Movies

Inside Street Fighter - The Movie, The Game 19

The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.
Games

Tose - Gaming's Little Secret 12

1up has a piece up looking at the fine folks at Tose, the secret development ninjas behind a number of popular games. This group takes contracts from other developers, and purposefully keeps its name off of the final product. They're the developers of many high profile games, and very few gamers have ever heard of them. If they do sound familiar, it may be because we had a discussion about these folks back in May of last year. 1up's article covers some of the same ground as Gamasutra's, dealing with Tose's unique relationship with developers and their unusually secretive nature. They do, however, dig up the names of some of the shops Tose has worked with, including outfits like Nintendo, Capcom, Namco, Sony, Square Enix, Electronic Arts and THQ. They also point out a few games they know to be Tose's handiwork; the GBA ports of the Final Fantasy titles, Super Princess Peach, and Metal Gear Solid Ghost Babel all bear the company's mark. The veil is cracking, then, but for the most part this group stands as a unique company in the games industry: a development house with little interest in press attention.
Games

What Writing For Games Is Really Like 73

Gamasutra is running a transcript of a recent podcast, in which host Tom Kim interviewed the well-respected games scriptwriter Susan O'Connor. She talks about what it was like to write for games as diverse as Star Wars Galaxies, Gears of War, and Bioshock. She and Kim go into what the process of writing for games entails, the increasingly interesting Writer's Game Conference at the Austin Games Conference, the interplay between designer and writer, and what it is like to write for and as a woman in a male-dominated industry. O'Connor comments: "You can look at someone like Ang Lee, who makes these incredibly powerful movies in English set definitely in America, and yet he's not from here and English is not his first language. So I think there's something to be said as a female writer writing male characters. It does take a little bit more work to get inside of their heads, but you do have that luxury of being and outsider and being able to see it with fresh eyes."
XBox (Games)

10 New Xbox Live Arcade Titles Announced 38

With some brand-new content, modern classics, and old favorites thrown together, Microsoft has announced the details for 10 new Xbox Live Arcade titles. Starting with the first week of February, a series of games will bring some new blood back to Xbox Live Wednesdays. While it's nice to see them announcing new titles like Eets and Band of Bugs, some of these titles have been vaguely expected since the middle of last year. Catan, Alien Hominid, and Worms have been expected for months now, so it's definitely gratifying to see these slated to be released in the near future. Here's hoping the company keeps up this initiative moving forward into 2007.
Portables (Games)

Next-Gen N-Gage Getting Ready to Go 53

We've previously discussed the lackluster performance of Nokia's N-Gage handheld system. Just the same, despite a market seemingly sewn up by the DS and PSP the company is getting ready for another go. Pocketgamer reports that Nokia had a group of game development houses down to Santa Monica, to check things out and decide for themselves whether they wanted to make a game for the new platform. Another two-day event is slated for Madrid next week, and you'd expect there to be some discussion of the platform during GDC in March as well. No word on a release date from the article, but these certainly point to signs of Nokia's product having at least some chance coming out of the gate.
PC Games (Games)

Gamers React to Vista Launch 171

As cranky as IT folks are about having to roll out new Vista installs, support them, update them, etc, gamers are matching them in irritation. Ars Technica recommends you dual-boot XP and Vista if you want to keep gaming on your PC. Voodoo Extreme explores Vista's crappy audio setup, while Computer and VideoGames reports that some small developers think Vista will ruin PC gaming (a comment we've heard before). C&VG does have a slightly more hopeful article up too, talking about the future of Vista gaming and what the new OS could mean for games ... once all the kinks are worked out.
The Media

Talking With TV's Most-Respected Games Journalist 39

N'Gai Croal, at Newsweek, has a three-part interview up speaking with games journalist Geoff Keighley. Undoubtedly the most respected games reporter on television, Keighley is probably best known at the moment for the SpikeTV show Game Head. He's also written for Entertainment Weekly, Time, Rolling Stone, Gamespot (with the behind the games series), and EGM, as well as hosting the "McLaughlin Group"-ish show Bonus Round for the GameTrailers site. The first part of the interview deals with the creation of 'Bonus Round', and his inspiration for the show. The second piece looks at Keighley's extensive CV, and what it is like writing about games for a mainstream audience. The third piece wraps up with a few words on the industry at large, and perspective on gaming from a business standpoint.
Role Playing (Games)

eBay Virtual World Delisting Skips Second Life 42

As a follow-up to last week's eBay delisting story, CNET has the word that Second Life content is exempt from this decision. Mr. Durzy, speaking with CNET, specifically cited Second Life content as exempt because of the uncertain role of the virtual world. As the company (and the rest of us) are uncertain whether to label Second Life as a game in the first place, player-created content is still sellable via eBay auction. A perfectly fine explanation, but GigaGamez takes things a step further, pointing out that eBay founder Pierre Omidyar became a major investor in Linden Labs in 2004. It's uncertain if this constitutes a conflict of interest, because confusion about what exactly Second Life is persists pretty much everywhere. Just the same, it's interesting to note. Their article on the subject also has a few words of commentary from Edward Castronova, the well-known commentator on all things RMT.
Role Playing (Games)

GenCon SoCal Throws In the Towel 36

The official GenCon website is hosting the official press release with the news: the West coast GenCon is no more. Citing 'competing shows' in the Southern California area, the RPG convention is closing up shop so that staff can focus on the Midwestern/East Coast Flagship event GenCon Indy. In an open letter from Peter Adkinson, he states how much he regrets this decision, and describes the four years of the event as well as the decision-making that led to this state of affairs. In his long discussion of the event, he downplays the attempt to merge with the IDG event and the inclusion of videogames into the GenCon formula. Though it's not listed as a root cause, the death of E3 would seem to be having a ripple effect here as well. He makes sure to point out that GenCon Indy isn't going anywhere, and that this year's 40th anniversary should be an interesting one.
Games

PAX Embiggened For 2007 32

The Penny Arcade Expo has moved to a new venue and plans to double in size over the 2006 show. The Washington State Convention center is the new home of PAX for the forseeable future, boasting 200,000 square feet of usable space. Organizers of the convention, started by the duo behind the Penny Arcade comic in 2005, are conservatively expecting 30,000 people to attend the three-day long event. Information about this year's show: "In addition to a show floor filled with contests, tournaments, and unreleased games, PAX 2007 will play host to the annual Omegathon three-day gaming competition, as well as a number of musical acts. Penny Arcade writer Jerry Holkins told GameSpot today that Jonathan Coulton ('Code Monkey,' 'Re: Your Brains') and Freezepop (whose music can be heard in games like Amplitude and Guitar Hero) will be performing at PAX 07."
Games

ModDB Mod of the Year Winners Chosen 24

TheRealFritz writes "It's that time of year again and ModDB has released the winners of their annual Mod of the Year contest. Gamers who like to go beyond their initial investment have chosen their favorites for 2006: Point of Existence and Project Reality according to ModDB's Mod of the Year competition. The contest took in over 80,000 votes and narrowed the field from 4,000 mods to the Top 5 released and unreleased mods, as well as a handful of genre awards and the Editor's Choice awards. Perhaps it is ironic that the two top mods of 2006 are both for the Battlefield 2 platform, which has been abandoned by its developer and is notoriously buggy and difficult to mod. Despite these problems, both mods went on to beat out mods from the ever popular Half-Life 2 platform. The much better maintained Source engine is represented with the winners of the third through fifth places: Goldeneye: Source, The Hidden: Source and Minerva."
XBox (Games)

Games Analysts Weighs In On Console War 194

Gamaustra's latest in its 'Analyze This' series asks the question point blank: Which Console Will 'Win' 2007? The regular series puts weighty questions to business analysts who specialize in the games industry, to get a gestalt opinion on what's really going on. The well-respected Michael Pachter, of Wedbush Morgan Securities, had some of the most interesting comments to review. He says that Nintendo will 'appear' to win in 2007 because of its low price and innovative control scheme, but that Sony will be the winner in the long run. From the article: "My best guess is that Sony emerges as the winner of the movie format war in late 2008, and games start looking noticeably better in 2009. That's when Sony starts looking like the winner of the next generation battle. All of this is pretty far out, and a lot can happen with pricing to change things. For example, if Sony gets down the cost curve for Blu-ray and Cell processors, [the PS3] may be below $300 shortly thereafter. It's hard to say that this will happen before 2009, but it could. That would change everything."
Games

Mysterious Games Lurk In The Future 44

FiringSquad has up a piece running down a bunch of games that we know are on the horizon, but have precious few details about. Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio. The article taken as a whole is short on details, but brings to light several titles that are sure to provoke public interest when they are finally announced. From the article: "Psychonauts was a rarity in games; a title that had a quirky and fun game design that was actually funny and original. The high sales, however, did not occur as expected. The acclaim that DoubleFine got for their first title helped to secure their publishing deal with Vivendi and that hopefully will give their next title more of a marketing boost than Majesco created for their first game. So what will it be like? Quirky, fun and original ... just like all of Tim Schafer's titles."
Role Playing (Games)

eBay Delisting All Auctions for Virtual Property 324

The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
Nintendo

Nintendo Confirms Original Downloads for the Wii 80

The Computer and Videogames site touched base with Nintendo in the wake of an interview with a game company in Game Informer magazine, to check up on their plans for original content on the Wii. A marketing director from Hudson Entertainment stated in GI that the Wii would feature a new games channel for downloadable games, and CVG wanted to follow up on the claim. Nintendo's response was that while they haven't decided on the specific method by which they'll be offering the games online, downloadable original content is definitely in the cards for the console's future. No timeframe was given for this content, but it is reassuring to have this piece of the Wii puzzle reaffirmed by the company.
Programming

Boston Game Devs Make 8 Games in 36 Hours 52

Darius Kazemi writes "This past weekend, a bunch of Boston-area game developers got together and did a 36-hour Boston Game Jam, inspired by the Indie Game Jam. We made eight games in 36 hours based on the theme of 'shift' for platforms as diverse as PC, GBA, and cell phones. The games range from a surprisingly complex behavioral sim to a game where you have to squish your opponent in a 2D physics deathmatch. Most of the games are available for download right now, and some of them even include the source code. In days to come, we'll be adding developer diaries and other goodies."
Games

Sony's Phil Harrison To Give GDC Speech 30

Gamasutra reports that SCE's Worldwide Studios President Phil Harrison will be giving an important speech at the Game Developer's Conference in March. The speech is said to center around what Harrison is calling 'the third age of game development', which he claims is marked by the interconnectedness of gaming communities and developers. The speech will also detail what the concept of 'always on' can mean for gaming from Sony's unique perspective in the gaming market. Along with the Keynote from Shigeru Miyamoto, this year's GDC is sure to be an interesting one.
Real Time Strategy (Games)

How Do You Get a Board Game Published? 123

cyclomedia asks: "I've been dedicating a little of my time to devising a strategy board game, pitched somewhere between Checkers and Chess but probably not as deceptively complex as Go. Without giving too much away I can tell you that there's a nerd factor within the game itself, possibly leaning the possibility of marketing towards the Games Workshop end of the spectrum, but without the 80-sided dice and Orcs. The next step in my plan is to see if I can actually create a prototype made of coins, stickers and cardboard, and then to attempt to teach the rules to my wife (she's a Trek fan, hence the marriage). If I get past that stage, presumably I can't just show up at Hasbro with my jerry rigged setup and expect an enthusiastic response. So, what do I do?"
Wii

Elebits and Warioware - Bad Wii and Good Wii 366

The anecdotal evidence that's been going around, now that the Wii is an established fixture in American living rooms, is that Nintendo's new console still has room for improvement. We all had fun over the holidays, sharing Wii Sports with our relatives and watching our aunts laugh themselves stupid. Now, though, it's a new year and it's time for the Wii to step up as a gaming platform. It needs to be more than a Zelda player, and the console needs to prove that this 'new gen' style of play is sustainable over the long term. The post-launch round of games has started to trickle out, and the results are definitely mixed. Today I have for you impressions of Elebits and WarioWare: Smooth Moves. These are two games that show quite a bit of promise, but only one of which actually delivers. Read on for my views, and a return to a numeric grading scale.
Games

7 Game Franchises They Drove Into the Ground 275

Via the ever-excellent Game|Life, a post on Games Radar that details seven destroyed game franchises, taken from us in their prime by callous game publishers. Running the gamut from the venerable Sonic (of whose decline we've already spoken) to the good-to-crappy-in-two-years Viewtiful Joe, these are all games that just deserved better. I personally lament the decline of the Tomb Raider series (number 7 on the list) the most. Her most recent outing was much better than previous iterations, and I definitely hope that Eidos can keep up the momentum. Are there any series that you feel have fallen from heights that should have made the list?

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