Nintendo

Nintendo's New Look 187

Forbes has an article talking with Nintendo of America's VP of Marketing Perrin Kaplan. She talks a little bit about Nintendo's upcoming plans, and the concept of the Blue Ocean. From the article: "For us, it's all about the experience, not if the technology allows you to play your game on the high-definition formats, which are now in such a small percentage of homes. Many independent sources tell us that experiencing current high-def games on a regular TV makes it near impossible to see everything clearly. That means the majority of homes are experiencing something lesser than what they bargained for. "
Input Devices

Are Vertical Mice The Next Ergonomic Trend? 252

ThinSkin writes "Devoid of kookiness like many of its ergonomic counterparts, the VerticalMouse 2 is shaped like an ordinary mouse, only turned 90 degrees so that your arm is in a natural 'handshake position.' ExtremeTech's review of the VerticalMouse 2 suggests that its horsepower and familiar feel make it a worthy candidate to replace a horizontal mouse. Some of the drawbacks include its $75 price tag and difficulty to pick up in 3D gaming scenarios."
Businesses

What's So Wrong With the ESRB? 85

1up has an in-depth look at the Hot Coffee hoopla, and the resulting impact on the ESRB. From the article: "Hot Coffee's wake was also the tipping point for The National Institute for Media and the Family. Its strongly worded 10th Annual MediaWise Video and Computer Game Report Card awarded the ESRB an 'F' for ratings accuracy and a 'C+' for ratings education. More damning was the Report Card's statement: 'The so-called 'hot coffee' scandal does not simply reveal the bad faith of one of the industry's most prominent companies; it has shown once and for all that the present rating system is broken and can't be fixed.'"
It's funny.  Laugh.

Mainstream Press Still Needs Help With Games 57

Just when things seemed to be looking up, we have two prime examples of poor reporting on the gaming hobby. Chris Kohler, via a Game|Life blog post, points out an ABC report entitled Health Alert: Pulling the plug on Videogames. They list the dangers to your health that gaming can cause (excessive blinking, of course) and include a handly list of things to do besides game. Like 'Learn to change the oil or a tire on a car'. Meanwhile, the Jacksonville Daily News reports on those massively multiplayer thingies. From that article: "Anderson is one of an unknown number of individuals who split their time between the reality most inhabit and the virtual realities conjured by Internet role-playing game designers whose dreamscapes have become increasingly engrossing and even addictive."
Books

Smartbomb 31

The history of videogames is a subject that has been remarkably well documented. From Pong to the launch titles of the 360, games have always had historians. Now that gaming is taking its place beside movies and music as a recognized art form, new players have to be informed of the hobby's past. Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution tells the tale of modern gaming's formation via the personal stories of the people who make them. It's a well-considered look at the early days and recent history of interactive entertainment. Read on for my impressions of a book with not only a sense of history, but a handle on what's fun.
The Courts

Step Away From The Games Legislation 104

Next Generation has an opinion piece by former Lucasarts VP of global marketing John Geoghegan. In it, he discusses exactly why gaming regulation is such a bad idea, and why he's so unsurprised that people have tried to do it anyway. From the article: "Kids need acceptable outlets to channel their energy and aggression. Critics claim video games promote aggression but an argument! is to be made that they channel aggression and perhaps even siphon it off, just like sports. Crucial to Schechter's thesis is his claim that popular entertainment is much less violent today than in the past. Oh, really? Well, consider the 19th century when whole villages turned out for a public hanging like it was a kid's snow day. Or think about Dante's graphic description of hell in The Inferno."
Games

Blizzard Techs Talk Login Times, Not Gay Rights 632

Shane Dabiri and John Lagrave took an interview with Eurogamer, and used the opportunity to talk about the login problems that have been plaguing World of Warcraft since Christmas. As techs, they're not there to talk about the ongoing discussion involving Gay rights in their game world. Kotaku, however, is not under any kind of restriction, and reports on legal movement against the company by Lambda Legal. The group is organized around procuring civil rights for people in the GLBT community, and sent a strongly worded letter to Blizzard's legal team. From that letter: "We are very concerned that Blizzard's policy, as expressed in the foregoing statement, discriminates against LGBT gamers. Although preventing harassment is an admirable goal, a requirement that LGBT people remain invisible and silent is not an acceptable means of reaching that goal." Blizzard has already removed the warning from the player in question, saying that it was an 'unfortunate interpretation' of their EULA.
Businesses

Gizmondo Europe To Be Liquidated 31

20Pfhor7 writes "The English High Court has ordered Gizmondo Europe to be liquidated, according to The Register. Looks like parent company Tiger Telematics' funding plans haven't gone according as they'd hoped, and it may have to sell off its Gizmondo USA operation." From the article: "Tiger said it was considering its own future in the light of the High Court verdict, and of the liquidation of its game studios in Sweden and Manchester, England. For starters, it's now able to eliminate $72m of the $90m liabilities recorded on its balance sheet as of 30 September 2005. It said it was pondering the sale of the whole company, parts of it, or elements of the intellectual property it owns, 'including patents and game rights, and continuing operations in the USA'."
The Courts

ESA Praises Sting of Game Software Pirates 50

Next Generation reports on the arrest of 19 software pirates in Chicago. The ESA sent along their congratulations to federal law enforcement officers, who took down the warez dealers as part of a task force titled 'Opereration Site Down'. From the article: "The international piracy warez group known as 'RISCISO' reportedly pirated $6.5 million worth of games, software and movies since it began operations in 1998. The group maintained several servers that contained 23,000 CD ROMs worth of pirated material, according to the ESA."
Classic Games (Games)

Graphing Thirty Years of Gaming Collaborations 12

ShannonA writes "The world of designer board games, including such classics as The Settlers of Catan and Modern Art, is full of creative collaborations between designers. In a new article, Six Degrees of Collaboration, Shannon Appelcline traces these collaborative connections across a half-dozen countries and over thirty years of time." Interesting to see how relatively small a part of the table-top gaming industry really is.
Role Playing (Games)

Real Life Questing For Gold 33

The Escapist has a funny piece that reveals why real life quests are hard to complete. From the article: "I should explain the scenario. I, the brave wizard, had transferred through a portal into this dimension, but could not leave the spot on which I stood. It was imperative to the survival of the universe that the magic spell I held (a rolled up scroll of paper, engagingly tied with a purple ribbon) be given to the girl in the red cloak and hood, waiting outside what you humans call 'the shoe shop,' 300 yards down the road. Upon completion of this vital task, a bag of gold coins would be given as a reward. In my dimension, chocolate coins are of the very highest worth. Would anyone go out of their way for me, in order to be the savior of all mankind, for the prize of a bag of candy?"
Role Playing (Games)

MMORPG King of the Hill 91

eToyChest has a look at some current MMOG market leaders, and specifically takes a look at what they're 'good' at. If you've been thinking about playing an online game, this might be a useful tool to help pick the one game you'll enjoy most. From the article: "MMORPGs have evolved rapidly in terms of technology and gameplay, and with the continually growing number of gamers being pulled into these games, more and more titles have been shoveled onto retail shelves in order to keep up with the demand. Despite the fact that there isn't any one clear front-runner in the genre currently, the diversity and variety in MMORPGs today (both in the games available now and in the months to come) give many more options to most any gamer. However, here we will discuss those games that serve as the premier offerings for gamers today, as well as those set to be released in the near future, and we'll identify why these games are the Kings of the Hill."
Games

A Salute to Japanese Game Designers 49

thegamebiz writes "Amped IGO has a great tribute to Japanese game designers. From the article: 'In an industry where so much is owed to our friends across the Pacific it seems almost blasphemous to forget about the contributions of those that inhabit the Land of the Rising Sun. If it weren't for them, not only would we not have a lot of the franchises we love, but the industry as a whole would certainly not be as lively as it is today.'"
Games

Duke Nukem Forever Tops Vaporware List 133

Wired has an annual list of high-profile vaporware projects and the number of games on there is just depressing. Numbers 7, 6, 5, 2, and 1 are all videogame projects. When the Phantom is only #2, you know what has to be number 1. From the article: "Announced in 1997 and promised every year since, this game takes vaporware to new heights. Think about it, in just 13 months this game will have been in one form of development or another for a decade. This project started with a game based on the Quake 2 engine, then in 1999 it moved to the Unreal engine and has been stalled ever since."
Businesses

Take-Two's Further Financial Woes 11

Next Generation reports that already beleaguered publisher Take-Two is now facing a lawsuit from a stockholder. The person bringing the suit claims the company has engaged in misleading tactics, insider trading, and inaccurate reporting. GameDailyBiz is also reporting that Elevated Partners are considering a buyout. These latest revelations may put the kibosh on that plan, though. From that article: "So will Elevation go for it anyway? Stranger things have happened, and the GTA franchise would certainly be a very valuable property. Furthermore, as the Post points out, Elevation doesn't seem to be afraid of investing in troubled companies. Just recently, the firm spent $100 million for part of Homestore.com even though several former Homestore executives were indicted for multimillion dollar fraud."
Role Playing (Games)

Africa, The MMOG 110

Via Joystiq, an MTV Games story about a MMOG that attempts to encompass Africa in a game. From the article: "Less reserved, Adam Ghetti, the teenage creative director at Rapid Reality, the company actually creating the game, said he hopes the game will right some wrongs. 'The white American board developers of the large MMO development companies out there right now don't honestly have the right background and knowledge on the continent of Africa and its lore, mythology and rich history, and quite honestly neither did I,' said Ghetti, who is white. 'They just don't teach it over here.' The game is designed, in part, to change that."
Businesses

Games That Stick It To The Man 147

News.com has a piece looking at subversive games with social commentary. The article discusses some titles that hit back against some of the frustrating trends in the industry today. Anti-advergames, specifically one striking out at McDonalds, are mentioned. From the article: "'Behind every sandwich, there is a complex process you must learn to manage,' Molleindustria said in a statement. 'From the creation of pastures to the slaughter, from the restaurant management to the branding. You'll discover all the dirty little secrets that made (McDonald's) one of the biggest companies (in) the world.' Neither McDonalds nor Kinko's responded to multiple requests for comment" More commentary from Guardian Gamesblog on the subject.
Games

Player-Made Content Is The Future 82

ZDNet reports from The Entertainment Gathering conference last week, giving out some perspective on the future of games as it's seen by Will Wright and J. Allard. From their points of view, player-made content will be king in the coming years. With the expense of making games primarily due to the cost of content, allowing players to build the game they want to play will be popular ... both with designers and players. From the article: "Players' eagerness to go beyond the conventional boundaries has been seen in almost every online game. In the first major massively multiplayer game, Ultima Online, developers saw their swords-and-sorcery stories expanded by players who opened taverns to host online friends and create theater groups to perform 'A Christmas Carol' inside the game. That behavior helps create new content for the game and gives players a stake in the game to keep their interest piqued longer--a critical thing for online games in which players pay a subscription fee every month. "
Games

Videogames Affect Your Brain 98

ozmm writes "A story on GameSpot explains the concept of 'mirror neurons.' When we shoot a gun, certain neurons fire in our brain. When we see someone else shoot a gun, even a video game character, the exact same neurons fire. How do virtual reactions affect our lives and thoughts? This short but sweet article touches on all of this and more." From the article: "We can tell if someone is watching a television by the way that person is facing it--even if we can't see or hear if the television is even on. It also means that we can experience the mental states associated with actions without ever having to perform those actions. In video games, in particular, it's like we're automatically empathizing with what is happening on the screen as if we were the video game characters ourselves. If you've ever had a particularly heart-palpitating race in Burnout, surely you can relate."
XBox (Games)

Online Console Gaming Primed for Take Off 48

DarkNemesis618 writes "What started off as a PC-only concept is now spreading; Online gaming is now starting to bloom for consoles too. With the introduction of the 360 and the next generation consoles, online console gaming is primed for takeoff. The original Xbox and Xbox Live started the transition to online gaming on consoles. Xbox Live has slowly but surely allowed the walls between PC and console online gaming to crumble." From the article: "PC game makers still have the advantage of using the keyboard and mouse as a controller, which allows them to give gamers more control and options in game play. But gamers say few, if any, of the community-oriented online PC games are as consumer-friendly as Xbox Live, which has standardized and automated the process of selecting servers and competitors for the best game playing experience."

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