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Hardware

Apparent Schematics For Meta's Project Cambria Headset Leak (uploadvr.com) 32

An anonymous reader quotes a report from UploadVR: YouTuber SadlyItsBradley (Brad Lynch) shared apparent internal schematics for Meta's upcoming Project Cambria headset. Project Cambria is the public codename for Meta's upcoming high end standalone headset, announced at Connect 2021 in October. It will be sold alongside Quest 2 with a price tag "significantly" higher than $800, aimed at remote workers and mixed reality early adopters. In October Meta confirmed it had already sent development kits out.

The headset looks to have a more balanced design than Quest 2 with a slimmer visor achieved through the use of pancake lenses instead of fresnel lenses. It has higher resolution cameras with color and a depth sensor for mixed reality, as well as built-in face and eye tracking to drive avatars in social experiences like Workrooms. In April supply chain analyst Ming-Chi Kuo claimed Project Cambria will have dual 2160x2160 Mini LED LCD panels and launch in the second half of this year (between July and December). And import logs found by Lynch, Samulia and Reggy04 suggest it will have 12 GB RAM, up from Quest 2's 6 GB.
Lynch posted six shematics of Project Cambria on his Patreon page if you're interested in checking them out. According to UploadVR, they appear to show some interesting features "including a dial at the front (perhaps used to adjust the lenses), a clip on the side (seemingly for Oculus Link) and a visible cable at the rear (likely connecting the battery to the components in front)."
Cloud

WhatsApp Launches Cloud API To All Businesses Worldwide 7

An anonymous reader quotes a report from TechCrunch: WhatsApp is continuing its push into the business market with today's news it's launching the WhatsApp Cloud API to all businesses worldwide. Introduced into beta testing last November, the new developer tool is a cloud-based version of the WhatsApp Business API -- WhatsApp's first revenue-generating enterprise product -- but hosted on parent company Meta's infrastructure. The company had been building out its Business API platform over the past several years as one of the key ways the otherwise free messaging app would make money. Businesses pay WhatsApp on a per-message basis, with rates that vary based on the region and number of messages sent. As of late last year, tens of thousands of businesses were set up on the non-cloud-based version of the Business API including brands like Vodafone, Coppel, Sears Mexico, BMW, KLM Royal Dutch Airlines, Iberia Airlines, Itau Brazil, iFood, Bank Mandiri and others. This on-premise version of the API is free to use.

The cloud-based version, however, aims to attract a market of smaller businesses and reduces the integration time from weeks to only minutes, the company had said. It is also free. Businesses integrate the API with their back-end systems, where WhatsApp communication is usually just one part of their messaging and communication strategy. They may also want to direct their communications to SMS, other messaging apps, emails and more. Typically, businesses would work with a solutions provider like Zendeks or Twilio to help facilitate these integrations. Providers during the cloud API beta tests had included Zendesk in the U.S., Take in Brazil and MessageBird in the E.U.
"The best business experiences meet people where they are," said Meta CEO Mark Zuckerberg, during its "Conversations" live event today. "Already more than 1 billion users connect with a business account across our messaging services every week. They're reaching out for help, to find products and services, and to buy anything from big-ticket items to everyday goods. And today, I am excited to announce that we're opening WhatsApp to any business of any size around the world with WhatsApp Cloud API."

Meta also claims the Cloud API "will help partners to eliminate costly server expenses and help them provide customers with quick access to new features as they arrive," adds TechCrunch.
Facebook

Facebook Is Shutting Down Its Podcast Service (engadget.com) 12

An anonymous reader quotes a report from Engadget: Facebook's podcast offerings are vanishing just a year after they launched. Parent company Meta has confirmed to Bloomberg that it will wind down podcasting, Soundbites and its general audio hub. It will no longer let podcasters add shows to Facebook as of this week, and will remove them entirely on June 3rd. The hub and Soundbites will close sometime in the "coming weeks," while Live Audio Rooms will fold into Facebook Live. A Meta spokesperson characterized the move as a matter of concentration. The move will help Meta "focus on the most meaningful experiences," according to the representative.
Facebook

Facebook Doesn't Know What It Does With Your Data, Or Where It Goes (vice.com) 59

em1ly shares a report from Motherboard: Facebook is facing what it describes internally as a "tsunami" of privacy regulations all over the world, which will force the company to dramatically change how it deals with users' personal data. And the "fundamental" problem, the company admits, is that Facebook has no idea where all of its user data goes, or what it's doing with it, according to a leaked internal document obtained by Motherboard. "We've built systems with open borders. The result of these open systems and open culture is well described with an analogy: Imagine you hold a bottle of ink in your hand. This bottle of ink is a mixture of all kinds of user data (3PD, 1PD, SCD, Europe, etc.) You pour that ink into a lake of water (our open data systems; our open culture) ... and it flows ... everywhere," the document read. "How do you put that ink back in the bottle? How do you organize it again, such that it only flows to the allowed places in the lake?" (3PD means third-party data; 1PD means first-party data; SCD means sensitive categories data.)

The document was written last year by Facebook privacy engineers on the Ad and Business Product team, whose mission is "to make meaningful connections between people and businesses," and which "sits at the center of our monetization strategy and is the engine that powers Facebook's growth," according to a recent job listing that describes the team. This is the team that is tasked with building and maintaining Facebook's sprawling ads system, the core of the company's business. And in this document, the team is both sounding an alarm, and making a call to change how Facebook deals with users' data to prevent the company from running into trouble with regulators in Europe, the US, India, and other countries that are pushing for more stringent privacy constraints on social media companies. "We do not have an adequate level of control and explainability over how our systems use data, and thus we can't confidently make controlled policy changes or external commitments such as 'we will not use X data for Y purpose.' And yet, this is exactly what regulators expect us to do, increasing our risk of mistakes and misrepresentation," the document read. In other words, even Facebook's own engineers admit that they are struggling to make sense and keep track of where user data goes once it's inside Facebook's systems, according to the document. This problem inside Facebook is known as "data lineage."

Facebook

Meta Opens First Store To Sell Quests, Portals, and Glasses (uploadvr.com) 20

Meta's campus in Burlingame, California will be home to its first physical retail space where you can check out Quest 2 and its accessories as well as the Ray-Ban Stories sunglasses and the Portal video-calling device. UploadVR reports: The store opens May 9 with interactive demos for "Beat Saber, GOLF+, Real VR Fishing or Supernatural on a large, wall-to-wall curved LED screen that displays what you're seeing in-headset," according to a blog post from the company. "If we did our job right, people should leave and tell their friends, 'You've got to go check out the Meta Store,' Martin Gilliard, Head of Meta Store, is quoted as saying. "We're not selling the metaverse in our store, but hopefully people will come in and walk out knowing a little bit more about how our products will help connect them to it."

The store is said to be 1,550 square feet and also offers the ability to do a test call with the Portal video calling device and try out different styles of the Ray-Ban Stories camera glasses. It sounds like the main attraction here, however, will be the Quest 2-powered mixed reality installation, which promises to give VR players "a 30-second mixed reality clip of your demo experience that's yours to share," with the video wall offering a live view into VR as it is being experienced.

Facebook

Facebook's Fibre Optics in Nigerian State Put Africa Pivot in Focus (theguardian.com) 13

As Facebook/Meta faces rising pressure in west, it is investing in digital infrastructure elsewhere. From a report: When government officials in the southern Nigerian state of Edo set about radically improving poor internet access for its population of 4 million, they didn't have to look far for help. MainOne, a company responsible for laying a vast network of fibre-optic cables across west Africa, was an obvious partner. Another, perhaps less obvious one, was Facebook. A joint agreement was signed to install fibre-optic cables running across the state's capital, Benin City. Since 2019, 400km (250 miles) of cables have been laid in Edo, about a quarter via the partnership between the two companies and the government. "Obviously, Facebook isn't really a digital infrastructure company, but they invested in these cables," said Emmanuel Magnus Eweka, who worked as a senior government official for the Edo government until last September. In recent years, as Facebook has come under rising legislative pressure in the west, the company has increased its focus on Africa, particularly in countries where the regulatory and legislative environment tends to be much looser.

The combination of weak and expensive internet coverage for most of Nigeria's fast-growing population of more than 200 million people has meant that companies hoping to tap into a potential goldmine of new users -- and their data -- have sought to invest in the business of helping those potential users get online in the first place. "To make internet data more affordable, Facebook needs to build infrastructures that are almost free," Eweka said. "In fact, I'd say Facebook actually loses in terms of making money out of those cables. But then they gain it back on the user data that they will generate, and obviously that has huge potential in a country like Nigeria."

The Almighty Buck

Meta Teases Web Version of Horizon Worlds 15

In a Twitter thread earlier today, Meta CTO Andrew 'Boz' Bosworth teased a web version of Horizon Worlds, the company's virtual reality platform that's an integral part of their plan for creating a "metaverse." Boz was responding to criticism from MacRumors' Sami Fathi, who pointed out the hypocrisy of Meta taking an almost 50% commission on "metaverse" purchases after complaining about the 15-30% cut Apple takes from developers in the App Store.

"We're taking a different approach with our margin (heh) on Quest devices to make them available to more people," said Boz. "We're committed to help build a different ecosystem. Developers are already seeing success on the Quest Store alone -- over 120 titles are generating over $1M." He added: "We're making good on our goal to ensure that developers have a path to real financial success on our platform. It's early days, there is still a lot of work to be done and we continue to partner closely with our creators and developers to enable them to earn meaningful revenue." Boz went on to say that the Horizon World's platform fee "will only be 25%" when the web version launches -- "a much lower rate compared to other similar world-building platforms."
Facebook

Meta is Racing To Release Its First AR Glasses in 2024 (theverge.com) 43

Mark Zuckerberg has a grandiose vision for the metaverse, and he hopes that you'll one day see the same thing, too -- quite literally, through a pair of augmented reality glasses. The Verge reports: Still, Zuckerberg has ambitious goals for when his high-tech glasses will be a reality. Employees are racing to deliver the first generation by 2024 and are already working on a lighter, more advanced design for 2026, followed by a third version in 2028.ââ The details, which together give the first comprehensive look at Meta's AR hardware ambitions, were shared with The Verge by people familiar with the roadmap who weren't authorized to speak publicly. A spokesperson for Meta declined to comment for this story.

If the AR glasses and the other futuristic hardware Meta is building eventually catch on, they could cast the company, and by extension Zuckerberg, in a new light. "Zuck's ego is intertwined with [the glasses]," a former employee who worked on the project tells me. "He wants it to be an iPhone moment." Meta's CEO also sees the AR glasses, dubbed Project Nazare, as a way to get out from under the thumb of Apple and Google, which together dictate the terms that apps like Facebook have to abide by on mobile phones. The first version of Nazare is designed to work independently from a mobile phone with the assistance of a wireless, phone-shaped device that offloads parts of the computing required for the glasses to operate. A marquee feature will be the ability to communicate and interact with holograms of other people through the glasses, which Zuckerberg believes will, over time, provide people with a more immersive, compelling experience than the video calling that exists today.

Facebook

Meta Plans To Take Nearly 50% of Creator's Earnings In 'Horizon Worlds' (roadtovr.com) 79

After announcing earlier this week that creators can sell digital items in Horizon Worlds for real money, Meta has offered details about how many fees creators will have to pay on earnings made through the platform. According to Road to VR, "Meta explained that anything sold in Horizon Worlds would be subject to the same 30% fee the company charges developers selling apps through its VR platform and then an additional 25% fee on top of the remaining amount." From the report: The company provided the following example: "...if a creator sells an item for $1.00, then the Meta Quest Store fee would be $0.30 and the Horizon Platform fee would be $0.17, leaving $0.53 for the Creator before any applicable taxes." That's an effective rate of 47.5% of anything sold on Horizon Worlds to Meta, leaving 52.5% to the creator.

That's a pretty hefty take, but not entirely out of line with contemporaries. Roblox, for instance, takes between 30% and 70% of the revenue generated by creators depending upon whether the creator sold the item directly to customers or if the item was sold on the Roblox marketplace or by another party. These are big fees, no doubt, but creators are getting something in return. Horizon Worlds, for instance, offers up its self-contained collaborative building tools, access to an audience, and handles all hosting and networking costs associated with the things creators build. Whether that's worth 47.5% of what someone manages to sell on the platform is going to be up to the creator.

Privacy

Apple and Meta Gave User Data to Hackers Who Used Forged Legal Requests 32

According to Bloomberg, Apple and Meta "provided customer data to hackers who masqueraded as law enforcement officials." Bloomberg's William Turton reports: Apple and Meta provided basic subscriber details, such as a customer's address, phone number and IP address, in mid-2021 in response to the forged "emergency data requests." Normally, such requests are only provided with a search warrant or subpoena signed by a judge, according to the people. However, the emergency requests don't require a court order. Snap Inc. received a forged legal request from the same hackers, but it isn't known whether the company provided data in response. It's also not clear how many times the companies provided data prompted by forged legal requests.

Cybersecurity researchers suspect that some of the hackers sending the forged requests are minors located in the U.K. and the U.S. [...] The fraudulent legal requests are part of a months-long campaign that targeted many technology companies and began as early as January 2021. The forged legal requests are believed to be sent via hacked email domains belonging to law enforcement agencies in multiple countries. The forged requests were made to appear legitimate. In some instances, the documents included the forged signatures of real or fictional law enforcement officers. By compromising law enforcement email systems, the hackers may have found legitimate legal requests and used them as a template to create forgeries.
Further reading: Hackers Gaining Power of Subpoena Via Fake 'Emergency Data Requests'
The Internet

Meta Says Its Metaverse Ambitions Won't Be Possible Without Better Cellular Networks (cnbc.com) 43

Meta, formerly Facebook, has said that its grand ambition of building the ultimate "metaverse" won't be possible if there aren't drastic improvements in today's telecoms networks. CNBC reports: Dan Rabinovitsj, VP of connectivity at Meta, told CNBC at the Mobile World Congress tech event Monday that home networks and cellular networks aren't yet ready for the metaverse. "We're working closely with our colleagues to think about what's the next step in terms of innovation," he said, adding that Meta is also working with cellular partners. "If you really look at the pace of innovation in the telecom world, compared to other markets, it's been harder to go faster in this space," Rabinovitsj said. "One of the things that we've tried to change is that trajectory of innovation."

"We need to develop a common language around the performance of networks," Rabinovitsj said. "We're actually big believers in measurement as foundational in this next phase of work." Mark Zuckerberg, Meta's founder and CEO, said in a statement Sunday that "creating a true sense of presence in virtual worlds delivered to smart glasses and VR headsets will require massive advances in connectivity." Zuckerberg said this will need to be "bigger than any of the step changes we've seen before," adding that things like wide-scale immersive video streaming will take entirely new types of networks.

In response, Marc Allera, CEO of the consumer division of U.K. mobile network BT, told CNBC Wednesday that he expects the metaverse to place a strain on today's networks. However, he said the telecoms industry is spending billions on new technology. "When you stop and think about what you're able to do on a smartphone today, compared to 10 years ago, that's as a result of this industry and network operators investing huge amounts of money with no contribution made by content companies on these networks," Allera said ahead of a meeting with representatives from Meta. "I'll try and understand what their role in supporting this ecosystem is other than just asking what we're doing about it," he added.

Facebook

Meta's Social VR Platform Horizon Hits 300,000 Users (github.com) 19

Since being rolled out to users in the U.S. and Canada, Meta's social VR platform for the Quest headset, Horizon Worlds, has grown its monthly user base by a factor of 10x to 300,000 people. "Meta spokesperson Joe Osborne confirmed the stat and said it included users of Horizon Worlds and Horizon Venues, a separate app for attending live events in VR that uses the same avatars and basic mechanics," reports The Verge. "The number doesn't include Horizon Workrooms, a VR conferencing experience that relies on an invite system." From the report: Before its December rollout, Horizon Worlds was in a private beta for creators to test its world-building tools. Similarly to how the gaming platform Roblox or Microsoft's Minecraft works, Horizon Worlds lets people build custom environments to hang out and play games in as legless avatars. Meta announced this week that 10,000 separate worlds have been built in Horizon Worlds to date, and its private Facebook group for creators now numbers over 20,000 members.

Meta still hasn't disclosed how many Quest headsets it has sold to date, which makes it hard to gauge Horizon's success relative to the underlying hardware platform it runs on. But several third-party estimates peg sales at over 10 million for the Quest. Zuckerberg recently said that Meta would release a version of Horizon for mobile phones later this year to "bring early metaverse experiences to more surfaces beyond VR."

"So while the deepest and most immersive experiences are going to be in virtual reality, you're also going to be able to access the worlds from your Facebook or Instagram apps as well, and probably more over time," the CEO said on Meta's last earnings call. Bringing Horizon to mobile would position it as even more of a competitor to Rec Room, a well-funded, social gaming app with 37 million monthly users across gaming consoles, mobile phones, and VR.

Facebook

Meta Axes a Head of Global Community Development After He Appears On Video In Underage Sex Sting (techcrunch.com) 60

An anonymous reader quotes a report from TechCrunch: Meta, the parent company of Facebook, has confirmed to TechCrunch that Jeren A. Miles, who had been a manager of global community development, is no longer employed by the company after a video went viral on YouTube, which was then reposted on Reddit and other sites, featuring him in a sting operation conducted by amateurs with the intent of catching paedophiles.

The two-hour video, posted by an amateur group called PCI Predator Catchers Indianapolis on its YouTube page, does not depict Miles caught in any sex act, nor admitting to any specific sex act, nor admitting to intending to carry out any sex act. And it is not clear what the legal ramifications of this will be, if any. But it does feature two people questioning Miles, who in the course of the interrogation admits to having graphic and inappropriate communications with a 13-year-old boy. It's a damning enough exchange that Miles has subsequently deleted his social profiles on sites like Facebook and Twitter, and -- whether he was fired or resigned voluntarily -- Miles has left his role at Facebook over the matter.
"The seriousness of these allegations cannot be overstated. The individual is no longer employed with the company. We are actively investigating this situation and cannot provide further comment at this time," said a statement from a Meta spokesperson.
The Almighty Buck

JPMorgan Becomes First Bank To Open In Metaverse (fortune.com) 54

An anonymous reader quotes a report from Fortune: Investment banking giant JPMorgan Chase has set up shop in the Metajuku mall. The bank's lounge features a spiral staircase, a live tiger, and an illuminated portrait of CEO Jamie Dimon. The catch? JPMorgan's newest digs aren't located in the real world, but in Decentraland -- one of the world's most popular metaverse platforms. The bank's metaverse launch coincided with the release of a paper by Onyx, JPMorgan's blockchain arm launched in 2020, which explores the opportunities offered by the metaverse. And JPMorgan is bullish: The bank predicts that the metaverse will become a $1 trillion market opportunity in yearly revenues, given that its virtual worlds will "infiltrate every sector in some way in the coming years," says the report.

JPMorgan is the first bank to set up a metaverse office. But it follows on the now well-trodden path of big brands, businesses, and influencers entering the metaverse. [...] The development of the metaverse economy has created jobs both online and offline. Companies, from apparel to tech firms, are on a metaverse hiring spree. JPMorgan predicts that some individuals will become the "gig workers" of the metaverse -- earning income by providing services in the virtual world. JPMorgan has been undertaking efforts to build out its blockchain and crypto expertise and infrastructure. In a Bloomberg interview, Onyx's global head, Christine Moy, said that its unit is now focused on "providing infrastructure" like blockchain and payments tech to clients, which include game publishers.

Facebook

Zuckerberg Coldly Explains To Facebook Staff They Are Now To Be Known As 'Metamates' (boingboing.net) 208

In an all-hands meeting at Meta "explaining the company's updated values," Mark Zuckerberg says employees are not supposed to "nice ourselves to death," adding that they are now to be known as "Metamates."

According to the Daily Beast, citing long-time executive Andrew Bosworth, "the term was coined by the cognitive scientist Douglas Hofstadter and is a play on the naval-inspired slogan used at Instagram: 'ship, shipmates, self.'"
Businesses

Nvidia Is Now Worth More Than Meta (pcgamer.com) 60

Nvidia is now a larger company than social media giant Meta. PC Gamer reports: In a meteoric turn of events, Nvidia has surged to become the 7th largest company in the US, despite being nowhere close only a few years ago, and helped along by Meta's recent share price collapse. Meta's fall from stock market grace this past week saw 30% of its share value wiped out, leaving it with a total value in shares, or market cap, of just $615.70B (at time of writing). That's clearly still a lot of money, but it's notably less money than it was worth at the beginning of last week -- around $260B less.

Compare that to Nvidia's market cap of $657.06B, and the green team is out on top. Perhaps not for long, but we'll see. That's still a little shy of Berkshire Hathaway in 6th place at over $720B, but it's markedly higher up than Nvidia was only a few years ago, when its share value was a small fraction of what it is today. [...] Nvidia officially terminated its attempt to buy Arm, the UK-based chip designer, for $40B, and that did see some value wiped off its share price in the following days. Though clearly that dark cloud hasn't stuck around Nvidia's Santa Clara HQ, as it's now back up to around $260. That's over 40% up on its lowest point this year, and just under 22% down on its all-time high of $334.

Facebook

Meta Introduces 'Personal Boundary' Feature To VR Worlds (hypebeast.com) 90

Meta has introduced a new "personal boundary" feature within its VR social spaces, starting with Horizon Worlds and Horizon Venues. Hypebeast reports: By enacting a personal boundary, a user will by default have a nearly 4-foot (1.2 m) distance between their avatar and others. Via an invisible barrier, the system will halt the forward movement of other avatars as they reach the boundary. Meta says that the feature will make it easier for users to avoid unwanted interactions such as harassment.

Users can still walk past other avatars with personal boundaries enabled and can even give them a high-five or fist bump. The feature will be rolled out as always-on, by default, which Meta says will "help to set behavioral norms" in the VR space. In the future, the company will consider adding new controls, such as allowing users to customize the size of their personal boundaries.
In a statement to Ars Technica, a Meta spokesperson said: "Personal Boundary builds upon our existing harassment measures that were already in place - for example, where an avatar's hands would disappear if they encroached upon someone's personal space. When we launched Horizon Worlds as an invite-only beta in 2020 we knew this was just the beginning and over time we would be iterating and improving based on community feedback. We're constantly shipping new features based on people's feedback, including this one."
Businesses

How Apple's Privacy Push Cost Meta $10 Billion (economist.com) 78

An anonymous reader quotes a report from The Economist: Pop-up notifications are often annoying. For Meta, one in Apple's iOS operating system, which powers iPhones, is a particular headache. On February 2nd Meta, which owns Facebook and Instagram, told investors that privacy-focused changes to iOS, including the "ask app not to track" notification, would cost the company around $10 billion in 2022. That revelation, along with growing competition and sluggish growth in user numbers, helped to prompt a 23% plunge in Meta's share price and showed Apple's might. But what did Apple actually do, and why was it so costly?

The promise of digital advertising has always been its ability to precisely target people. Before the digital age, companies placed ads in places where they expected potential customers would see them, such as a newspaper, and hoped for the best. Online, companies could instead target ads based on people's browsing history and interests. This fueled the profits of companies like Meta, which held vast amounts of data on their users. For years, Apple helped by offering an "identifier for advertisers" (IDFA), giving advertisers a way to track people's behavior on its devices. Users have long been able to disable IDFA in their phones' settings. But last year, citing privacy concerns, Apple turned off IDFA by default and forced apps to ask people if they want to be tracked. It seems most do not: a study in December by AppsFlyer, an ad-tech company, suggested that 54% of Apple users who saw the prompt opted out.

This change has made digital advertising much trickier. Sheryl Sandberg, Meta's chief operating officer, told investors that the change decreased the accuracy of ad targeting and slowed the collection of data showing whether ads work. Both of these changes make "direct-response ads," which encourage consumers to take an action like clicking or purchasing, less appealing to advertisers. The financial impact on ad-sellers like Meta has been painful. The $10 billion hit estimated by Meta amounts to over 8% of its revenue in 2021. Snap, another social-media company, and Unity, a games engine which operates an ad network, also expect Apple's changes to hurt their businesses. Apple, meanwhile, is doing well: estimates suggest its own ad business has grown significantly since it introduced the app tracking pop-up. (A different pop-up, with a more persuasive sales pitch for opting-in to tracking, appears on Apple's own apps.)

Facebook

Zuckerberg Tells Staff to Focus on Video Products as Meta's Stock Plunges (bloomberg.com) 71

Meta Chief Executive Officer Mark Zuckerberg rallied his employees to focus on video products, after they watched the stock lose a quarter of its value. Bloomberg reports: At a company-wide virtual meeting Thursday, Zuckerberg explained that the historic stock drop was a result of Meta's weak forecast for revenue in the current quarter, according to a person who attended and was not authorized to speak about it. Zuckerberg echoed his remarks of a day earlier to investors, telling employees that the social networking giant faced an "unprecedented level of competition," with the rise of TikTok, the short-video platform Facebook doesn't own. Zuckerberg appeared red-eyed and wore glasses, the person said. He said he might tear up because he'd scratched his eye -- not because of the topics up for discussion.

Meta is already talking about ways to retain staff amid the stock rout. The social media giant is thinking of offering long weekends, Zuckerberg said, responding to a question on burnout. He also encouraged exhausted employees to use their vacation days. He added that based on his life experience, transitioning to a four-day work week would not be productive. Employee shares vest on Feb. 15, and manager conversations about bonuses and promotions happen in March -- both of which could be factors in workers' potential decisions to leave, according to another person familiar with the company's plans.

Microsoft

Microsoft May Scrap HoloLens 3 As Metaverse Hype Hits Fever Pitch (gizmodo.com) 27

An anonymous reader quotes a report from Gizmodo: One of the most outspoken proponents of the metaverse is struggling to find its place in this hypothetical virtual world. Microsoft has reportedly scrapped plans to make a HoloLens 3 -- what would have been a successor to its current mixed reality headset -- and infighting within the mixed reality division has fueled uncertainty about its future, according to Business Insider. One source told Insider that the decision to abandon plans for a HoloLens 3 would mark the end of the "product as we know it." Multiple sources said Microsoft had agreed to partner with Samsung to develop a new mixed reality device, a decision that has reportedly "inflamed" division within the team. One employee called the partnership a "shit show." Insider spoke to 20 current and former employees at Microsoft who described "confusion and strategic uncertainty."

Some folks within Microsoft believe the company should continue to make hardware while others favor pivoting to a software platform for the metaverse -- that is, a Windows for the digital world. There is also a question of which customer base to target. Microsoft employees are apparently split on creating hardware and software for consumers or continuing their focus on enterprise customers. HoloLens 2, the company's latest AR/VR hardware, is a commercial product that sells for $3,500. Ruben Caballero, a former Apple executive who was hired in 2020 to join the mixed reality and AI division, reportedly wants to shift focus to consumers and the metaverse. Others within the team believe they should continue selling to businesses, and even fulfill military contracts.

LinkedIn profiles show that at least 25 Microsoft employees working on mixed reality left to join Meta last year alone, and Wall Street Journal reports the team lost around 100 people in 2021, many of them to Facebook's parent company. The HoloLens team is now uncertain about the long-term goals of the project and whether they will transition to working on a software platform. Disagreement on what to do next has made HoloLens's future unclear, though Microsoft maintains its commitment to the headset and promises to release more products in the future, "Microsoft HoloLens remains a critical part of our plans for emerging categories like mixed reality and the metaverse," said Microsoft spokesman Frank Shaw. "We remain committed to HoloLens and future HoloLens development." Despite slow progress, Microsoft has doubled down on augmented and virtual reality in recent months, claiming its $68.7 billion acquisition of Activision Blizzard will provide the "building blocks for the metaverse." Microsoft's mixed-reality plans now appear to be hanging by a thread, and its most ambitious project yet is on the brink of collapse, just as talk about the metaverse -- the future it was meant to help create -- reaches a fever pitch.

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