Games

World Series of Video Games Cancelled 42

Goobergunch writes "The official site for the World Series of Videogames is now indicating that the WSVG, including planned events in Los Angeles, London and Sweden, has been cancelled. The WSVG included competitions for Guitar Hero II, Quake 4, World of Warcraft Arena, as well as Counter-Strike and Warcraft III. From the announcement: 'The continuing challenges of securing adequate revenues to sustain the production of the WSVG's large scale events and television programming, in a very crowded field of competitive gaming leagues, has prompted us to re-evaluate our direction as an organization. Unfortunately, the decision is to cancel the remainder of the WSVG season, as we shift our focus solely to growing our online advertising network of websites, which currently reach seven million users each month. '"
Games

FASA Studios Now Out of Business 72

PhoenixOne writes "Another chapter in the long and sometimes-frustrating history of the name 'FASA' comes to a close today, as Microsoft's FASA Studio has closed its doors. 'It is my sad duty to announce that FASA Studio has officially closed its doors. Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios. While the rumors have been circulating forever, we chose to wait on an official announcement because we didn't want people's attention distracted from our last product, Shadowrun, a game we love.'"
Role Playing (Games)

A Chat with EVE's Economist 94

Earlier this month Dr. Eyjólfur "Eyjo" Guðmundsson, the newly hired EVE Online economist, released his first market report looking at the mining and trade of minerals within CCP's massively multiplayer online game. I had a chance to speak to Dr. Guðmundsson at GDC Austin, to further understand why it is that an online game needs an econ professor on staff. We discussed his work on the mineral information, future plans, the reality of trust in an inherently hostile world and why that makes for a bad banking environment, and a few words on player communication from CCP CEO Hilmar Petursson. Read on for the full interview.
Games

Bully vs. Harry Potter 34

Via the ever-enjoyable GameSetWatch, a post on a blog for the development house Surreal Game Design. Surreal is a Midway division, and it's interesting to see a company blog actually ponying up opinions on the work of other designers as they do in this discussion of the unlikeability of Bully's setting. They discuss the problems with setting the game in a boarding school, the protagonist's sniveling classmates, and the unfavorable comparisons between Bullworth Academy and the halls of Sunnydale High or Hogwarts. From the post: "A while ago I was talking to Director of Design Richard Rouse along with some of the other Midway studio creative directors about our experiences with Bully. In both our cases, we really, really wanted to like it, but only played a few hours before giving up. Since it was blessed with many high reviews, we were left wondering 'What were we missing?' ... Harvey Smith of Midway Austin (and Creative Director of Area 51: Blacksite) rightfully pointed out that high school has been a successful setting of great things like Buffy the Vampire Slayer and the Ultimate Spiderman comics. Richard noted that the high school of Buffy was populated by attractive, always-witty teenagers that killed freakin' vampires. Those California high schools you see in TV and movies are probably some of the most idealized environments you'll ever see."
Games

The Making of Shiny's Sacrifice 29

At the increasingly enjoyable PC blog Rock, Paper, Shotgun, Keiron Gillen has up a post on the making of Shiny's Sacrifice . A reprint of an article he wrote for the PC Format site, and with extra materials, it goes into the origins of the title with game designer Eric Flannum. From the article: "'One of the biggest things which stood in the way of Sacrifice appealing more was that there were so many different and new things in it we were asking a lot from the player as far as what they had to learn and accept ... From the visual style, from the lack of a disembodied camera ... RTS players especially had a lot of new concepts to wrap themselves around' Of course, these 'problems' were also some of the things which absolutely distinguished the game. 'It was definitely one of the strengths of Sacrifice - its wacky visual look,' Eric considers the issue, 'but at the same time ... well, there's something about 'an archer' which communicates on a very basic level what that unit does. People don't have to learn. But when you've got a little pyromaniac, there's an extra step of learning. They don't inherently know what he does.'" At the start of his post, Gillen mentions the retrospective piece on the game he wrote for his personal site back at the end of last year, which is also well worth reading. I have to admit, I'll take almost any excuse to talk about this game; it's a sorely underappreciated title.
XBox (Games)

Halo 3 - The Final Word 106

In anticipation of Halo 3's release later this month, EGM and the folks at 1up have been creating a veritable altar to the Halo deities over at the website. This edifice has tons of information on the two previous Halo games, commentary from numerous Halo-literate folks on the subject, as well as weightier articles like a preview of the co-op mode (four players, mind), a primer on the story if you've missed something, and a breakdown of the good and bad in Halo 3 . Yes, there are even some things they don't like about the game. From the co-op breakdown: "The Achievements offered tantalizing hints of the game's structure, features and techniques, a welcome morsel of information for the faithful to contemplate and speculate about. The co-op news was greeted with even more warmth, because it put to rest ill-founded rumors that Bungie was planning to deliver a half-completed game. On the contrary; up to four players will be able to take control of the Master Chief, the Arbiter and two Elite warriors, N'tho 'Sraom and Usze 'Taham. (Don't bother trying to pronounce their names; just appreciate the promise of joining up with three friends to conquer the game.) And somewhere in the middle, these two topics are connected by something even more intriguing. Halo's co-op game and its Gamerscore-grinding intersect at a point enigmatically referred to in the game's Achievements as the 'Meta-game.'"
Games

Bill Roper Talks Hellgate, Mythos, and Blizzard 28

N'Gai Croal's Level Up blog once again delivers a several-part interview, this time chatting with Flagship Studios' Bill Roper. Formerly of Blizzard Entertainment, Roper's company is currently best known for its work on Hellgate: London, but as Roper points out in the interview they're working on a good deal more than that. He and N'Gai also walk down memory lane, recounting his work on the Warcraft, Starcraft, and Diablo series. Here, he addresses the controversy surrounding Hellgate's somewhat controversial 'tiered' system: "N'Gai: There's been a lot of discussion online about the business model of the game. Going back to the genesis of Hellgate: London, at what point did you know that you wanted to go with a sort of hybrid model: a base game that would have standard PC game retail pricing, and then an optional premium subscription model on top of it as well? Bill Roper: We've actually, since the beginning, known that we wanted to do a tiered format. It was very, very important for us to be able to come up with a way to actually provide even more of an experience than we did with Diablo 2, with Hellgate: London. Basically, we noticed people had a lot of expectations from the team because of what we did with the Diablo series. Part of that was the ability to when they got the game, having that single-player experience and then being able to take that and go online and have that experience for free. I wanted to make sure we had that because that was the base-level expectation of our fans. That's what they got from Diablo 2."
Role Playing (Games)

Academics Speak On 'Life After World Of Warcraft' 171

simoniker writes "Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft? At Gamasutra, academics including MIT's Henry Jenkins and Ludium's Edward Castronova discuss what's next for the MMO market, based on their research and play patterns. Jenkins states that WoW is getting _too_ much analysis from researchers right now: 'WoW deserves attention because it has so captured the imagination of gamers over the past few years. That said, I don't think it is healthy for the field of games studies, which is still emerging, to be so fixated on a single game franchise — no matter what the franchise. A few years ago, it might have been The Sims or GTA, now it's WoW.'" For more on this topic MMOG industry veteran Gordon Walton spoke on this topic last week at GDC Austin, and notes from that event are also available at Gamasutra.
The Internet

Online Games to Make up a Third of All Game Sales by 2011 23

GameDaily reports on analyst research indicating that online games will be a huge part of the games market in a few years. The online portion of games sales hit roughly $3.8 billion in 2006, and is expected to grow at a rapid rate in the next few years, with Massively Multiplayer Online Games leading the way. By 2011 analysts expect that number to hit $11.8 billion, which would be about a third of all game sales. "'The main driver for sustained growth in the online games market will be the continued uptake of broadband services around the world,' said David Mercer, Principal Analyst at Strategy Analytics. 'Additionally, the very lucrative revenue opportunity in both the massively multiplayer segment and the electronic sell through market will continue to attract new entrants into the online games market.' While digital distribution is making more and more full games available for download for PC gamers (through services such as Steam, Direct2Drive, etc.), console makers have been much slower to offer entire games for download - although Sony is starting to do this on its PlayStation Network, with Warhawk being a primary example since it's available for download or on Blu-ray disc."
Games

Casual Gamers Forcing Gamestop to Rethink Store Layouts 93

The Guardian Gamesblog has up a post noting that Gamestop will be rearranging stores to meet casual gamer needs. For example, they'll be creating a section just for music games (karaoke, guitar games, etc). They'll also be putting together a 'family-friendly' area, with a focus on titles like Nintendogs, Lego Star Wars, and the like. The post is based off of an interview in The New York Times with Daniel A. DeMatteo, Gamestop's vice chairman and chief operating officer. In his mind casual games are now so important to sales that the company is having to do some 'radical retail re-thinking': "There is a real breadth of properties now appealing to a much broader audience than we've seen before. Honestly, we are having to retool the way we think of things in our stores in terms of merchandising, layout and also customer service because it is no longer only the hardcore gamer walking in who knows exactly what he wants."
Games

Lawyer Opines On 'Flaws' in ESRB Rating Methodology 61

Gamepolitics has a post up looking at blog entry by attorney Mark Methenitis, who is not only a practitioner of the legal arts but also a gamer. At his site, he runs down some of the major pros and cons of the ESRB's ratings process, and on the whole he thinks they're doing a good job. Their major oversight, in his mind, is that at no point are the videogames ever actually played: "Game publishers send in a DVD of selected scenes and a lot of paperwork to get the game rated... The point being that the ratings board never plays the games. Yes, you read that right. The people who rate video games do not play the game they are rating. It would be the equivalent of basing movie ratings on a form and a trailer. Context would be wholly absent." The ESRB argues that if the publishers create their 'ratings package' within the organization's guidelines, they don't need to play the game. And indeed, with a title like Oblivion you can't expect the organization to play through the whole game. But ... c'mon ... maybe just the tutorial? How long would that take?
Games

The Differences Between the AO and M Versions of Manhunt 2 42

Via Kotaku, IGN had the chance to play both the AO- and M-rated versions of Manhunt 2, and they now have a piece up pointing out the differences in the re-rated game. If you've been curious about what is in that warez copy floating around online, they'll piece it together for you. Be forewarned: the stuff that got cut out is pretty gross. "The content may be too much for some to stomach, but the presentation is well done regardless. Manhunt 2's storyline is made more believable with realistic voice acting, atmospheric camera angles and pans, and moody transitional effects. There's even some comedy thrown in for good measure. Take, for example, a scene in which Danny decapitates a hunter and then uses his severed head to gain entry through a security door. A guard on the other side opens a peephole and sees the decapitated head staring back at him. 'Georgie Boy!' he exclaims. 'Come on in.'"
XBox (Games)

Pre-TGS Microsoft Press Conferences Features Rez, Ninja Gaiden 2 46

In advance of the Tokyo Game Show, Microsoft threw a press conference today introducing their newest products to the people of Japan. Highlights from the event include the announcement that an updated version of Rez will be coming to Xbox Live Arcade, and that Ninja Gaiden 2 will be an Xbox exclusive when it releases next year. Other announcements include Lost Odyssey's delay to February 2008 for a US release, more titles for Xbox Live including Every Extend Extra Extreme, Ikaruga, Trigger Heart, Exit and Omega Five, two new Xbox controller colors (blue and pink), and the announcement of a new title developed by Tri-Ace and published by Square/Enix: Infinite Undiscovery.
PC Games (Games)

Pre-Order Valve Games Via Steam Next Week, Enter the TF2 Beta 141

The British Gaming Blog notes that the Orange Box (Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Portal, and Team Fortress 2) will be available for pre-order via Steam starting next week. What's more, ordering the games via Steam will give you access to an advance Beta test of Team Fortress 2. "The Orange Box contains Half Life 2, Episodes 1 and 2, Portal and Team Fortress 2; you'll have to purchase the entire package to receive the Beta. Valve recommends giving the extra codes for Half Life 2 and Episode 1 (if you already own them) to someone who's been missing out. Not explained on the actual pre-purchase page is an added bonus for early adopters, Peggle Extreme; a special edition of Popcap's Peggle featuring new challenges and Orange Box related artwork." Apparently current HL2 fans will miss out on the Beta ... because we've already paid them money.
Education

What Are the Advantages/Disadvantages of Game Schools? 123

GameCareerGuide has up an article looking at the pros and cons of going to a 'game school'. There are a number of programs in schools across the country that now focus on game development, game design, and creating game art. Are they worth it? "First, and probably most importantly, game-specific schools do not typically offer a comprehensive undergraduate education. Some game programs, as well as art schools, will actually encourage young students to go elsewhere for their undergraduate education and return to game school for more advanced training. I've literally heard that out of the mouths of art school faculty: Go get your bachelor's degree at a traditional university, then come back and apply to art school after you've learned a little more about the world. And while it's true that not everyone is cut out for a traditional education in the humanities or sciences, many many people who initially fight it find it invaluable after the fact. "
Linux

EVE Online Coming to Linux, Mac OS X 121

An anonymous reader writes "Linuxlookup.com is reporting that CCP today announced a partnership with TransGaming to bring EVE Online to Linux and Mac platforms starting later this year. From the article: '"EVE Online has always ranked highly with our Linux users and there is significant demand for it among other platforms, including the rapidly growing Mac base," said Vikas Gupta, CEO of TransGaming Technologies. "As EVE takes place within a single-server persistent universe, it's vital that the game is identical in every way across different platforms. This challenge is what makes the partnership with CCP both important and rewarding."'
Games

Study Finds That 'M'-Rated Games Sell Best 107

Gamasutra is reporting on information from a new research firm called Electronic Entertainment Design and Research, which has recently released a number of papers looking into trends in the gaming industry. One (perhaps surprising) finding: M-rated titles sell better than any other rating group. "The study, titled 'Console Intelligence Brief 2007' examines the PlayStation 3, Wii and Xbox 360 since each consoles' release through June 1, 2007, and comprises some 219 retail and 187 downloadable games made available on the new platforms, examined by genre, ESRB rating, gross sales in the United States, MetaCritic scores, online functionalities, multiplayer capability and other core game features. Among the sample results made available, the study found that critics' favorite list and the blockbuster charts have a lot in common, with highly-rated titles selling up to five times better than titles with lower scoring reviews. Despite online connectivity being a marketing cornerstone for all new consoles, the study concluded that 45 percent of retail games are not utilizing it in any way -- 98 percent of Nintendo Wii games have no online functionality at all."
Wii

Wii Zapper To Have Zelda Pack-In Title 104

The Wii Zapper, announced during Nintendo's keynote at this year's E3 Media event, will be released with a Zelda-themed pack-in title. Called Link's Crossbow Training, it will train up players on skills with the add-on before big-league titles aimed at the device are released. "Nintendo also announced that the Zapper will work with EA's Medal of Honor Heroes, which will feature an 'arcade mode' to make the game accessible to all age groups and skill levels, as well as 32-player multiplayer. Nintendo also dropped a reminder that the upcoming Resident Evil: The Umbrella Chronicles will take advantage of the Zapper, as will Sega's Ghost Squad. The Zapper looks like it will have quite a selection of strong franchises to grab gamer interest when it launches."
Games

Bioshock Ships 1.5 Million, Sequels Likely 103

Gamespot is reporting that 2K games has shipped 1.5 million units of BioShock to games stores and retailers. The title was noted by EA Sports' Peter Moore as proof that third-party publishers aren't getting squeezed out by first-party AAA games. "It turns out the comments by the former Xbox 360 and Games for Windows marketing chief were prescient. Today during a post-earnings report conference call with analysts, Take-Two Interactive Chairman Strauss Zelnick said BioShock was already a runaway success for the controversial publisher, which has been set back by the Grand Theft Auto IV and Manhunt 2 delays."
Role Playing (Games)

More Details on Dungeons and Dragons Fourth Edition 45

Gamespy had a chat with Chris Perkins, story manager for Dungeons and Dragons R&D, at this year's Gen Con. Though Chris had no more details to offer Gamespy than he did for us at the event, the piece puts a lot of information all into one place on what we can expect from D&D Fourth Edition. "GameSpy: We've been reading a lot about talent trees in 4th Edition ... Christopher Perkins: Talent trees aren't unique to MMORPGs. Wizards has produced other games that use talent trees, such as the d20 Modern Roleplaying Game and the Star Wars Roleplaying Game Saga Edition. The theory of game design, regardless of platform, is constantly evolving. We've taken our gaming experiences over the past decade, as well as player feedback on the games and supplements we've produced in that time period, to build a system for character creation and advancement in 4th Edition that draws inspiration from numerous sources, but isn't exactly like anything that's been done before."

Slashdot Top Deals