Software

EverQuest and Pantheon Developer Brad McQuaid Has Died (pcgamer.com) 52

Brad McQuaid, best known as a formative hand in the creation of EverQuest, has passed away at the age of 51. From a report: McQuaid's death was reported by the official Pantheon: Rise of the Fallen Twitter account, which is the MMO he was working on until his death. A message was also left on the Pantheon MMO forums by user BenD -- Visionary Realms' director of comms Benjamin Dean -- who writes that McQuaid passed away in his home. "Brad was a visionary, a mentor, an artist, a trailblazer, a friend, a husband, a father," the message reads. "He touched thousands of lives with his dreams and concepts. He changed the landscape of video games forever. He will be deeply missed and forever remembered in life and in Pantheon. Thank you, Brad, for bringing us together through your worlds. Rest in peace, Aradune. All of us at Visionary Realms offer our deepest condolences to Brad's family and during this most difficult time, we kindly ask that you respect the privacy of Brad's family."

Known as Aradune in the MMO community, McQuaid joined Sony Online Entertainment in 1996 as a lead programmer and later producer on EverQuest, before later becoming chief creative officer. In 2002 he left SOE and founded Sigil Games, which shipped the MMO Vanguard: Saga of Heroes. Sigil Games was eventually purchased by SOE. He briefly rejoined SOE in 2012-2013 before going independent. Pantheon: Rise of the Fallen was successfully Kickstarter funded in 2014.

Security

Password Data For About 2.2 Million Users of Currency, Gaming Sites Dumped Online (arstechnica.com) 25

Password data and other personal information belonging to as many as 2.2 million users of two websites -- one a cryptocurrency wallet service and the other a gaming bot provider -- have been posted online, according to Troy Hunt, the security researcher behind the Have I Been Pwned breach notification service. Ars Technica reports: One haul includes personal information for as many as 1.4 million accounts from the GateHub cryptocurrency wallet service. The other contains data for about 800,000 accounts on RuneScape bot provider EpicBot. The databases include registered email addresses and passwords that were cryptographically hashed with bcrypt, a function that's among the hardest to crack.

The person posting the 3.72GB Gatehub database said it also includes two-factor authentication keys, mnemonic phrases, and wallet hashes, although GateHub officials said an investigation suggested wallet hashes were not accessed. The EpicBot database, meanwhile, purportedly included usernames and IP addresses. Hunt said he selected a representative sample of accounts from both databases to verify the authenticity of the data. All of the email addresses he checked were registered to accounts of the two sites. [...] While there were 2.2 million unique addresses in the two dumps, it's possible that corresponding password hashes or other data isn't included with each one.

Entertainment

Valve Announces Half-Life: Alyx, Its First Flagship VR Game (theverge.com) 111

Yesterday, Valve announced Half-Life: Alyx, the first new game in the acclaimed Half-Life series in well over a decade. And unlike the previous Half-Life installments, this game will be playable exclusively in virtual reality. The Verge reports: We don't currently have any details beyond the tweet from Valve above, which appears to be the first tweet from a new, Twitter-verified Valve Software account established in June. But clearly, we'll be learning more on Thursday, presumably from this social media account, at 10am PT. Despite being some of the most influential and critically acclaimed PC games ever made, Valve has famously never finished either of its Half-Life supposed trilogies of games. After Half-Life and Half-Life 2, the company created Half-Life: Episode 1 and Half-Life: Episode 2, but no third game in the series. The closest we've come to knowing anything about where Half-Life was headed was this thinly veiled fanfic from former Valve writer Marc Laidlaw.
Google

Google Stadia Review: Gaming's Streaming Future Isn't Here Yet (cnet.com) 70

Scott Stein, reviews Google Stadia cloud gaming service for CNET: Stadia's launch day was earlier this week... sort of. Really, consider this the start of Stadia's early-access beta period. Because Google's big promises haven't arrived, and at the price of the Stadia's Founder's Edition, I can't recommend anyone jump onboard at the moment. Google's experimental game streaming service, Stadia, launches without many of its promised features, and just a handful of games. It works, but there's not much incentive to buy in. We've heard about the promises of streaming games over the internet for a decade. Stadia really does work as a way to stream games. I've only played a couple of the 12 games Google promised by Tuesday's launch, though. That short list pales compared to what Microsoft already has on tap for its in-beta game-streaming service, xCloud. It's no match for what Nvidia's game streaming GeForce Now already has or what PlayStation Now offers. Prices of Stadia games at launch in the US are below. They're basically full retail game prices. This could get crazy expensive fast.

[...] Stadia has so few games right now, and I'm trying them with no one else online. It isn't clear how things will work now that the service is going live, and what other features will kick in before year's end. I'm curious, but I might lose interest. Others might, too. I have plenty of other great games to play right now: on Apple Arcade, VR and consoles such as the Switch. Stadia isn't delivering new games yet, it's just trying to deliver a new way to play through streaming. One that you can already get from other providers. Until Google finds a way to loop in YouTube and develop truly unique competitive large-scale games, Stadia isn't worth your time yet. Yes, the future is possibly wild, and you can see hints of the streaming-only cloud-based playground Stadia wants to become. But we'll see what it shapes into over the next handful of months and check back in.
Raymond Wong, writing for Input Mag looks at the amount of data playing a game on Stadia consumes and how the current state of things require a very fast internet connection to work: Like streaming video, streaming games is entirely dependent on your internet speed. Faster internet delivers smooth, lag-free visuals, and slower internet means seeing some glitches and dropped framerates. Google recommends a minimum of connection of 10Mbps for 1080p Full HD streaming at 30 fps with stereo sound and 35Mbps for 4K resolution streaming (in HDR if display is supported) at 60 fps with 5.1 surround sound. Reality didn't reflect Google's advertising, though. Despite having a Wi-Fi connection with 16-20Mbps downloads in a hotel room in LA, streaming Shadow of the Tomb Raider and Destiny 2 to my 13-inch MacBook Pro wasn't 100% stable. The visuals would glitch out for a second or two about every 10 minutes of playtime. [...] A fast internet connection isn't the only thing you need for Stadia to work right. You need a lot of bandwidth, too. One hour of playing Red Dead Redemption 2 at 1080p resolution on my 46-inch HDTV via a Chromecast Ultra ate up 5.3GB of data. This seemed insane until I saw an hour of Destiny 2 on a Pixel 3a XL with 6-inch, 1080p-resolution display gobbled up 9.3GB of data!
First Person Shooters (Games)

'Doom' Creator John Romero Explains What's Wrong With Today's Shooter Games (theguardian.com) 126

An anonymous reader quotes the Guardian: "Give us more guns!" is a common battle-cry among players of first-person shooters, the videogame industry's bloodiest genre. Doom co-creator John Romero has a rather different opinion. "I would rather have fewer things with more meaning, than a million things you don't identify with," he says, sitting in a Berlin bar mocked up to resemble a 1920s Chicago speakeasy. "I would rather spend more time with a gun and make sure the gun's design is really deep -- that there's a lot of cool stuff you learn about it...."

Modern shooters are too close to fantasy role-playing games in how they shower you with new weapons from battle to battle, Romero suggests. This abundance of loot -- which reflects how blockbuster games generally have become Netflix-style services, defined by an unrelenting roll-out of "content" -- means you spend as much time comparing guns in menus as savouring their capabilities. It encourages you to think of each gun as essentially disposable, like an obsolete make of smartphone. "The more weapons you throw in there, the more you're playing an inventory game." Romero contrasts this to the sparing design of the original Doom, which launched in 1993 with a grand total of eight guns. "For Doom, it was really important that every time you got a new weapon, it never made any previous weapons useless...."

Doom is also a game that knows how to keep a secret. It isn't just a firefight simulator but a treacherous, vaguely avant-garde work of 3D architecture. Its levels are mazes of hidden rooms and camouflaged doors that screech open behind you -- sometimes revealing a pile of ammunition, sometimes disgorging enemies into areas you've cleared. Today's shooters set less store by secret spaces, Romero says, because they cost so much to make.

XBox (Games)

Xbox One November Update Arrives With Google Assistant, Gamertag Updates, More (windowscentral.com) 13

Microsoft's November 2019 update for Xbox One consoles is now headed out to everyone. From a report: After a period of testing with Xbox Insiders, several new features are now rolling out to the public, including Google Assistant support, the option to use any Gamertag, text filters, and more. Perhaps the biggest update here is support for Google Assistant. While it doesn't run on your Xbox, Google Assistant support allows you to issue commands to control your Xbox from your phone or smart speaker. It works much like the Amazon Echo integration that hit Xbox consoles several months ago, letting you turn your Xbox on, launch games, and more with your voice. The Gamertag updates in the November 2019 update bring more choice to players on consoles. Microsoft announced a plan earlier this year to revamp Gamertags, allowing you to choose any name you want. If you pick a Gamertag that's already taken, you'll have a numbered suffix added to it. "With the November 2019 Xbox Update, these gamertag options are now supported on console, including profiles, friend lists, messages, Clubs, LFG and more," Microsoft says.
XBox (Games)

Microsoft Adds Over 50 Games To xCloud Preview, Plans Launch For 2020 (engadget.com) 18

Microsoft has added more than 50 new games to the preview of its Project xCloud game streaming service, including Devil May Cry 5, Tekken 7 and Madden 2020. Engadget reports: In a blog post today, Microsoft said it'll send out a new wave of xCloud preview invites to gamers in the US, UK and South Korea. Starting next year, it also plans to expand the preview to Canada, India, Japan and Western Europe. If you live in one of those countries, you can sign up for the preview here and hope you get selected.

For now, the xCloud preview is only available for Android phones and tablets, but Microsoft says next year it'll also be headed to Windows PCs and other devices. I'm sure Roku owners would be pleased, but it'd be even more intriguing if Microsoft could eventually bring the xCloud preview to smart TVs and Apple devices. While testers need to use Xbox controllers with the service now, Microsoft also says it'll work with other bluetooth controllers next year, including Sony's Dual Shock 4 and Razer's entries. Yes, you'll soon live in a world where you can play Halo with a PlayStation branded gamepad. Among other tidbits, the xCloud preview will also let gamers stream titles they already own next year, as well those made available through Xbox GamePass for subscribers.

Google

Stadia Launch Developer Says Game Makers Are Worried 'Google Is Just Going To Cancel It' (arstechnica.com) 67

An anonymous reader quotes a report from Ars Technica: Google has a long and well-documented history of launching new services only to shut them down a few months or years later. And with the launch of Stadia imminent, one launch game developer has acknowledged the prevalence of concerns about that history among her fellow developers while also downplaying their seriousness in light of Stadia's potential. "The biggest complaint most developers have with Stadia is the fear that Google is just going to cancel it," Gwen Frey, developer of Stadia launch puzzle game Kine, told GamesIndustry.biz in recently published comments. "Nobody ever says, 'Oh, it's not going to work,' or 'Streaming isn't the future.' Everyone accepts that streaming is pretty much inevitable. The biggest concern with Stadia is that it might not exist."

While concerns about Stadia working correctly aren't quite as nonexistent as Frey said, early tests show the service works well enough in ideal circumstances. As for the service's continued existence, Frey thinks such concerns among other developers are "kind of silly." "Working in tech, you have to be willing to make bold moves and try things that could fail," Frey continued. "And yeah, Google's canceled a lot of projects. But I also have a Pixel in my pocket, I'm using Google Maps to get around. I only got here because my Google Calendar told me to get here by giving me a prompt in Gmail. It's not like Google cancels every fucking thing they make."
"Nothing in life is certain, but we're committed to making Stadia a success," said Stadia Director of Product Andrew Doronichev in July. "Of course, it's OK to doubt my words. There's nothing I can say now to make you believe if you don't. But what we can do is to launch the service and continue investing in it for years to come."
Cloud

Google Reveals Stadia Launch Lineup of 12 Games (extremetech.com) 62

As we approach the November 19th launch date of Stadia, Google has revealed there will be just 12 games available to start. ExtremeTech reports: Stadia is similar to GeForce Now and Microsoft's upcoming xCloud service. Instead of downloading a game or buying a physical copy, Stadia renders the games on a Google server and streams the video down to your devices. Companies have been trying to figure this out for almost a decade, ever since OnLive began offering cloud gaming services in 2010. Even if Stadia works perfectly, it won't matter if it lacks content. The initial launch lineup has a little of everything, but the emphasis is on little. Here's the list of games you'll be able to buy on November 19th: Assassin's Creed Odyssey; Destiny 2: The Collection; GYLT; Just Dance 2020; Kine; Mortal Kombat 11; Red Dead Redemption 2; Rise of the Tomb Raider; SAMURAI SHODOWN; Shadow of the Tomb Raider: Definitive Edition; Thumper; and Tomb Raider: Definitive Edition.

Google has, of course, announced other games for Stadia. Anything previously announced like Darksiders Genesis and Borderlands 3 will come later. Google promises the latter will launch on Stadia in 2019 along with more titles like Rage 2, Grid, and Metro Exodus. Stadia launches on November 19th exclusively for players who ordered the Founder's Edition starter kit. That comes with three months of Stadia Pro ($10 per month after), a limited edition controller, a Chromecast Ultra, and a copy of Destiny 2. The base version of Stadia, which lacks 4K support will be available early next year. That one doesn't include a monthly fee, but you still have to pay for the games.

China

China's Minors Face New Limits On Mobile Games In War On Gaming Addiction (scmp.com) 36

New anti-addiction guidelines for minors that set out limits for time and money spent on mobile games have been introduced by China's state censor, following previous calls to curb excessive gaming. PolygamousRanchKid writes: State media published the new rules on Tuesday, which introduced a stricter real-name registration system and, for the first time, an age rating system. The State Administration of Press and Publications (SAPP) guidelines also include limiting gaming to between 8am and 10pm, with no more than 1.5 hours each day -- or three hours on holidays -- and no more than 400 yuan (US$57) to be spent each month on in-game purchases. Gaming analyst Daniel Ahmad said the new rules were in line with expectations as many of the limits already existed in computer games and were being extended to mobile titles. He expected the real-name registration and rating system to have the greatest impact on underage players. "The introduction of a stricter real-name registration and age rating system is certainly new and will have a larger impact given that these systems will be harder for minors to hack or cheat," said Ahmad, who works for gaming consultancy Niko Partners.
Games

Should Parents Support Teens Who Want To Become Professional Gamers? (business-standard.com) 161

A family physician warned about a new problem this week in the New York Times: As a family doctor, I often hear from parents about how their kids push back at any attempt to limit how much time they spend playing video games. The parents will say, it's after midnight, maybe it's time to turn off the video game and get some sleep. But the kid -- usually a teenage boy -- responds that he wants to be a professional gamer. "This is my job," the boy might say... Millions of young Americans are paying real money to watch other young people play video games. Tyler Blevins, known as "Ninja," earns $500,000 a month playing Fortnite -- and that was before he dumped his previous host, Twitch, where he had over 14 million followers, to join Microsoft's streaming platform, Mixer.

Does it make sense to support a teenager's dreams of being the next Tyler Blevins? Plenty of parents do everything they can to support their children's athletic dreams. They invest in soccer camp for the next Mia Hamm, do endless tennis drills with the next Serena Williams or wake up before sunrise to drive the next Michael Phelps to swim practice. Is it any different if your child is staying up all night playing video games? The University of California, Irvine, offers scholarships to play e-sports in games such as Overwatch and League of Legends, just as many colleges have long offered scholarships to play traditional sports such as soccer and football...

The key to emotional well-being is balance. Children, especially teens, can easily careen off balance. As parents, we have to teach our kids the skills they need to keep from crashing through the guardrails. That is not to say you should be dismissive of your child's passion. If your child is dreaming of being a professional gamer, I advise parents to answer just as they would a teenager who wants to be a professional athlete. Play your game. Improve your skills. But homework and other responsibilities come first. And don't sacrifice sleep. .. Parents can support their kids' interests while also providing a reality check... You say: I commend you for your dream. I applaud your dream. I support you in your pursuit of your dream. But dreams don't always come true. And even if yours does, it may not last. Nobody plays professional soccer or professional football forever, and the same is true for e-sports, which take a greater physical and mental toll than many would imagine -- with long bouts of live streaming in particular being tied to real risks.

Idle

World Pinball-Playing Record Broken During Gamers' Livestreaming-for-Charity Event (wisn.com) 31

haaz (Slashdot reader #3,346) tells us that history has just been made as part of the Children's Miracle Network Hospitals annual online game-playing fundraiser, Extra Life:
A man from Milwaukee, Wisconsin is trying to play pinball long enough to break the standing Guinness World Record for Longest Marathon Pinball Play of 30 hours 10 minutes.

He's using Extra Life's gaming/DIY fundraising site to webcast his attempt and raise money for Children's Hospital of Wisconsin. He gets a five minute break every hour, and yes, he's wearing an adult diaper.

Just minutes ago on Twitter, the Children's Hospital of Wisconsin announced he'd beaten the record. And lots of other fundraising game-playing marathons are happening around the world today, including one in Canada -- and many of them are being streamed online.

The event began in 2008, and over the last four years has raised close to $10 million each year. As one gaming site put it, "Let's help the future programmers of our cyborg overlords fulfill their mission by streaming some video games for the kids this weekend!"
Businesses

Blizzard Says 'We Failed in Our Purpose' After Hearthstone Hong Kong Controversy (theverge.com) 86

Blizzard Entertainment kicked off its annual BlizzCon fan expo today with a direct apology from president J. Allen Brack regarding the explosive Hong Kong controversy that's engulfed the company for the past month. From a report: "Blizzard had the opportunity to bring the world together in a tough Hearthstone e-sports moment about a month ago. We did not. We moved too quickly in our decision-making and then to make matters worse, we were too slow to talk to all of you," Brack said onstage during the beginning of the BlizzCon opening ceremony. "When I think about how most unhappy I am, I think about two things. We didn't live up to the higher standards we set for ourselves. Second, we failed in our purpose. For that, I am sorry, and I accept accountability."
Games

'Because Science' Demonstrates Turing Completeness of Magic: The Gathering (youtube.com) 29

New submitter jklappenbach writes: Further cementing Kyle Hill's nerd creds, he's just released a YouTube video [via Because Science] where he demonstrates how Magic: The Gathering can be used to construct a Turing Machine, using both a specifically-constructed deck and the current rules of the game (except the ability to pull cards from all of history). Kyle posted the full setup of the deck in a comment below the video, with a link to the paper that can be found via arXiv.
AI

DeepMind's StarCraft 2 AI Is Now Better Than 99.8 Percent of All Human Players (theverge.com) 75

An anonymous reader quotes a report from The Verge: DeepMind today announced a new milestone for its artificial intelligence agents trained to play the Blizzard Entertainment game StarCraft II. The Google-owned AI lab's more sophisticated software, still called AlphaStar, is now grandmaster level in the real-time strategy game, capable of besting 99.8 percent of all human players in competition. The findings are to be published in a research paper in the scientific journal Nature. Not only that, but DeepMind says it also evened the playing field when testing the new and improved AlphaStar against human opponents who opted into online competitions this past summer. For one, it trained AlphaStar to use all three of the game's playable races, adding to the complexity of the game at the upper echelons of pro play. It also limited AlphaStar to only viewing the portion of the map a human would see and restricted the number of mouse clicks it could register to 22 non-duplicated actions every five seconds of play, to align it with standard human movement.

Still, the AI was capable of achieving grandmaster level, the highest possible online competitive ranking, and marks the first ever system to do so in StarCraft II. DeepMind sees the advancement as more proof that general-purpose reinforcement learning, which is the machine learning technique underpinning the training of AlphaStar, may one day be used to train self-learning robots, self-driving cars, and create more advanced image and object recognition systems.
"The history of progress in artificial intelligence has been marked by milestone achievements in games. Ever since computers cracked Go, chess and poker, StarCraft has emerged by consensus as the next grand challenge," said David Silver, a DeepMind principle research scientist on the AlphaStar team, in a statement. "The game's complexity is much greater than chess, because players control hundreds of units; more complex than Go, because there are 10^26 possible choices for every move; and players have less information about their opponents than in poker."
Businesses

Blizzard Sponsor Bailed After 'Free Hong Kong' Gamer Ban (thedailybeast.com) 122

After gaming giant Activision Blizzard banned a pro gamer who expressed support for Hong Kong protesters, the company has taken heat on all sides. Players boycotted Blizzard games. Employees walked out of work. Lawmakers lambasted the company for caving to pressure from China. And Blizzard faced another problem it didn't reveal at the time: a sponsor pulled out of its pro gaming league amid the controversy. From a report: Two days after the company announced that it would ban Hong Kong-based professional Hearthstone player Chung Ng Wai, Mitsubishi Motors Taiwan ended its sponsorship of Blizzard's esports events, according to Erica Rasch, a spokesperson for Mitsubishi.
Games

EA Comes Back To Steam With New Games (arstechnica.com) 33

DarkRookie2 shares a report from Ars Technica: For the first time since 2012, Electronic Arts is once again publishing new games on Valve's Steam platform, the publisher announced today. [You still need an Origin account.] A preorder page for next month's Star Wars Jedi: Fallen Order is already up on the Steam store, and EA promises that "other major titles," like The Sims 4 and Unraveled Two, will be available on Steam in "the coming months." Multiplayer titles like Apex Legends, FIFA 20, and Battlefield V, meanwhile, will be available on Steam "next year," with cross-play between the Steam versions and those on EA's existing Origin service.
Businesses

'Nearly All' Counter-Strike Microtransactions Are Being Used for Money Laundering (vice.com) 34

Counter-Strike: Global Offensive players will no longer be able to trade container keys between accounts because the trade was part of a massive worldwide fraud network. From a report: Players earned cases in Counter-Strike containing weapons and cosmetic upgrades, but had to purchase the keys to open the boxes. Developer Valve runs an internal marketplace on Steam where it allowed players to trade the boxes and the keys. Valve patched the game on October 28 and explained the problem in its patch notes. "In the past, most key trades we observed were between legitimate customers," the statement said. "However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced."
XBox (Games)

Microsoft Revives Xbox All Access Program, Now Includes Next-Gen Upgrade Option (polygon.com) 5

Microsoft is bringing back its Xbox All Access plan, the monthly subscription that includes membership to Xbox Live Gold and Xbox Game Pass, as well as Xbox One hardware, all for a discounted monthly fee. From a report: This time, however, Microsoft is giving subscribers the option to prep for a next-generation console upgrade when the next Xbox, named Project Scarlett, launches in holiday 2020. Xbox All Access originally launched in summer 2018. As part of that subscription, for $21.99 per month for 24 months, subscribers got an Xbox One S, Xbox Live Gold, and Game Pass; and for $34.99 per month, subscribers got an Xbox One X, in addition to Xbox Live Gold and Game Pass. There was no upfront cost, and at the end of the 24-month subscription period, subscribers keep the Xbox One hardware they paid for.
China

Call of Duty: Modern Warfare Arrives Amid China Controversy (bbc.com) 28

The latest Call Of Duty (CoD) game has been released, amid calls to boycott its publisher's products. From a report: Call Of Duty: Modern Warfare is the sixteenth major title in the series, which is one of the best-selling games franchises of all time. Activision Blizzard has faced criticism for punishing an e-sports competitor who voiced support for the Hong Kong protests at another game's event. Some fans said they had cancelled their pre-orders of CoD as a consequence. But industry watchers still expect the title to be one of the year's biggest earners. "Call of Duty remains Activision's biggest AAA [large budget] game franchise and is key to the company's annual performance and overall commercial targets," said Piers Harding-Rolls, an analyst at the IHS Markit consultancy.

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