Microsoft

Thanks to Microsoft Collaboration, iFixit Now Sells Genuine Xbox Repair Parts (theverge.com) 20

"We're excited to be working with Microsoft to keep Xboxes running longer and out of the waste heap," iFixit's director of sustainability told The Verge. iFixit now sells genuine Xbox parts you can use to repair your Xbox Series X or S and offers official guides to help with fixes [including both the all-digital and disk drive editions]...

iFixit's Microsoft Repair Hub also features iFixit's parts for repairing Microsoft Surface devices, which it started selling in 2023. "Since we launched our Surface parts collaboration with Microsoft last year, we've been helping our customers repair their own Microsoft laptops and tablets — and it's awesome to be able to offer Xbox owners the same opportunity," says Elizabeth Chamberlain, iFixit's director of sustainability.

The article points out that iFixit also sells "nearly every part of the Steam Deck" and "a bunch of repair guides for Valve's handheld PC, too," along with genuine repair parts for Google's Pixel phones and the Pixel Tablet.

"With Microsoft, we've created a one-stop place for guides, tools, and spare parts to make self-service repair accessible to anyone," says iFixit's new web page. "Imagine how different the world would be if repairing every device could be this easy."
Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."
Classic Games (Games)

What 'The Oregon Trail' Co-Creator Thinks of Apple's Plans for a Movie (cbsnews.com) 51

It's one of the most successful — and oldest — computer games of all-time. This week CBS News Minnesota interviewed Bill Heinemann, who in 1971 co-created "The Oregon Trail" as an educational video game simulating pioneers travelling west. "It's surprising and gratifying and humbling, in a way, that a little thing that I spent two weeks on has become a worldwide phenomenon," Heinemann said... The game's become known for the many ways players can die, including by dysentery, but Heinemann's favorite was death by snake bite. "It only happened once every several hundred times, and so people could've played it for months and all of a sudden, 'What? I got bit by a snake and died? This has never happened to me before!'" he said.
The game has been the subject of numerous satirical articles by McSweeney's. And long-time Slashdot reader whois_drek points out that a sketch comedy group also based a movie on the videogame in 2023.

So how does the game's co-creator feel about Apple's plans to film a new big-budget movie based on the game? "Surprising to me how popular it's become and how long the interest in it has been around," Heinemann said. "And this is just the next step I guess."

He won't be making any money off the movie. In fact, Heinemann's never seen a dime from the iconic game. He and his two co-creators, Rawitsch and Paul Dillenberger, turned it over to the Minnesota Educational Computing Consortium shortly after they invented it. Heinemann says it doesn't bother him. "I didn't do it for money," he said. "I did it for just the love of the game and the love of teaching."

Thanks to Slashdot reader quonset for sharing the news.
Games

Riot Games is Cracking Down on Players' Off-Platform Conduct 37

Riot Games has announced sweeping changes to its terms of service, expanding penalties for player misconduct beyond in-game behavior to include content creation and social media activities.

The new rules, Engadget reports, enable "Riot-wide bans" for violations across platforms where players discuss or stream Riot games. The company will not actively monitor social media but will respond to reported violations, particularly during game livestreams.
Sony

Sony Says It Sold 160 Million PlayStation 2 Units in Milestone Disclosure (playstation.com) 13

Sony has confirmed the PlayStation 2 has sold over 160 million units worldwide since its 2000 launch, marking the first official acknowledgment of its record-breaking lifetime sales. The figure, revealed on Sony's 30th anniversary PlayStation website, cements PS2's position as the best-selling gaming console ever, ahead of Nintendo DS at 154.02 million units and Nintendo Switch at 146 million units.
Sony

Video Game Console Makers Confront Performance Ceiling (bloomberg.com) 173

An anonymous reader shares a report: The human eye can't really tell the difference between 4K and 8K resolution. Video game console manufacturers, who have built their businesses selling increasingly powerful machines every few years, are grappling with a future where performance improvements are becoming less dramatic.

Sony Group launched its PlayStation 5 Pro console in mid-November. The $700 upgraded version of Sony's 2020 gaming machine uses AI to improve games' frame rate while maintaining exceptional image quality -- at least for 82 games that have been enhanced to take advantage of the new specs. That means gamers can see the realistic glint of their metal sword and experience smooth, sword-swinging battle action.

But despite all the fancy tech and a $200 price increase over the previous version, reviews so far haven't suggested it's a must-have machine. "It's an improvement, but there's nothing that makes it a complete generation above what the Series X offered," Daniel Ahmad, director of research and insights at Niko Partners, said. "It's a lot more difficult to distinguish the jump between each generation." The number of households with a gaming console hasn't really budged in more than a decade. Many gamers are replacing older machines more slowly, finding the one they already have is good enough.

Programming

Pokemon Fan Learns To Code In Order To Archive TCG (thegamer.com) 25

An anonymous reader quotes a report from TheGamer: With thousands of cards available in Pokemon's "Pokemon Trading Card Game," it can be hard to remember what is what. After all, since first debuting in the mid 1990s to coincide with the games of the same name, the popular collectible has been going strong ever since, with new releases constantly filling store shelves. That said, one avid Pokemon fan took it upon themselves to archive the card game's unique artwork. After hundreds of hours of work, over 23,000 cards have been archived, along with an additional 2,000 pieces of artwork. The end result is one of the best fan creations around.

Meet Twitter user pkm_jp, who devoted hundreds of hours to learning how to program in order to make their dream of a one-stop shop of all available card art a reality. "I remember the joy of getting the first set page working, displaying a small collection of cards," they wrote on Twitter. "I knew it was just the beginning."
The site, artofpkm.com, "is dedicated to bringing artists and fans together," the created said on X (formerly Twitter). They note that there is still "lots of artwork still to be added and labeled," among other features such as "custom lists, voting, and a proper blog."
Sony

Sony Working on Handheld Console for PS5 Games to Rival Switch (bloomberg.com) 19

Sony is developing a new portable gaming device capable of playing PlayStation 5 games, Bloomberg News reported Monday. The project follows the 2023 release of PlayStation Portal, a streaming-only handheld, and aims to compete with Nintendo's dominant Switch console and potential Microsoft offerings in the portable gaming space.
Open Source

MacFORTH Code for 1984 Robot-Coding Game 'ChipWits' from 1984 is Now Open Source (chipwits.com) 10

Back in the mid-1980s Mark Roth was in 5th grade when the game ChipWits "helped kindle his interest in coding," according to an online biography. ("By middle school, he wrote his first Commodore 64 assembler and by high school he authored a 3D Graphics library for DOS.")

And 40 years later, Slashdot reader markroth8 writes that the programming puzzle/logic game "inspired many people to become professional coders": ChipWits was first released for Mac in 1984, and was later ported to Commodore 64 and Apple II in 1985. To celebrate the game's 40th anniversary, the team behind the new Steam reboot of ChipWits (including its original co-creator Doug Sharp, also of fame for the game King of Chicago) is announcing the recovery and open source release of the original game's source code, written in the FORTH programming language, for both Mac and Commodore 64 platforms.

Recovering data from 40-year old 5.25" and 3.5" disks was a challenge in and of itself, and most of the data survived unscathed! It's interesting to read the 40-year-old code, and compare it to modern game development.

"Our goal for open sourcing the original version of ChipWits is to ensure its legacy lives on," according to the announcement. (It adds that "We also wanted to share an appreciation for what cross-platform software development for 8-bit microcomputers was like in 1984.")
Games

Steam Tightens Rules on Game Season Passes (gamesradar.com) 12

Valve's Steam platform is implementing stricter regulations for season pass sales, requiring detailed content descriptions and specific release windows for downloadable content (DLC), according to SteamDB creator Pavel Djundik.

The company will restrict season pass offerings to established partners with proven track records and may issue refunds if developers miss deadlines or deliver unsatisfactory content. Developers must outline DLC components and commit to three-month launch windows, with one possible delay allowed. "If you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam," Valve stated.
Cloud

Sony's New PlayStation Portal Update Enables Cloud Gaming (theverge.com) 8

Sony is bringing cloud streaming to the PlayStation Portal. "When it first launched, the device was only able to stream games from your PS5 over Wi-Fi," notes The Verge's Jay Peters. "But as part of a new system update that's rolling out starting later today, you'll be able to stream select PS5 games from the PlayStation Plus Game Catalog to your PlayStation Portal." From the report: Sony is launching the feature in beta, and you'll need to be a PlayStation Plus Premium subscriber to take advantage of it. Sony says that to stream at 720p, you'll need a minimum 7 Mbps connection, while 1080p quality will require a minimum 13 Mbps connection. Some PlayStation Plus features won't be available to start with cloud streaming to the PlayStation Portal, including Game Trials, party voice chat, game invites for select games, 3D audio, and "in-game commerce." And you won't be able to stream any PS4 games or PS3 games. Child accounts also won't be able to use cloud streaming on the Portal.
Microsoft

Microsoft Flight Simulator 2024 Arrives With a 'Full Digital Twin' of Earth (arstechnica.com) 36

An anonymous reader quotes a report from Ars Technica: Microsoft Flight Simulator 2024 is out today (Xbox/PC, Steam), and it packs in a whole lot of simulation. It's hard to imagine topping the 2020 version, which contained the entire world, at scale, 3D modeled and able to be flown over. It had real-time weather and rather detailed physics. You could theoretically fly a helicopter back to your high school football field and land on it, like 15-year reunion royalty.

What could come next? A lot, including a world simulation that Microsoft repeatedly describes as Earth's "full digital twin." There are few, if any, real "reviews" up yet, given the size of the game and seemingly late access for reviewers. As such, I offer up all the notable things packed into this latest release so that those with flight sticks, patience, and a desire to get way up yonder can decide whether to take off.
These are the most "notable things" available in this latest release, as highlighted by Ars' Kevin Purdy:

- The file size is much smaller than the 2020 version, totaling "around 30GB"
- You can expect ~5GB an hour of streaming data (up-close data is streamed on demand; flying high-up in the skies uses pre-loaded data)
- AI learning has allowed for "4,000 times more" detail in textures and terrain meshes
- Aircraft and airports you customized or purchased are carried over from 2020 into 2024
- There's a new Career Mode, with 26 different paths
- Animals have more realistic behavior -- e.g. sheep head inside when it's raining, birds migrate, and elephants will be more aware of your flybys
- Flight Simulator 2020 will continue to get support
Games

Minecraft Enters Real World With $110 Million Global Theme Park Deal (theguardian.com) 8

An anonymous reader shares a report: The global gaming phenomenon Minecraft is coming to the real world for the first time in a global deal to open themed rides, attractions, hotel rooms and retail outlets, starting with the UK and US. Minecraft has struck a deal with UK-headquartered Merlin Entertainments -- Europe's largest theme park operator and the second biggest globally after Disney -- which runs more than 135 attractions in 23 countries including Alton Towers, Legoland, Sea Life, Madame Tussauds and the London Eye.

Under the terms of the deal, Merlin will invest more than $110 million in the first two attractions. They are due to open in the UK and the US in 2026 and 2027, in either an existing theme park or as new city centre attractions. Over the longer term the two companies plan to expand the strategic partnership, which is called "Adventures Made Real," to other countries and territories. Minecraft is the bestselling video game of all time, with 140 million players each month, in territories as disparate as Antarctica and Vatican City, and there are more than 1.3 trillion videos posted by game players on YouTube.

Games

Roblox No Longer Allows Users Under 13 To Message Others Outside of Games 12

Roblox has introduced stricter safety measures for users under 13, including restricting direct messaging outside of games and experiences, regardless of parental permission. These updates aim to address criticism over child safety and regain trust, following a Bloomberg investigation highlighting predator risks on the platform. TechCrunch reports: During a press briefing, the company explained that users under the age of 13 will still be able to access in-game chats because Roblox believes that communication is fundamental to gameplay on the platform. Parents can change this setting if they wish. In addition, Roblox is age-gating certain experiences for users under 13. The new restrictions apply to games and experiences that are designed for socializing with people outside of a person's friends list, such as experiences that allow free-form writing or drawing.

"The reason that we've made this decision is that we've seen that some of both the content and the conduct in these experiences is more appropriate for older users and teens," said Dina Lamdany, Roblox's product lead for user settings and parental controls, during the press briefing. Although Roblox already offers some parental controls, it previously only allowed them to be managed from a child's account. Now, the company is introducing remote management, which allows parents to adjust controls and see their child's activity from their own devices. To do so, parents can link their Roblox account to their child's account after verifying themselves using an ID or credit card. Parents can now also see their child's average weekly screen time and set daily time limits. They can also see their child's Friends list.
Games

World of Warcraft Turns 20 64

An anonymous reader shares a report: Blizzard Entertainment first released World of Warcraft in November 2004, so The New York Times celebrated the anniversary by outlining the many ways we can still see the massively multiplayer online roleplaying game's influence's 20 years later.

For one thing, while multiplayer games and early social networks such as MySpace already existed, WoW provided a real preview of a future where everyone would connect to friends and strangers online. For another, the game made billions of dollars with a business model combining monthly subscriptions with in-game purchases (including for pets and animals that players could ride), becoming a massive cash cow for Blizzard and pointing the way to future internet business models.
Games

Internet Archive Now Hosts Classic Unreal Games; Epic Games Gives Blessing 41

Classic first-person shooters Unreal (1998) and Unreal Tournament are now available for free on the Internet Archive, with official OK from publisher Epic Games.

An Epic spokesperson confirmed to PC Gamer that users are permitted to "independently link to and play these versions." Players can download the games directly from the Internet Archive and apply patches from Github for modern Windows compatibility, or use simplified installers through oldunreal.com. Both titles run on current hardware despite their age, though users may need to adjust dated default settings like 640x480 resolution and inverted mouse controls.
First Person Shooters (Games)

Half-Life 2 Celebrates 20th Anniversary (arstechnica.com) 48

Each day leading up through the 16th (the official day Half-Life 2 was launched), Ars Technica will be publishing a new article looking back at the game and its impact. Here's an excerpt from an article published today by Ars Technica's Kyle Orland: When millions of eager gamers first installed Half-Life 2 20 years ago, many, if not most, of them found they needed to install another piece of software alongside it. Few at the time could imagine that piece of companion software -- with the pithy name Steam -- would eventually become the key distribution point and social networking center for the entire PC gaming ecosystem, making the idea of physical PC games an anachronism in the process.

While Half-Life 2 wasn't the first Valve game released on Steam, it was the first high-profile title to require the platform, even for players installing the game from physical retail discs. That requirement gave Valve access to millions of gamers with new Steam accounts and helped the company bypass traditional retail publishers of the day by directly marketing and selling its games (and, eventually, games from other developers). But 2004-era Steam also faced a vociferous backlash from players who saw the software as a piece of nuisance DRM (digital rights management) that did little to justify its existence at the time.
In honor of the anniversary, Orbifold Studios released a new Half-Life 2 RTX trailer. "[T]his is a remastering project that leverages the technologies of NVIDIA's RTX Remix and has the blessing of the original developer, Valve," reports Wccftech. "Orbifold Studios, a team of experienced modders, was founded specifically to bring this project to fruition." It's unclear when exactly this project will be finished.

Nvidia is also giving away a custom Half-Life 2 themed RTX 480 Super Founders Edition.
DRM

GOG's Preservation Program Is the DRM-Free Store Refocusing On the Classics (arstechnica.com) 36

An anonymous reader quotes a report from Ars Technica: The classic PC games market is "in a sorry state," according to DRM-free and classic-minded storefront GOG. Small games that aren't currently selling get abandoned, and compatibility issues arise as technology moves forward or as one-off development ideas age like milk. Classic games are only 20 percent of GOG's catalog, and the firm hasn't actually called itself "Good Old Games" in 12 years. And yet, today, GOG announces that it is making "a significant commitment of resources" toward a new GOG Preservation Program. It starts with 100 games for which GOG's own developers are working to create current and future compatibility, keeping them DRM-free and giving them ongoing tech support, along with granting them a "Good Old Game: Preserved by GOG" stamp.

GOG is not shifting its mission of providing a DRM-free alternative to Steam, Epic, and other PC storefronts, at least not entirely. But it is demonstrably excited about a new focus that ties back to its original name, inspired in some part by its work on Alpha Protocol. "We think we can significantly impact the classics industry by focusing our resources on it and creating superior products," writes Arthur Dejardin, head of sales and marketing at GOG. "If we wanted to spread the DRM-free gospel by focusing on getting new AAA games on GOG instead, we would make little progress with the same amount of effort and money (we've been trying various versions of that for the last 5 years)."

What kind of games? Scanning the list of Good Old Games, most of them are, by all accounts, both good and old. Personally, I'm glad to see the Jagged Alliance games, System Shock 2, Warcraft I & II, Dungeon Keeper Gold and Theme Park, SimCity 3000 Unlimited, and the Wing Commander series (particularly, personally, Privateer). Most of them are, understandably, Windows-only, though Mac support extends to 34 titles so far, and Linux may pick up many more through Proton compatibility, beyond the 19 native titles to date. [...] [I]f you see the shiny foil-ish GOG badge on a game, it's an assurance that GOG has done all it can to bring forward a classic title. It's important work, too. "Preserving" games doesn't just mean locking a stable media in a vault, but keeping games accessible, and playable.

Microsoft

Microsoft Gaming Handheld Device 'Few Years' Away, Says Xbox Chief (yahoo.com) 22

Microsoft's gaming division is developing prototypes for a handheld gaming device that won't launch for "a few years," gaming chief Phil Spencer said Wednesday. In an interview with Bloomberg, Spencer said that while Microsoft is actively working on prototypes, the company will first focus on improving its Xbox app performance on existing portable devices and establishing hardware partnerships.

The gaming unit wants to be "informed by learning and what's happening now" before introducing its own device, Spencer said. "Longer term, I love us building devices," Spencer said, adding that Microsoft's team "could do some real innovative work."
Classic Games (Games)

Retrocomputing Enthusiast Repairs Mattel's 48-Year-Old Handheld Videogame (youtu.be) 26

Back in 1976, Mattel Electronics Auto Race became the very first handheld game to use only solid-state electronics, according to Wikipedia. (Its only mechanical elements were its on/off switch and hand-operated controls...) Nearly half a century goes by — until the ancient and broken gizmo reaches long-time Slashdot reader Shayde, who "dove into disassembling the unit and figuring out the problem."

Ironically, at one point his voltimeter stopped working, because...its batteries were dead. But a tri-wing screwdriver reveals the game's beautiful 1976 circuitboard — before the video fast forwards through "an almost comical attempt by me, a systems software engineer, to sauter the connections back onto this 48-year-old connector." (Instead he ends up replacing the machine's 9-volt battery connector...) On his Patreon page, he writes that filming the video "took a stupidly long time to put together." But their Slashdot submission acknowledges that in the end, "Taking it apart and debugging it was fun. (Slight spoiler: I figured out what was wrong, was an easy fix), and the game plays great now!"

Any Slashdot readers have memories of playing Mattel Electronics Auto Race? My one experience felt like that time that a gaming magazine had nine children (ages 9 to 12) try to play old 1970s-era videogames like Pong. ("Wow. The score is tied. It's so exhilarating..." "My line is so beating the heck out of your stupid line...")

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