XBox (Games)

No Halo 3 For 360 Launch 26

Gamespot's Rumor Control column this week covers the usual half-truths, and mentions in specific that Halo 3 will not be a launch title for the 360. This despite some hopeful fan exclamations prompted by an ordering page slip-up. From the article: "On Monday, the site posted a page that seemed to indicate that the most anticipated game for the Xbox 360 would be a surprise launch title. The posting, coupled with the fact Wal-Mart is letting you pick Halo 3 as one of the games in its Xbox 360 bundles, had would-be Master Chiefs more hysterical than a pack of Grunts on the run. However, a sneak November release would go against all logic, especially considering the very existence of the game was revealed by Bill Gates talking about how it would parry the PlayStation 3 launch."
Nintendo

Realism vs. Style: the Zelda Debate 441

Bonnie Ruberg is a staff writer for Planet GameCube and Gaming Age, a freelance games journalist, and the author of Heroine Sheik, a blog dedicated to investigating sexuality in gaming cultures. Today, we have the pleasure of running a piece she's written for the site about a topic that's been brought up more than once in the comments here on Slashdot. "For Zelda fans, this is a time of anticipation. The Legend of Zelda: Twilight Princess is officially on its way, and everybody is talking. By now, we've all seen the pre-release screenshots and videos. Nintendo has made some major changes with the series' latest installment, and the gaming world has let out a unanimous gasp at the results." Read on for the rest of her analysis of this oft-debated issue.
Nintendo

End of an Era For Zelda 133

Twilight Princess will represent the end of an era for Zelda games, according to Shigeru Miyamoto.From the Eurogamer article: "'This will be, without a doubt, the last Zelda game as you know it in its present form,' Miyamoto is quoted as saying. He declined to reveal any more details as to how the series will be reborn, but did go on to assure fans that Twilight Princess will be absolutely aces: 'Our goal was to make the best Zelda game ever. The most rich, satisfying and [melancholic]. I worked on it personally, moreso than Wind Waker. I haven't invested as much into any game as I have this one,' Miyamoto said."
Sony

Blu Ray Drive Will Cost $100 Per PlayStation 3 489

fembots writes "The Inquirer is running an article detailing how Blu-Ray drives for the PlayStation 3 will cost Sony a small fortune. It turns out that at the release of the console in the first half of 2006, Sony will have to pay more than $100 per drive which will dramatically increase the unit cost of the PS3."
Media

LGP Announces New Competition 207

Time Doctor writes "Linux Game Publishing announced its new game competition today, wherein an image relating to the game is revealed one pixel a second and competitors can attempt to be the first to guess it. Winner gets the first copy of the game, and the unofficial award of having way too much time on their hands to sit around waiting for pixels to change."
The Media

Games As The Mainstream Media's Demon 39

1up has an editorial up exploring the biased nature of mainstream media gaming coverage, especially in light of the recent Hot Coffee scandal. From the article: "...Are CBS, Donny Deutsch, and Ed Bradley actually informing their viewers--or just inflaming their fears in a culture already on edge? Many, certainly many in the videogame industry, believe it's the latter. There's no shortage of gaming coverage, but it seems that what's out there, outside of enthusiast coverage, focuses disproportionately on certain kinds of games or on partial information that does no justice to the industry's successes. "
Games

Creating a Katamari Sequel 25

Seeing What Sticks is an article posted as a 'Postcard from GDCE' over at Gamasutra. In the piece they do a run down on the keynote Katamari creator Keita delivered late in the show. The topic? The approach he took to create a sequel to the quirky and successful original title. From the article: "Speaking through a be-suited translator, Keita alternates between being gleefully provocative and self-effacing. The sense of humor all too apparent in Katamari is equally noticeable here, with even the translator stopping to laugh before telling the audience what Keita actually says. Like, for example, thinking he was offered the keynote by mistake."
Businesses

Cyan Worlds Closes 184

ThPhox writes "Several former employees are reporting on their blogs that Cyan Worlds, the creator of the Myst series of games for Macintosh and PC, has apparently closed. Myst was the best selling PC game of all time, until The Sims, and inspired four sequels, three novels, and a spin-off MMORPG. In 1993, it had amazing graphics, and was one of the first games to be released on CD-ROM. Riven, released in 1995, stunned the world with unparalleled graphics and story. Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"
Games

Exploiting Gaming Icons For Profit 25

The Escapist has up an article from the end of the week discussing the exploitation of favorite gaming icons from our past for modern day profit. From the article: "Every year, dozens of gaming legends are subjected to cruel and unusual treatment in the name of profit. Such animated icons as Mario are forced to perform tasks beneath their golden standards so their owners may earn a few extra dollars. Do you have a ridiculous game idea? Throw Donkey Kong in there and suddenly you're sitting on box-sales gold! I come to you today with a plea; a fervent hope for a cause that I hope many players will join: We need to stop the exploitation of gaming icons." Coincidentally, Gamespot has an article up entitled The History of Mario Sports Games. That's called synergy, folks.
Games

Are Games Getting Easier? 97

grumpyman writes "A Tom's Hardware article posits that game are getting easier and less satisfying. From the article: 'I've had Super Mario Bros for about 12 years and every time I pass that final Bowser stage, I still get a great sense of satisfaction. In contrast, when I conquer a game from this era, I just feel relieved that it's over.'"
Games

Katrina Hits the Gaming World 29

Despite the media's portrayal, Gamers are people too. hollismb writes "From IGN Xbox comes the news today Bungie, the developer of the Halo series, is raising money to aid the hurricane victims. How are they doing it? With a tee-shirt you can purchase from Bungie's store: 'Just so that we're clear, of the $19.95 the shirt costs, about $15 in cleared funds will go straight to the Red Cross and directly to the disaster relief. Nobody, not Bungie, the Bungie store, or the distributor will clear a penny profit.'" Kotaku has a story up with a firsthand account from a gamer trapped in the flood zone, and to provide relief has up a swag auction. If you've been looking for a pair of City of Heroes boxing gloves, this is the place to go. Similarly, Penny Arcade has an auction going, where they're selling the original artwork for the PAX 2005 program.
PC Games (Games)

Myst Creator Closes Doors 112

ComputerSherpa writes "Cyan Worlds closed its doors today. Cyan was the creator of Myst, the game that was partially responsible for popularizing the CD-ROM format. Until it was recently overtaken by The Sims, the Myst series was the most popular computer game series of all time. The last game in the Myst series, End of Ages, is scheduled to be released September 20th by UbiSoft."
PC Games (Games)

PC Gamer Podcast Launched 16

An anonymous reader writes "PC Gamer magazine has started up a weekly podcast show featuring editors discussing the week in PC gaming news and interviews with big-name guests. The first episode discusses the new Chinese government's restrictions on gaming, Battlefield 2's accessibility, and an interview with Gas Powered Games founder Chris Taylor. Taylor, of Total Annihilation and Dungeon Siege fame, talks about the newly-released Dungeon Siege II, the upcoming Uwe Boll movie based on the Dungeon Siege games, and the 'spiritual successor' to Total Annihilation, Supreme Commander."
Role Playing (Games)

Review: Dungeon Siege II 300

Like most of the games that Blizzard has produced, the original Diablo laid down many of the rules for the hack and slash adventure genre. Followers of the Diablo design have been numerous, but few have been as well received as 2002's Dungeon Siege. The sequel, imaginatively named Dungeon Siege II, follows faithfully in the footsteps of the original fantasy RPG from Gas Powered Games. Solid, satisfying combat and a worthwhile storyline mark this solid genre title. Read on for my impressions of this medieval slasher.
Games

Highlights from GDCE 13

Gamasutra has been reporting all week from the Game Developer's Conference Europe, and they've got plenty of interesting wrap-up materials to peruse. Developing for the PS3 covers some of the expectations developers should have when dealing with the cell processor, the PSP 2005 Overview takes a look back at the performance of Sony's handheld, and The Game Design Mashup: What do Grannies Play? takes a lighter look at the development process. From the mashup article: "The theme for the Game Design Mash-up was particularly apt in a development age highly concerned with diversity - devise a game for Granny. Robin laid down the rules of engagement and asked some important first questions: the audience is mainstream, casual, female and gray. How do we reach them? Who is your Grandma? What would she play?"
XBox (Games)

Yet More 360 Details 50

NubKnacker writes "With the launch of the new Xbox 360 not far away, Chris Satchell, boss of the Microsoft developer group spoke to Eurogamer.net and GamesIndustry.biz. There, he reveal a lot of information about the hardware, the operating system and the new Xbox Live functions. From the article: 'Microsoft also plans to have kiosks available - presumably in game stores and other public locations - where you can download content. Whether this will be to the detachable hard disk itself or a memory card is a detail that wasn't clarified.'"
Role Playing (Games)

Blizzard's Warcraft Booty 69

CNN's Game Over column tackles the big daddy of MMOGs this week, with a column on World of Warcraft's financial success. From the article: "By 11pm on Nov. 22, there were over 4,000 gamers queued up to be among the first to get a copy of 'WoW' (as it has become known). The problem was: there were only 2,500 copies of the game in the store, and no one had thought to hire security for the event. By raiding other nearby locations, the retailer was able to meet demand. And the Blizzard crew knew they had a hit on their hands, one unlike anything they had created before."
The Courts

Blizzard/Vivendi 2, bnetd 0 538

wiggles writes "It appears that the 8th Circuit Court of Appeals has sided with Blizzard/Vivendi (pdf link) in the ongoing bnetd case. According to the PDF of the opinion posted today, 'Appellants failed to establish a genuine issue of material fact as to the applicability of the interoperability exception [of the DMCA]. The district court properly granted summary judgement in favor of Blizzard and Vivendi on the operability exception. Summary judgement in favor of Blizzard and Vivendi is affirmed.' No word yet on the EFF's website as to what their next move will be."
Nintendo

The Evolution of the Revolution 43

Jane Pinckard, over at 1up, has a look at the evolution of the Nintendo Revolution controller...not that we have any real idea what the revolution will be. She takes a look at what we know to be untrue, and speculates on what might be. From the article: "One natural line of thinking, after eliminating the buttons and the D-pad, was that the controller would be touchable - not a far-fetched idea, since the DS uses a touch screen. What could be more intuitive than the power of touch? Throw in the microphone - another DS feature - and you have this model featured on the right; the creator kept the buttons and the analog stick, possibly to enable backwards compatibility. But the main interface of this controller concept is the spacious haptic touch screen."

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