XBox (Games)

Xbox One To Gain Mouse and Keyboard Support Next Week (polygon.com) 52

Microsoft will add mouse and keyboard support to the Xbox One next week, the company announced during its X018 gaming event. From a report: In a surprising twist, Fortnite will be one of the first games to take advantage of the new feature. This update has been discussed for years, but the feature was given a concrete launch window back in September of this year, when Microsoft claimed that Warframe would be playable with a mouse and keyboard in October. The free-to-play first-person shooter will still be among the earliest games to enable this control option. Here's a roundup of everything else Microsoft announced at the gaming conference.
Classic Games (Games)

World Chess Champion Faces American Challenger, Grueling First Game, and Woody Harrelson (chess.com) 62

"It's the biggest chess event of the year as World Champion Magnus Carlsen will try to defend his title against the American challenger Fabiano Caruana," reports Chess.com -- which is webcasting game two right now (7 a.m. PST, 3 p.m. London/GMT).

After seven grueling hours and 115 moves on Friday, the first game of their 12-game competition ended in a draw -- though challenger Caruana acknowledged that "I was quite fortunate to end up with a draw... I was outplayed after the opening... I think I was clearly losing, for a long time I was losing." This was not the most pleasant experience to defend this extremely long game with white. I think I was quite fortunate to end up with a draw... There was definitely a lot of nerves. It is a very different feeling playing the first game of a world championship match.... Normally with white you shouldn't be too happy with a draw, but considering my position I am very happy. I am relieved to have escaped."
Slate reports Caruana has spent $50,000 on chess coaching just in 2018 in hopes of claiming the 1 million euro prize. Ironically, the match's "ceremonial starter", actor Woody Harrelson, bungled Caruana's first move by knocking over his king -- and then by moving the wrong pawn. "Caruana was ready to accept the mistake and continue with the match before officials gave Harrelson a third chance and he finally moved the correct piece."

Defending champion Magnus Carlsen later admitted that "I couldn't quite find the knockout before the time trouble.... I tried to find a way to exchange in order to play for a win, but I couldn't find it. Then I just moved around hoping to force a blunder, but I didn't succeed."
Businesses

Strategy Guide Company Prima Games Is Shutting Down (kotaku.com) 50

Prima Games, the publishing company that has printed video game strategy guides since it was founded in 1990, is shutting down. "The label will no longer publish new guides starting now, and it will officially shutter in the spring," reports Kotaku. From the report: Thanks to the rise of sites like GameFAQs -- and major gaming publications like IGN commissioning their own online guides, which bring in monstrous amounts of traffic -- print strategy guides have struggled for years now. In 2015, Prima purchased and swallowed its biggest competitor, BradyGames, and has been consistently churning out guides for both print and the web, but it wasn't enough to survive what the company called "a significant decline" in the world of print video game guides.
Bug

A Bug in Steam, Which Was Recently Patched, Could Have Given Users Access To Activation Key of Any Game (zdnet.com) 19

Ukrainian vulnerability researcher has found a bug that would have allowed him to download all the activation keys (also known as CD keys) made available through the Steam gaming platform, for any game, ever. From a report: Discovered by Artem Moskowsky, the bug resided in Steamworks, a platform that Valve runs to help developers with building and publishing games via its Steam gaming client. Moskowsky found the bug in a Steam web API located at partner.steamgames.com/partnercdkeys/assignkeys/. This is the API that lets game developers or affiliates retrieve CD keys made available to Steam users so their customers can activate a game installed via the Steam client. This API is accessible using a regular Steam account and takes several parameters, but the ones most relevant are appid (representing the game), keyid (representing the identifier of a set of CD keys), and keycount (representing the number of CD keys that Steam needs to return inside a CD key set).
XBox (Games)

As PUBG For PS4 Looms, Xbox Unofficially Responds: Have the Game For Free (arstechnica.com) 52

Unannounced, unadvertised freebie lands ahead of Microsoft's X018 conference. PUBG, the game that kicked off an international "battle royale" gaming sensation, is currently free for all Xbox One owners. From a report: Even if you do not have a paid Xbox Live Gold subscription, you can head to this link and claim what appears to be a permanent copy of the game for your Microsoft Account. Timed trials of Xbox One games tend to be exclusive treats for XBLG subscribers. Bizarrely, the Konami soccer game PES 2019, which launched at a standard $60 retail price point in August, is also free to claim as of today. (Here's that link.) Of course, there is the caveat that these games' giveaways could be yanked from accounts by Microsoft at any moment. In the meantime, we suggest clicking first, asking questions later. Update: Microsoft says the games will be free only till November 11.
Microsoft

Microsoft Has Built Its New Campus In Minecraft To Introduce Employees (cnbc.com) 23

Microsoft is using Minecraft to help employees get acquainted with a refresh of the company's campus in Redmond, Washington. CNBC reports: Earlier this year, Microsoft enlisted Blockworks, a company that uses Minecraft's digital building blocks for designing real-world projects, to create a miniature rendering of the campus facelift, which is scheduled for completion in 2022. They're using graphics that are far more immersive than two-dimensional photos and videos.

While Minecraft was designed for gamers, its immersive nature and the ability to quickly move around and construct edifices makes it easy to see how new buildings will look when inserted into an existing landscape. [James Delaney, a managing director at Blockworks] said Minecraft forces designers to sacrifice some accuracy because structures in real life don't always have the game's squared-off look, but the speed and ease of use more than made up for those deficiencies. It might take just 10 minutes to wrap up a single building, he said. Microsoft employees -- and anyone else with the education edition of Minecraft -- can now take a digital tour of the new campus and see how plans are developing. Outside of Microsoft, that access requires a subscription to Office 365 Education.

Privacy

Tencent Will Soon Require Chinese Users To Present IDs To Play Its Video Games (theverge.com) 56

China's Tencent will soon require gamers to prove their ages and identities against police records, according to a new official statement yesterday. Under the new system, users will need to register their Chinese national IDs in order to play any games from Tencent. The Verge reports: Ten mobile games will get the new verification system by the end of the year, and all games offered by Tencent, including PlayerUnknown's Battlegrounds and League of Legends, will get the system by 2019. Tencent has been criticized by state-run People's Daily, which called Arena of Valor "poison," after reports that students were ditching their homework to play the mobile game.

Tencent has also faced direct regulatory pressure this summer, after President Xi Jinping pointed out that too many children were nearsighted and said the government was taking action. Beijing officially ruled to ban new games, cementing an unofficial pause that started back in March, costing Tencent up to $1.5 billion in lost revenue as it was unable to launch games it had been developing. In September, Tencent imposed the new verification system on Arena of Valor and created a feature that blurs the screen if minors look too closely at it. The new system simply enforces rules that Tencent had in place since last year: barring gamers who are 12 and under from playing more than an hour a day and establishing a curfew of 9PM. Those who are 13 to 18 can play up to two hours a day. Still, the system won't prevent minors from borrowing the phones of their parents and other adults.

Entertainment

Tetris May Help Sooth Your Worried Mind, Study Says (theweek.in) 40

A new study published in the journal Emotion has found that playing the classic game of Tetris can help sooth the mind when you are awaiting uncertain news. The Week reports: The venerable video game was used in a recent experiment to create a state of flow -- the term psychologists use to describe a state of mind so engaged it makes the rest of the world fall away, and time pass more quickly. Researchers from University of California (UC) Riverside in the U.S. have found that state of perfect disengagement may improve the otherwise-emotionally unpleasant experience of waiting for uncertain news. In place of Tetris, in which blocks are flipped every which way and stacked into rows, one can substitute flow activities such as rock climbing, carpentry, playing chess, or swimming, researchers said.

For the research published in the journal Emotion, 290 undergraduate students were told the study would be about physical attractiveness. They filled out a questionnaire, after which a photo was taken of them. They were then told that students in another location would rate their physical attractiveness. While they were ostensibly being rated, the students were then asked to play Tetris for 10 minutes. [...] The participants who achieved flow -- those in the adaptive group -- experienced less negative emotion, and greater positive emotion than those who were bored, or for whom the level of play was too difficult.

Nintendo

Mario Segale, Namesake For Nintendo's Mascot, Dies At 84 (arstechnica.com) 18

A reader shares a report from Ars Technica: Mario Segale, the Seattle real estate and construction business owner who inspired the name for Nintendo's famous mascot, passed away on October 27 according to reports from The Seattle Times and The Auburn Reporter. He was 84 years old. Segale owned the business park housing Nintendo's American arcade operation in the early '80s, when the company was busy converting thousands of disused Radarscope cabinets to play Donkey Kong. At the time, Nintendo of America President Minoru Arakawa and other executives were trying to come up with an Americanized name for the game's player avatar, who was still referred to as "Jumpman" at that point (a name that appears on early Donkey Kong cabinet art). As the story goes, when Segale came to Arakawa to demand payment for a late rent bill, inspiration struck.

While the broad strokes of Segale's role in Mario's naming remain consistent, the particulars can change with the retelling. David Sheff's seminal Nintendo history Game Over suggests the executives exclaimed "Super Mario!" after Segale's visit in 1981 (though the book misspells his name "Segali"). As Benj Edwards notes in an in-depth 2010 exploration of the tale, though, the "Super" descriptor for the character wouldn't become common until the release of Super Mario Bros. in 1985. Other retellings over the years go so far as to suggest that the "Super" came from Segale's role as "superintendent" of the building, but these stories offer little in the way of direct evidence.
Ars mentions a 1993 Seattle Times article that quotes Segale as joking, "You might say I'm still waiting for my royalty checks."
Advertising

Kids' Apps Are Flooded With Ads (reuters.com) 123

An anonymous reader quotes a report from Reuters: Those cute little apps your child plays with are most likely flooded with ads -- some of which are totally age-inappropriate, researchers have found. A stunning 95 percent of commonly downloaded apps that are marketed to or played by children age five and under contain at least one type of advertising, according to a new report in the Journal of Developmental & Behavioral Pediatrics. And that goes for the apps labeled as educational, too, researchers say. Often the ads are intrusive, spread across in a banner or even interrupting play, said study coauthor Dr. Jenny Radesky, an assistant professor of pediatrics at the University of Michigan and the University of Michigan C. S. Mott Children's Hospital.

Perhaps the most insidious ads are the ones you need to click a little "x" to get rid of, Radesky said. "The little 'x' doesn't show up for about 20 seconds," she explained. "If you're a 2- or 3-year-old you might think the ad is a part of the game. And you don't know what to do. You might click on the ad and that could take you to the app store. Many of these ads require you to do things before the 'x' will appear." Some ads are for products that aren't appropriate for kids, Radesky said. "I've seen banner ads for bipolar treatment in some of these apps," she added.
One of the problems with these ads is that kids often can't tell where the game leaves off and the ad begins. "There's science to show that children aged 8 and younger can't distinguish between media content and advertising," Radesky said.

The researchers surveyed 135 of the most downloaded free and paid apps in the "age five and under" category in the Google Play store and found that 95 percent of them "contained at least one type of advertising, which included use of popular cartoon characters to sell products, teasers suggesting the purchase of the 'full' version of the app, and advertising videos that interrupted play to promote in-app purchases or purchases of other products," reports Reuters.
Games

How To Make More Cash From One Game Than 10 James Bond Films (bloomberg.com) 79

"Red Dead Redemption 2" broke records in its first three days on sale, pulling in more than $725 million in worldwide retail sales and achieving the biggest opening weekend in the history of entertainment, developer Rockstar Games announced. Here's a story from Bloomberg Businessweek that goes behind the scenes: In a compensation deal unique to the video-gaming industry, Sam and Dan Houser, the brothers responsible for Grand Theft Auto, will get the bulk of an expected $538 million in royalties Take-Two Interactive Software will pay to all employees for this year, according to an analyst. That's thanks in large part to their latest title, Red Dead Redemption II, due Friday. The British-born brothers and a few key insiders share half the profits of Rockstar Games, the Take-Two subsidiary that makes both titles, according to a lawsuit filed by a former employee. Last year, Take-Two distributed $383 million in what it called internal royalties. More than 2,000 Rockstar employees receive bonuses, a company spokesman said. Take-Two said its compensation programs allow employees to join in the success of software they help develop. The company declined to say how much of it went to the Housers. Gerrick Johnson of BMO Capital Markets estimated the brothers received the bulk.

"As long as Grand Theft Auto is chugging along, no one seems to care," Johnson said. The Housers' haul shows just how far video games have come since the days of Pong and Space Invaders. The industry is expected to bring in $138 billion this year, according to market researcher Newzoo. Red Dead II will sell at least 15 million copies by the end of the year, analysts said, at a retail price starting at $60 for the base package.

Windows

You Can Play Over 2,600 Windows Games on Linux Via Steam Play (tomshardware.com) 106

At the end of August, Valve announced a new version of Steam Play for Linux that included Proton, a WINE fork that made many Windows games, including more recent ones ,such as Witcher 3, Dark Souls 3 and Dishonored, playable on Linux. Just two months later, ProtonDB says there are over 2,600 Windows games that users can play on Linux, and the number is rapidly growing daily. From a report: When Valve Software launched Steam Play with Proton, it made it easier for gamers to play Windows games that hadn't yet been ported to Linux with the click of a button. Not all games may run perfectly on Linux, but that's also often the case with Windows 10, which can not play older games as well as previous versions of Windows did, even under Compatibility Mode. In only two months, the database of games that work with Proton has increased to over 2,600 -- more than half of the 5,000 Linux-native games that can be obtained through the Steam store.
Software

Copyright Law Just Got Better for Video Game History (vice.com) 46

In a series of rulings, the Library of Congress has carved out a number of exemptions that will help the movement to archive and preserve video games. From a report: In an 85-page ruling [PDF] that covered everything from electronic aircraft controls to farm equipment diagnostic software, the Librarian of Congress carved out fair use exemptions to the Digital Millennium Copyright Act (DMCA) for video games and software in general. These exemptions will make it easier for archivists to save historic video games and for museums to share that cultural history with the public. "The Acting Register found that the record supported granting an expansion in the relatively discrete circumstances where a preservation institution legally possesses a copy of a video game's server code and the game's local code," the Librarian of Congress said. "In such circumstances, the preservation activities described by proponents are likely to be fair uses."

These rules are definitely good news for single-player games. "The big change for single-player games happened during the last DMCA review process in 2015, when the Copyright Office decided that museums and archives could break the online authentication for single-player titles that were just phoning home to a server for copy protection reasons," Phil Salvador -- a Washington, DC-area librarian and archivist who runs The Obscuritory, a site that focuses on discussing and preserving obscure, old game -- told Motherboard. That 2015 ruling was due to expire this year, but thanks to pressure from activists it was renewed today instead.

XBox (Games)

Microsoft Research Publishes Prototypes For Phones and Tablets Gaming Controllers (windowscentral.com) 14

According to a recently published paper by Microsoft Research team, the company could be looking to launch physical controllers for mobile devices. From a report: The research paper documents some of the popular solutions to gaming via a touch screen, while hailing the Nintendo Switch and PlayStation Portable (PSP) for circumventing touch-based control limitations with full joysticks and buttons. From the paper [PDF]: As smartphones and tablets have become pervasive, so has mobile gaming. Not surprisingly, popular games for these platforms are focused on touchscreen-based interaction. However, many types of game are less well-suited to mobile devices. Despite systems like AdaptControl which can adapt to the 'drift' typically occurring when using virtual on-screen controls, touchbased emulations of traditional gaming controls like Dpads, buttons and joysticks are often unsatisfactory.

Mobile gaming devices like the Sony PlayStation Portable and Nintendo's DS and Switch are dedicated mobile gaming platforms which overcome these limitations via physical controls. The success of the Switch is testament to the value of mobile gaming with physical controls. A number of cheaper products allow a smartphone to be clipped into or onto a modified handheld gaming controller; these include the ION iCade mobile, the GameCase, the GameVice and products from Moga. However, the fixed form of these accessories means they are bulky and inflexible.

Crime

Kansas 'Swat' Perpetrator Will Now Plead Guilty To Dozens More Swat Incidents (nbcnews.com) 196

An anonymous reader quotes NBC News: The California man behind a years-long string of hoax 911 calls -- including one that ended in a Kansas man's death -- wants to plead guilty to all charges, court documents revealed. Tyler Rai Barriss, 25, intends to waive his right to trial and admit guilt to a 46-count federal indictment, according to a document he signed on Oct. 18 and was filed in U.S. District Court on Wednesday. Barriss faces up to life behind bars for his dozens of acts of "swatting" -- calling police to falsely report a serious crime, in hopes of drawing a massive response to the home of an unsuspecting target.... According to the court records, Barriss will admit to dozens of "swatting" incidents all over America between 2015 and the end of 2017, The false alarms connected to Barriss happened in Ohio, Nevada, Illinois, Indiana, Virginia, Texas, Arizona, Massachusetts, MIssouri, Maine, Pennsylvania, New Mexico, Indiana, Michigan, Florida, Connecticut and New York.
Barriss performed SWATs if clients sent him $10 over PayPal -- occasionally demanding "upwards of $50," according to a new (possibly pay-walled) article on Wired. A Call of Duty player hired Barriss to SWAT a teammate who'd caused them to lose a $1.50 wager, but his intended target supplied a false address across town which resulted in the fatal police shooting.

Both gamers are now "awaiting trial on lesser charges," reports NBC.
AI

IBM Researchers Teach Pac-Man To Do No Harm (fastcompany.com) 135

harrymcc writes: The better AI gets at teaching itself to perform tasks in ways beyond the skills of mere humans, the more likely it is that it may unwittingly behave in ways a human would consider unethical. To explore ways to prevent this from happening, IBM researchers taught AI to play Pac-Man without ever gobbling up the ghosts. And it did so without ever explicitly telling the software that this was the goal. Over at Fast Company, I wrote about this project and what IBM learned from conducting it.

The researchers built a piece of software that could balance the AI's ratio of self-devised, aggressive game play to human-influenced ghost avoidance, and tried different settings to see how they affected its overall approach to the game. By doing so, they found a tipping point -- the setting at which Pac-Man went from seriously chowing down on ghosts to largely avoiding them.

China

China Halts Special Approval Process for New Games (bloomberg.com) 45

China's regulators have ended the issuance of game licenses through a stopgap approval process, Bloomberg reported Wednesday, citing people familiar with the matter. The move would close the last known official path for making money from new titles in the world's biggest gaming market. From the report: Licenses are no longer being granted through a process known as the "green channel," used for testing both domestic and foreign games, said the people, who asked not to be identified because the matter is private. The approval mechanism had been in place since at least August, following the government's decision earlier this year to restructure how it reviews video games for violence, gambling and sensitive topics. The new restrictions in the $38 billion market threaten the fortunes of game companies such as Tencent Holdings and NetEase and add to the uncertainty about the Communist Party's long-term plans for regulating the industry. While it's unclear why Beijing has shut that window, the government has stepped up its oversight of an industry it sees fomenting addiction, myopia and other ills among the country's youth. Some analysts had anticipated that the broader freeze would end by September. They had seen the green channel as a temporary solution to carry the industry until then.
Businesses

'We Expected VR To Be Two To Three Times as Big', Says CCP Games CEO (roadtovr.com) 234

CCP Games, the Icelandic studio known for their long-running MMO Eve: Online (2003), shuttered their VR production studios in a surprise move last year, selling off their Newcastle-based branch behind their multiplayer space dogfighter EVE: Valkyrie (2016), and completely shutting down their Atlanta studio behind sports game Sparc (2017). Now, CEO Hilmar Veigar Petursson speaks out in an interview with Destructoid about the studio's return to traditional desktop gaming, and his thoughts about the VR landscape. From a report: In short, he thought VR would be bigger by now, and more capable of supporting a healthy multiplayer userbase. EVE: Valkyrie, the company's flagship VR game, was the result of over three years of development before becoming a day-one launch title on Oculus Rift and PSVR, arriving shortly afterwards on HTC Vive via Steam in 2016 -- a seemingly best-case scenario for any multiplayer-only game.

Under CCP direction, EVE: Valkyrie saw a number of updates designed to entice players back, including new ships, maps, and weekly events; CCP even pushed a major update to the game last year that brought support for desktop and console players, a move to help boost sales and revive the ailing VR-only playerbase. Still, the multiplayer game just didn't perform as CCP ultimately expected, and the company officially stepped back from VR shortly thereafter. "We expected VR to be two to three times as big as it was, period," Petursson tells Destructoid. "You can't build a business on that."

Games

16-Year-Old Dethrones Tetris World Champion With Difficult Hyper-Tap Technique (kotaku.com) 70

Over the weekend, seven-time winner Jonas Neubauer showed up at the Classic Tetris World Championship in Portland, Oregon like he has every year since it moved there in 2011. Instead of adding another championship to his name, he finished in second place this time, bested by 16-year-old Joseph Saelee who went on an amazing three-game tear. From a report: "The kid played with pure heart, the most clutch Tetris that we've seen from anyone," Neubauer said after the dust had settled. "He just really had the ability, had the natural ability, and let it shine as bright as he could in his first tournament. [It's] truly an honor to pass the torch to the new generation of Tetris players." The veteran stood on stage holding a silver trophy, his first since losing to Harry Hong in 2014, and the unlikely Saelee, tears still in his eyes, hoisted the gold to applause from the crowd at Sunday's Retro Game Expo crowd.

Though Tetris came out on the NES in 1989, the Classic World Championship tournament as it exists today didn't get started until 2010 after the game's competitive scene spent most of the aughts trading strategies, high scores, and footage evidence throughout a scattered network of forums and websites. Now, top players from around the world compete annually at the Expo using the original game and controllers played on old CRTs to see who can get the highest score in individual head-to-head matchups.

IT

Slashdot Asks: Should 'Crunch' Overtime Be Optional? (forbes.com) 289

An anonymous reader quotes Forbes: Rockstar Games co-founder and VP Dan Hauser unleashed a storm of controversy when he casually stated in an interview with Vulture that "We were working 100-hour weeks" putting the finishing touches on Red Dead Redemption 2. Reaction was swift with many condemning the ubiquitous practice of crunch time in the video game industry in general and Rockstar's history of imposing harsh demands on its employees in particular... Hauser responded that he was talking about a senior writing team of four people working over a three-week period. This kind of intense short-term engagement was common for the team which had been working together for 12 years. Hauser went on to say that Rockstar doesn't "ask or expect anyone to work anything like this". Employees are given the option of working excessive overtime but doing so is a "choice" not a requirement.

A QA tester at Rockstar's Lincoln studio in the UK has taken to Reddit to answer questions and clarify misconceptions about overtime at Rockstar that have arisen in the wake of Hauser's comments.... He has no knowledge of working conditions at other Rockstar studios. The first thing the poster points out is that he and other QA testers (with the possible exception of salaried staff) are paid for their overtime work. He then writes "The other big thing is that this overtime is NOT optional, it is expected of us. If we are not able to work overtime on a certain day without a good reason, you have to make it up on another day. This usually means that if you want a full weekend off that you will have to work a double weekend to make up for it... We have been in crunch since October 9th 2017 which is before I started working here...."

[A] requirement to opt into weekly overtime shifts and more than a year of required crunch time ranging from 56 to 81.5 hours spent at work each week is a far, far cry from Hauser's claim that overtime is a "choice" offered to Rockstar's employees. The good news is that Rockstar has changed its overtime policies in response to the negative press engendered by Hauser's 100-hours comment [according to the verified Rock Star employed on Reddit]. Beginning next week "all overtime going forward will be entirely optional, so if we want to work the extra hours and earn the extra money (As well as make yourself look better for progression) then we can do, but there is no longer a rule making us do it."

The videogame correspondent for Forbes argues that this "crunch time is the norm" idea in the videogame industry "is unconscionable and untenable. No one, in any line of work, should be expected to sacrifice their family for their job. If people want to devote their life to their job, they should be able to do so but those who would rather work a standard work-week should also be able to do so without suffering adverse job-related consequences." But what do Slashdot's readers think?

Should 'crunch' overtime be optional?

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