Games

Razer Made a Soundbar That Tracks Your Head To Optimize Sound (theverge.com) 16

The popular gaming tech company just announced the Leviathan V2 Pro at CES 2023, the latest addition to its existing range of soundbars designed to provide compact, low-profile audio for PC gamers. The Verge reports: Created in partnership with THX and Audioscenic, Razer claims that the Leviathan V2 Pro can envelop a user with "3D audio" by combining beamforming surround sound with head-tracking AI technology. A built-in IR camera can detect the user's position, allowing the soundbar to optimize sound by adapting the audio beams to the listener's position in real time. There are two modes available for the 3D audio feature: THX Spatial Audio Virtual Headset for stereo content that allegedly mimics positional audio typically found in headsets and THX Spatial Audio Virtual Speakers for multi-channel audio that fills a room like a home theatre system. Given this is a Razer product, it also comes with customizable Chroma RGB lighting effects across 30 different lighting zones -- dwarfing the 18 zones you get on the standard Leviathan V2 soundbar.

The Razer Leviathan V2 Pro also comes with a subwoofer to enhance bass. A dedicated 3.5mm input for the subwoofer is included on the rear of the soundbar, alongside a second 3.5mm port for headphones, a power adapter port, and a single USB-C port to connect to your PC. The Leviathan V2 Pro also supports Bluetooth 5.0 if you want to wirelessly connect it to your computer or mobile device. Interesting features and funky lighting aside, pricing is going to be the hardest sell for the Leviathan V2 Pro. Starting at $399.99, it's considerably more expensive than both the standard Leviathan V2 ($249.99) and Leviathan V2 X ($99.99), but you do at least get more ports with this latest model. The Leviathan V2 Pro will be available to buy from February 2023 (if you have deep enough pockets for the purchase).

PlayStation (Games)

Using Your PS5 Vertically May Result in Hardware Failure (pcmag.com) 84

The PS5 looks to have a design fault that can take months to appear and only seems to happen if you use the console while it's in a vertical orientation. From a report: As Wololo reports, hardware repair specialists working on PS5 consoles that fail to boot are finding the problem is caused by the liquid metal thermal interface Sony used on the custom AMD Zen 2 CPU. When the PS5 is oriented in a vertical position, over time the liquid metal is moving and spilling out on to the components surrounding the CPU. This also means the liquid metal is no longer evenly spread across the chip it's meant to help cool.
PlayStation (Games)

Sony Says the PlayStation 5 Shortage Is Over (theverge.com) 54

An anonymous reader quotes a report from The Verge: The PlayStation 5 shortage is finally over — at least according to Sony. "Everyone who wants a PS5 should have a much easier time finding one at retailers globally, starting from this point forward," said Jim Ryan, the company's gaming boss, during its CES presentation. The company also announced that it's sold around 30 million consoles at this point. That's around 5 million more than the last time it released sales numbers in November.

It's been a long time getting to this point; the PlayStation 5 launched in November 2020, and it wasn't until August 2022 that we declared it "almost easy to buy." For most of the console's life, getting one required you to be either very lucky, relatively on-the-spot with drops, or willing to pay scalpers or Best Buy significantly more than the console's MSRP. Even recently, the main way to get it was via a $550 bundle, which included the PS5 with disk drive, and a game -- that's fine if you were already going to buy Horizon Forbidden West or God of War Ragnarok, but a pretty steep markup if you were hoping for the $399.99 digital console. During the presentation, Ryan thanked PlayStation fans for their patience as the company "managed unprecedented demand amid global challenges over the past two years."

Games

EA Says It Can't Recover 60% of Players' Corrupted Madden Franchise Save Files 63

An anonymous reader shares a report: EA says that a temporary "data storage issue" led to the corruption of many Madden NFL 23 players' Connected Franchise Mode (CFM) save files last week. What's worse, the company now estimates it can recover fewer than half of those corrupted files from a backup. The issue started last Monday, December 26, when EA tweeted that it was "aware of players experiencing connection issues when trying to connect to CFM." That problem lasted until Wednesday, December 28, when EA announced that subsequent server maintenance meant that "users should now be able to play CFM without issue."

But users who attempted to log in to play online franchise games during a 22-hour period ranging from Wednesday afternoon to Thursday morning saw their franchise save data corrupted by the aforementioned "data storage issue," as EA confirmed over the weekend. And while EA says some of those corrupted save files can be recovered from a backup, it adds that the development team is "currently projecting around 40% of leagues to be recovered." Players that didn't log in during the outage period last week should be unaffected, EA says, adding that CFM is now "up and running" and is "safe to log in and play." But the company offered a similar message on Wednesday afternoon, just before the period that led players who logged in to lose their save files in the first place.
Microsoft

Fallout and Doom QA Testers Form Biggest Union In the US Games Industry (vice.com) 102

An anonymous reader quotes a report from Motherboard: Quality assurance workers at Microsoft's ZeniMax Studios, the people who make the Elder Scrolls, Fallout, and Doom, games, just voted to form a union, making it the first games studio to unionize under Microsoft and the largest group of union-represented Quality Assurance testers at any U.S. game studio. ZeniMax Workers United and the Communication Workers of America didn't share the exact vote count but said that the 300 QA testers overwhelmingly voted in favor of their union. Workers decided to join the union by signing union authorization cards or by voting via an online portal. As the company had previously promised, Microsoft has recognized the union.

"Before us is an opportunity to make big changes and bring equity to the video game industry. We want to put an end to sudden periods of crunch, unfair pay, and lack of growth opportunities within the company. Our union will push for truly competitive pay, better communication between management and workers, a clear path for those that want to progress their career, and more," Victoria Banos, a senior QA audio tester at Hunt Valley, said in a statement.
"It's difficult to express in words just how much winning our union matters to us. We've been working so hard to get here that it would be impossible not to be excited. We know this is not the end of our hard work, but reaching this milestone gives us faith that when workers stand together, we can accomplish anything we set our minds to," Dylan Burton, a senior QA tester in Dallas said in a statement.
Entertainment

NVIDIA's GeForce Now Game Streaming Is Coming To Cars (engadget.com) 24

NVIDIA has announced that it's bringing GeForce Now game streaming to cars using the company's Drive platform. Engadget reports: The rollout will offer access to titles like Cyberpunk 2077 on a driver display while you're charging or parked, or any time from the backseat. The cloud gaming option already has initial support from major brands like the Hyundai group (including Genesis and Kia), Polestar and China's BYD. NVIDIA didn't offer a timeframe for GeForce Now access, although it noted that BYD would offer Drive Hyperion-powered cars in the first half of 2023. The Polestar 3 SUV (built using Drive Orin) arrives in late 2023.

The in-car GeForce Now client works on either Android or web-based infotainment systems. NVIDIA's service provides a catalog of 1,500 games, over 1,000 of which are playable using gamepads. While most of the selection is paid, there are free-to-play options like Destiny 2 and Fortnite. As with other game streaming services, this could get costly if you plan to use it often. While basic GeForce Now use is free, you can pay up to $200 per year for the full experience before you factor in the cost of the games themselves. In some cases, though, this might make more sense than buying a handheld console or tablet.
Further reading: Nvidia Unveils GeForce RTX 40 Series GPUs for Laptops
Microsoft

Microsoft Says It Has No Idea When Call of Duty Came Out (theverge.com) 35

An anonymous reader shares a report: One year ago this month, Microsoft announced it would spend $68.7 billion to acquire Activision Blizzard, highlighting how it would get "iconic franchises" including Call of Duty, Warcraft and Candy Crush for that fee. But now that gamers and regulators are worrying Microsoft might keep Call of Duty from appearing on Sony's PlayStation, Microsoft's lawyers are suddenly pretending they have no idea why Call of Duty is special. Or even when it came out, for that matter.

As Matt Stoller notes, the company's 37-page reply to the FTC lawsuit seeking to block the Activision Blizzard deal includes this laughable passage: "Microsoft avers that it lacks knowledge or information sufficient to form a belief as to the truth of the allegations concerning industry perceptions of Call of Duty and Call of Duty's original release date; or as to the truth of the allegations concerning Call of Duty's launch and typical release schedule and the resources and budget Activision allocates to Call of Duty, including the number of studios that work on Call of Duty."

Nintendo

Nintendo's Upcoming California Theme Park Has Augmented Reality 'Mario Kart' Races (sfgate.com) 8

"Starting next year, Nintendo fans can step through a life-size warp pipe and enter the Mushroom Kingdom," reports Bloomberg, "for the first time on American soil."

Bloomberg shares its reaction after "an early preview tour of the land as it finalizes construction," noting that it has "a chirping soundtrack of cheerful instrumentals and distant coin clinks." Super Nintendo World, an interactive replica of Nintendo's dynamic lands and characters, will bring its colorful chaos to Universal Studios Hollywood when it opens on Feb. 17, 2023. The expansion provides an opportunity to race alongside Mario and Luigi before meeting them face to face, and it will bring video game-inspired dining, retail and merchandise to the California theme park inside an immersive, bowllike structure lined with spinning coins and turtle shells....

Whether Koopa Troopas in motion or a fake desert set against the actual skies, there's always something to look at — and somewhere intriguing to head first. Its marquee attraction, Mario Kart: Bowser's Challenge, puts riders in augmented reality-enabled helmets to experience the Mario Kart racing game firsthand while the challenge plays out virtually in front of them....

Super Nintendo World was released at Universal Studios Japan in March 2021, but its arrival stateside marks Universal Studio Hollywood's largest opening since its Wizarding World of Harry Potter expansion in 2016, and it's the first of Nintendo's notable footprints on domestic soil. The Super Mario Bros. Movie, starring Chris Pratt, hits theaters in April, and a third iteration of Super Nintendo World will open with Epic Universe, the all-new theme park arriving at Universal Orlando Resort in 2025.

In each iteration, the main draw is the Mario Kart experience. Here, riders in four-passenger vehicles will join Team Mario to compete across multiple courses for the Golden Cup — a familiar process to anyone who's played Nintendo's racing challenge back home.

The article reminds readers that "all attendees can punch blocks (with more force than one may anticipate) and re-create other moments in the Mushroom Kingdom."

But they ultimately describe the experience as a kind of "overwhelming immersion, transporting people to a location they've previously seen, but never before in real life."
Graphics

Will Gaming Become More Open in 2023? (venturebeat.com) 42

VentureBeat's lead gaming writer made 10 predictions for 2023. Prediction #8? "Gaming will become more open in 2023." There are many forces at play that will make gaming more open. The web browser is poised for a comeback. Companies are working on ways to get around the restrictions of the app stores by turning to the open web. In the past, this meant bad graphics and limited interactivity. But new standards like glTF and proprietary technologies could enable speedier delivery.

The open web could be succeeded one day by the open metaverse. That won't happen real soon, but enough people are talking about this that the conversation is top of mind at some of the biggest and most important companies in the industry....

Gatekeepers who create platforms still take a 30% cut of royalties. Matthew Ball, author of the bestselling book The Metaverse, has argued that this stands in the way of progress as it weakens the developers who are in the best position to push forward ideas like the metaverse. While the industry isn't going to change overnight, the added awareness to the costs of closed platforms is a catalyst for change.

Epic isn't fighting for this all by itself. The Open Metaverse Standards group has formed to push for better open standards, and USD is making progress as an interoperable 3D file format. Forte and Lamina1 have raised a lot of money and they believe that blockchain technology infrastructure can also improve the openness of sectors such as gaming, enabling players to finally own their stuff.

Overall, more business models and technologies — like Web3 or cloud gaming or subscriptions — will yield more choice for both developers and consumers.

Classic Games (Games)

World Chess Champ Magnus Carlsen Also Wins World Blitz and Rapid Chess Titles (cnn.com) 23

"Rapid chess" grants 15 minutes to each player for all moves (plus 10 seconds per move). "Blitz chess" grants each player three minutes (plus 2 seconds per move).

Now CNN reports that five-time world chess champion Magnus Carlsen "won both the World Rapid and World Blitz chess titles in Almaty, Kazakhstan, in the latest landmark of his glittering career." The 32-year-old Norwegian is now the holder of all three world chess championship titles — in Classical, Rapid and Blitz — for the third time in his career, while no other player has ever won both the Rapid and Blitz titles in the same year.

"Gonna need more hands soon," Carlsen joked on Twitter, posting a video of himself counting his now 15 world titles on his fingers.

It caps a triumphant end to Carlsen's remarkable decade-long reign as the classical world champion, as he has already announced that he will not defend his title next year.

Chess24 reports that for his first three-minute match, Magnus Carlsen showed up two and a half minutes late — and starting with just 30 seconds left on his clock, still beat his opponent.
Nintendo

'Switch Pro' Reportedly Cancelled As Nintendo Shifts Focus To Next-Gen Console (ign.com) 60

An anonymous reader shares a report: Rumours of a Nintendo Switch Pro console have been swirling in the video game industry and the gaming community for years. However, it seems that Nintendo is ready to move on from the portable console. According to Digital Foundry's John Linneman, many developers acknowledged that a "mid-generation Switch update" was initially planned, but Nintendo opted to focus instead on building a new console. Nintendo has yet to officially announce its next video game system, and Linneman said he does not expect it will be released until 2023. "So I think at one point internally from what I can understand from talking to different developers, is that there was some sort of mid-generation Switch update planned at one point and that seems to be no longer happening," said Linneman in the Digital Foundry podcast.
Programming

Archer Maclean, Commodore 64 Developer, Dies At 60 (gamedeveloper.com) 22

Game developer Archer Maclean recently passed away at the age of 60. Maclean was a longtime programmer and designer best known for Dropzone on the Atari 8-bit and Commodore 64. Game Developer reports: Born January 28, 1962, Maclean's first game was the aforementioned Dropzone. Following the success of that title, he would go on to do design and graphics for 1986's International Karate (and its 1987 sequel, International Karate+), and several snooker simulation games, including Archer Maclean Presents Pool Paradise. Several of these titles were developed at Awesome Studios, a subsidiary of the now defunct Ignition Entertainment. Maclean co-founded Awesome in 2002, and later left the developer in 2005. He went on to found Awesome Play, creators of the 2009 Nintendo Wii title Speedzone (or Wheelspin in Europe). Though Speedzone marked the end of his time as a game developer, Maclean also wrote columns for Retro Gamer Magazine.
The Courts

Video Gamers Sue Microsoft In US Court To Stop Activision Takeover (reuters.com) 49

An anonymous reader quotes a report from Reuters: Microsoft was hit on Tuesday in U.S. court with a private consumer lawsuit claiming the technology company's $69 billion bid to purchase "Call of Duty" maker Activision Blizzard will unlawfully squelch competition in the video game industry. The complaint filed in federal court in California comes about two weeks after the U.S. Federal Trade Commission filed a case with an administrative law judge seeking to stop Microsoft, owner of the Xbox console, from completing the largest-ever acquisition in the video-gaming market. The private lawsuit also seeks an order blocking Microsoft from acquiring Activision. It was filed on behalf of 10 video game players in California, New Mexico and New Jersey.

The proposed acquisition would give Microsoft "far-outsized market power in the video game industry," the complaint alleged, "with the ability to foreclose rivals, limit output, reduce consumer choice, raise prices, and further inhibit competition." A Microsoft representative on Tuesday defended the deal, saying in a statement that it "will expand competition and create more opportunities for gamers and game developers." After the FTC sued, Microsoft President Brad Smith said, "We have complete confidence in our case and welcome the opportunity to present our case in court."

Games

Ubisoft Has Started Transferring Games From Google Stadia To PC (theverge.com) 2

Ubisoft has started handing out PC versions of games originally purchased on Google Stadia in preparation for Stadia's shutdown on January 18th, 2023. From a report: Ubisoft previously announced back in September that any Ubisoft titles purchased on the cloud gaming platform would be eligible to transfer over to PC, promising to share "specific details as well as the impact for Ubisoft+ subscribers at a later date." 9to5Google now reports that this migration process quietly started on Friday, December 16th.
United States

Epic Games, Maker of 'Fortnite,' To Pay $520 Million To Resolve FTC Allegations (wsj.com) 24

Epic Games has agreed to pay $520 million to resolve Federal Trade Commission allegations that the "Fortnite" videogame developer violated online privacy protections for children and tricked players into making unintended purchases. From a report: The FTC said the agreement consisted of two record-breaking settlements that resolve a pair of civil complaints it was filing against Epic. One, filed in federal court, alleged the company violated the federal Children's Online Privacy Protection Act by collecting personal information from "Fortnite" players under the age of 13 without notifying their parents or obtaining verifiable parental consent.

That lawsuit also accused the company of illegally enabling real-time voice and text chat communications for children and teens in the game by default. Further, the FTC said Epic put those users at risk by connecting them with strangers, and as a result, some were "bullied, threatened, harassed and exposed to dangerous and psychologically traumatizing issues such as suicide." Epic will pay a $275 million civil penalty for the alleged COPPA violations, the FTC said, the largest assessed in the commission's enforcement of the privacy law. Epic didn't admit or deny the FTC's allegations as part of the settlements. The commission also said the company agreed to pay $245 million in consumer refunds to resolve the second complaint, which was filed in administrative court. It is the FTC's largest settlement that bars the use of so-called dark patterns, tactics that trap customers into paying for goods and services and create obstacles to canceling. The agency alleged that Epic deployed a variety of tactics to drive unintended purchases of virtual perks such as outfits and dance moves in "Fortnite," including the use of counterintuitive, inconsistent and confusing button configurations. "These tactics led to hundreds of millions of dollars in unauthorized charges for consumers," it said.

The Courts

Lawsuits Suggest Some Video Game Cheating Could Be Illegal (axios.com) 80

A raft of lawsuits from the games industry seeks to crack down on cheating in some popular online games, arguing that making cheats for games and even using them might be illegal. From a report: Cheating is a scourge of many online games, inspiring increasingly bold legal counteroffensives by some of the companies who make them. Those lawsuits are largely aimed against makers of cheat software, but they don't let players who use the cheats fully off the hook.Cheat-makers "induce and enable individual Destiny 2 players to create an unauthorized and infringing derivative work each time they deploy the cheat software," states one lawsuit from Sony-owned Bungie Studios that's still winding its way through the courts.

The kinds of cheats in play aren't the ones old-school gamers might have applied by inputting a developer-programmed invincibility code. Rather, they involve premium cheats that let players see through walls to get an advantage in multiplayer combat games such as Destiny 2 or Call of Duty. Game companies, many of which are banning tens and hundreds of thousands of accounts, say cheating scares off honest players and is costly to fight. Bungie estimated in one suit that it spends "roughly $1,250,000 per year on its anti-cheating measures," not including legal costs.

Microsoft

Microsoft Files Patent for Displaying Personalized Ads in Games (pcmag.com) 52

Microsoft filed a patent describing a system that would serve personalized ad content to gamers as they play. From a report: The patent was first spotted by Gamesual, and is titled, "Providing personalized content for unintrusive online gaming experience." It describes a system whereby ads can be served to cloud-based streaming or internet-connected games, but those ads are personalized for each player. The diagrams included with the patent show personalized ads being applied to billboards in a driving game, the hoarding behind a goal in a soccer game, and branding on outfits in sports games.

The ads would be served in real-time, appearing at locations deemed "continuously visible," and based on who is playing, which can be determined by checking the account used to access the game. Although the patent states this would be an "unintrusive" system of serving ads, it would inevitably lead to developers being asked to ensure a minimum number of locations where ads can be placed and easily seen. Environment designs will be impacted, and we could see ads appearing on objects players regularly interact with much more often.

Games

Epic Is Cutting the Servers For 17 Older Online Games (kotaku.com) 85

Fortnite developer Epic Games announced today that it will no longer provide online service or servers for 17 older games, including six from the Unreal series dating back as far as 1998, and it will end access to some additional games entirely. The shutdowns are already starting to be enacted, but won't be completed until January 24, 2023. Kotaku reports: According to its announcement blog post, Epic described its decision to quit servicing some online games as part of its move toward "solely [supporting] Epic Online Services with its unified friends system, voice chat features, parental controls, and parental verification features." The full list of affected games is as follows: 1000 Tiny Claws, Dance Central 1, Dance Central 2, Dance Central 3, Green Day: Rock Band, Monsters (Probably) Stole My Princess, Rock Band 1, Rock Band 2, Rock Band 3, The Beatles: Rock Band, Supersonic Acrobatic Rocket-Powered Battle-Cars, Unreal Gold, Unreal II: The Awakening, Unreal Tournament 2003, Unreal Tournament 2004, Unreal Tournament 3, and Unreal Tournament: Game of the Year Edition.

And the last Band-Aid: though you can play those previous games if you own them, Epic is performing a few total shutdowns. Players will lose access to the following titles on their specified removal dates: Battle Breakers (December 30), Unreal Tournament: Alpha (January 24), Rock Band Blitz (January 24), Rock Band Companion (January 24), and SingSpace (January 24).

Games

Amazon To Publish Next Tomb Raider Game (pcmag.com) 19

After taking control of the Tomb Raider franchise earlier this year, today Crystal Dynamics announced Amazon Games will publish the next game in the series. From a report: The new Tomb Raider is currently untitled, but Amazon confirmed it will be a multiplatform release and a "single-player, narrative-driven adventure." We should expect gameplay familiar to the franchise (exploration, puzzles, creative enemy encounters), which Tomb Raider fans will be happy to hear.

Back in April, Crystal Dynamics formed part of the launch of Epic Games' Unreal Engine 5, and took the opportunity to announce it was just starting development on a new Tomb Raider game. That game will of course use Unreal Engine 5, which should offer some spectacular, super-realistic visuals on PS5, Xbox Series X, and PCs running the latest graphics cards.

Games

India Doesn't Plan To Limit Play Time for Online Game Usage (techcrunch.com) 3

India currently doesn't plan to put restrictions on how much time individuals, including youngsters, spend playing games online, taking a different approach from the neighboring nation China that rocked the local gaming market after enforcing strict new measures last year. From a report: Rajeev Chandrasekhar, India's minister of state for electronics and information technology, told the lower house of the country's parliament in a written response that no such proposal is currently under the consideration of the Indian government. New Delhi is aware of the possible risks and challenges surrounding online games, including addiction, violence and financial loss, Chandrasekhar said, but asserted that country's IT rules already impose obligation on intermediaries to perform due diligence such as ensuring they don't "host, display, publish, transmit or share any information that is harmful to child."

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