the Ghoulies, Kameo, Perfect Dark Zero and Viva Pinata--all they've got to show for it is that proverbial lousy T-shirt, completely stained with red ink."
Games

Rock Band Bundle Only Option Available This Year 68

Via 1up, an interview at the site bits bytes pixels and sprites with the folks at Harmonix clarifies a great deal about Rock Band . The co-op multiplayer rhythm game is due out before the end of the year, and at least in 2007 the only way to get it will be the $169 bundle pack. There's also some information on the game's downloadable content, which sounds like it will be considerable: "Harmonix is committed to providing gamers with a wide selection of new content and promises that one week from launch The Who's famous album "Who's Next" will be made available for download. Harmonix has also scheduled new content to be released every week until the end of 2007 to keep the game fresh throughout the holiday season."
First Person Shooters (Games)

Freeware FPS Alien Arena 2007 Reviewed 158

Alienkillerrace writes "Linux.com has reviewed the brand new release of Alien Arena 2007, giving it a glowing review. 'New Alien Arena 6.10 blows away its FPS competition' claims that Alien Arena is now the very best of the freeware FPS games, surpassing even Tremulous."
Security

EA Denies DRM Problems With Sims 2 188

Fizzlefist writes "For the past 2 weeks there has been an uproar on the Sims 2 forums concerning the inclusion of Sony's SecuROM DRM software in the latest expansion pack, Bon Voyage. It seems paid customers have been having problems since day one of release, but EA is only now, 5 weeks later, issuing an official statement on the matter. A lot of what's in the statement is outright fiction with proven reports of issues with disabling of disc burning software, optical disc drives, printers, cameras, system slowdown and even system crashes. Fan responses have been cold to say the least. Interestingly enough, the expansion pack was cracked and up on the internet less than 24 hours after its release."
Graphics

Inside Nvidia's Testing Facilities 67

An anonymous reader writes "FiringSquad has up a behind the scenes look at NVIDIA's Santa Clara HQ. In addition to the usual shots of the server farm, they spend several pages talking about the Silicon Failure Analysis Lab which is the secret to NVIDIA's success as a fabless semiconductor company. They also have shots of NVIDIA's thermal analysis lab where they run the GPUs at 40 deg C and 0 deg C, and the Performance analysis labs."
PC Games (Games)

The Making of System Shock 2 97

The British gaming magazine Edge, which has teamed up with the website Next Generation, offers up a piece looking back at the creation of System Shock 2 . The cult classic storytelling horror-themed FPS has survived as a popular and often-referenced game despite the eight years between now and its release. The piece covers the reasons behind that popularity, as well as the 'horror' of an inexperienced team taking on a dauntingly high-profile task: "The original System Shock was one of the games that made Levine want to move into the videogame industry in the first place. What made it so special? 'The feeling of being in a real place,' he raves. 'The feeling of a mystery, of unraveling it - not in an adventure game way, but in the context of an action game. You arrive and... what happened? That's a really good storytelling mechanism.' Austin Grossman and Doug Church's original idea from Shock was something Irrational expanded in its sequel. 'In Shock 1 you were a specific guy, you had a backstory,' Levine notes. 'With Shock 2, I started you out with the classic 'wake up with amnesia'.'"
Wii

Wii 'Popularity Bubble' to Burst? 426

A combination of industry and developer observations has prompted Tech.co.uk to wonder if the Wii's overwhelming popularity is due to end sometime soon. This is based on a report from Japanese business newspaper The Nikkei, which published an article recently entitled 'Software Houses Miscalculate Audience, Demand For Wii'. "The report goes on to discuss the likelihood that many Wiis are gathering dust in owners' cupboards, citing one software house president as saying, 'People bought it out of curiosity, and it's likely a lot of them haven't used it.' Given that September saw Wii sales fall sharply in Japan for the second consecutive month, it seems reasonable to speculate that the bubble inflated by the novelty factor is starting to deflate, but writing Nintendo off at any stage is a perilous course to steer." Is this just worrying, or is there validity to this?
PC Games (Games)

Unreal Tournament 3 Performance Revealed 85

Vigile writes "The Unreal Tournament 3 demo will be dropping sometime in the next two weeks. With a launch on the PC, PS3, Xbox 360 and even an in-box Linux client it will definitely be one of the most widely-played titles this holiday. With an early take on the UT3 demo's performance, PC Perspective has put up an article that compares cards from NVIDIA and AMD in both single and dual-GPU configurations to see which are the best performers. It turns out that even mid-range cards are going to be more than capable of playing UT3 at impressive image quality levels."
Games

What Would Make Manhunt 2 Acceptable To BBFC? 74

MTV's Multiplayer Blog wonders aloud what would make Manhunt 2 acceptable to the BBFC. The BBFC rejected the game for a second time a few days ago, and now MCV is reporting that the version they rejected was identical to the US version approved for an 'M' rating by the ESRB. From the BBFC's response: "Unfortunately I cannot list the changes we suggested as this is a matter between us and the distributor and if they are not happy to give you chapter and verse I'm afraid I can't either. I can say, however, that the changes were to the level of visual detail in the kills and to some of the dialogue. As our news release said, 'The impact of the revisions on the bleakness and callousness of tone, or the essential nature of the gameplay, is clearly insufficient. There has been a reduction in the visual detail in some of the 'execution kills', but in others they retain their original visceral and casually sadistic nature.'"
Wii

Mario Kart for Wii Gets Spring 08 Release Date 52

Ars Technica notes, from Nintendo's Fall conference earlier this week, the news that Mario Kart for the Wii is slated for Spring of next year. The game is said to involve bikes for the first time: "It is unclear whether the bikes will be mostly an aesthetic effect or if the control mechanics will differ between karts and bikes. Mario Kart: Double Dash featured a collection of different carts with different statistics, but control was more or less the same across the board ... Despite accusations that Nintendo had nothing to offer the hardcore gamer in terms of announcements at the show, the latest incarnation of the classic kart-racing series was looking sharp in its debut."
Role Playing (Games)

Bethesda Rolls Out Final Oblivion Content Addition 23

Closing out an era, Bethesda Softworks will be bringing the final piece of downloadable content out for Elder Scrolls IV: Oblivion. Rogues and mages both have their lairs, and this newest addition is for the melee-types: The Fighter's Stronghold. Starting this coming Monday it will be available on the 360 and for PC, and for one week only it will be free for the taking. They're also hoping to bring this content to the PS3 version of the game. "Since we're talking about DLC, I thought I'd update you with what's going on with the PS3 version of Oblivion. We are close, very close to working something out to bring Shivering Isles to PS3 owners. That may be in downloadable form via PSN, or as a standalone retail disc, or both. I can't say definitively yet that it will happen, and I definitely can't say when. But it's looking good, and hopefully we'll have good news soon. Don't have anything I can tell you about any other DLC, but Shivering Isles is the one we get asked about all the time, so I at least wanted to update folks on that."
Businesses

Fallout From the BioWare/Pandemic Buyout 89

Yesterday's announcement of EA's purchase of BioWare and Pandemic took a lot of people by surprise. Today, there's some more information, reactions, and assurances from the people involved in the move. First and foremost: Mass Effect should not be affected by this purchase. The future of the series is still up in the air, but the game we've all be waiting for is still slated for a November 20th release exclusive to the Xbox 360. EA held a conference call about the buyout soon after it was announced, and answers a number of questions about specifics. FiringSquad has a feature on the reaction from the developers, and that piece has some assurances that EA's CEO John Riccitiello has the best interests of the new acquisitions at heart. Gamasutra has a Q&A with Pandemic's management team, which wants to point out that Pandemic/BioWare and their parent company drove this deal forward; this was not a hostile acquisition. Likewise Gamespot has a chat with the BioWare co-founders, who are equally excited about the deal. This may have been surprising, but if the two companies were onboard with this move it can hardly be dire, right?
Handhelds

Touch-based Handhelds Turned Inside Out 142

holy_calamity writes "Mitsubishi and Microsoft have made a prototype PSP-like handheld operated using a touch interface on the back — the idea is to give a firmer hold, prevent obscuring the screen and allow greater accuracy than the iPhone and others. The users fingers are shown as shadows on the screen so they can see what they're doing, making the device look transparent. As a video shows, it's far from market ready, but the design principle seems sound."

Slashdot Top Deals