Games

Penny Arcade Expo Kickoff 20

The Second Annual Penny Arcade Expo kicks off today, with a weekend full of goodness planned. A GameCloud interview with organizer Mike Fehlauer goes into detail. From the article: "...the show was created as a party for fans, and everyone was cool with each other and had a good time despite a few first-show bugs. We expected about 1,500 people so when over 4,000 showed up we were a bit overwhelmed." Gamespot has a look at some of the vendors this year, the second Omegathon contest is set to run, and The Frag Dolls will be recruiting from the female convention attendees. Additionally CmdrTaco will be there getting his nerd on, so make sure to give him a hard time if you see him.
Role Playing (Games)

Asheron's Call 2 Goes Sunset 94

In the wake of so many new MMOGs, it was inevitable that one would sink beneath the waves. Turbine's Asheron's Call 2 has called it quits, with a message on the official site stating that AC2 will close as of the end of December. The move comes at a somewhat confusing time, only three months after the release of Legions, the newest expansion for the two and a half year old gameworld. Gamespot has a report as well. The notice on the site reads: "In spite of our hard work and the launch of Legions, AC2 has reached the point where it no longer makes sense to continue the service. We will be officially closing the Asheron's Call 2 service on 12/30/05. Until then, we plan to run live events, but we will not be adding any content or features. We deeply appreciate the many dedicated fans of AC2 who have stood by us over the years. You have our sincerest gratitude. "
Classic Games (Games)

10 Next-Generation Franchise Comebacks 195

JamesO writes "Pro-G has posted an article which looks at their top ten most wanted next-generation comebacks. By this time next year there should be three next-generation consoles on store shelves. Games like Halo, Metal Gear Solid, Splinter Cell, Super Mario and GTA are certain to appear at some point in the lifetime of these consoles, but what about older franchises we'd like to see again?" From the article: "Few games have scared people as much as System Shock 2. Developed by Irrational Games and Looking Glass Studios, it's another great game that was released by EA that hasn't seen a sequel in years. Set onboard the Tri-Optimum starship Von Braun, you played a UNN soldier who is part of the crew on the Rickenbacker....When Looking Glass studios went into liquidation the future of the series became very uncertain, with a true sequel now looking very unlikely. A spiritual successor, in the form of BioShock from Irrational Games, is due in 2006." Any games you want to see resurrected?
XBox (Games)

The 360's Towering Pricetag Explored 224

Last week Gamasutra had up a call for commentary on the revelations about the Xbox 360's pricing structure. This week, comments are available on the groaning pricetags gamers will have to endure if they want to jump on the next-gen bandwagon. This commentary is especially well seen, given that Gamestop has just come out with a 360 Bundle that clocks in at a whopping $1,199.83. From the article: "I don't think the prices for the $300 or the $400 bundles are unreasonable, but anyone who buys the $300 bundle is going to end up paying more on expensive accessories. $99 for a 20 gig hard disk? You can get a 250 gig hard disk for less than that! If you don't want to get the hard disk, you have to pay $39.99 to save your game."
Businesses

EA Banking On The Future 26

CNET has a good look at the financial plans for gaming giant Electronic Arts. They've spent big money preparing for the shift to next-generation systems, as well as their exclusivity contracts with major sports leagues. An interesting commentary on one of the movers and shakers in the industry. From the article: "The stakes for EA and the entire game industry will be huge in the coming months. Microsoft, Sony and Nintendo all intend to deliver new game consoles over the next year, forcing game makers to spend big to prepare their titles for the new platforms. EA spent $633 million on research and development in fiscal 2005, which ended June 30. That's 20.2 percent of its total revenue, 24.1 percent more than it spent the year before on R&D, and 57.8 percent more than it spent two years ago. In the current fiscal year, some analysts estimate the company's R&D spending could go as high as $725 million."
Portables (Games)

PSP Usage Lower Than Expected 141

Next Generation has an article analyzing the numbers of a recent PSP usage survey. Despite a showing that there is strong brand loyalty, the numbers are probably not what Sony was hoping for. From the article: "Most said they had no plans to buy any UMD movies. Less than 50% said they would use the PSP to watch video or view pictures using a memory stick. The figure drops to less than 30% among female users. Sony will be concerned that 50% of users admitted they had not touched their PSP in 'some time'. 25% of male users have updated their PSP for Internet use, with only 10% of female users doing same."
Games

Chinese Government to Put a Time Limit on Gaming 117

Flyph writes "The Chinese Government unveiled a new online gaming timer mechanism that will try to prevent gamers from playing online games for more than three hours at a time. From the article: '"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.' Maybe this is a way to prevent the goldfarming that goes on in MMORPGs." Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.
Sony

PSP 2.0 Update Finally Released 243

Joshua Keller writes "The v2.0 firmware update for the Sony PSP is finally out, ending the saga of one of the most-talked about firmware revisions I can remember. The update features a web browser for the PSP and support for AAC files, amongst other improvements."
XBox (Games)

XBox 360 Bundles Top $700 150

Gamespot is reporting that, with some idea of the skus that will be available for the Xbox 360 when it launches, game retailers are now prepping incredibly expensive console bundles for the first of the next-gen systems. From the article: "...when hot new gaming systems come out, supply is short, and demand is often so high that retailers can elect to sell the units only as parts of bundles that include accessories and games of the retailer's choosing. EBgames.com unveiled its holiday offerings today, and the prices may make some gamers feel as though they're getting 'scrooged.' Like Microsoft, EB Games is offering two bundles, one for gamer's interested in the Core System and one for gamers eyeing the premium package. The Xbox 360 Core Bundle is priced at $599.93, and it includes everything in the standard package, plus an extra wired controller, a 64MB memory unit, and four games: Perfect Dark Zero: Limited Edition, Dead or Alive 4, Project Gotham Racing 3, and Kameo: Elements of Power. Using Microsoft's announced pricing for peripherals and an assumed $59.99 price point for Xbox 360 games, the package unbundled would come to $618.94. "
Nintendo

Nintendo Moves Back, Shuffles Release Dates 57

Press the Buttons has commentary and release dates, now that Nintendo has released their Fall release plans. Frustratingly Metroid Prime Hunters, Mario Kart DS, and Animal Crossing DS have all had their release dates moved back. From the article: " Q1 2006: Metroid Prime Hunters from Nintendo. Bad Nintendo, bad! This game has slipped down the calendar so many times it isn't even amusing anymore. First it fell from a June 2005 release down to August, then to October, and now it's dropped into next year. Here's hoping they're using this extra time to add online multiplayer support, because if not a lot of people are going to be even more disappointed."
Portables (Games)

PSP Function Additions In the Works 23

Gamasutra.com is reporting that Sony is mulling functionality upgrades to the PSP. New options could include USB peripherals or downloadable game titles. From the article: "However, in discussing the idea of downloadable PSP games, Kawanishi commented that the idea is under consideration, and suggested equivocally that it would be interesting if users could develop their own simple games and distribute them online. So far, although many unofficial 'homebrew' PSP games and emulators have been created, the only Sony-sanctioned support for this concept is via From Software's Adventure Player PSP game, which allows construction of RPG games using PC software which can then be replayed on the PSP."
Games

The Impact of Planescape Torment 94

The ever interesting Escapist has a piece up examining just why Planescapes\ Torment is such a perennial favorite among gamers and designers alike. From the article: "The strangest, and one of the least successful RPGs from Black Isle (the company that brought you the Icewind Dale series), Planescape: Torment, which was released in 1999, took a risk by using the alternate Dungeons and Dragons campaign of Planescape, a not-really-fantasy, not-really-futuristic world that's mostly defined as unstable and bizarre. Strange and unruly dimensions intersect at the city of Sigil, where most of the game takes place, and your character, portentously called The Nameless One, wakes up in a mortuary with amnesia, a battered shell of a body that cannot die, and just one friend: a flying, talking skull. And the game gets stranger from there."
Games

Sony Goes After Saturday Night TV 21

The Guardians Gamesblog posits that, with the family friendly casual game Buzz, Sony is going after the Saturday evening TV crowd. While most TV is getting more and more banal, the quiz-type game attempts to be friendly, irreverent, and interactive all at the same time. The blog has an interview with a creator of the game to explore the new trend in capturing the casual gaming market. From the article: "Sony were looking to repeat the 'social gaming' success of EyeToy and SingStar and suggested the idea of a quiz show to us. They were already in contact with a company who supplied music clips and questions, and asked us what treatment we would give such a game. We suggested setting the game in a TV show, which people would be familiar with, and suggested they included gameshow style buzzers in the box. That was about a year ago."
Games

The Maturation of Video Games 82

1up.com is running a piece examining how video games have matured since the early days. The article explores what the social context of gaming has been, from Hunt the Wumpus to 'Hot Coffee'. From the article: "The maturation of games might be viewed more accurately as a climb into a unified grace. By the time console gamers were wowed by Sonic The Hedgehog's 64-colour world, computer gamers were already familiar with zooming across galaxies, building cities and landing virtual planes. The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom."
Movies

Halo Movie Slated For 2007 78

Master Chief is slated to come to the silver screen...in 2007. Gamespot reports that Fox and Microsoft have come to an agreement. From the article: "However, negotiating a movie deal proved as challenging as taking down a Covenant dropship, as several studios surprisingly passed on producing a Halo movie. The reason: film studios may be used to kowtowing to A-list actors' demands, but don't typically cave in to requests from non-Hollywood players. Initial reports saw the software giant asking for $10 million against 15 percent of the gross (whichever is higher), a below-the-line budget of $75 million (budget before hiring actors and crew), near-immediate production of the movie, and a large say in the creative development of the movie." Update: 08/23 20:59 GMT by Z : Fixed time travel problem.
Classic Games (Games)

Videogames: In the Beginning 410

evanak (Evan Koblentz) writes "Last year, at the PhillyClassic videogame event, I noticed a teenager wearing an ironic t-shirt. His shirt showed an original Nintendo controller and said 'Know your roots.' Sadly, it's not just modern youngsters who are unaware of their technological roots -- sometimes even we self-proclaimed adult über nerds are equally unaware. Regarding videogames, this is especially true, and now industry pioneer Ralph Baer is trying to rectify the situation. His attempt takes the form of a sincere autobiography, although with mixed results. The book is titled Videogames: In the Beginning." Read on for the rest of Koblentz's review.
Games

Gen Con Indy 2005 In A Nutshell 225

Every year, the pilgrimage to Gen Con brings tabletop roleplayers, wargamers, boardgame enthusiasts, and LARPers together for four days of unbridled nerdery. Besides participating in games, some of which have been around for decades, there are always new releases and previews to tantalize the gaming public. Gen Con is the tabletop industry's version of E3, where the year ahead is laid out by the big names. Read on for a taste of what your Friendly Local Gaming Store will have to offer in the near future.
Classic Games (Games)

Retro Gaming Gains A Savior? 79

1up.com has a look at a new slimline NES console made by a company named Messiah. They hope the console, named Generation NEX, will be able to reach consumers in retail stores. From the article: "We think our products can be mainstream, it's just a matter of finding and reaching those people. Everyone loves the NES, and grew up playing it...We're hoping to get Generation NEX into mainstream retailers. We think that'll help out a lot. It's kind of like one of those impulse buys, people aren't searching for it but when they come across it they'll be like 'whoa, I want that!'...The greatest challenge was incorporating all of the extra features into the hardware...It's quite easy just to make a clone that works with the existing stuff, but then when you incorporate the built-in wireless and all the other stuff that went into this hardware ... That was the biggest challenge, getting everything to work together."
Games

Great Gaming Easter Eggs 88

Gamespot is running a piece detailing some of the most well known Easter Eggs in gaming history. The list starts with the first egg in a game, the Warren Robinett room in Adventure. From the article: "In the depths of the black castle in Games 2 and 3, which required special tools, direction, and a certain amount of know-how, players could maneuver to a room by the catacombs that had a single-pixel gray dot, the same color as the game's background. The dot would allow players access through a wall to a superfluous area with the text "Created by Warren Robinett" running down the middle. Robinett was partially motivated by the fact that, at the time, designers weren't given credit for their games."
Role Playing (Games)

Machinima In The Cantina 16

The Guardian Gamesblog has a post up with snippets from an interview with SWG fixture Javier, the mastermind behind the Cantina Crawl Machinima series. These short films feature Entertainers dancing and grooving to music, shot within SWG and edited by Javier. From the article: "Q: What are the unique benefits and drawbacks of making machinima in an online game? A: The benefits, I think, are the flip side of the same coin as the drawbacks. It's all about the other people playing the game. When you shoot a video in an online game, other people actually participate, and sometimes on a large scale. The resulting video is very special to those folks. They can also bring their own unique personalities and actions to the process, much in the way real actors do. The drawback is that, like with real actors, people are often unpredictable, and perhaps even more so in a game which they pay to play."

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