Classic Games (Games)

Pac Man, Ico Creators Discuss Classics At GDC 21

Thanks to GameSpot for its article covering a lecture by Pac Man creator Toru Iwatani at Game Developer's Conference in San Jose, during which the long-time Namco employee discussed his role in the company's Incubation Center, and "cited Namco's travel photography site NamcoPolo and Counter-Strike LAN cafe LEDZone as two examples of past projects" from the department he heads. Elsewhere, GameSpy has coverage of a lecture by the creators of Sony's ICO, in which its revealed that the PlayStation 2 game "was originally developed as a PS1 title" - however: "When a question was posed concerning the oft-rumored sequel to ICO -- commonly referred to as Nico -- Ueda gave an expected 'no comment' response." Update: 03/25 22:39 GMT by S : There's more comprehensive coverage of the ICO lecture over at 1UP.
Role Playing (Games)

HK-47, Puzzle Pirates - Big Hits at GDC Awards 34

Thanks to Frictionless Insight for its article recounting the proceedings of the 2004 Game Developers Choice and Independent Games Festival Awards, which were held last night in San Jose. Multiple GDC Award winners included Call Of Duty and Prince Of Persia: The Sands Of Time, and Savage: The Battle for Newerth won the IGF independent game award, with Oasis triumphing in the Web/downloadable category. Among the highlights: "When the Yohoho! Puzzle Pirates team moved to the stage to accept the [IGF Web/Downloadable Audience Choice] award, dressed as buccaneers, they basked in the most thunderous applause of the night", and the piece also notes that "...the audience was [almost equally] vocal when HK-47 (from Star Wars: Knights of the Old Republic) took the award for [GDC] Original Game Character of the Year." There's further coverage of the events over at GameSpy.
GameCube (Games)

Key Publishers Scaling Back GameCube Titles, Zelda Sequel Hints 97

Thanks to Gamesindustry.biz for its article discussing the list of specific games and publishers going without GameCube support, mentioning: "Joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules." It goes on to note: "While support from Japanese publishers remains strong... Western third-party support for the Cube is facing a serious decline this year." Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years." Aonuma also "strongly hinted at the prospect of a new Legend of Zelda or Zelda-related game for the DS."
Games

GameOn New York Consumer Show To Debut In November 15

shadowcabbit writes "From November 12-14, 2004, Madison Square Garden will play host to GameOn NY, a new consumer version of the E3 or CES trade expo. The primary draw to GameOn NY will be that it is open to the public; to facilitate this, the event will have sponsored tournaments and LAN areas. A BusinessWire story provides some interesting information about the show's steering committee, which just happens to include Bernie Stolar (formerly of Sega) and Paul Eibeler (formerly of Acclaim)."
Java

Sun Sponsors Java Game Development Competition 54

Sim9 writes "Sun (among others) is sponsoring a $50,000 Java games competition, with the competition page explaining: 'With Java technology, developers are enabled to simplify their development process and create richer games reaching across a multitude of devices and platforms.' In my humble opinion, Java still has a ways to go in the gaming industry, but the competition could greatly help if skilled people enter."
Wireless Networking

Cell Phone-Controlled Game Invades Times Square 40

johnnylooper writes "The bright lights of Times Square tend to draw the eyes of drivers and passers-by, but a new billboard is a whole new kind of distraction. According to NY1 News, high above Times Square, there is now a gigantic video screen featuring a car racing game that anyone with a cellphone can play by dialing an 800 number. Of course, you need to be nearby to see the screen, at 43rd and Broadway. Now if I could just afford an apartment in Times Sqaure..."
Role Playing (Games)

Playing Pen-and-Paper RPGs Online with Friends? 118

MotorMachineMercenar wonders: "My friends and I have almost 200 years of combined pen-and-paper RPG experience. As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love) our game time has diminished to just a few nights a year during vacations. We've toyed with the idea of playing online but never got far. Now, I'm not talking about MMORPGs, NWN or anything like that. Just regular, open-ended pen-and-paper RPGing with old friends, not restricted by computer game mechanics. So we'd like to recreate the good ol' tabletop experience as much as we can. We've thought about using Netmeeting (or similar) to communicate with voice and maybe video, to share maps, character sheets, etc. What about throwing dice securely so everyone or only the GM sees the results? Does Slashdot have other ideas or better tools? Has anyone done this successfully?"
Education

Guildhall at SMU Game School -- How is it? 24

Needanewnick asks: "I heard and read about the Guildhall, and I was wondering if anyone could relate their experiences from it? I've heard that many so called Game Development Schools don't really do much for preparing the student for life in the industry. Does the Guildhall address this very well? What are post graduation job possibilities? Basically, is this worth the tuition?"
Microsoft

Microsoft Announces XNA Game Development Platform 384

Thanks to GameSpot for its story revealing that Microsoft is unveiling its XNA game software development platform later this morning at the Game Developer's Conference in San Jose. XNA is "designed for use with future iterations of all Microsoft game platforms, including Windows, Xbox, and Windows Mobile-based devices" to make simultaneous platform development easier and cheaper, and the company is also expected to announce "Xbox Live-style functionality for billing, security, and matchmaking being made available to Windows developers... [and] the introduction of controllers that are compatible with all Windows and Xbox game players" as part of this move. IGN Xbox has an interview with Microsoft's Jay Allard and Dean Lester which explains XNA as being a cross-platform, evolving toolset that will ensure backwards compatibility, giving the example: "...[if] Adobe was writing an application for Win95, and then WinNT came out there were special features they could take advantages of -- they didn't have to throw it all away and start again." Update: 03/25 00:46 GMT by S : Microsoft has made the official XNA site public, including streaming video from unspecified next-generation games.
Toys

Rag Doll Kung Fu Project Showcased 33

Thanks to VE3D for pointing to a Lionhead Times interview discussing the unique-looking PC tech demo/game called Rag Doll Kung Fu, a side-project of Lionhead graphic artist Mark Healey. He explains of the demo he's been working on in his spare time: "You control the characters on screen with the mouse - there are no pre-scripted animations in the game - it's all up to you... this means you get to create your own style, and can act out whatever you feel like, and of course, if you really feel like it, you can have a fight." The page also includes screenshots and several links to a video trailer of the demo/game, which should be finished (for free download?) "this summer", though Mark is currently helping complete Lionhead's long-awaited Xbox title Fable.
Games

Backward Compatibility in Next-Gen Consoles? 108

jvm writes "A new article at Curmudgeon Gamer speculates on the prospects for backward compatibility in the upcoming generation of video game consoles. Sony's PlayStation 3 will reportedly play both PSOne and PlayStation 2 games, but how it will achieve this is unknown. Building from the facts we know and the rumored specifications, can we look forward to replaying Legend of Zelda: The Wind Waker on the GameCube 2 and Halo on the Xbox 2?"
Classic Games (Games)

Rare Witch Project Cracks Goldeneye Faces 15

Lochlan writes "The fan site The Rare Witch Project has created a face mapper for classic N64 title Goldeneye 007, meaning it's now possible to map your own custom faces onto the characters in Goldeneye! However, you will need an N64 Action Replay or Gameshark connected to your PC through the parallel port." We've previously covered the Rare Witch Project's exploration of other Rareware games.
First Person Shooters (Games)

Counter-Strike - Condition Zero Finally Released 80

daitengu writes "After almost a year and a half of 'It'll be out soon', Valve Software has finally released Counter-Strike: Condition Zero. It is available on Steam for the low-low price of $29.95 or, rumor has it, you'll be able to buy it in stores today or tomorrow. Counter-Strike is the world's most popular online First Person shooter, and Condition Zero brings updated maps, skins, and graphics to the game, as well as a single-player mode. It also brings what some reviews have claimed as one of the best AI they've seen." The submitter continues: "If this game was released 9 months to a year ago like Valve was promising, I may have invested the $30 or $40 to buy it. Now, however, It's just not worth it to me." Does CS:CZ pique your interest at all?
First Person Shooters (Games)

Bangladeshi Liberation War Gets FPS Treatment 27

Thanks to The Daily Star for its story discussing the creation of Bangladesh's first domestically-created 3D videogame, based on their 1971 War of Independence, in which "you are a freedom fighter and your mission is to liberate your motherland by fighting the Pakistani occupation." The locally important game setting is explained: "The game works with the unique objective of the gamer as a student, farmer or an adolescent freedom fighter who either has to capture a flag from a Pakistani camp or dominate a Pakistani-occupied area in an environment digitally created in close resemblance with three historically-true battlefield -- Akhaura, Chittagong and Rajshahi." The title is hailed as "the first 'First person shooting game' made in Bangladesh", and the game CD also has educational elements, since it "will also feature historical background to the battlefields in 1971, essays, photographs and a chronological account of the War of Liberation."
Businesses

The New Games Journalism 20

aanand writes "Superstar UK games journalist Kieron Gillen (his blog seems to be down at the time of writing) has written a fascinating editorial/essay on what he calls The New Games Journalism, in which he discusses the future of printed and electronic games writing, and offers some good insights into where the next generation of writers might be headed."
Programming

GDC/IGF 2k4 Coverage 7

after writes "GameDev.net is reporting events at the Game Developers Conference 2004. The coverage of the conference spans five days, and the first day is complete already. It has plenty of pictures of some of the activities. Finalists of the IGF are also posted with some amazing pictures. Also, an interview with Iain McNeil of Slitherine Software. More updates come on a day-to-day basis, so check it out."
First Person Shooters (Games)

Half-Life 2's Technical Details, Cost Estimates 60

Thanks to Computer Graphics Magazine for its feature on the graphical technology being used in Valve's eternally-awaited FPS Half-Life 2. Among the specifics discussed are innovative paths to graphical variety ("Using the same morph targets sculpted for facial animation, the system automatically alters the facial geometry to create, for example, a flatter or broader nose, or a squarer jaw. As a result, all the scientists, soldiers, and other homogeneous characters appear as unique, differentiated models"), and potential game mod options ("To firmly entrench itself in the future of game development, Softimage will package XSI EXP, a lite version of XSI, with every PC copy of Half-Life 2 [and make it available on the Softimage site this week].") Elsewhere, a Maxitmag interview with Valve's Gabe Newell has him musing: "Last time I checked, we were about $40 million into the project. Yikes, that's a scary number."
Classic Games (Games)

On The X68000's Obscure Majesty 40

Thanks to NFG for its newly published in-depth feature on the Japanese X68000 computer/games system. The author explains: "The X68000 is an unheard-of gem from Japan. Released around the same time as the Amiga and Atari ST, it was leagues ahead of them both in terms of design and capability. Originally released in 1987 with a 10MHz 68000 CPU and 1MB RAM, the series finished six years later with a 25MHz 68030, 4MB RAM and a 80MB HD." The piece ends with a gallery of X68000 game screenshots, often near-perfect arcade conversions, as well as referencing the previously mentioned X68000 floppy disc game warnings.
Games

Game Wars 2 - Battle for the Living Room 244

securitas writes "The New York Times' John Markoff writes about the fight to own the living room in the next-generation game console wars, with a digital divergence predicted instead of the much-hyped convergence. With games historically being a driving force in consumer PC growth, Intel is pushing PC-based systems as the dominant platform while the videogames industry is looking to the next generation of consoles as media hubs. Sony, Nintendo and IBM are firmly in the console camp. Microsoft has one foot in each of the PC and console camps, cooperating with Intel on the PC front while looking to IBM for the next Xbox. Meanwhile, Apple is taking its own tack, buoyed by the phenomenally successful iPod. Steve Jobs has been highly critical of iPod clones with video and gaming features, and some are looking to Apple for the next home entertainment revolution. Markoff also talks to WildTangent's founder Alex St. John, who predicts the PC makers and Intel have a losing strategy."

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