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Games

Playdate, the Console With a Crank, Gets July Preorder for $179, Game Details (arstechnica.com) 54

On Tuesday, Playdate, the portable, one-bit gaming system with an analog crank as a primary control option, took one more step toward being a bonafide thing you can buy and crank to your heart's content. From a report: The diminutive portable system's creators at Panic (publishers of games like Firewatch and Untitled Goose Game) hosted their first-ever Playdate Update video today, and they confirmed that the hardware will launch to paying customers "later this year," with preorders beginning "in July" starting at $179. That price will include the system's complete "first season" of Playdate-exclusive games, and Panic had originally pledged to include 12 games in all with the purchase price. Today's presentation included a welcome surprise: double the included games. Now, Playdate owners can expect to get two games a week as free downloads over a span of 12 weeks (which, if my calculator is correct, means 24 games in all). Panic remains committed to its plan to "surprise" system owners with free downloads of entirely new games, so today's video didn't include lengthy game reveals. In the meantime, we've been given 21 of the Season One games' titles, along with a list of participating developers (embedded at the article's end). The indie-heavy developer list includes Keita Takahashi (Katamari Damacy), Nels Anderson (Firewatch), Giles Goddard (1080 Snowboarding), Bennett Foddy (Getting Over It), and Zach Gage (Spelltower), along with tons of lesser-known devs whose work has impressed us over the years at various cons and events.
Google

Google Stadia Heads To Chromecast With Google TV, Android TV Devices on June 23 (cnet.com) 13

Google's Stadia is heading to new devices. On Monday the search giant announced that it will begin rolling out the cloud-based video game service to its Chromecast with Google TV streaming stick as well as a handful of other Android TV-powered televisions and devices on June 23. From a report: Those devices include: Hisense U7G, U8G and U9G Android TVs, Nvidia Shield TV and Shield TV Pro, Walmart's Onn FHD Streaming Stick and UHD Streaming Device, Philips 8215, 8505 and OLED 935/805 Android TVs, and Xiaomi Mi Box 3 and Mi Box 4.
Piracy

ROM Site Owner Made $30,000 a Year -- Now Owes Nintendo $2.1 Million (arstechnica.com) 65

An anonymous reader quotes Ars Technica: The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend himself in the case.

In September 2019, Nintendo filed a lawsuit against Los Angeles resident Matthew Storman over his operation of RomUniverse.com, which offered prominent downloads of "Nintendo Switch Scene Roms" and other copyrighted game files. At the time, Nintendo said that the site had been "among the most visited and notorious online hubs for pirated Nintendo video games" for "over a decade." Storman has admitted that, in 2019, the site made up the bulk of his $30,000 to $36,000 a year in income. This included direct revenue from the sale of "premium unlimited accounts" for $30 per year that provided users with faster downloads and no limits.

By the time Storman signed a September 2020 agreement with Nintendo to shut the site down, he said he was deriving $800 a month from the site. According to court documents, Storman's income is now derived primarily from "unemployment and food stamps."

In a motion for dismissal, Storman invoked the "safe harbor" protections of the Digital Millennium Copyright Act (DMCA), arguing that he was just a neutral service provider for users sharing files. He also pointed out that he had agreed to Nintendo's DMCA takedown requests in the past. During a deposition, though, Nintendo got Storman to admit that he had uploaded Nintendo's copyrighted ROM files himself, obliterating any attempts at a "safe harbor" claim...

While Nintendo originally claimed that RomUniverse was responsible for "hundreds of thousands" of copyrighted downloads, that number was lowered to 50,000 based on evidence gleaned from screenshots of the site. Nintendo argued that each download cost it between $20 and $60 (the average cost of new games it sells) and that it had therefore lost between $1 and $3 million in revenue.

Games

Atari VCS Game Console Finally Launches June 15 (hothardware.com) 45

After being announced in 2017, the Atari VCS game console finally has a launch date: June 15th. HotHardware reports: However, pricing for the Atari VCS might leave many scratching their heads, especially considering that it is retro-centric and uses seriously underpowered hardware compared to modern gaming consoles from Sony and Microsoft. The base Onyx system is priced at $299, while an Onyx or Black Walnut All-in Bundle includes a wireless Classic Joystick and a wireless Modern Controller. Unfortunately, that bundle will set you back an eye-popping $399.

The Atari VCS [...] uses a rather pokey AMD Ryzen R1606G embedded APU. [...] However, Atari says that the VCS can also function as a full-fledged PC. You can even install Windows 10 or Linux on it, turning it into a versatile multimedia computer. The hardware is reportedly capable of running 4K videos and includes a built-in "Vault" containing 100 retro Atari 2600 and arcade games. That's all well and good for those with a penchant for retro gaming, but remember that we're talking about games that debuted roughly 40 years ago. That nostalgia could run a bit thin when you're talking about a device that costs $299 and up.
Atari says over 11,000 of its original Indiegogo campaign backers have already received their consoles. Everyone else will have to purchase directly from Atari or a third party.
Piracy

ROM Site Owner Made $30,000 a Year -- Now Owes Nintendo $2.1 Million (arstechnica.com) 132

An anonymous reader quotes a report from Ars Technica: The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend himself in the case. In September 2019, Nintendo filed a lawsuit against Los Angeles resident Matthew Storman over his operation of RomUniverse.com, which offered prominent downloads of "Nintendo Switch Scene Roms" and other copyrighted game files. At the time, Nintendo said that the site had been "among the most visited and notorious online hubs for pirated Nintendo video games" for "over a decade."
[...]
In providing summary judgment for Nintendo (as noted by Torrent Freak), the judge suggested that this was a clear case of infringement, one in which "there is no genuine issue of material fact that Plaintiff owns the copyrighted works and Defendant copied the works." While Nintendo sought $4.41 million in copyright damages -- or $90,000 each for 49 games -- the judge lowered the amount to $1.715 million ($35,000 per work). That amount should be sufficient to "compensate Plaintiff for its lost revenue and deter Defendant who is currently unemployed and has already shut down the website," the judge wrote. The judge also awarded an additional $400,000 for RomUniverse's use of Nintendo's trademarked box art, down from a massive $11.2 million ask. But Storman avoided a permanent injunction on "future infringement," with the judge suggesting that there was no "irreparable harm" given the monetary damages and the fact that the site had already been shuttered.
Storman invoked the "safe harbor" protections of the Digital Millennium Copyright Act (DMCA), but Nintendo got him to admit that he had uploaded Nintendo's copyrighted ROM files himself. "Another attempted Storman defense based on the 'first sale doctrine' also failed to go anywhere, since the site was distributing copies rather than Storman's personal property," adds Ars.
Games

Big Video Game Leaks Like 'Far Cry 6' Are Nearly Impossible To Stop (axios.com) 23

Big games beget big leaks, especially this time of year when the gaming industry's porous promotional machinery is revving up for the E3 trade show. From a report: It happened again Thursday when eight minutes of Ubisoft's upcoming "Far Cry 6" leaked online, a day before it was supposed to appear. It was deleted in minutes, but thousands still saw it. Big video game leaks are nearly impossible to stop. Companies have tried many things to tighten the pipes, including blacklisting press outlets and suing leakers. But the more prominent the upcoming game, the more people involved, and the higher the public curiosity, the more likely the leak.

"There's just too many opportunities for a mid level employee to have their laptop open on a plane in games," former Ubisoft creative director Alex Hutchinson told Axios, citing the notorious way the name of a previously-secretive mega-game leaked in 2013. (Sometimes those open laptops are on a subway.) The "Far Cry 6" incident appears to involve confusion over a coverage embargo date. The footage was posted to YouTube by Polish YouTuber Patryk "Rojson" Rojewski, who told Axios that he had been provided the clips by Ubisoft under an agreement that said they could run on May 27. Rojewski said he had not been told that Ubisoft changed the date. "I approach my work professionally," he said. Several minutes of video of another upcoming Ubisoft game, "The Division: Heartland," leaked two weeks ago.

Games

Epic Games Launches Unreal Engine 5 Early Access, Shows Massive 3D Scenes (venturebeat.com) 25

After years of work, Epic Games is launching early access for game developers for Unreal Engine 5, the latest version of the company's tools for making games with highly realistic 3D animations. VentureBeat reports: Unreal Engine 5, which will officially ship in 2022, is the company's crowning technical achievement. The early access build will let game developers start testing features and prototyping their upcoming games. Epic isn't saying how long this took or how many employees are working on it, but it's a safe bet that a large chunk of those devs are involved in Unreal Engine 5. It's been seven years since the last engine shipped. Unreal Engine 5 will deliver the freedom, fidelity, and flexibility to create next-generation games that will blow players' minds, said Nick Penwarden, the vice president of engineering, in an interview with GamesBeat. He said it will be effortless for game developers to use groundbreaking new features such as Nanite and Lumen, which provide a generational leap in visual fidelity. The new World Partition system enables the creation of expansive worlds with scalable content.

Developers can also download the new sample project, Valley of the Ancient, to start exploring the new features of UE5. Captured on an Xbox Series X and PlayStation 5, Valley of the Ancient is a rich and practical example of how the new features included with Unreal Engine 5 early access can be used, and is the result of internal stress-testing. The demo features a woman named Echo in a deserted mountain area. The team from Quixel, which Epic acquired in 2019, went out to Moab in Utah to scan tons of rock formations, using drones and cameras. And the artists who created the demo populated the scene with Megascans assets, as opposed to using anything procedural or traditional animation tools.
"We are targeting 30FPS on next-generation console hardware" at 4K output with the demo, said Penwarden. "We expect people to be targeting 60 frames per second. It's really a choice of the the gaming content itself, what you want to target, and UE5 is absolutely capable of powering 60 frames per second experiences. We chose to, in this case, absolutely maximize visual quality. And so we targeted 30fps. But we're absolutely going to support 60 frames per second experiences."

You can view a demo of Unreal Engine 5 running on both the PS5 and Xbox Series X here on YouTube.
Nintendo

Valve Is Making a Switch-Like Portable Gaming PC (arstechnica.com) 59

An anonymous reader quotes a report from Ars Technica: Video game and hardware studio Valve has been secretly building a Switch-like portable PC designed to run a large number of games on the Steam PC platform via Linux -- and it could launch, supply chain willing, by year's end. Multiple sources familiar with the matter have confirmed that the hardware has been in development for some time, and this week, Valve itself pointed to the device by slipping new hardware-related code into the latest version of Steam, the company's popular PC gaming storefront and ecosystem.

On Tuesday, SteamDB operator Pavel Djundik spotted the change in Steam's code, which pointed to a new device named "SteamPal." The name is a derivative of a previously discovered code term, "Neptune," which began appearing in September of last year and came with a "Neptune Optimized Games" string. At the time, curious code crawlers thought this discovery referred to some type of controller. Technically, that's true. The "SteamPal," whose name we're putting in scare quotes because we do not have confirmation of the device's final name, is an all-in-one PC with gamepad controls and a touchscreen. In other words, it looks and functions like a Nintendo Switch (albeit without removable "Joy-Con" controller functionality).

The SteamPal will [feature] a system on a chip likely coming from either Intel or AMD, not Nvidia. (The aforementioned Switch-like PC manufacturers have leaned on both AMD and Intel for their products.) It's unclear whether Valve will release multiple SKUs to offer customers a choice of power level, battery life, and other specs, as other Switch-like PCs have offered over the past year. At least one SteamPal prototype version is quite wide compared to the Nintendo Switch. This extra width accommodates a slew of control options. No, Valve is likely not slapping an entire QWERTY keyboard onto its system, but the company has packed in a standard array of gamepad buttons and triggers, along with a pair of joysticks and at least one thumb-sized touchpad (in addition to the device's touch-sensitive screen). The SteamPal's touchpad is likely smaller than the pair of touchpads that came standard on every Steam Controller. The SteamPal's Switch-like properties will include the option to "dock" to larger monitors via its USB Type-C port, but I don't have firm details on exactly how that connection will work or whether Valve has any plans for an eventual SteamPal dock.

DRM

Xbox Series X DRM Makes It Near Impossible To Play Games Offline (ign.com) 54

It seems that Microsoft's digital rights management decisions for the Xbox Series X are a serious cause for concern. From a report: According to a video from YouTuber and game developer Modern Vintage Gamer, the Xbox Series X is unable to play games without connecting to Microsoft's servers. He tried games off a disc like Rise of the Tomb Raider as well as Hitman 3 and both refused to work offline. While Microsoft recommends keeping your Xbox Series X as your 'Home Console' in its settings, it's a solution that's described as a 'band-aid' as it doesn't seem to work with every game as it should.

Native Xbox Series X physical games like Devil May Cry 5 Special Edition work fine. It installed off the disc and ran as it should offline. This should in theory mean that games that are solely for the Xbox Series X should work both offline and online. However with Microsoft's focus on Smart Delivery, it means that the current crop of Xbox Series X discs that run on Xbox One as well are essentially coasters. All of this essentially means that you won't be able to play your Xbox games when Microsoft decides to take its servers offline.

XBox (Games)

Microsoft Has Turned the Surface Duo Into a Handheld Xbox (theverge.com) 6

Microsoft is updating its Xbox Cloud Gaming (xCloud) app for Android, and it includes dual-screen support for the Surface Duo. The Verge reports: The app update allows Surface Duo owners to use a virtual gamepad on one screen of their device and games on the other. It makes the Surface Duo look more like a Nintendo 3DS than a mobile phone, with touch controls for a variety of games. Microsoft has been steadily adding Xbox Touch Controls to more than 50 games in recent months, including titles like Sea of Thieves, Gears 5, and Minecraft Dungeons. The full list of touch-compatible games is available here, and you can of course just use a regular Bluetooth or Xbox controller to stream games to the Surface Duo.

The benefits of a dual-screen device for this type of mobile experience are obvious. You no longer have touch controls over the top of the game, and your thumbs don't get in the way of seeing important action on-screen. If dual-screen or foldable devices ever catch on, this is a far superior way to play Xbox games without a dedicated controller.

Education

Some Colleges Are Offering Credit for Playing Videogames (msn.com) 82

CalMatters writes: At least six Cal State campuses and nearly all of the University of California campuses have created esports programs since 2015, in which students host and compete in live tournaments, sometimes funded by corporate sponsors. Both Cal State Dominguez Hills and UC Irvine offer certificates in esports, which means students can earn credit for, yes, playing video games.

Educators who support the trend point to the jobs available in gaming and other forms of digital media, while students say esports clubs and classes have given them another way to connect virtually during the pandemic. "Higher ed needs to evolve or die," said Dina Ibrahim, the academic advisor of the SF State esports athletic club and a professor of broadcast journalism. "We need to be teaching students relevant skills, that's going to get them jobs in a rapidly changing landscape...." Ibrahim shared the syllabus for her live stream broadcasting class, which she created after she noticed the effects esports and gaming were having on the field of digital media. In the course, students learn how to market a brand, monetize it, and develop live streamed events using Twitch — an entertainment site mainly aimed at gamers — and other platforms. For their final project, they help organize and market a live-streamed tournament featuring games like Overwatch, Valorant and League of Legends. "What I wanted to do was just provide a venue for students who are doing it anyway, to get credit," said Ibrahim. "And also not just focusing on the gaming community; it's really gaming, plus content creation."

Those skills could help students land their first media jobs, said Mark "Garvey" Candella, director of student and education programs for Twitch... "All the skills that you're learning and using while you participate in gaming and esports are highly transferable and valuable skills in emerging new and digital media," said Candella, who has helped universities establish esports curriculum that uses gaming as a vehicle to teach branding, management and hardware and software knowledge. At Cal State Dominguez Hills, esports academic advisor Ruben Caputo says he's seen 37 students obtain internships based on their work in the program this past year alone... Like other collegiate esports programs, the one at Dominguez Hills started as an informal student club and is now a thriving organization that has obtained sponsorships with companies such as Microsoft and Level Up Esports Apparel. The university is building a new $750,000 esports lab in the campus library, according to the student-run newspaper, The Bulletin. It will be divided into three sections: a classroom, an incubator and a competition area with rows of PCs...

More than 170 schools across the country have varsity esports teams, according to the National Association of Collegiate Esports, but the number with academic programs is much smaller — and students and professors involved in them say they still encounter skepticism from colleagues who see gaming as just a mind-numbing hobby. At UC Irvine, the first California college to pioneer an esports program, students can earn a continuing education certificate but there are no plans to develop a major in the field, said assistant director Kathy Chiang.

"We don't think that there's enough content for that," she said...

Ibrahim argues that gaming "is a huge, profit-churning component of the entertainment industry that can no longer be ignored," adding that gaming students "are getting skills that are going to prime you to work in a very significant industry that's only growing post pandemic."
Entertainment

Netflix Looking To Hire Executive for Gaming Expansion (reuters.com) 34

Netflix is looking to hire an executive to oversee its expansion into videogames, The Information reported on Friday, citing people familiar with the matter. Reuters: The company has approached veteran game industry executives in recent weeks, the report said. The move comes at a time when the video-streaming pioneer is stepping up efforts to grow beyond its traditional business as competition heats up and subscriber growth slows. The gaming industry has been a big pandemic winner thanks to a surge in demand from customers staying at home during the crisis.
Opera

Opera Brings Its Gaming Browser To Mobile (engadget.com) 13

Do gamers need a dedicated browser? Opera sure thinks so. Two years after launching Opera GX, a browser aimed at gamers, on desktop, the company has started to beta test Opera GX on iOS and Android. From a report: So what sets it apart from regular browsers? For starters, Opera GX features a control panel that lets you set limits on CPU, RAM and network bandwidth. Mobile users can also utilize the fast action button to quickly access functions like search and to open and close tabs. Exporting elements from the world of gaming, the button also uses vibrations and haptic feedback. You can also sync the mobile browser with the desktop version by scanning a QR code. Doing this will allow you to transfer across files of up to 10MB, links, YouTube videos, photos and various ephemera. The company says it expects Opera GX for iOS and Android to leave beta in a few weeks.
Classic Games (Games)

After 35 Years, Classic Shareware Game 'Cap'n Magneto' Finally Fully Resurrected (statesman.com) 23

A newspaper in Austin, Texas shares the story behind a cult-classic videogame, the 1985 Macintosh shareware game "Cap'n Magneto."

It was the work of Al Evans, who'd "decided to live life to the fullest after suffering severe burn injuries in 1963" at the age of 17. Beneath the surface, "Cap'n Magneto" is a product of its creator's own quest to overcome adversity after a terrible car crash — an amalgamation of hard-earned lessons on the value of relationships, being an active participant in shaping the world and knowing how to move on... "Whether I was going to survive at all was very iffy," Evans said. "The chance of me living to the age of 28 or 30 was below 30% or something like that." Regardless of how much time he had left, Evans said he refused to let his injuries hold him back from living his life to the fullest. He would live his life with honesty, he decided, and do his best to always communicate with others truthfully. "I wasn't going to spend the next two years of my life dorking around different hospitals. So I said what's the alternative?" Evans said...

To float his many hobbies and interests, however, Evans knew he had to make money. In addition to doing work as a graphic designer and a translator, he picked up computer programming, which opened his eyes to a digital frontier that allowed for the creation of new worlds with the stroke of a keyboard. When he realized the technical capabilities of the Macintosh — the first personal computer that had a graphics-driven user interface and a built-in mouse function — Evans said he set out to build a world that could marry storytelling and graphics. With the help of his wife Cea, Evans created his one and only computer game: "Cap'n Magneto."

"I really wanted to write a good game, and I definitely think it was that," Evans said...

Australia-based gaming historian, author and journalist Richard Moss says, "What really marked it as different, though, was that the alien speech, once ungarbled by a tricorder item that players had to find, would be spoken aloud through the Mac's built-in speech synthesizer and written on-screen in comic-style speech bubbles," Moss said. "And unlike most role playing games of the time, every character you'd meet in the game could be friendly and helpful or cold and dismissive or aggressive and hostile — depending on a mix of random chance and player choice...."

With "Cap'n Magneto," Evans said he wanted to make sure that players could befriend the non-playable alien characters that the hero encounters. Though the game is beatable without their help, it is significantly easier with the help of allies. A reality in which everyone was an enemy, to Evans, was simply dishonest.

"That doesn't reflect the game of life, you know? Some people, well, most people actually, are probably pretty friendly," he said.

35 years after its release, Evans — now 75 years old — received a message on Facebook informing him that the game was still being played — but no one could finish it because the built-in "nagware" required payments that couldn't be completed.

That problem has finally been fixed, and long-time Slashdot reader shanen now shares the web site where the full game can finally be downloaded.
Games

Gaming's Biggest Space Opera Returns (axios.com) 43

The iconic spacefaring adventure "Mass Effect" is back today with "Mass Effect: Legendary Edition," a single, remastered version of all three games. From a report: There is no series like "Mass Effect" -- even when it comes to BioWare's other choice-driven RPGs like "Dragon Age." "Mass Effect" is a big ol' space adventure first and foremost, but it's also about loyalty, love, and tough calls. "Mass Effect" follows Commander Shepard -- a hero players can customize for looks and gender -- across three games as they wage war against a galactic threat known as the Reapers. Key choices carry through all three games, whether it's who survives, or who you ally yourself with.

"Mass Effect" (2007) is a classic sci-fi thriller, where Shepard races to stop a turncoat operative hungry for power.
"Mass Effect 2" (2010) is a miscreant adventure centered on building a ragtag squad, culminating in a final "suicide" mission where everyone's survival is on the line.
"Mass Effect 3" (2012) brings the trilogy to a close through a more somber, war-focused story about loss and consequence.

AI

GTA 5 Graphics Are Now Being Boosted By Advanced AI At Intel (gizmodo.com) 44

Researchers at Intel Labs have applied machine learning techniques to GTA 5 to make it look incredibly realistic. Gizmodo reports: [I]nstead of training a neural network on famous masterpieces, the researchers at Intel Labs relied on the Cityscapes Dataset, a collection of images of a German city's urban center captured by a car's built-in camera, for training. When a different artistic style is applied to footage using machine learning techniques, the results are often temporally unstable, which means that frame by frame there are weird artifacts jumping around, appearing and reappearing, that diminish how real the results look. With this new approach, the rendered effects exhibit none of those telltale artifacts, because in addition to processing the footage rendered by Grand Theft Auto V's game engine, the neural network also uses other rendered data the game's engine has access to, like the depth of objects in a scene, and information about how the lighting is being processed and rendered.

That's a gross simplification -- you can read a more in-depth explanation of the research here -- but the results are remarkably photorealistic. The surface of the road is smoothed out, highlights on vehicles look more pronounced, and the surrounding hills in several clips look more lush and alive with vegetation. What's even more impressive is that the researchers think, with the right hardware and further optimization, the gameplay footage could be enhanced by their convolutional network at "interactive rates" -- another way to say in real-time -- when baked into a video game's rendering engine.

Games

Valve's Gabe Newell Teases Console-Related Plans For Steam Games (techradar.com) 33

Gabe Newell, the co-founder and president of Valve, has hinted that the company could bring Steam games to consoles during a recent question and answer session. TechRadar reports: The session took place at Sancta Maria College in Auckland, New Zealand, and a student's question and Newell's answer were recorded and uploaded to Reddit by user Odysseic (via VGC). When asked "will Steam be porting any games to console, or will it just stay on PC?", Newell somewhat hesitantly replies "You will get a better idea of that by the end of this year," adding, "and it won't be the answer you expect. You'll say, "Ah-ha! Now I get what he was talking about.'" Newell's comments are, of course, pretty vague and have caused a great deal of speculation. The most common interpretation of his words is that Valve could be planning to bring its own games, currently available on Steam, to consoles in the future. Valve games have previously been ported to consoles so this is perfectly possible.
Social Networks

Game Developers Break Silence Around Salaries (axios.com) 89

Developers are sharing their salaries on Twitter under the hashtag #GameDevPaidMe to encourage pay transparency in their industry. Axios reports: The hashtag started circulating last year, but has returned periodically as developers fight for better working conditions. Salary sharing is a way to equalize the field. By removing the secrecy, as well as the stigma, around discussing pay, workers have more power to advocate for themselves when negotiating salaries and raises. In 2020, Blizzard employees shared their salaries anonymously via a spreadsheet to compare compensation. The pay gap between people at the top, and workers on the ground is measurable in hundreds of thousands of dollars -- even when those CEOs take pay cuts.

What they're saying:
A lead designer on "Hearthstone" working for Blizzard Entertainment: "I started getting paid fairly once I started asking questions. I only started asking questions once I better understood what I was worth. Understanding what your worth can be a difficult question, but this helps."

A lead designer at Blackbird Interactive: "Every single person who plays games should take a good look at #GameDevPaidMe and get a sense for what the people who make your art actually make."

A senior game designer at Reflector Entertainment: "Don't wait for your employer to give you the raise you deserve, be open to talking to other companies even if you feel you are at a 'great' spot."

Sony

Sony Warns Tight PlayStation 5 Supply To Extend Into Next Year (bloomberg.com) 60

Sony Group warned a group of analysts the PlayStation 5 will remain in short supply through 2022, suggesting the company will be constrained in its ability to boost sales targets for its latest games console. From a report: While reporting financial results in late April, the Japanese conglomerate said it had sold 7.8 million units of the console through March 31, and it is aiming to sell at least 14.8 million units in the current fiscal year. That would keep it on pace to match the trajectory of the popular PlayStation 4, which has sold in excess of 115.9 million units to date. In a briefing after those results, Sony told analysts it is challenging to keep up with strong demand. The PS5 has been difficult to find in stock since its release in November, in part because of shortages in components such as semiconductors, and the company hasn't given an official estimate for when it expects supply to normalize. "I don't think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn't be able to catch up with demand," Chief Financial Officer Hiroki Totoki said at the briefing, according to several people who attended and asked not to be named as it wasn't public.
Nintendo

Nintendo's Disastrous Wii U Proves To Be the Switch's Secret Weapon (axios.com) 43

Nintendo's worst-selling home console, the Wii U, continues to be the source for some of its biggest hits on the record-setting Nintendo Switch. From a report: With the Switch, Nintendo is putting on a clinic about how to turn prior failure into fortune as it repurposes games from the disastrous Wii U and tries selling them again on its newer hit device. The latest example of this salvaged success is the Switch's "Super Mario 3D World + Bowser's Fury," which sold 5.6 million copies in its first seven weeks of release this year, according to new Nintendo financial data. Compare that seven week total to the just over seven-year total of 5.9 million copies sold of 2013's "Super Mario 3D World" for Wii U. The newer Switch game is basically the old game with a fun bonus adventure. The Wii U was a disaster even by Nintendo's usual cycles of occasional struggle and phenomenal fortunes. The 2012 successor to the popular Wii (remember swinging that controller?) bombed, with just 13.6 million units sold lifetime. Its big innovation: a home console with a controller that contained a screen, allowing players to keep playing their games using that screen when others needed the TV. But people didn't care and it was discontinued by early 2017.

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