Businesses

Is There a Future for Indie Games? 217

An anonymous reader writes "If you've been following Greg Costikyan's recent rants (such as Death to The Games Industry), you would have seen mention of one developer's attempt at breaking the traditional games publisher funding model. Well, their game is now in the stores, and whats more it has been getting some pretty good reviews, but has anyone heard of it? Judging by some press, the marketing has been somewhat underwhelming. So the question is, is there still a viable space for good games developed outside the traditional corporate publisher model, or does E.A. already own the future of video games?" Moreover, when indie developers have to go up against the likes of EA and Steven Spielberg, what hope can they have for matching that kind of success? At least one company thinks they can do it by offering games for direct download. Is direct purchasing enough of an incentive for your average gamer to shell out money on something he's never heard of before?
Role Playing (Games)

Price Comparison Shopping in MMORPG 213

Mike writes "Whether you love it, hate it or are unaware of it the MMORPG secondary market, which deals with the trade of in-game commodities for real world cash, is here and growing. Some researchers suggest that this secondary market is likely to exceed the primary market (which is created by off-the-shelf game purchases and subscriptions)in years to come. But with so many vendors how do you know who to buy from, or even who your options are? Eye On MOGS is a search-engine come comparison/availability tool for the MMORPG secondary market. It was created by gamers, for gamers and as such we are very sensitive to the needs of those players who use the secondary market and the concerns of those who oppose it. " Not meant to be an advertisement - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.
Role Playing (Games)

Project Massive's Latest Findings 14

The ongoing study into the habits of Massively Multiplayer Online Roleplaying Games, Project Massive, has released their latest findings. Next Generation has a breakdown on what the numbers mean with help from the researchers. As always, they have some interesting things to say. From the article: "Saying that developers who are operating a monthly (and not hourly) subscription service have a financial interest in compelling people to spend 40-80 hours a week playing their game ignores the market realities of bandwidth, customer service, and content creation. I had the tools at my disposal to shed some light on this issue and the fact that I have no corporate backing or economic interest in the outcome puts me in a good position to tell the truths that the data reveal." If you're a MMOG player, you can participate in the latest wave of questions.
Businesses

Escapist Calls For Industry Unionization 100

amitlu writes "In the Friday edition of the Escapist, Joe Blancato challenges the industry to compare itself to skilled labor of the past, and says it's time to organize. From the article: 'If we continue at the rate we're going, we're either going to be worrying about a bunch of college-aged kids with computer science degrees working at McDonald's, too disillusioned to continue in their chosen field or worse, the position they previously held was moved overseas to a more bottom line-friendly locale. For the sake of trying to save money on production costs, why not ship off art production to Romania? Or customer service to India? But to paraphrase the old cliché: First they came for the artists, and I said nothing...'"
Movies

Spielberg and Electronic Arts Partner Up 32

Ryan O'Rourke writes "Filmmaker Steven Spielberg has partnered with Electronic Arts on a deal to create three new video games. Although the titles and subjects of the new games have not been released, the games have been described as "three new original franchise properties," so they probably will not be based on previous films. The article also mentions that EA will own the intellectual property for the games. The company will develop, publish, and distribute the game franchises worldwide. And Mr. Spielberg will have the right to develop movies based on the games."
Businesses

Indie Game Developers See Big Opportunity 119

An anonymous reader writes "BusinessWeek Online is running a story on the new opportunities indie game developers are finding in the casual games space. They also have a Q&A with one of Microsoft's gaming gurus." From the article: "Until recently, the market for electronic games was mainly young, male, and diehard. These days, a bigger, more age-diverse group that increasingly includes and women is joining in the fun, spending anywhere from a few minutes a day to long stretches on online poker or games such as Bejewelled, Tetris, and The Sims. As more people sign up for high-speed Internet access (almost 60% of the U.S. population now has access to broadband), the gaming experience -- both for games playable online, such as Bejewelled, and CD- or DVD-ROM titles with an online component, like The Sims -- has become more appealing. Casual gamers now make up about 1% of the $20.5 billion game-software market."
Businesses

EA's Conquest of Origin 51

amitlu writes "Allen Varney wrote about EA's conquest of Origin in the Escapist this week. He covers much of EA's departure from its original values, and even has some quotes from the Garriotts, including, '[CEO] Larry Probst was often not supportive of the things I was doing, but I respect Larry because he was always clear, rational and consistent in his lack of support'"
PC Games (Games)

The Future of Videogame Aesthetics 359

daniil writes "Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm, among others, has written an interesting essay on the aesthetics of videogames, suggesting that, similar to other art forms, the peak of realism in computer games might also be a plateau that acts as precursor to wider experimentation: "We've come a long way since the flint-carved figures of early 3D games, but there's still progress to make before we're producing the game equivalent of sixteenth century marbles. Though it makes for a myopic obsession when compared to the vastness of the picture plane, photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream.""
Businesses

Game Sales Figures To Improve Throughout Decade 42

IGN is reporting that according to a recent report, gaming sales figures will contribute significantly to entertainment industry figures through 2009. From the article: "The report cautions that these projections are highly dependent on the success of the next-generation gaming consoles to be introduced by Microsoft, Sony, and Nintendo. The embedded online capabilities expected in the next-generation consoles as well as the global growth in broadband capabilities should also provide a significant boost to online gaming, according to the PWC report."
Businesses

Gamestop Cuts Hundreds of Jobs 55

1up.com is reporting that in the wake of the Gamestop/EB Games merger, hundreds of employees are getting the boot. From the article: "In addition, GameStop will also be shutting down the EB Games corporate headquarters in West Chester and distribution site in Coatesville, Pennsylvania. Layoffs aren't immediate, however, and will be staggered throughout early next year and into the summer, with some employees having the option of relocating to Dallas, Texas."
Games

Credit Card Required To View 'M' Rated Information 103

John Callaham writes "Gamecloud has a special feature article titled 'Going Through The Age Gate'. Why are some downloads of game trailers and demos are now requiring that a person declare their age before accessing them?" Not only are some sites requiring you declare your age, Activision is requiring a credit card to view "M" rated game information. From the article: "Asking for a credit card number, even if that the message says it will not be charged, brings up some very serious questions. Why is Activision asking for credit card numbers to access product pages that promote 'M' rated games when the ESRB and every other publisher only use the required 'age gate'?"
The Courts

ESA to Sue California Over Violent Game Law 347

Advtg writes "In response to last week's bill banning the sale of violent video games (/. coverage), the Entertainment Software Association has announced that they are preparing to sue the State of California. From the article, "The Entertainment Software Association is planning to sue the State of California over the passage of AB1179, a bill that has outlawed the sale of violent video games to minors. President Douglas Lowenstein said that he 'intends to file a lawsuit to strike this law down,' and added that he is 'confident that we will prevail.' The article goes on to show how muddy the law is in comparison to other laws meant to protect minors."
XBox (Games)

Microsoft Looking For Xbox Moms 95

WillAffleckUW writes "In a New York Times article republished here in International Herald Tribune, Microsoft says it is desperately seeking moms to play XBox games, and has a marketing campaign for women gamers. Apparently not satisfied with its target audience of 17-24 yo males, they are even giving away thousands of free consoles on the radio. Most analysts doubt that the FPS and combat-heavy XBox gaming selection will sell well to women though." From the article: "This time, Microsoft is planning a wider attack. Brochures being sent to major retailers like Best Buy prominently describe the 360's ability to double as a DVD player, play music from an MP3 player through a television's speakers and even display digital photos on a TV. Its game functions, while impressive, are only part of the message."
Wireless Networking

Opinions on The Future of Mobile 42

Gamasutra's usual weekly Q&A has industry responses about the future of mobile gaming. From the article: "The interesting thing about the prospects for cell phone gaming is that we as an industry do not yet exist in the hearts and minds of the consumer. When asked about mobile games, the average person on the street does not yet know they can play games on their phone, and the ones that do confess to playing 'a few card games or something like that'. There have been early successes and anomalous successes in mobile, but hardly anyone has done anything of sustainable consequence to the consumer, or the marketplace. -John Szeder, Mofactor, Inc"
XBox (Games)

J. Allard Predicts Disappointment at 360 Launch 125

Eurogamer has an interview with J. Allard about the 360's imminent launch. Among other things, he admits that some people will be let down by the console supplies when it goes retail in Europe. From the article: "We decided we're going to take a little bit of heat on allocations, frankly, in all the territories rather than take a lot of heat in one or two territories. So, we're not saying Europe comes four months later, we're saying Europe comes now, but with that combining it with the physics properties of the silicon means we're going to have some disappointment in terms of what we can provide to retail and ultimately to the consumers this year, but that's okay, because we want to get the market started. We want to get started on a worldwide basis, we want to do the right thing for gamers, for our publishers and for consumers."
Emulation (Games)

30 Day PSP Coding Contest 34

Busshy writes "Lik Sang and PSP News have tonight announced the start of the first 30 day Coding competition for the PSP. The competition can have entries such as Games, Demos, Emulators and Applications for any version PSP. Full details and prizes (which is a complete range of essential PSP accessories) are available on the site."
Games

The Onslaught of Photorealism 72

Ant writes "Shacknews mentioned an article entitled 'Videogame Aesthetics: We're All Going to Die!'. In it, the author considers the pros and cons of the neverending push toward absolute reality in video game graphics (or at least the weird plastic look that people get confused with reality), and comes to the conclusion that all in all it's probably worthwhile. In the process, the author takes a look at several games that employ unique visual styles that are extremely successful without attempting any sort of photorealism." From the article: "The photo-real push is obviously important to many people within and surrounding the game industry, as demonstrated not only by the persistent trend in commercial development, but also by work such as the System Shock 2 mod Rebirth, which replaced some of the models with curvier versions, designed for more powerful machines than the original game."
Games

Not Just Playing House 83

RexDart writes "Tom's Hardware has posted an interview with the founders of PMS Clan, the high-profile, international female gaming group with the mission of 'providing a fun and competitive environment for female gamers in a wide variety of first person shooter' games. They speak out on topics from how to get started and what to play, clan organization, censorship, online harrassment, and the role of female characters in games. Plus, why and how they allow males in their group as well."
E3

The Numerous Problems With E3 73

Pixelfoot writes "Loud music, scantily-clad models, guys hoarding free 'schwag', these things are all the lifeblood of the Electronic Entertainment Expo, but the writers of Gaming Horizon have had enough. They've got an article entitled Stuff We're Sick of: E3 Edition, going into their biggest gripes about the show and giving suggestions for how to improve it, including the now-popular notion among journalists to include a full day where the show floor is only open to media." I'll buy that for a dollar. From the article: "It seems like everybody has forgotten what E3 is for, exactly. Without droning on about the vibrant history of the expo, it's more than fair to say that E3 is supposed to be a place for people to do their jobs and it's turned into a carnival for looky-loos and swagbaggers."
XBox (Games)

10 Xbox 360 Dev Kits Stolen in Germany 28

BlueStar writes "Ten Xbox 360 Development Kits have been stolen from a storehouse in Düren, Germany. They were being transported from HongKong for game developers in Europe together with other Microsoft products and wrapped in neutral packaging. 3 of the 10 XeDKs have been found after searches in Germany and Austria ... probably in the homes of the people that leaked out those (now deleted) Xbox 360 motherboard pictures not so long ago."

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