Microsoft

Xbox Exec Peter Moore Leaving Microsoft for EA 133

Citing 'personal reasons' the face of Microsoft's Xbox system, Peter Moore, will be leaving the company as of the end of the month. The official press release just states that Moore is moving back to Northern California. Kotaku actually brought up the story as a rumour a few hours ago; their source pointed to EA's sports division as Moore's new home. Moore's replacement as head of the Interactive Entertainment Business in Redmond is Don Mattrick, himself a former EA president. "Mattrick was the founder of Distinctive Software Inc., which operated as a private company from 1982 until its merger with EA in 1991. Mattrick held various senior positions within EA, most recently as president of Worldwide Studios, until his resignation in February 2006. In February 2007, Mattrick began working with the Entertainment and Devices Division at Microsoft as an external advisor. 'Peter has contributed enormously to the games business since joining Microsoft in 2003 and we are sad to see him go,' said Robbie Bach, president of Entertainment and Devices Division at Microsoft ... While Peter will certainly be missed, we are delighted to have one of the industry's most talented and passionate veterans on board to lead the business.'"
Role Playing (Games)

BioWare Shares Information on Sonic RPG 49

Once again, it's not a strange dream: BioWare is making a Sonic the Hedgehog RPG for the Nintendo DS. Since the announcement back in June there have been precious few details. Luckily, Wired's Game|Life had the chance to speak with BioWare's CEO Ray Muzyka and President Greg Zeschuk about more than just Mass Effect. They discuss the genesis of the game, the depth of the title's story, and a bit on what gameplay will be like: "Game|Life: BioWare's previous efforts have been for the PC and the Xbox (and now the 360 with Mass Effect). What is the appeal of designing for the DS? Ray Muzyka: The handheld group at BioWare is certainly very excited about the innovation that can take place on the DS platform. We're really innovating what a BioWare RPG is with this title - we're looking forward to offering new and unique ways to enjoy a fast-paced, story-driven experience with tons of exploration, customization and progression. We're very excited by the opportunity to use all the cool features on the DS, and to make BioWare's first handheld RPG, one with a lot of action too, since it's based in the Sonic universe!"
Nintendo

Nintendo May Retire Game Boy Name 93

GameDaily is reporting on commentary from Nintendo of America's George Harrison, who essentially says the company will no longer be using the Game Boy brand. While at one point the DS was the 'third pillar' along with the Game Boy and the GameCube/Wii, the handheld has in recent years more than proven its worth. "This year in our marketing you really won't see much push against Game Boy itself, so it will kind of seek its own level. It's hard to say in the future if we will ever bring back the Game Boy trademark. It was a big risk for us to actually pass on it and call the new product the Nintendo DS, but it was part of Mr. Iwata's philosophy that if we're going to make a radical difference and try to reach a new audience, then we have to change the name ... We had to make a break even though we had one of the greatest trademarks in the history of the industry."
Sony

PSP-Slim Hands On 121

fistfullast33l writes "PSPFanboy, a Joystiq blog, has a great closeup of the new PSP redesign. Photos show the old PSP and the new PSP side by side. Modifications include adding more RAM (up to 64MB), extended battery life, a new UMD loading door, removal of the IR port (Sony really hates infrared), and a redesigned headphone jack to support video output. Sony confirmed that you will be able to play movies and games through the video out, but the games can only be viewable via component, not composite cables. Also, 0okm has some nice pictures of the new PSP internals as well as a manual snapshot showing button layout (the wireless switch was moved) and TV out information." Gamasutra has the news that the slim-line is due out on September 20th in Japan.
E3

E3 - So, How Did It Go? 57

With all of the journalists at last week's E3 event home and rested, the post-game analysis is definitely something to take note of. The elbow room at Barker hanger was appreciated, but many folks were frustrated that the hotel and hanger format was hell on shoe leather. Despite that, everyone seemed to appreciate the ability to actually hear and play the games, even if it meant that they couldn't make it around to every single title this year. The only person I saw saying that the event was an unqualified failure was Michael Pachter, the well-known games industry analyst. Calling the event 'a terrible disappointment', Pachter lamented the almost complete lack of coverage from the mainstream press; a result of the removal of the public and consumer-focused elements of the show. For the views of industry heavyweights, Kotaku put the question to Sony's Jack Tretton, Microsoft's Peter Moore, and Nintendo's Shigeru Miyamoto. Their quote from Tretton summed it up nicely, I think: 'From a personal standpoint I think we need to figure out why we're doing E3.'
Businesses

Are Marketers Abandoning Second Life? 252

Vary writes "The LA Times is running a story today saying that marketers are pulling out of Second Life, primarily because — surprise, surprise — the 'more than 8 million residents' figure on the game's Web site is grossly inflated. Also, as it turns out, the virtual world's regular visitors — at most 40,000 of them online at any time — are not only disinterested in in-world marketing, but actively hostile to it, staging attacks on corporate presences such as the Reebok and American Apparel stores. The companies aren't giving up on virtual worlds altogether, though, but moving on to games like There, Gaia Online and Entropia Universe. The article also contains some commentary from a marketing executive who conducted an informal survey of the game and discovered that 'One of the most frequently purchased items in Second Life is genitalia.' What company wouldn't want to be in on that action?"
Sony

Sony CEO Confirms Limited $499 PS3 Stock 167

If you were confused about yesterday's stock announcement, you wouldn't be the only one. Thankfully Kaz Harai, SCEI CEO, has clarified the situation: the $499 60GB PlayStation 3 is a limited offering. They'll only be selling it here in the states until their current stock of the system is cleared out, at which point the only SKU remaining in the states will be the $599 80GB + Motorstorm bundle. The catch is that there is probably enough stock in hand for several months of sales at this price; hence the confusion yesterday about a 'fire sale'. Hirai confirmed this to a Norwegian videogame news site, and the video of the interview is available online. For some perspective, Next Generation has a commentary piece on this strange matter. "Now Sony looks as though it's been spinning consumers. The smart thing to have done would have been to come out and say that the 60Gig version is being discounted and discontinued, and that the bells-n-whistles PS3 at $599 is better value than ever. That didn't happen, and what many have seen as a pretty successful E3 for Sony has been marred by confusion over the future of the platform's strategy. So in those meetings next week, Sony will have cause to look back and consider how things might have been done better."
Games

Rockstar Allows GTA Fans to Call Liberty City Radio Station 63

NIN1385 writes "Rockstar has sent out a blast email saying that people are now encouraged to call into a Liberty City radio station. WKTT Talk Radio is accepting calls right now allowing people to voice their opinion about what is wrong with today's Liberty City and/or America, and the best will be used on the upcoming GTA IV Soundtrack."
XBox (Games)

360 Back-Compat Updated Again 36

Despite news many months ago that they weren't going to be doing much in the way of updating anymore, there's a new raft of old games that you'll be able to play on your Xbox 360. Some of the highlights include: "JSRF: Jet Set Radio Future, MechAssault 2: Lone Wolf, Project Gotham Racing 2, The Elder Scrolls III: Morrowind, and Silent Hill 2: Restless Dreams"
E3

E3 Previews - Drake's Fortune and Heavenly Sword 14

Sony has its own lineup of powerhouse first-party titles coming to the PlayStation 3 this fall, with the likes of Heavenly Sword probably one of the most-talked about titles since the console's launch last year. Gamespot had a chance to try their hand at the game, and found it challenging and absolutely beautiful. Drake's Fortune is yet another original IP, and seems to be aiming for a fusion of Indiana Jones, Prince of Persia, and Gears of War . From what Kotaku has to say about it, sounds like they've nailed it: "In addition to allusions to Gears' brand of "pop and stop" shooting, Uncharted features plenty of platforming. Rock climbing, jumping, rope swinging--much of it controls very well. Occasionally, some ledge traversing feels off or unpolished, but its more likely a product of the game's more organic level design. You won't see block by block levels a la Tomb Raider. In fact, some levels are so realistic in their design, you might find yourself looking for your next destination with the game's look button (R2). I found myself missing some of the game's hints, such as gates or more heavily lit portions of the map and relying on the helpful look button."
E3

E3 Previews — Haze and Crysis 12

First Person Shooters are getting ever more involved. It's no longer sufficient just to ape Doom or Half-Life, and FPS titles at this year's E3 bear that out. Kotaku has a look at the fascinating title Haze. It has a deep story for a shooter, with the main character forced to make a difficult moral choice in the course of his work. Haze also introduces a number of interesting game mechanics, such as the ability to feign death in an attempt to trick your enemies. Joystiq, meanwhile, spent time with the most gorgeous-looking PC game of the year: Crysis. "Crysis is a joy for its subtleties, and for its complexities. We watched as [executive producer for Crysis Rob] Letts haphazardly caused enough commotion for an enemy combatant to fire a flare out over the tree tops. A minute later, reinforcements arrived by boat and by jeep. Some time later, over the ridge, troops who had spotted the flare earlier where still on alert. Letts spoke of a basic set of variables (the whos, whats, and wheres), which when applied to a dynamic environment, provide the player with ever-unpredictable 'action bubbles.' While there is a narrative structure to Crysis and a series of well-documented twists (two major environmental upheavals that change the nature of gameplay), Letts seemed most proud of the 'sandbox' nature of Crytek's tactical shooter."
Nintendo

E3 Previews - Metroid 3 and Super Mario Galaxy 71

Although Metroid Prime 3: Corruption and Super Mario Galaxy were both touched on at the Nintendo press conference ... it didn't really seem like enough. Thankfully, there are plenty of hands-on writeups to satisfy interested parties. Wired's Game|Life has almost nothing but praise for Metroid. Specifically, Chris Kohler singles out the FPS controls as proving the concept for him on the system. 1up is equally pleased with Mario. They cite its unconventional nature as initially offputting, but ultimately one of the things they enjoyed most about the game. "We simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards."
Nintendo

Miyamoto Speaks, Nintendo Ditching the Hardcore? 314

After Nintendo's very ... different ... press conference, you may be wondering what's going on. In a roundtable discussion with Nintendo, folks like Eiji Aonuma and Shigeru Miyamoto discussed Zelda, Mario Galaxy and WiiFit , giving some context to the message the company had on Wednesday. The balance board begged the question from the people there, is Nintendo ditching the hardcore? According to the Nintendo folks, not at all: "Aonuma believes that control can be pick-up-and-play, but that doesn't necessarily mean a game overall has to be easier. But he still states that his 'goal was always to appeal to...a vast audience.' One attendee pushed the issue further, asking if all Zelda games from now on are going to cater to the more casual crowd--will we ever again need a strategy guide to complete a Zelda game? Aonuma says that judging by Japanese sales so far, accessible 'stream-lined play has been effective,' but he wants to see how Western audiences react to the new Zelda before making a final decision on future games' difficulty levels. Aunoma also hopes to venture into new territory and create a wholly original game at some point in his career." For a lengthy treat, check out Kotaku's series of interview clips with Mr. Miyamoto.
Sony

60GB PS3 Price Cut Not Just a 'Fire Sale' 246

Heffenfeffer writes "Those excited about the $100 price cut that the 60 GB PS3 recently received should act quickly — according to an interview from SCEE president David Reeves: 'All they're doing is taking their stock in trade that they've got at the moment of the 60GB model, marking the price down and it will all be gone by the end of July.' When asked if the 60GB PS3 would be no more after the fire sale, he confirmed, 'In America, yes ... what the US are offering from the 1st of August is a USD $599 version with one game.'" Meanwhile, the EU won't be getting the 80GB system at all. Instead, they'll be getting a new starter pack bundle pack with two games and an extra controller for the same cost as the current system on its own (£425, or $862). Update: 07/13 17:17 GMT by Z : Okay ... it's really challenging to understand what's going on when Sony as an entity is saying two different things. Despite the above coming from a Sony executive, it looks like this is completely untrue. Says a Sony of America spokesperson: "SCEA has reacted with puzzlement to the European perspective, suggesting that there may have been an incorrect interpretation. The spokesperson said, 'Those quotes from David Reeves are not accurate.'"
E3

E3 Previews - Assassin's Creed and Mass Effect 19

In a sea of sequels, there are a number of original titles standing shoulder to shoulder with already-classic games. Two of those being demo'd at this years E3 are Ubisoft's Assassin's Creed and Bioware's Mass Effect. After the demo shown onstage at the Microsoft event, folks were understandably underwhelmed with Assassin's Creed; though the stalking and chase mechanic seemed fascinating, combat seems overly simplistic and numerous bugs caused some hiccups. Just the same, the idea behind the game remains tantalizing, and we still don't know what the deal is with the sci-fi background. On the other hand, despite an equal amount of hype and hope, Mass Effect looks to be meeting every expectation. Finally Bioware is letting folks play the game hands-on, and there are still few frustrations to be found. From Joystiq's analysis: "We were shown the basic in-game talk interface: get near another character and hit the A button to start talking. You can direct the flow of the conversation, by selecting your responses with the left thumbstick, choosing from a radial menu. For instance, if someone is telling you about an attack, you can pick things like 'Too bad they didn't kill you' to 'I'm sorry' to 'Really? What happened?' They aren't exactly what your character will say, they're more like the gist of it ... It reminded us a bit of the chat in the Indiana Jones games, although those gave you the actual lines that Indy would spout out. Conversations are crucial to Mass Effect, and end up providing you with information and shape your relationships with those characters."
Role Playing (Games)

E3 Previews - Fable 2 and Fallout 3 38

While most of the games at the show are coming out this Holiday season, some are tantalizing glimpses of 2008. Two titles that are (most likely) coming out next year also happen to be highly anticipated follow-ups to RPGs. Bethesda's Fallout 3 has been getting the bulk of the press between the two, as the post-apocalyptic title recaptures the interest of veteran gamers looking for some nostalgia. Part Oblivion, part retro, part humor, and all Fallout , expectations still seem to be high despite the lack of hands-on experiences. Fable 2 has been an equally anticipated roleplaying title, as Peter Molyneux's promise to make us love NPCs stands as a challenge to the Lionhead team. After much discussion of other gameplay elements, the focus of presentations at this year's E3 appears to be on 'one button combat': "Imagine satisfying combat with just one button. Every movement of your weapon, every parry, thrust, and counter is controlled with a single button ... Swiping away at enemies was simple enough by just mashing away at the button, hearkening back to the simple sword combat of a game like Prince of Persia. There was far more depth to take advantage of, however. Holding down the button took a defensive stance, and parried incoming blows from all directions. That classic Hollywood swordfighting move, the behind the back parry was a piece of cake to pull off. More complex counter moves, ripostes and finishers are more difficult to pull off, requiring specific timing, but once again, it's all accomplished with a single button."
E3

E3 Previews - Force Unleashed and Fracture 16

LucasArts has been focusing of late on a tight integration between technology and story. Their two big E3 offerings are great examples of this philosophy, with Star Wars: The Force Unleashed probably the better known of the two. There was apparently just some footage shown at the event, which will be rebroadcast tonight during the show Entertainment Tonight. IGN has a slightly longer writeup on the game, looking into the idea of "kicking ass with the Force". The other title LucasArts was showing this week, Fracture , uses over-the-top terrain deformation technology to imply certain things about its future setting. From Joystiq's coverage: "We saw a bangalore grenade launcher, that sends a grenade rippling through the ground like you would see Bugs Bunny dig in Looney Toons. The ground above it would raise a little, and the explosive would eventually pop its head out of the ground to claim its victim. A vortex could be created which acted just as its namesake implies, and also seen was a gun that created a large boulder from surrounding terrain and hurled it like a bowling ball. We also saw an extreme use of terraforming with the the magma spike, which shot a column straight up into the sky. If you're standing on it, you get a new, higher platform. If you destroy it, the remnants serve as a hindrance to incoming traffic."
E3

E3 Previews — Lego Star Wars Complete Saga and LittleBigPlanet 37

Nintendo's success has marked a refocus on games for the sake of fun, and nothing exemplifies this trend better than the Lego Star Wars series. Lego Star Wars: The Complete Saga will be the first game to offer the functionality gamers have wanted since they first saw a wiimote: motion-controlled lightsaber battles. It's not dueling, but it is a lot of fun. In the same vein, with even more creativity added in, is Sony's imaginative LittleBigPlanet . With Media Molecule finally opening up a bit of the user based content-creation process to journalists, 1up offers one of the first hands-on with the game's core mechanic: "Fusing various pieces together can forge entirely new objects. Place hinges and wheels on a pile of wooden blocks and suddenly you have a makeshift jalopy rolling through the stage. With a tad more work, you can transform that car into a massive (yet ridiculous) rolling wooden dragon. We didn't have quite enough time (or experience) to bust out a run-and-jump rally to put Super Mario Bros. World 8-2 to shame, but we can't wait to get our hands on the open beta due out later this year."
E3

Konami's E3 Event Shows off Silent Hill 5 21

Konami's press conference was short and sweet, but the focus was on the unveiling of Silent Hill V . There's almost no information about it out yet, though there is a singularly unhelpful trailer available online. From the press release: "Building upon the series trademark foundations of atmosphere, adventure and storytelling, Silent Hill 5 introduces players to a frightening new experience. When confronted by the perverse incarnations of evil that roam Silent Hill and Shepherds Glen, players will be able to utilize an enhanced combat system and execute a number of offensive and defensive maneuvers as they experience every terrifying encounter with the games numerous nightmarish creatures. Players will also have to solve a variety of puzzles as they progress through the highly atmospheric game world, using cues from the environment to unlock Silent Hills darkest secrets. Continuing the series tradition of standout music and sound design, Silent Hill 5 features an original soundtrack by famed composer Akira Yamaoka."
E3

Live GTAIV Demo Dominates Take Two E3 Event 55

The Take Two event was dominated by a live demonstration of Grand Theft Auto IV . Though little more than jacking a car and a bit of driving was shown, it seemed to make an impression on journalists at the event. Other titles shown at the conference include Civilization Revolutions, Bioshock, and All-Pro Football 2K8. From Joystiq's take on the GTA demo: "Two Rockstar devs take the stage. The music is a placeholder, so they ask that we not mention it. They've never shown a game to an audience this large before it's release. They remind us that it's a work in progress, so we'll be nice. Something tells us it will impress regardless. The titles shares all key players from earlier GTA games. This consistency should ensure that the title meets expectations. With GTAIV, they're looking to "create the defining next generation action adventure." They show Niko starting in Star Juntion (Times Square). This is not a rags to riches story, 'it's a rags to slightly better rags story.'"

Slashdot Top Deals