Games

Sequels We'd All Like To See 514

Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.
Classic Games (Games)

Why Your SNES Turned Yellow 87

If, back in the day, you ever wondered why your old Super Nintendo tended to discolor, your curiosity will now be sated. Via Ars Technica's Opposable Thumbs blog, an article on the Vintage Computing and Gaming site which explains the mysteries of plastic discoloration. From the article: "Since ... different batches of plastics had ... different aging results ... then there must have been a difference of additives between them. Perhaps in one of the production runs of plastic, they didn't get the catalyst or flame retardant mixture quite right and more residues were left over in the top half's plastic batch, thus causing it to degrade more rapidly over time. And by the time Nintendo produced the later runs of Super Nintendos, they had perfected the manufacturing process of their plastic, meaning that those later models aren't as susceptible to oxidation as the earlier models are."
XBox (Games)

Microsoft Readies 360 Launch For China 38

The Xbox 360 was launched in Hong Kong in November of 2005, but the system is not officially part of the Chinese gaming market. Microsoft aims to change that this year, pending approval from the Chinese government. Gamasutra has the details on the deal, which will receive intense scrutiny from the country's culture ministry. From the article: "Looking to China specifically, the report notes that Microsoft has begun working with Chinese internet service providers and computer manufactures regarding the impending launch, and also plans to hire personnel to handle sales activities concerning the Xbox 360 on the Chinese mainland, though a specific time frame for these future hires remains as unknown as the launch itself. Likewise, a price has yet to be confirmed for the console as well, though the Xbox 360 sells for HK$2,329 ($300) in Hong Kong."
Education

Square Moves into Serious Games Biz 38

Kotaku has the word that Square/Enix is moving into the 'serious' games market. Serious Games, as they're known, attempt to do more than just entertain. Square has never previously created games for education, and so it's quite notable that company strategist Ichiro Otobe is now slated to give the keynote at this year's GDC Serious Games Summit. From the release: "The serious games market represents a new outlet for our skills as a game developer, and it means that we will be serving totally different customers. As such, there are many different kinds of hurdles that must be cleared in order for it to offer meaningful opportunities. I plan to speak about Square Enix's approach to these challenges, and hopefully provide both business and design inspiration for everyone interested in the uses of games beyond entertainment."
XBox (Games)

Kidnap Victim Visible Via Xbox Community Site 119

Via Joystiq comes the confusing tale of Shawn Hornbeck. Shawn was kidnapped more than four years ago, and his absence has made his parents worry and left a hole in his friends' lives. He's been returned safely home, so there's a happy ending to this tale. Strangely, though, he has been publicly visible for over a year now - via Xbox Live. From the Joystiq post: "The GamerTagPics profile for Xbox Live user 'DevilDevlin' shows the kidnapped Hornbeck outside what appear to be [alleged kidnapper Michael] Devlin's apartment. The profile was created Sept. 4, 2005 but hasn't been accessed since early 2006. DevilDevlin's Gamertag reveals that someone played Saints Row on the account as recently as Friday. It seems likely that Hornbeck used the account -- a Washington Post story reveals Devlin's neighbors 'often spotted Shawn out and about, visiting friends on his bicycle or playing video games with the apartment door open.'"
Games

The Details of Dead Bodies in Gaming 195

Via Stephen Totilo's Second Player blog, his most recent post at MTV concerns dead bodies in videogames. This rather morbid topic may seem like a small concern, but it's a big deal for the people making the games. From the article: "Dead bodies have been vanishing in games for decades because of technical difficulties. Old 2-D games -- like just about anything on the original Atari, Sega and Nintendo systems -- could only display a limited number of character graphics, or sprites, on a TV screen at one time. Letting a zapped enemy lie prone on the playing field caused problems, limiting the amount of new things, like new on-rushing enemies, that could be drawn onto the screen. 'You would end up sacrificing one of your precious moving objects to display an essentially useless dead body,' [game designer Ralph] Barbagallo said." With the advent of the newest generation of consoles, Totilo explains, we now have the luxury of corpses as far as the eye can see.
Music

Game Music Concerts Spread Gamer Culture 75

The Escapist, this week, is all about game music. A featured article by Kyle Orland touches on the phenomenon of game music concerts. That they're popular with gamers is unsurprising, but the piece also discusses the ways in which these events can make non-gamers aware of gaming's unique culture. From the article: "The most e-mails we get, oddly enough, after a show, will be from the mom who brought the neighborhood kids or the grandmother who brought the grandson or the girlfriend who got dragged there by the boyfriend. Those are the letters we get that go 'Wow, I never knew that videogame music was this powerful. I never knew that the graphics were this amazing. Thank you for turning me on to this thing. I get it now.'"
Games

Ghostbusters Game Confirmed, On Hold 74

IGN confirms a delicious rumour that's been circulating since this past weekend. Yes, Virginia, there is a next-gen Ghostbusters game currently in the works. Footage from the work in progress, made up by developer Zootfly, has been circulating with much debate over its authenticity. Unfortunately, right now it doesn't look like we'll be seeing this title any time soon. From the article: "We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you've seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly's proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road. But everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP."
Sony

Sony Ships 2 Million PS3s, May Still Miss Goal 173

Despite the news (at Gamasutra) that Sony has already shipped 2 Million PlayStation 3s, Next Generation reports that analysts are still doomcasting Sony's early next-gen efforts. The Japanese investment firm Nomura is now saying they expect Sony to be able to ship approximately 4.5 million PlayStation 3 units by the end of the fiscal year in March. This is only 75% of the company's stated goal. From the article: "Despite early manufacturing issues and a subsequent European delay, Sony has maintained that it will still ship 6 million PS3s worldwide by the end of its fiscal year. The company recently said that it met its goal to ship 1 million units in North America by the end of calendar year 2006. NPD Group reported last week that the console sold 490,700 units in the US in December, with 687,300 sold life-to-date in the region." I think it's still a mite early to say what's going to be happening in March, but there are a lot of unhappy investors listening to these reports right now.
Games

Blizzard Hints At New StarCraft, Launches Burning Crusade 319

Game Developer Blizzard Entertainment's long-anticipated expansion to World of Warcraft has gone live. Initial impressions are ... not available, since all 8 million players are currently in the Outlands. I'll take that to mean the servers for the most part have not melted yet. At a Burning Crusade launch party, a Blizzard exec revealed we may see a new StarCraft game very soon. But today is all about WoW. If you're not playing, and want to live vicariously, check out WarCry's extensive preview of the expansion. You could read designer Jeff Kaplan's comments on new features at FiringSquad, or Shane Dibiri's talk of inspiration at Next Generation. One new expansion a year, eh? Some folks are already looking to the future, where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.
Wii

Woman Killed In Wii-Related Competition 784

snuffin writes to tell us that a local radio competition to "hold your wee for a Wii" has ended with a Sacramento woman dead from water poisoning. From the article: "An Associated Press interview with another contestant, named James Ybarra, claimed that contestants were initially given eight ounce bottles of water to drink every fifteen minutes, with larger bottles being used once contestants began to drop out. According to Ybarra, 'They told us if you don't feel like you can do this, don't put your health at risk.' He described the victim as 'a nice lady' and that 'she was telling me about her family and her three kids and how she was doing it for her kids.'"
Editorial

CES 2007: Gaming Roundup 40

jasoncart writes "Traditionally, gaming's calendar year of expos, conventions, and trade shows doesn't generally kick off in earnest until March's fanfare arrival of the Game Developer's Conference (GDC) in San Francisco, which thus opens the floodgates for a host of industry platform events. However, before July's new-fangled E3 Media and Business Summit (the now scaled back, renamed, and invitation-only E3 of legend) shifts into view alongside August's Penny Arcade Expo (PAX), September's Tokyo Game Show (TGS), and the newly announced and ESA-endorsed Entertainment for All Expo in October (previously known as the Gamepro Expo), it falls to January's annual Consumer Electronics Show to whet our collective appetites-at least where related hardware is concerned."
Games

The Mixed Outlook for iPhone Gaming 99

With everyone talking about Apple's big announcement, it's unsurprising that commentators are discussing the possibilities of gaming on the iPhone. The DS and the PSP are both on N'Gai Croal's list of who is afraid of the iPhone, and with good reason. Touchscreen gaming on a high-resolution screen? Sounds like fun. TIME's lengthy run-down on the iPhone even mentions the possibilities of games on the small screen. Just the same, it's not all roses: Kotaku talks about the developer unfriendly nature of the platform, and how that could throw up barriers to the first game on the handheld.
Businesses

Call of Duty - The Annotated Contract 19

Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game. The document, part of a legal dispute between studio Spark and Activision, was released to the public. Game developers Tom Buscaglia, Chris Bennett, and Dave Spratley have chimed in with some insightful commentary on the particulars of game development in the major leagues. Particularly interesting is page twelve of the document, which lays out milestone payments for the project. "Payments totaling $8.5M USD are spread over the initial game milestones. Since these schedules are incorporated into the Agreement, the Notes to this milestone schedule are as important as the other provisions of the agreement. Here the requirement of approval before payment is reiterated. Also Spark is required to do monthly code dumps to Activision throughout the progress of the Game pre-Alpha, and then weekly builds thereafter. It also includes Activision's detailed requirements for the Final Milestone Schedule (FMS), Technical Design Document (TDD) and Game Design Document (GDD) that are very informative."
Businesses

Games Industry Sees 12 Billion in Sales For 2006 181

Gamespot is reporting that, with the NPD numbers in, we can finally put the debate about last year's winners and losers to rest. Overall, the industry was the winner, with a record-breaking $12.5 Billion in sales last year. December accounted for almost $4 Billion all by itself. In software, the usual suspects prevailed. Madden topped the chart with 2.8 Million in sales for the PS2 version of Madden 07. Right behind was New Super Mario Bros. on the DS, with some 2 Million in sales of its own. On the console side of things ... well, as Kotaku points out 'everyone is a winner' this year. Microsoft, Sony, and Nintendo have all put out press releases declaring themselves the winner of the Holiday console wars. The sad reality, though, is there can be only one. According to the NPD numbers, between the launch of the new consoles and the end of the year, some 1.1 Million Nintendo Wiis were sold with 687,300 PS3s following closely behind. Microsoft trails with its numbers from 2005; it sold 607,000 consoles in its launch year. Don't feel too bad for Microsoft, though. They sold 1.1 Million 360s in December. The article points out this means Microsoft met its '10 Million in sales' goal for the end of 2006.
Programming

John Carmack Discusses 360's Edge, Considers DS 244

Via a Gamasutra post, John Carmack's comments on upcoming id choices. Game|Life has a few quick comments on Carmack's hope to bring Orcs and Elves to the DS. This would be id's first game on a Nintendo platform in some time. Likewise, he makes it clear that he considers the 360 the dev platform of choice due to the ease of development on the console. From the article: "the honest truth is that Microsoft dev tools are so much better than Sony's. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But we're not going to do much until we're at the point where we need to bring it up to spec on the PlayStation 3. We'll probably do that two or three times during the major development schedule. It's not something we're going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one."
Role Playing (Games)

Disney Takes Aim at Movie Based MMOGs 67

eldavojohn writes "Disney has announced plans to launch more movie-based Massively Multiplayer Online Games. With plans already on the table for a "Pirates of the Caribbean" title, additional properties are apparently now under consideration for a similar treatment. They are aiming at teens more than the older crowd, and don't seem to be interested in fighting for players from World of Warcraft or Second Life." From the article: 'We plan to build more virtual worlds like "Pirates" based on a broad range of our properties,' Iger told attendees of the annual Consumer Electronics Show in Las Vegas ... 'You can imagine living in Buzz and Woody's toy universe,' he added, recalling Disney Pixar's computer animated hit feature film 'Toy Story'."
PC Games (Games)

HellGate London To Be For-Pay Online Experience 56

The long-in-development HellGate: London, which finally has a release date, has been announced as a for-pay MMOG-style game. From the article: "Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team."
Nintendo

Gates Pegs Nintendo, Not Sony, as Toughest Competition 178

njkid1 writes "Microsoft's Bill Gates thinks that because of the 'impressive strength' of the company and its new Wii console Nintendo is now Microsoft's biggest competition when it comes to videogames. This is somewhat understandable, given Nintendo's new projections for this year. The Japanese game maker plans to sell an impressive 100 Million DS games this year, along with 21 Million Wii games and some six million consoles. This may seem to be just more flack, to go along with Peter Moore's dismissive comments towards Sony at CES this week, but news of the Halo DS game that almost was puts credence to Microsoft's new priorities."
Wii

Wii Outselling PS3 in Japan 385

saintory writes "Apparently the Japanese console consumers are sinking their teeth into the modest Wii and are not as interested in the power-packed PS3. In fact, the Wii is outselling Sony's new console by a factor of almost 2:1. The number of PS3s sold into the Japanese market (466,716) falls well short of the million Sony had planned for the end of 2006. 989,118 Wii consoles have been sold in Japan in the same time span. From the article: 'Both Sony and Nintendo are projecting selling 6 million consoles by the end of March. Sony expects to start shipping the PS3 to Europe sometime that month as well. Straggling far behind Sony and Nintendo in the Enterbrain survey was Microsoft's Xbox 360, which had sold 290,467 since its Japan debut in December 2005. Selling machines in large numbers is crucial in the gaming business because it encourages software companies to make more games to play on the machines, which in turn boosts console sales.'"

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