Games

WoW Board Game, Shadowrun 4.0, and City of Heroes RPG 44

Among the many announcements made at the GAMA Trade show this week, one of the most exciting is the revelation that Shadowrun 4.0 is on the horizon, to be released at this year's Gen Con game fair. Other news includes a World of Warcraft board game, an "Ultimate" version of Rifts, the Production Schedule for Dungeons and Dragons for 2005, a City of Heroes Table-Top RPG, and a 10th Anniversary Settlers of Catan edition. From the Shadowrun Website: "The core mechanics are completely revised to be simpler and more streamlined for quicker, easier and more consistent play. Matrix 2.0! An all-new level of wireless "augmented reality" overlays the real world, unleashing hackers to be mobile digital wizards."
Role Playing (Games)

Daedalus Project Redesigned 8

Nick Yee writes "The Daedalus Project is back with new findings and a total redesign. The Daedalus Project is an ongoing study that has surveyed over 35,000 MMORPG players over the past 5 years." This issue includes a look at Player Motivations, Immersion, and the different types of Socialization.
Role Playing (Games)

Ultimate RPG Gaming Table 348

Nyrath the nearly wise writes "RPGs like Dungeons and Dragons are traditionally played on a tabletop using miniatures. The problem is that the players are only supposed to see those parts of the map that they have explored. Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. Some fellows have an expensive but elegant solution. They map out the playing area in a laptop using software such as Tabletop Mapper, which allows to game master to dynamically hide and reveal sections of the map. The laptop is attached to a 1600 lumen DLP projector mounted on the ceiling and projecting an image of the visible map onto the tabletop. The miniatures can then be moved on a dynamic map. The eye candy factor is vastly increased, gamemaster labor is reduced, and the players have more fun. The elegance is that this is an intuitive enhancement of the traditional gaming experience, instead of an unfamiliar new user interface to be mastered."
Patents

Console Players Are Pirates 197

According to a study by Macrovision one in five console gamers is a pirate, or uses pirated software. Interestingly the study, detailed on GamesIndustry.biz, also found that "three quarters of them would have paid for the games if they hadn't been available for free." Coverage also available on IGN.
Portables (Games)

N-Gage Hardware and Software Price Dropped 36

GamesIndustry.biz has the news that Nokia is dropping the price on N-Gage Hardware and Software. They also reconfirmed the thought that the deck may recieve another redesign. From the article: "Despite putting significant weight behind the launch of the original device, and responding quickly to consumer feedback by launching the much-improved N-Gage QD handset within a matter of months, Nokia has had very limited success with N-Gage - selling only 1.5 million units of the platform worldwide to date."
GameCube (Games)

Nintendo Dismisses October Zelda Launch 70

Nintendo is dismissing rumours of an October launch for the newest Legend of Zelda title as nothing more than hearsay. From the GamesIndustry.biz story: "We haven't announced any potential release dates for the new Legend of Zelda title. Everything published to date is entirely speculation and we hope to announce more about the game at E3 in May."
Portables (Games)

Europe Sees Launch of Nintendo DS 35

Eurogamer has coverage from last week's launch of the Nintendo DS handheld in the EU. The article covers the improving opinion of the handheld in Europe, and sales are reportedly already going quite well. From the article: "The dual screens were sensibly sized, the touch screen robust and responsive, the stylus well kept, the buttons pretty well distributed, the size and weight of the thing surprisingly comfortable, the list of games as long as your arm and the technical gubbins and service potential far greater than any other handheld." The BBC has details as well.
Sci-Fi

Viacom, Activision Stand Down From Red Alert 22

GameIndustry.biz has the word that Viacom and Activision has settled their dispute over the Star Trek license. The settlement was reached last Friday in a confidential agreement that ends a series of suits begun back in 2003. From the article: "If the two are collaborating on new Star Trek projects, however, they remain under wraps. The last Star Trek game announcement came from online game developer Perpetual Entertainment, which announced in September that it was producing a massively multiplayer game based on the sci-fi series."
Role Playing (Games)

Blizzard Drops the Hammer on Gold Farmers 245

evviva writes "Blizzard has kept its word and finally closed over one thousand accounts related to gold-farming and character sales. It was about time!" The post reads: "Over the recent weeks we have been investigating the activities of certain individuals who have been farming gold in order to sell it in exchange for real world currency. After researching the situation, we have issued permanent suspensions to over one thousand accounts that have been engaging in this practice. We do not condone such actions and will take decisive action as they are against our policy and damage the game economy as a whole.""
GameCube (Games)

The Nintendo Keynote In Depth 105

An event anticipated all week by many of the conference attendees, the Keynote delivered by Nintendo President Satoru Iwata was informative and inspiring. He spoke early on Thursday morning to a packed room that broke out into pleased applause several times during the speech's delivery. His talk spoke of the future, Nintendo's vision, and a commitment to reaching out beyond the current crop of game players to folks beyond the hardcore. Read on for a bevy of coverage and my own commentary on the "The Heart of the Gamer". (And some Zelda footage, if you care about that.)
Games

Game Developers Burn Down the House 49

Plenty more excellent writeups to share as the Game Developer's Conference comes to an end. Gamespot has The Dark Spirit of Silent Hill, discussing how to craft the spooky survival horrors. Alice has worked her fingers to nubs writing on the Wonderland blog, and offers up Can MMOs Develop Mass Appeal?, and Burn the House Down, a ranting session between Warren Spector and some other surly curmudgeons. From the post: "But I have to say something so I want to say how this business is hopelessly broken. Haha. We're doing pretty much everything wrong. This is at the root of much of what you're gonna hear today. Games cost too much. They take too long to make. The whole concept of word of mouth, remember that? Holy cow it was nice."
Games

Will Wright's Next Game: Spore 41

1up.com has a look at Will Wright's newest game, revealed today at the Game Developer's conference. Entitled Spore, the game promises to be (in a word) unique. From the article: "Wright's latest creation spans the rise of a space-faring civilization from its humble beginnings in the primordial soup. 'It's actually a lot like WarioWare...It features a wide variety of game types as a sort of homage to my favorite games.'" PC Magazine has details as well, as does Gamasutra.
Role Playing (Games)

Setback for Marvel in NCSoft Lawsuit 70

DeeFresh writes "An article on Gamesindustry.biz is reporting that Judge R. Gary Klausner dismissed many of the Marvel's claims against NCSoft. From the article: 'Judge Klausner also agreed with the defendants that some of Marvel's allegations and exhibits should be stricken as 'false and sham' because they were not actually created by users of the game but by Marvel itself.'" Commentary also available on Gamespot.com.
GameCube (Games)

Nintendo's Next Console Revolution Will Have WiFi 471

nparasu writes "Nintendo released fresh details about its upcoming games console, codenamed Revolution, at a game developers conference. Satoru Iwata, Nintendo president, confirmed that the new console will be able to run games originally made for the GameCube. Despite the hardware announcements, most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design. Game creators cannot rely on better graphics and more powerful games machines to attract new audiences, Mr Iwata said. He also revealed that Revolution will come with wi-fi connectivity built-in."
Games

The IGF and GDCA In Depth 10

The Independent Games Festival and Game Developers Choice Awards honor some of the best development efforts of the previous year. The field was amazing this year, and the choices up for Best Game were all worthy of the appellation. The evening had some extremely enjoyable points, and a moment or two of frustration and annoyance. Read on for my views on the awards at the 2005 Game Developer's Conference.
Games

Bioware and Molyneux at GDC 2005 20

Alice's Wonderland blog has more coverage of the Game Developer's Conference this week. "Storytelling Across Genres: Bioware's Perspective" covers the way in which Bioware concocts the RPG magic they're so well known for. Next Generation Game Design details a talk by Peter Molyneux about where Lionhead and he are going to be taking games in the future. From the post: "Possibly a right proper experiment this, and kudos to Peter and Ron for having the guts to try it: at this stage it looks like it could go either way, and creating a whole new genre (Real Time Strategic Gods and Morals Sim?) is always going to be risky. I very much look forward to the result. "
Microsoft

Microsoft's Tray And Play Unveiled 142

Gamespot has a look at Microsoft's upcoming plans for PC gaming. In addition to a definite gaming perspective for the Longhorn OS and a commitment to the XNA studios package, they have word that someday we may be loading PC games much like console games. From the article: "Tray and Play is exactly what it sounds like - dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive. True to form, the game itself cut straight to a start-up screen in less than a minute (including the game's own built-in load time)."

Slashdot Top Deals