Facebook

Facebook AI Pluribus Defeats Top Poker Pros In 6-Player Texas Hold 'Em (arstechnica.com) 58

Carnegie Mellon University and Facebook AI research scientists have developed an AI dubbed Pluribus that took on 15 professional human players in six-player no-limit Texas Hold 'em and won. The researchers describe how they achieved this feat in a new paper in Science. Ars Technica reports: Playing more than 5,000 hands each time, five copies of the AI took on two top professional players: Chris "Jesus" Ferguson, six-time winner of World Series of Poker events, and Darren Elias, who currently holds the record for most World Poker Tour titles. Pluribus defeated them both. It did the same in a second experiment, in which Pluribus played five pros at a time, from a pool of 13 human players, for 10,000 hands.

Co-author Tuomas Sandholm of Carnegie Mellon University has been grappling with the unique challenges poker poses for AI for the last 16 years. No-Limit Texas Hold 'em is a so-called "imperfect information" game, since there are hidden cards (held by one's opponents in the hand) and no restrictions on the size of the bet one can make. By contrast, with chess and Go, the status of the playing board and all the pieces are known by all the players. Poker players can (and do) bluff on occasion, so it's also a game of misleading information.

Nintendo

Nintendo Switch Lite Launches September 20 For $200 (venturebeat.com) 86

Nintendo has confirmed the much-rumored Nintendo Switch Lite, revealing that the new slimmed down console -- available in gray, yellow, and turquoise -- will launch on September 20 for $199.99. From a report: The device, which first came to light last year, is $100 less expensive than its predecessor and, as such, it does lack a number of key features compared to its bigger brother. For example, the Nintendo Switch Lite only offers a single "handheld" game-play mode, compared to the additional "TV" and "tabletop" modes of the Nintendo Switch. While this raises questions about the use of "switch" in the device's name given that it doesn't actually switch between modes, it also means that compatible games are limited to those that support handheld mode in the Nintendo Switch Library. However, gamers will be able to buy separate Joy-Con controllers (and a device to charge them) to use wirelessly with other games that don't support handheld mode.
Businesses

Pirate Our Games, Don't Buy Them From Key Resellers, Say Indies (bbc.com) 97

Small video games studios are asking the public to stop buying their titles from "unauthorised" markets, saying the sales cost them more than they earn. From a report: Several have said it would even be better if consumers pirated their games rather than purchased discounted unlock codes from the "key resellers." One label is running a petition calling on the biggest such market -- G2A -- to halt sales of indie games outright. But G2A has defended its business model. It said the indies benefited from its policy of sharing a cut of sales made by third parties. "Hundreds of developers earn money from selling their keys through marketplaces such as G2A," head of communications Maciej Kuc told BBC News.

"We don't plan on taking away that possibility anytime soon, as it would be hurtful not only to our customers but also to the many developers who use our platform to their benefit." He added that G2A already took measures to tackle illegal sales. And he said developers were partly responsible for some of the scams on its site because of the "thousands of free keys" they had created for giveaways. The campaign's organiser, however, has dismissed this defence. "They are harming our industry and the value of our games," Mike Rose, from the Manchester-based publisher No More Robots, told BBC News.

Businesses

Unlivable Wages in Expensive Cities Are Plaguing the Video Game Industry (digitaltrends.com) 495

An anonymous reader shares a report: Crunch has been one of the biggest topics in video game industry news over the last year with reports of massive studio layoffs at established studios following closely behind. Another topic relating to these issues that hasn't received as much attention, however, are the low and unfair wages developers are being paid in exchange for their increasingly demanding work. Just like issues with crunch and layoffs, it's a problem developers are afraid to speak openly about because of the fear of retaliation from current and future job opportunities. In light of all the news surrounding crunch and layoffs at studios, Beck Hallstedt sparked the conversation about developers being paid unlivable wages on Twitter, using the Quality Assurance (QA) jobs at Gearbox Software as a prime example.

They go on to say, "I know crunch is the big thing to criticize in games but please, please, please talk about how bad wages are too. People are living in their cars and pulling out loans to pay rent because of this stuff." They point out information from PayScale, which shows the average Gearbox Software salary at $54,000, but that number isn't the full picture. That average is taken from a small group of people -- in Gearbox Software's case, 10 -- who reported their earnings. Some of these individuals are senior level designers that are making as much as 105k, bumping up the average salary higher than it is. [...] Many game studios are located in major cities like San Francisco, Los Angeles, Seattle, and New York. This makes the cost of living far higher than it is in other places in the country. Since many studios do not allow their staff to work remotely, developers have to live in the city or relocate to find consistent work. Rent, food, transportation, and sometimes even student loans and medical care can factor into the cost of living.

Hallstedt has been working as a freelance concept artist for over three years, with their first in-house job being a 2D Art internship at High Voltage Software in Chicago. "I was hired at $12 an hour, which I'm honestly happy with for an intern position in the Midwest. I was learning as much as I was contributing, and the artists there spent time guiding me through adapting to a studio pipeline," they said. "It was great, and the generosity of those artists has guided my entire career." A few weeks after the internship ended, Netherrealm Studios reached out and asked Hallstedt to submit their resume as an associate concept artist. During the interview, they were offered to work on Injustice 2 for their standard 9-month temporary contract. The offer they received wasn't anywhere near what they imagined it would be. The salary was $11 an hour, which was $1 less than their prior internship had offered, except that this would a full-time commitment.

Crime

Hacker Who Launched DDoS Attacks on Sony, EA, and Steam Gets 27 Months in Prison (zdnet.com) 76

An anonymous reader shares a report: A 23-year-old man from Utah was sentenced this week to 27 months in prison for a series of DDoS attacks that took down online gaming service providers like Sony's PlayStation Network, Valve's Steam, Microsoft's Xbox, EA, Riot Games, Nintendo, Quake Live, DOTA2, and League of Legends servers, along with many others. Named Austin Thompson, but known online as DerpTrolling, the man is the first hacker who started a trend among other hackers and hacking crews -- namely of launching DDoS attacks against gaming providers during Christmas, which they later justified using ridiculous reasons such as "to spoil everyone's holiday," "to make people spend time with their families," or "for the lulz." The hacker's DDoS attacks were extremely successful at the time, in 2013, in a time when most companies didn't use strong DDoS mitigation services.
XBox (Games)

Microsoft's Cloud-Only Xbox Still In Development, Report Says (vg247.com) 36

According to Thurrott's Brad Sams, Microsoft is still developing a low-cost, cloud-based Xbox console. "Sams suggests the low-power box will be just capable enough to allow a player to 'move around in a virtual environment,' but crucially, game elements like NPCs, interactables, text and even graphics won't be there," reports VG247. From the report: This is obviously not playable, but the idea is that having movement calculations run locally reduces input lag compared to a 100% streamed game. Though this might make technical sense, it's hard to imagine the company pushing this hard unless the difference is really perceptible. Of course, there's a lot we still don't know about the streaming market, and some segment of that audience may opt to pay $80 or so to get an experience better than running the game through a web browser.
Classic Games (Games)

Inside the Race To (finally) Bring Pinball Into the Internet Age (fastcompany.com) 57

harrymcc writes: Jay Adelson, the cofounder of Digg, has a new, deeply personal startup: Scorbit. It aims to connect existing pinball machines to the internet, giving them networked leaderboards, compatibility with smartphone apps, and other newfangled features. But Scorbit faces a major competitor in Stern, the pinball giant whose new Spike platform is attempting to introduce similar functionality. Over at Fast Company, Jared Newman reports on the dueling systems and the general pinball resurgence now underway.
The COO of a pinball parts supplier tells Fast Company that "People are just saturated with the internet. They don't want to look at screens anymore for entertainment, but they want to be entertained, so they want something physical. Pinball ticks all the boxes there."
Classic Games (Games)

'Retro Games' Announces A New Commodore 64 (retrogames.biz) 118

Long-time Slashdot reader cshamis tipped us off to this story in HotHardware: It is official, folks -- Retro Games is releasing a full-size retro reboot of the original Commodore 64, called TheC64, on December 5...

Of course, modern amenities abound for this reboot. TheC64 can connect to any modern TV via HDMI, to deliver "crisp 720p HD visuals" at 60Hz (USA) or 50Hz (Europe). It also comes with an updated joystick featuring 8 buttons, micro switches, and USB connectivity. It bears a passing resemblance to the original, but with additional bells and whistles. TheC64 will arrive with 64 games preinstalled, including titles such as California Games, Destroyer, Impossible Mission (1 and 2), Monty on the Run, Speedball 2, and many others... [P]layers will be able to add more games from a USB memory stick (not included).

The original Commodore 64 is widely considered the best-selling single-model PC of all time. Estimates have sales pegged at somewhere between 10-17 million units.

Games

Indie Developers Suggest Steam Summer Sale Confusion is Hurting Their Games (arstechnica.com) 52

An anonymous reader shares a report: As part of this year's annual Steam Summer Sale, Valve is hosting a new "Grand Prix" promotion that gives participants a chance at free games if they complete certain daily "quests" on the platform. But confusion over how the promotion works seems to be leading Steam users to delete some low-cost indie games from their Steam wishlists in a misguided attempt to maximize the value of their potential winnings. "We lost 1,500 wishlists in the first 24 hours of the sale," No More Robots Director Mike Rose told Ars regarding the four indie games the publisher sells on Twitter. "Usually you lose, like, 20 in a day."

No More Robots is far from alone. Mode 7 Games' Paul Kilduff-Taylor tweeted a graph showing wishlist deletions spiking to over 1,100 following the start of the sale on Tuesday. SixtyGig Games's Raymond Doerr showed a similar increase in deletions for his game at the same time, outpacing a smaller rise in additions and purchases from the wishlist. There are now enough anecdotal examples of this effect across multiple indie games, all starting on the first day of the sale, to suggest this marked increase is something more than random chance.

Microsoft

Microsoft, Nintendo, Sony Ask Trump To Skip Tariffs on Gaming Consoles (cnet.com) 122

President Donald Trump's plan to increase tariffs on goods produced in China would affect a wide range of consumer goods. One gadget that could see a price increase because of a trade war is the video game consoles, and the three biggest companies behind consoles have come together to ask Trump for a pass. From a report: Microsoft, Nintendo and Sony sent a letter dated June 17 to the Office of the United States Trade Representative requesting that video game consoles be removed from the list of products covered by tariffs. The companies say a tariff on consoles would stifle innovation and harm the larger gaming ecosystem -- threatening jobs and injuring consumers, video game developers and retailers. Microsoft makes the Xbox console, Nintendo makes the Switch, and Sony makes the PlayStation. "While we appreciate the administration's efforts to protect US intellectual property and preserve US high-tech leadership," the three companies said in the letter, "the disproportionate harm caused by these tariffs to US consumers and businesses will undermine -- not advance -- these goals."
Classic Games (Games)

Does Monopoly's Cash-Free AI Banker Teach the Wrong Lessons? (marketwatch.com) 160

"An updated version of the classic board game Monopoly has done away with cash entirely and now uses a voice-activated AI banker instead," reports MarketWatch, asking whether this teaches game-players the wrong lessons: This is not the first time Monopoly has reflected today's cashless world. A 2006 edition of the game in the United Kingdom featured Visa-branded credit cards instead of paper play money. Similar versions of the game are also available in the U.S. Last year, Hasbro even released a version called Monopoly for Millennials in which players compete to buy experiences rather than real estate.

The new technology may appeal to kids used to interacting with voice-activated digital assistants such as Amazon's Alexa, Apple's Siri or Microsoft's Cortana. Financial experts, however, remained on the fence about the game's educational value... By removing the physical element of the game, some argue that Monopoly's usefulness as a tool to teach children about money is reduced. "Removing physical Monopoly money reduces the educational benefit of the game by glossing over the important task of learning to manage and count your money," said Nicole Strbich, director of financial planning at Buckingham Advisors in Dayton, Ohio.

In the new version of the game, "The omnipotent talking top hat also will yell, 'YOU'RE BANKRUPT!' at you," reports CNET...

"Hey, Monopoly cheaters. Here's a version that won't let you sneak extra hundreds from the bank or neglect to pay your taxes."
Social Networks

Fortnite Makers Grilled By UK Politicians Over Game Safety (bbc.com) 132

The makers of Fortnite, one of the most popular video games ever, have been quizzed by member of parliaments in the UK over what measures are taken to protect players of the game. From a report: Epic Games representatives were asked how it ensured users did not spend too much time or money on the game. Legal counsel Canon Pence said this was not something the company currently tracked. This was "extraordinary", said Damian Collins, who chairs the Digital, Culture Media and Sport Committee. "You're the one who has responsibility," he said. The committee hearing was called to examine immersive and addictive technologies. Among the concerns raised by MPs were whether Epic Games did enough to verify the age of players or encourage users to take breaks after long periods of gameplay.
Democrats

Bernie Sanders Supports Video Game Workers Unions (venturebeat.com) 323

U.S. Senator and presidential candidate Bernie Sanders has taken to Twitter to announce his support for video game workers unions. "In his message, Sanders gives shout-outs to IATSE (the International Alliance of Theatrical Stage Employees) and Game Workers Unite, two organizations that have been working to help game creators organize," reports VentureBeat. "He also links to a June 11 Time story about the epidemic of worker burn out occurring in the industry." From the report: Video games make a ton of money, including $43 billion in revenue in 2018 in the U.S. (as Sanders also points out). But the people making games are often overworked and suspect to "crunch," mandatory (and sometimes unpaid) overtime. Recently, stories of unhealthy crunch cultures have surrounded giant game makers like Rockstar and Electronic Arts. Other employees suffer mass layoffs, like at Activision Blizzard earlier this year, even when their companies are big or even record profits. Some studios shut down completely.
Businesses

Amazon Lays Off Dozens Of Game Developers During E3 (kotaku.com) 91

As the video game industry's attention was focused squarely on the final day of the E3 convention in Los Angeles this week, Amazon's video game division quietly laid off dozens of employees. From a report: Amazon Game Studios, which is currently developing the online games Crucible and New World, told affected employees on Thursday morning that they would have 60 days to look for new positions within Amazon, according to one person who was laid off. At the end of that buffer period, if they fail to find employment, they will receive severance packages. Amazon also canceled some unannounced games, that person told Kotaku. The company wouldn't say exactly how many employees it laid off, but confirmed the news when reached by Kotaku today.
Google

Google Made a Video Game That Lets You Build Video Games (theverge.com) 36

Game Builder is a new video game from Google that allows you to create simple Minecraft-style games for yourself and others to play through. "The game lets you drag and drop characters and scenery into an empty sandbox to construct your world, then use preset commands to string together how things interact," reports The Verge. "It's free to play and available on both Windows and macOS." From the report: The game comes from Area 120, Google's incubator for experimental projects (some of which have quickly disappeared, others of which have made their way into other Google products). Game Builder has actually been available through Steam since November 1st last year (it already has 190 reviews, with a "every positive" score), but Google only publicized it today, which is certain to get a lot more people playing. Game Builder has a co-op mode, so multiple people can build a game together at once. You can also share your creations and browse through the games made by others. The interaction system works with "if this then that" logic, and players can craft their own interactions with JavaScript if they're familiar with it.
Software

Netflix Unveils Plans To Develop Original Shows Into Video Games (hollywoodreporter.com) 57

At the Electronic Entertainment Expo (E3) on Wednesday, Netflix shared details of its plans to develop its original shows into video games. Hollywood Reporter reports: Among the program of upcoming games, Stranger Things 3: The Game was highlighted, described by Netflix as "an adventure game that blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist." Playing as a character from the show, the user will be tasked with solving puzzles and battling the Mind Flayer. Dave Pottinger, CEO and co-founder of BonusXP, shared that the game will feature old-school graphics.

Two characters from the game were revealed at the panel: Max, who will exhibit karate kicks and the ability to add fire damage to those kicks; and Eleven, described by Chris Lee, director of Interactive Games at Netflix, as "the most powerful character in the game" -- she will have psychic push power. The game will launch on July 4 and be available on Nintendo Switch, Playstation 4, Xbox One and other consoles. In addition, a special announcement was made at the panel about a Stranger Things mobile hybrid RPG/puzzle game that will launch in 2020. The game is a collaboration with Next Games, which is based out of Helsinki, Finland.
Stranger Things isn't the only show that's planning to have its own game. "Netflix show The Dark Crystal: Age of Resistance Tactics is also set to become a 'turn-based tactics' game challenging fans to recruit an army and act as their commander in a series of campaign battles," the report adds. "No specific date was mentioned, but the game will launch this year on various consoles."
Games

Konami Announces the Turbografx-16 Mini (kotaku.com) 73

An anonymous reader shares a report: Hey, if Nintendo and Sega can do it, then Konami can too. In a surprise E3 announcement, the company is releasing a miniature version of the classic 90s Turbografx-16 console, called the Turbografx-16 mini. If you're wondering why Konami is handling this, the original console was a joint effort between NEC and Hudson. Konami became Hudson's parent company in 2005 and then absorbed its operations in 2012, meaning it owns the brand and all its properties.
Opera

Opera Launches Opera GX, World's First Gaming Browser (zdnet.com) 56

Opera Software, the company behind the Opera browser, today launched a custom version of its browser dedicated to online gamers and streamers on Windows platform. From a report: Named Opera GX, the browser comes with dedicated features that let users limit the browser's access to computer resources such as CPU (processor) and RAM (memory). The idea is to provide gamers with a way to navigate the web while leaving resources available for games or streaming applications that the gamer might also be running at the same time. "Running a game might require a lot of effort from your machine. Even more so if you are streaming while you play," said Maciej Kocemba, product director of Opera GX. "Before Opera GX, gamers often shut down their browsers to not slow down their gaming experience. We came up with the GX Control feature to make people's games run more smoothly without requiring them to compromise on what they do on the Web." Besides the GX Control Panel that lets users manage CPU and RAM usage limits, Opera GX also comes with Twitch integration, meaning users can log into their Twitch accounts via the browser's sidebar.
XBox (Games)

Project Scarlett is the Next Xbox Console, Launching in Holiday 2020 (polygon.com) 115

Project Scarlett is the next Microsoft video game console. Phil Spencer, executive vice president of gaming at the company, announced the hardware during Microsoft's E3 2019 press briefing. From a report: "The console should be optimized for one thing and one thing only," said Spencer, "gaming." Spencer explained the console has been developed by the team responsible for the Xbox One X. A promotional video featuring various Xbox employees promised variable refresh rates, real-time ray tracing, 8K resolution and frame rates up to 120 frames per second, and a new SSD that has upwards of 40 times better performance over the current generation. The tech at the heart of the console -- which Microsoft said is four times as powerful as the Xbox One X -- will be a custom chip based on AMD's Zen 2 and Navi technology.
Movies

New Game Based On 'The Blair Witch Project' Demoed at Microsoft Xbox Event (mashable.com) 27

"So that Blair Witch reboot wasn't very good. But maybe a video game could change things up?" writes Engadget. Mashable has more details: Remember The Blair Witch Project, that viral horror sensation that made waves before social media was even a thing? Well, it's back. And it's an Xbox game.

Microsoft debuted a first look trailer for Blair Witch during its annual E3 press conference, and it's coming from Layers of Fear developer Bloober. We don't know much. It returns you to the Black Hills Forest, the site of the movie. There's a camcorder. Also, a dog.

I fear for that dog.

Kotaku writes that "According to the description the game will be a 'first-person, story-driven psychological horror game based on the cinematic lore of Blair Witch.'"

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